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The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?

 

On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.

 

To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/

The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?

 

On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.

 

To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/

The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?

 

On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.

 

To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/

Criação da Interface gráfica do Sistema de assessoria de eventos. servico.sacaonline.com.br/

The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?

 

On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.

 

To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/

OCFA Engine 16 Type 1 Smeal Wildland Urban Interface Engine @ 2010 OCFA RFOTC Open House

 

These units were purchased for the Canyons and WIU stations to replace the Type II's that had previously been in service.

  

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The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?

 

On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.

 

To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/

International festival of contemporary dance, IIC, Delhi; Groups from Australia, Israel, India and Taiwan

 

Game On by Theatre of Rhythm and Dance, Australia

Concept & Direction: Annalouise Paul Choreography: Annalouise Paul and Miranda Wheen

Classical Indian Tabla: Bobby Singh Contemporary Dance Miranda Wheen

This year‘s presentation by students in the Interface Cultures program showcases newly emerging artistic skill profiles at the nexus of interactive media technology and interface technology.

 

credit: rubra

The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?

 

On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.

 

To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/

This week we completed building our first multi-touch table prototype. With customized software, a 50″ surface area, and a resolution of 1280 x 720 the table is designed to accommodate multiple simultaneous users. The table is comprised of a short throw projector, infrared LEDs, two infrared cameras, and projection screen which adheres to the tempered glass top. The framing material is extruded aluminum.

 

There's more on Ideum blog.

larger photo: www.flickr.com/photos/cshym74/3572404682/

 

Interface Message Processor

 

Developed for the Advanced Research Projects Agency by Bolt Beranek and Newman Inc.

 

The Origins of the Internet

 

“When the Soviet Union launched the Sputnik satellite in 1957, the US government responded with dramatically increased support of technology research and development, much of it funded through the new Advanced Research Projects Agency (ARPA). In 1966 Bob Taylor of ARPA’s computer research division obtained funding for a network called ARPANET to link computers so that resources and results could be shared more easily. He hired Larry Roberts of MIT to manage the project, which was based on newly-invented packet-switching technology. At the end of the 1969 the ARPANET began operating with four nodes: University of California at Los Angeles and Santa Barbara, Stanford Research Institute, and University of Utah. That original ARPANET gradually grew into the Internet, which 30 years later had about 43 million nodes.

 

The early Internet, used primarily by engineers and scientists, was not at all user-friendly. As e-mail and file transfer protocols and programs matured, non-specialists started to use it. In 1989, Tim Berners-Lee of the CERN high-energy physics lab in Europe proposed a protocol for the exchange of online documents which became the basis for the World Wide Web. The development in 1993 of the graphical browser Mosaic by Marc Andreessen and his team at the National Center for Supercomputing Applications (NCSA) made the web accessible to everyone and led to its explosive growth. Marc Andreessen and entrepreneur Jim Clark founded Netscape in 1994 to create a web browser based on the Mosaic project. Netscape Navigator quickly dominated the early browser market.”

 

Computer History Museum

Mountain View, CA

www.computerhistory.org/

 

(7113)

Interface to one of the old houses, old town

The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?

 

On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.

 

To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/

The user-friendly interface of Crown's InfoLink system allows you to monitor fleet performance at a glance.

 

www.crown.com/uk/fleetoptimisation/infolink.html

»Lights!Director« is an application for multi-touch surfaces to set lights and compose pictures on a stage in a new, redefined way. More information coming soon.

iPhone Home Automation Interface :

Main Menu

The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?

 

On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.

 

To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/

Brian Phillips from Interface Studio Architects.

I hope these images help your navigation in the revamped Flickr #intrface.

 

Some folks will cry bloody murder, but the new Flickr interface is like an update to an old house.

 

You paint the interior & exterior, get new wallpaper, carpet & fixtures, replace a few windows & doors, maybe knock down a wall or two... and VOILA!

 

You have an updated house which has SIGNIFICANTLY increased in value!

RS232 Interface für Casio FX-850P/FX-880P

 

Mehr Infos dazu in meinem Block:

manib.bplaced.net/blog/?page_id=236

The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?

 

On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.

 

To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/

This is the interface that goes into the a580's battery compartment. For obvious reasons, it will not be used in my final project, but I thought some folks would like to see what it looks like inside.

The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?

 

On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.

 

To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/

The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?

 

On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.

 

To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/

Icons, widgets and user interface design and styling for Pebble Beach Systems, Broadcast Automation.

The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?

 

On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.

 

To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/

iOS App designed for Trey Ratcliff of stuckincustoms.com

I was responsible for creating and developing the entire graphic user interface/look and feel of the app as well as the icon.

Calibrated with Mark Powell of lavacado.com for the developing and Trey for design direction and final approval process.

 

Check out the app on the App Store today here: bit.ly/themenagerieapp

 

For more information about this or any of my other projects and to request a free quote, please visit my website at:

www.thetravelingdesigner.com

Laboratório de Prótese Dentária EsteticArt | Laboratório de Prótese CAD CAM em SAO PAULO

www.esteticart.com.br

11 3854-6451

 

Trabalhamos com praticamente todos os sistemas de implantes nacionais e importados.

Economia: Não é necessário enviar componentes calcináveis.

Podemos trabalhar com qualquer tipo de trabalho protético, desde lentes, onlays, próteses convencionais e próteses sobre implantes.

 

laboratorio, laboratorio de protese, laboratório de prótese, laboratorio de protese dentaria, laboratório de prótese dentária, prótese dentária, protese dentaria, cad cam, cad cam, cadcam, cadcam, cerec, sirona, neoshape, neodent, conexao, titanium fix, 3shape, vita, ivoclar, abutment, pilar, lente, lente de contato dental, ,lentes de contato, dental, dentais, dentaria, dentario, dente, coroa, porcelana, cerâmica, ceramica, protocolo, protocolo branemark, protocolo ceramico, fresadora, estrutura, interface, link, base, metalica, metálica, coping, zircônia, emax, feldspatico, feldspatica, dissilicato de litio, dissilicato, dissilicato de lítio, lentes, onlay, flexivel, flexite, aparafusada, parafusada, cimentada, sao paulo, sedex, estética, ceramicas injetadas, injetada, prensada, prensado, dentista, laboratorios, ,protese dental, qualidade

iPhone Home Automation Interface :

Scenes

The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?

 

On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.

 

To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/

Lacustrine thinolite tufa from the Quaternary of Nevada, USA.

 

Calcareous tufa is a scarce, calcitic, finely- to coarsely-crystalline textured, chemical sedimentary rock. It principally forms around cold springs having water relatively rich in dissolved calcium carbonate. Calcareous tufa is often characterized as a lightweight, porous, friable precursor to travertine (another calcitic, chemical sedimentary rock).

 

The tufa specimen seen here is from the shoreline area of a western Nevada lake. It precipitated chemically and/or microbially from lacustrine water during the Pleistocene Ice Age. It is coarsely crystalline - such specimens have been referred to as thinolite, or thinolitic tufa.

 

Thinolite is considered a synonym of glendonite, a "variety" of calcite (CaCO3). This material started out as a crystalline mass of ikaite, a hydrous calcium carbonate mineral (CaCO3·6H2O). Ikaite only forms in near-freezing water (~0º to 7º C) of high alkalinity, in organic-rich sediments at the sediment-water interface. At warmer temperatures, ikaite is not stable, and the mineral loses its water content and converts to calcite (anhydrous calcium carbonate). During the ikaite-calcite conversion, the original crystal structure of the ikaite may be retained. Calcite masses that retain ikaite crystal shapes are called glendonite (or, in this case, thinolite). The terms "glendonite" and "thinolite" do not refer to minerals; rather, they refer to the pseudomorph of calcite-after-ikaite. Pseudomorphs ("false-forms") are minerals that have replaced a previous mineral, but have retained the original crystal form.

 

The presence of glendonite in a succession of rocks is diagnostic evidence for the presence of cold water temperatures and proximity to glaciers. Many ancient successions known to be deposited in glacial settings have glendonite.

 

Locality: undisclosed locality about 25 miles ~north of the town of Nixon (this probably refers to the shoreline area of Pyramid Lake or possibly Winnemucca Lake), southern Washoe County, western Nevada, USA

---------------------------------------

Info. at:

pubs.usgs.gov/circ/2004/1267/pdf/Tufas%20of%20Pyramid%20L...

 

Tongue-in-cheek unintended and unforeseen consequences in design.

Roland Snooks visited as the first speaker in the Robotics Interfaces seminar. Snooks presented on his use of algorithms in architecture.

Super Bowl interface on NBC.com

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