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Throw a virtual bucket of paint at this huge LED panel and watch the splatter appear and slowly run down the screen.

Compared to traditional interactive whiteboards,the i3BOARD includes several unique features. Other than stylus and finger touch recognition, the precise and reliable V-Sense touch technology design allows multiuser interaction up to 10 simultaneous touches. The ultra-narrow aluminum frame gives the i3BOARD a sleek appearance and makes maintenance easy, lowering the long term total cost of ownership.

Compared to traditional interactive whiteboards,the i3BOARD includes several unique features. Other than stylus and finger touch recognition, the precise and reliable V-Sense touch technology design allows multiuser interaction up to 10 simultaneous touches. The ultra-narrow aluminum frame gives the i3BOARD a sleek appearance and makes maintenance easy, lowering the long term total cost of ownership.

One of the new technology stations, which encourage innovative discussion during group projects.

> 7000000000

Interactive installation

Stefano D'Alessio | Martina Menegon

2013

 

Every 400 milliseconds a new human being is born, at the same rate a new projected “human” appears in the space, filling it dramatically fast. As the space is restricted, humans start to hit each other trying to find their own space. When the door near by the projection is open, it starts to attract humans, sucking them off and letting them disappear. This loss generate more room of those who are still in the space.

 

TECHNICAL DETAILS

 

SOFTWARE

Realized in Max/MSP Jitter.

A variable amount of 3d, toilette stylized men and women are rendered in the virtual space projected over the toilet doors, all of them have physical body simulations and so are able to bump in to each other and against walls.

Every 400 milliseconds a new human being appears in the space so that after some time the situation gets crowded. On the bottom of the virtual space there are two invisible gates positioned exactly over the real toilet doors standing under the projection. Under this virtual gates, inside the doors frames, two virtual attractors are positioned, still not applying any force on the 3d humans.

Datas from the sensors are read by serial communication with Arduino, when one toilet door is opened, the correspondent virtual gate imitates it, opening as much as the real door, the attractor does the same applying more or less force, starting to ‘suck’ the humans inside the toilet and making them disappear. Dependently from which door is open a different sex is sucked in to the toilet, the men toilet attracts men and the women one attracts women, of course because the humans has physical bodies, there is the possibility that when the space is crowded and people start to move in mass others are accidentally dragged with them. Every time a human appears in the space or crosses the gates vanishing in the toilet, a click sound is generated. The sound is panned between left and right speaker depending from the position of the triggering event and each time its pitch, attack and delay are slightly randomized to make it more natural.

 

HARDWARE

All devices are connected to an apple computer.

A fullHD video projector is facing the wall over the toilet doors, hanging from the ceiling or standing on an adequate support. Two small speakers are standing on the ground at the external sides of the toilet doors. Two proximity sensors are connected to an Arduino, and positioned inside each toilet, facing the door aperture.

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If you have any further questions please let me know.

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website:http://www.minflatable.com/

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Army Family Action Plan leads to change

 

Check us out on Facebook!

 

By Rick Scavetta, U.S. Army Garrison Kaiserslautern

 

KAISERSLAUTERN, Germany – Home on leave from Iraq, Matthew Smith swerved across an Indiana roadway to avoid a soda can he thought was a roadside bomb and nearly crashed into oncoming traffic.

 

Smith, 27, now a sergeant with the Kaiserslautern-based 457th Civil Affairs Battalion, mentioned the 2007 memory to his wife Stephanie, who had an idea. Why doesn’t the Army make mental health screenings mandatory for deployed Soldiers before their Rest and Recuperation leave?

 

“That event really scared him,” said Stephanie Smith, an Army Community Service employee at U.S. Army Garrison Kaiserslautern. “If someone had warned him – to take time to reintegrate and make adjustments on R&R – that could have been prevented.”

 

Last year, the Smith’s submitted the idea as a suggestion the Army Family Action Plan – a grassroots program where community members indentify quality of life issues for the Army to address. It ended up being considered at the highest Army levels.

 

“Change starts with people like me, just another community member,” Smith said.

 

Representatives from U.S. Army Garrison Baden-Württemberg and U.S. Army Garrison Kaiserslautern came together Oct. 19 for a combined 2011 AFAP conference. Roughly 200 people attended the three-day event held at the Kaiserslautern Community Activity Center on Daenner Kaserne.

 

In past years, ideas were submitted anonymously in community drop boxes. This year, U.S. Army Garrison Kaiserslautern webmaster Brandon Spragins created a way for community members to offer AFAP ideas online – significantly increasing submission numbers from previous years, said Michelle Thomas, Army Community Service director at U.S. Army Garrison Kaiserslautern. Also, mobile device photographed a special bar code that pointed them directly to the submission site.

 

“This allowed users to offer ideas with ease, from either their workplace or the comfort of their home,” Spragins said. “Using today’s interactive technology revolutionizes how community members can suggest improvements and make changes both locally and Army wide.”

 

At the conference, issues were prioritized and solutions recommended. Some topics brought up this year included improvements to parking, housing, speeding on post and the transformation of Sembach Kaserne, where several Army units are moving.

 

Some issues were raised to higher commands or senior Army leadership. Other problems can be addressed at the local level, Thomas said.

 

“We have command team that has no problem with confronting issues and finding solutions. They’re family and Soldier oriented,” Thomas said. “When you have that in a command team, you have a wonderful thing.”

 

AFAP conferences began in 1983. Early issues focused on child care standards and volunteer support. Since then, milestones included changes to pay, healthcare, insurance, single

Soldier programs and school liaisons. AFAP suggestions also led to an increase of annual leave carryover, toll-free hotlines for wounded service members and education benefits for surviving spouses. AFAP issues even led to legislative changes as well as changes of Army and DoD policies, AFAP program manager Kimberly Lazarow said.

 

“Our first step is to see if the submitted issues affect the local community or is it something Army-wide,” Lazarow said. “About 90 percent of issues submitted are worked at the local level, others are pushed higher.”

 

Last year, the Smith’s issue was elevated through Installation Management Command to the Department of the Army for consideration.

 

“This really works. Everything has to get looked at and nothing gets pushed off to the side,” Stephanie Smith said. “One little event in my husband’s life may change Army policy.”

 

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U.S. Army Garrison Kaiserslautern site

 

Link with us on Twitter...

 

Rukka Sombolinggi, Secretary General, Indigenous Peoples Alliance of the Archipelago (AMAN) speak at

 

Photo by Pilar Valbuena/GLF

 

globallandscapesforum.org

 

news.globallandscapesforum.org

 

If you use one of our photos, please credit it accordingly and let us know. You can reach us through our Flickr account or at: cifor-mediainfo@cgiar.org and m.edliadi@cgiar.org

Interactive Consultations - Gender. Global Landscapes Forum Accra 2019.

 

Photo by Musah/GLF

 

globallandscapesforum.org

 

news.globallandscapesforum.org

 

If you use one of our photos, please credit it accordingly and let us know. You can reach us through our Flickr account or at: cifor-mediainfo@cgiar.org and m.edliadi@cgiar.org

People walking past the "Pulse Index" video wall, by Rafael Lozano-Hemmer. Hirshhorn Museum, Washington, DC.

SXSW Interactive 2009

 

photo by Scott Beale / Laughing Squid

 

This photo is licensed under a Creative Commons license. If you use this photo within the terms of the license or make special arrangements to use the photo, please list the photo credit as "Scott Beale / Laughing Squid" and link the credit to laughingsquid.com.

One of the interactive art displays from the 13th annual D.U.M.B.O. Art Under the Bridge Festival.

5 апреля 2017 года в Scenario Cafe прошли две встречи с Interactive Brokers: бизнес-завтрак для фондов, банков, финансовых советников и брокеров и семинар по личному кабинету IB, терминалу TWS и другим вопросам трейдинга. Ведущий – Максим Ланин, менеджер по развитию бизнеса Interactive Brokers LLC в России и странах Восточной Европы. Видео доступно на Youtube-канале Алины Ананьевой, LowRisk.ru: www.youtube.com/channel/UCHMjbvItcYaU0czo5N1WtmA

Interactive Gunpowder Exhibition, The Secret Island, Royal Gunpowder Mills. (courtesy Royal Gunpowder Mills)

Ideum developed five digital exhibits in collaboration with the Smithsonian. In the Moving Beyond Earth Gallery at Smithsonian National Air and Space Museum (NASM). You can learn more about Ideum's collaboration with NASM at: ideum.com/portfolio/ideum-nasm-exhibits

Compared to traditional interactive whiteboards,the i3BOARD includes several unique features. Other than stylus and finger touch recognition, the precise and reliable V-Sense touch technology design allows multiuser interaction up to 10 simultaneous touches. The ultra-narrow aluminum frame gives the i3BOARD a sleek appearance and makes maintenance easy, lowering the long term total cost of ownership.

somewhereto_ teamed up with Nexus Interactive Arts and the National Trust for an official London 2012 Festival event, which including an amazing graffiti-themed digital art show which was developed in collaboration with local young people; resulting in contemporary pieces of art work projected against the splendour of Tyntesfield’s Victorian architecture

Interactive Spaces

Mike and I stopped by Darren's place of work before Critical Mass to check out one of his new, giant, multi-touch applications. This thing is really sweet.

Speaker of Getting it right: discussing challenges of a tenure rights-based approach interactive session. Global Landscapes Forum Bonn 2019.

 

Photo by Pilar Valbuena/GLF

 

globallandscapesforum.org

 

news.globallandscapesforum.org

 

If you use one of our photos, please credit it accordingly and let us know. You can reach us through our Flickr account or at: cifor-mediainfo@cgiar.org and m.edliadi@cgiar.org

Interactive Consultations - Youth. Global Landscapes Forum Accra 2019.

 

Photo by Musah/GLF

 

globallandscapesforum.org

 

news.globallandscapesforum.org

 

If you use one of our photos, please credit it accordingly and let us know. You can reach us through our Flickr account or at: cifor-mediainfo@cgiar.org and m.edliadi@cgiar.org

Ermeto Tuesta Cerrón, Indigenous GIS specialist; Instituto del Bien Común (IBC), Lima, Peru speak at Getting it right: discussing challenges of a tenure rights-based approach interactive session, Global Landscapes Forum Bonn 2019.

 

Photo by Pilar Valbuena/GLF

 

globallandscapesforum.org

 

news.globallandscapesforum.org

 

If you use one of our photos, please credit it accordingly and let us know. You can reach us through our Flickr account or at: cifor-mediainfo@cgiar.org and m.edliadi@cgiar.org

SMS billboard for NikeFootball campaign

Images of some of the original Robotic, Science and Interactive Art Exhibits that MRISAR’s R&D Team has designed and fabricated.

 

In 2010 MRISAR, (a business that has Designed, Fabricated & Marketed the Earth’s Largest Selection of “Internationally Renowned & Awarded, World-Class Robotics Exhibits & Devices”; and “Hands On” Scientific, Technological & Interactive Art Exhibits), purchased a disused school on the plains of North Dakota and relocated to it. Profit from their International Exhibit Sales helps fund their Humanitarian R&D and the transformation of the 36,000 sq. ft. complex, surrounded by 10 acres in North Dakota, into a World-Class “Interactive, Robotics, Technology, Invention, Art & Nature Center”.

 

Description of MRISAR’s “Interactive; Robotics, Technology, Invention, Art & Nature Center”.

1- Our 7,000 sq. ft. Exhibit Hall will feature; our standard line of interactive robotic & technology exhibits that we sell to Centers world-wide and our exclusive collection of robotic exhibits & devices that we will not sell to anyone else. Our talking Rail Robot Guide will lead visitors through the exhibit hall. Interact with our innovative, lifelike, futuristic, Robotic creations. Examples; Play with & feed Artificial Life forms in a Robot Zoo! Challenge robots with your human intelligence! Interact with otherworldly artistic, interactive, robotic sculptures! It will also feature Responsible Technologies.

2- Our Art Galleries will display the hundreds of pieces of family friendly, original 2D, 3D and Interactive Art that our team has already created, plus have revolving Family Oriented Local Artists Exhibitions.

3- The surrounding 10 acres is slowly being transformed into an Outdoor Interactive Art & Nature Area that will be filled with paths, trees, gardens and kinetic & interactive, solar & wind, technological art sculptures. The emphasis is edible, medicinal & organic landscapes that promote sustainability & health. As of 2015 over 3,000 edible and medicinal trees and shrubs have been planted.

4- We will provide “Special Tours” of behind the scenes areas. Examples are; (a) our Humanitarian & Environmental Research & Development Think Tank Invention labs that feature our R & D Projects. (b) the actual workshops where the attractions are created (similar to visiting the workshops & creations of Jim Henson’s creature shop). (c) a behind the scenes view of the production studio for the web series we are creating called the “Mysterious Lab of Robotics” (our robotic version of “Bill Nye the Science Guy” or “Beakman’s World”). (d) a chance to meet MRISAR’s internationally renowned robotics R & D team. A four member family team who since 2000 has designed, fabricated & marketed the earth’s largest selection of world-class robotic exhibits. The 2 youngest members joined the team as preschoolers.

5- “Public Enrichment Events”. Examples are; (a) special overnight events called “A Night with the Robots” (available no-where else in the world). Families can make reservations to spend the night on the center floor in sleeping bags or cots and experience special robotic demonstrations in a futuristic atmosphere. In recent years “A Night at the Museum” events have become very popular and highly accepted. (b) special classes on robotics for the general public. (c) Robotics Competitions. We are already providing technical assistance to teachers and academic establishments (both in the state and outside of the country), that are trying to enter robotic competitions, but lack the knowledge to fully instruct and inspire their students. A natural progression for this, once we are open for tourism, would be to offer to hold regional, national and international competitions at our location. (d) International conferences regarding Robotics and Beneficial R & D Conferences. (e) Collaborations, enrichment classes and internships in enhanced technologies with higher academic establishments; combining elements such as Cybernetics, Bionics, Mechatronics, Autonomics, Animatronics & Teleoperation.

6- Admission will be free to the underprivileged. We hope to inspire the upcoming generation to create careers in responsible technologies that improve the quality of life.

7- The proceeds from the Center will help fund our R & D and further our creation of a “Prototype Environment, low cost, low impact, self-sustaining, alternative energy powered, Humanitarian & Environmental Research & Development institute with Think Tank Invention labs”. Our purpose is to invent and present responsible, low cost and easy to implement, beneficial humanitarian and environmental based technologies and methods that assist with social, ecological, sustainable and economic solutions. Accomplishing the prototype environment alone requires research & development of new technologies & improvement of existing technologies.

 

We have Designed, Fabricated & Marketed the Earth’s Largest Selection of "Internationally Renowned & Awarded" World-Class Robotics Exhibits & Devices; and “Hands On” Scientific, Technological & Interactive Art Exhibits. Our innovative, interactive, inexpensive, durable & easy to maintain creations incorporate interactive technologies & designs for people with disabilities and other special needs. We also provide our own Educational Kits & Materials for K thru 12/College & University level curriculums.

Our Exhibit Sales Customers include World-Class Science Centers, Museums, Universities, NASA, Royalty, Foreign & Domestic Governments, the Film Industries for inclusion in media productions, etc. We specialize in Cybernetics, Bionics, Mechatronics, Autonomics, Animatronics & Teleoperated devices.

Our Humanitarian & Environmental Research & Development has been presented before and/or published and awarded by: the United Nations, NASA-Emhart, Stanford, Cambridge, ICORR, ROMAN, IEEE, Discover Awards, International Federation of Robotics (IFR), etc. Our 1990's circa, original innovative R & D in "Facial Feature Controlled Technology" and "Artificial Sense of Touch Technology" (Adaptive Technology prototypes for the disabled), has helped pioneer those fields! We were the only company in the world to be awarded an entire chapter regarding our work in the International Federation of Robotics (IFR) “World Robotics; Service Robotics, 2011”.

interactive spaces

sentiment HA birds, tree, messages.

scallop border just johanna

interactive spaces

Sustaining a National Nuclear Security Regime: How to Maintain Effectiveness Over Time. Side Event of the 62nd IAEA General Conference. IAEA Vienna, Austria, 20 September 2018

 

Interactive Quiz: "What Does it Take to Sustain Nuclear Security?" moderated by Ms Valerie Rouille-Chatelus and Mr James Conner, Division of Nuclear Security.

 

Photo Credit: Dean Calma / IAEA

From the Mediterranean House Gecko to the Argentine Ant, new animal species are marching into L.A. from all over the world daily. Through animations, the Introduced Species 3D Mapping Interactive illustrates the journeys of several non-native species and how they made their way to Los Angeles.

5 апреля 2017 года в Scenario Cafe прошли две встречи с Interactive Brokers: бизнес-завтрак для фондов, банков, финансовых советников и брокеров и семинар по личному кабинету IB, терминалу TWS и другим вопросам трейдинга. Ведущий – Максим Ланин, менеджер по развитию бизнеса Interactive Brokers LLC в России и странах Восточной Европы. Видео доступно на Youtube-канале Алины Ананьевой, LowRisk.ru: www.youtube.com/channel/UCHMjbvItcYaU0czo5N1WtmA

People walking past the "Pulse Index" video wall, by Rafael Lozano-Hemmer. Hirshhorn Museum, Washington, DC.

Compared to traditional interactive whiteboards,the i3BOARD includes several unique features. Other than stylus and finger touch recognition, the precise and reliable V-Sense touch technology design allows multiuser interaction up to 10 simultaneous touches. The ultra-narrow aluminum frame gives the i3BOARD a sleek appearance and makes maintenance easy, lowering the long term total cost of ownership.

interactive spaces

En las canchas cubiertas del campus universitario, se realizó la promoción de espacios de vida saludable con música, juegos interactivos y entrega de souvenirs a la comunidad universitaria.

This interactive painting n#26 (re-union of broken parts) consists of 12 square elements which are attached to the base by magnets. Since elements are removable the whole composition is re-arrangeable. If assemble this artwork according to the attached scheme one of four words could be visible in the center of the work. The words are ART, GOD, ONE, and OFF. And there numerous possibilities create complete chaos. You can see images of all four words of the work in the photostream.

Each element is 30x30cm and the overall size of the composition is 900 by 1200cm.

Oil on cotton glued to plywood.

 

For more interactive paintings or other artworks:

www.ro-Man.info

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