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African Ambassadors & Diaspora Interactive Form AAIF Awards Gala Dinner United Nations buildings International Maritime Organization HQ IMO London. Photo Opportunity Portraits with Her Excellency Dr Justina Mutale and Epi Mabika

Town Lake Park's lighted fountain --an interactive granite and concrete plaza with LED lighted fountain jets -- at the Grand Opening, August 29, 2007.

 

I love the 'frozen water effect' in this photo and a couple of the others in this series. I did this by taking a long exposure in manual mode and ending it with a slow, rear flash. This captures the colors and motion of the water while preserving the sharp, instantaneous look with the flash. Of course it takes a lot of tries to perfect the technique. But I think the end result was worth it, no?

 

All photos Copyright 2007, Steve Hopson.

No reuse without permission.

An Architecture of Repairing & reconstructing historical building in Berlin

 

The concept underlying the approach to the project is Kintsugi, a Japanese method of repairing broken ceramics which recognizes the history of each piece and which involves making visible repairs to deliberately enhance their aesthetic value. The approach adopted is therefore not to reconstruct the church as it used to be but to 'repair' it in ways which respect its history and enhance the aesthetic qualities of the ruins and their surroundings with which it interacts visually and in other ways. The related objectives of the approach is that the 'repaired' church and its surrounding land should : add to the value which the repaired ruins give to Old Berlin, and the wider city, through improvements to its setting and by developing it as a cultural, learning and artistic focal point appropriate to its history and status. It will both serve the area and help reconnect it culturally to the city centre. To achieve these objectives some of the 'repairs' are, consistent with the principles of Kintsugi, visible, others are hidden.

 

jack.tan89@hotmail.com

Here are a few more shots from the Chinese Lantern Festival at the Racine Zoo.

People were encouraged to jump on one of the bicycles and make the huge lighted wheel go around, and the lights pulse.

Warning: Several photographs in this set contain images of an actual human autopsy.

 

In this award-winning human anatomy program for grades 10 and up, students follow a videotape of an actual human autopsy accompanied by live narration from an Ohio State University pathology resident, in this case, Dr. Rachel Roth, with COSI educator Chris Husmann facilitating.

 

Students must take careful notes during the procedure, work through the "case," and solve for cause of death.

 

COSI's "In Depth: Autopsy" received a Gold Muse Award from the American Association of Museums for two-way interactive programming.

 

The autopsy is shown from the Y-incision to the removal of the brain and is 90-minutes long. Teens, adults, and community groups are welcome. Individual tickets are available for non-school audiences and individuals to watch from COSI's Galaxy Theater.

 

Teachers are sent a kit of materials prior to the program. In the kit, teachers will find materials to conduct both pre- and post-visit activities along with booklets for students to use during the program.

 

COSI is Columbus, Ohio's dynamic Center of Science and Industry. For more information, please visit www.cosi.org.

from the Lux festival in Aug 2015

home page.

 

in the book there is a photographic study of families from around the world, revealing what people eat during the course of one week.

 

you can choose which country to look at by clicking on the different flag icons on the pie chart- the bigger the piece the more this country spends on food per week.

Great interactive window display C2 Imaging helped produce for Bloomingdale's NYC.

 

Check us out on FB for more projects & company info: www.facebook.com/C2Imaging

Interactive activation for the new HP touch computer.

The publicity for the movie I co-wrote is in full gear righ now, as the film opens on March 30th. There are a lot of posters in the Montreal metro but this one is of a new, interactive kind. Let me know if you see it! It's at the McGill metro, near the Centre Eaton entrance (close to the Carlton Cards store).

Ursel macht Einleitung zum Kreationsmeeting zu "interactive Storytelling"

Some screen grabs from my latest interactive installation.

 

Made for "The New Sublime" exibition at Clearleft during the Brighton Digital Festival.

 

More info here: www.clearleft.com/does/art

Reinventing accessibility, Potion's interactive self-service bar at Clo, an ultra-modern wine bar in New York's Time Warner Center, gives patrons the opportunity to become their own sommelier and pour their own wine, no matter the price. Potion designed custom software, hardware, and projections to achieve Clo's goal of creating a self-curated experience for patrons. Acting as both menu and guide, the 20-foot touch-sensitive surface invites patrons to simultaneously access detailed sommelier notes, wine prices, and a map that leads them to their next personalized tasting.

 

Working closely with the design firm 2x4, Potion placed careful attention in the bar's overall design, integrating software and electronics to create a seamless, self-service experience. After locating their wine of choice on the interactive bar, patrons use a smart card to dispense a 3 oz pour of anything from an $8 Reisling to a $76 Chateau Mouton Rothschild from wine dispensers located around the perimeter of the space. All of the bar's electronics are mounted in the ceiling, safely away from any spills, providing patrons with a unique and unhindered experience.

 

Equirectangular view of the Villa Serena living room area, December 24, 2008.

 

See it in an interactive VR sphere viewer. (flash)

 

Teenage girls in a computer game workshop in the Interactive Institute research project GRIEG that researched girls game preferences and ideas for future games. Photographer: Richard Westerberg

 

© Interactive Institute

Taken with a Zeiss Ikon Symbolica (I) camera in week 456 of my 52 film cameras in 52 weeks project:

52cameras.blogspot.com/

www.flickr.com/photos/tony_kemplen/collections/72157623113584240

Expired Solution VX200 film, developed in the Tetenal C41 kit.

Zija

Iacono designed and fabricated a counter to attractively display fragrant oils at the national convention.

for the media industries class

week 1

 

An installation by Karl Daubmann (PLY Architecture), John Marshall (rootoftwo) and Werner Dahm (Chief Scientist, US Airforce) for Arts On Earth. Opening Night was Wednesday, November 5, 2008 (Guy Fawkes Night) at the Duderstadt Center on University of Michigan's North Campus. We began by asking how to design fire, rethinking or repositioning its characteristics and attempting to use its broad range without ever having to strike a match. ‘Fire’ is a cluster of 22 digitally-fabricated, augmented objects that together form a complex system capable of responding to people, digital information, and the physical environment in which it is situated. The units that make up 'Fire' are produced using associative geometrical modeling and parametric design and are lasercut from aluminum. There are 22 aluminum 'cones', 24 Arduinos, 660 superbright LEDs, 17 passive infrared sensors and a whole load of wiring.

FILE PAI

Paulista Avenida Interativa

Paulista Interactive Avenue

 

Karolina Sobecka – Sniff - Estados Unidos - United States

Karolina Sobecka – Chase | Estados Unidos - United States

Kurt Hentschläger - ZEE - Kurt Hentschläger

Movimento Crie Futuros: Lala Deheinzelin - Fale com o futuro: crie futuros desejáveis – Brasil | Brazil

Patrick Smith | vectorpark.com – Feed the Head | Estados Unidos

Patrick Smith | vectorpark.com – Levers | Estados Unidos

Patrick Smith | vectorpark.com – Park | Estados Unidos

Patrick Smith | vectorpark.com – Spiders | Estados Unidos

Patrick Smith | vectorpark.com – Thomas | Estados Unidos

Patrick Smith | vectorpark.com – Windosill | Estados Unidos

Q-Games - Pixeljunk Eden – Japão | Japan

Rejane Cantoni & Leonardo Crescenti – PISO - Brasil | Brazil

Rejane Cantoni & Leonardo Crescenti – Infinito ao Cubo - Brasil | Brazil

Steger Produção de Efeitos Especiais Ltda. - Simulador de Ondas e Simulador de Turbilhão – Brasil | Brazil

That Game Company – Flower – Estados Unidos | United States

That Game Company – flOw – Estados Unidos | United States

Vanderlei Lucentini - Omnibusonia Paulista – Brasil | Brazil

VR/Urban: Patrick Tobias Fischer, Christian Zöllner, Thilo Hoffmann & Sebastian Piatza – SMSlingshot – Reino Unido | United Kingdom

 

FILE ANIMAÇÃO | FILE ANIMATION

Siggraph

Japan Media Arts Festival

 

FILE SYMPOSIUM – de 27 a 30/07

27/07

Jorge Hernández [coordenador/coordinator], Raquel Rennó, Ricardo Veja, Vicky Messi & Jorge Villacorta | Peru, Argentina, Chile e Brasil

Colóquio de Arte Digital Sul-americano: Brasil e Cone Sul dialogam

 

Electronic Shadow: Naziha Mestaoui & Yacine Aït Kaci | França

Echo & narcissus

 

Andrew Hieronymi | Estados Unidos

Jogos físicos: Além dos Minigames

 

Espen Aarseth | Estados Unidos

A Estética do Bottom-up: Histórias, Games e o Metacronotópio

 

Lala Deheinzelin (coordenação); Liliana Magalhães (Santander Cultural); Luciane Gorgulho (BNDES); Maria Arlete Gonçalves (Oi Futuro) | Brasil

Economia Criativa, Fomento e Tecnologias

 

28/07

SWAMP: Douglas Easterly & Tiago Rorke | Nova Zelândia

Tardigotchi

 

VR/Urban: Christian Zöllner & Patrick Tobias Fischer | Reino Unido

Nós Declaramos “O Ato sobre Bens Híbridos!”

 

Tim Webster | Australia

Terras Maravilhosas: Machu Pichu

 

Kenneth Hansen | Dinamarca

Formas de arte digitais como projetos de experiência global para o desenvolvimento internacional?

 

Regine Debatty | Itália

Nós fazemos dinheiro, não arte

 

Jörg Piringer | Áustria

abcdefghijklmnopqrstuvwxyz for iPhone

 

Anna Barros | Brasil

Acredite ou não nós somos nano

 

Mathias Kassmannhuber | Áustria

“Reflection Eternal” - medindo o espaço auditivo com som focalizado

 

Kurt Hentschlager | Áustria

Composição audiovisual e ambientes imersivos

 

29/07

Agnus Valente | Brasil

Hibridação Interformativa em processos artísticos interativos

 

Philip Mangione | Brasil

Chameleon Puzzle Runners

 

Maxuino: Chris Coleman and Ali Momeni | Estados Unidos

Maxuino

 

Clarissa Ribeiro, Renata La Rocca & Graziele Lautenschlaeger | Brasil

Instantes de Metamorfose 01

 

Julio Lucio Martin | Brasil

Passeio Sonoro

 

David Clark | Canadá

Sign after the X

 

30/07

Vivian Caccuri | Brasil

A Escuta na Arte Contemporânea questionando categorias com “See This Sound” e Cildo Meirelles

 

Artur Matuck | Brasil

Um Manifesto pela Re-Informação

 

Edson Zampronha | Espanha e Brasil

Da criação do som à invenção do sentido

 

Ernesto Klar | Estados Unidos e Venezuela

“Luzes relacionais”, 2009-2010

 

Rejane Cantoni e Leonardo Crescenti | Brasil

Como, quando e porque desenhar interfaces áudio-tátil-visuais

 

Pau Waelder Laso | Espanha

Inner voices and data flows

ANA SERRANO: No, interactive storytelling is not an oxymoron.

 

Treehouse Talks.

November 5, 2010.

Zija

Iacono designed and fabricated a counter to attractively display fragrant oils at the national convention.

Model by Claes Appelquist, architect at SOM.

 

Interactive Parametrics Workshop w/ Studio Mode and MakerBot, Feb 19-21, 2011. Processing, MakerBots and people who know about making objects...

Interactive painting n#36.

This painting can be displayed in four positions by turning around. One of words painted - WAR GOD SEX ART - will dominate in each of the positions.

Could be used for religious or political purposes. Also good for bedroom decoration.

Tempera and enamel on canvas,

size - 40x40cm 15.7x15.7inch

 

For more interactive paintings or other types of artworks:

www.ro-Man.info

Foto: Christina Wannberg

 

VINDÖGA 2012

 

Soundquartet

(Thomas Bjelkeborn, Olle Oljud & Slim Vic)

 

The Sound Quartet perform in concerts with laptops, wii-controller, motioncontrol, neuroheadset, 3D navigator, gadgets, instruments, video and vj-ing. The pieces they play are for solo, duo, trio or quartet and is often composed by Thomas Bjelkeborn (SE) and Philippe Moenne-Loccoz (FR) who are the directors for the Sound Quartet. A main part of the work for the ensemble is projects with various musicians that is associated to the quartet: Frøya Dahlø (NO), Josep Lluise Galiana (ES), Gregorio Jimenez (ES), Johan Sundberg (SE) and Olle Åberg (SE). Also very important is the cooperation with Viktor Zeidner(SE) and Michael Larsson (SE) on visuals. The following have appared as guests at various concerts: Edith Alonso (ES), Julian Bonequi (MX), Nina de Heney (SE),Anthony Maubert (FR), Mark Pilkington (UK), Koray Tahiroglu (T) and Per Ålund (SE),

 

Olle "Oljud" Åberg.

Bor i Gävle. Arbetar med konst, musik, film,

dans/performance, formgivning etc. Som Olle Oljud arbetar jag med mestadels improviserade fragment fogade till en enda röra av ljud, ofta ambient och ibland en stenhård vägg av distorsion.

Även diverse samarbeten i konstellationer som t.ex. Chaos Pals, Origami Gotlandika, Oljud i ren panik,

Soundquartet, Sundberg & Åberg Duo.

Studier på IDKA, Gävle samt Gotlands tonsättarskola.

Medlem i Fylkingen, FST, ICEM, SEAMS, Greenpeace, Amnesty International, FIA, VEMS

 

Viktor "Slim Vic" Zeidner

Bakom namnet Slim Vic döljer sig audiovisualartisten och

konceptskaparen Viktor Zeidner från Gävle. Slim är kanske mest känd som DJ och grundare av visualteamet Deadpixel, men också ständigt aktuell med olika konsert och klubbarrangemang.

Som DJ har han varit aktiv sedan 90-talet och spelat på bl.a Arvikafestiven, Dasboot, Norbergfestivalen, warmup åt bl. a Ian Carey, Henrik B, Familjen m.fl. Musiken är oftast karaktärsfylld house och disco som mixas både snabbt och med en knivskarp precision.

Som VJ har han spelat på festivaler och konserter runt om i europa som resident åt flera elektronikaakter. Som en del av visualteamet Deadpixel har koncept skapats åt klubbar och festivaler men också projekt som konstfilmer och installationer. Framför deadpixels visuella klubbkoncept har bl. a Özgur Can, Shiftee, Martin H, Tony Senghore, Style of eye, Joel Mull, Dada Life, Flux Pavilion, Datsik och många fler uppträtt.

 

THOMAS BJELKEBORN,

born in Sweden and studied composition at EMS

(Electro-Acoustic Music in Sweden) in Stockholm with Lars-Gunnar Bodin and Jan W Morthenson where he also has worked as assistant studiomanager.

 

In Sweden, Thomas Bjelkeborn is quite well known in modern music circles, and he has probably reached a wider audience than the average composer on account of his interactive installations in museums and some large-scale outdoor environmental musical projects. His music is characterised by border-crossing between different genres in encounters with other art forms. His works is performed all over the world and his electroacoustic piece Alpha Position U has been played at 14 important festivals in 8 countries since the first performance´in Krakow Poland in november 2007.

 

In year 2001 he founded the Institutet for Digital Arts, IDKA in Sweden and was the manager until 2006. Today he is International Relations Cordinator and board member at IDKA. During 2008-2010 he is composer-in-recidence at Musiques Inventives d’Annecy in France.

 

Thomas Bjelkeborn is very active on the European scene for laptop live-electronics playing wii controllers in the French-Swedish ensemble The Sound Quartet together with Philippe Moenne-Loccoz and he has toured to many countries with the noise act BNUNC.

  

Images of some of the original Robotic, Science and Interactive Art Exhibits that MRISAR’s R&D Team has designed and fabricated.

 

In 2010 MRISAR, (a business that has Designed, Fabricated & Marketed the Earth’s Largest Selection of “Internationally Renowned & Awarded, World-Class Robotics Exhibits & Devices”; and “Hands On” Scientific, Technological & Interactive Art Exhibits), purchased a disused school on the plains of North Dakota and relocated to it. Profit from their International Exhibit Sales helps fund their Humanitarian R&D and the transformation of the 36,000 sq. ft. complex, surrounded by 10 acres in North Dakota, into a World-Class “Interactive, Robotics, Technology, Invention, Art & Nature Center”.

 

Description of MRISAR’s “Interactive; Robotics, Technology, Invention, Art & Nature Center”.

1- Our 7,000 sq. ft. Exhibit Hall will feature; our standard line of interactive robotic & technology exhibits that we sell to Centers world-wide and our exclusive collection of robotic exhibits & devices that we will not sell to anyone else. Our talking Rail Robot Guide will lead visitors through the exhibit hall. Interact with our innovative, lifelike, futuristic, Robotic creations. Examples; Play with & feed Artificial Life forms in a Robot Zoo! Challenge robots with your human intelligence! Interact with otherworldly artistic, interactive, robotic sculptures! It will also feature Responsible Technologies.

2- Our Art Galleries will display the hundreds of pieces of family friendly, original 2D, 3D and Interactive Art that our team has already created, plus have revolving Family Oriented Local Artists Exhibitions.

3- The surrounding 10 acres is slowly being transformed into an Outdoor Interactive Art & Nature Area that will be filled with paths, trees, gardens and kinetic & interactive, solar & wind, technological art sculptures. The emphasis is edible, medicinal & organic landscapes that promote sustainability & health. As of 2015 over 3,000 edible and medicinal trees and shrubs have been planted.

4- We will provide “Special Tours” of behind the scenes areas. Examples are; (a) our Humanitarian & Environmental Research & Development Think Tank Invention labs that feature our R & D Projects. (b) the actual workshops where the attractions are created (similar to visiting the workshops & creations of Jim Henson’s creature shop). (c) a behind the scenes view of the production studio for the web series we are creating called the “Mysterious Lab of Robotics” (our robotic version of “Bill Nye the Science Guy” or “Beakman’s World”). (d) a chance to meet MRISAR’s internationally renowned robotics R & D team. A four member family team who since 2000 has designed, fabricated & marketed the earth’s largest selection of world-class robotic exhibits. The 2 youngest members joined the team as preschoolers.

5- “Public Enrichment Events”. Examples are; (a) special overnight events called “A Night with the Robots” (available no-where else in the world). Families can make reservations to spend the night on the center floor in sleeping bags or cots and experience special robotic demonstrations in a futuristic atmosphere. In recent years “A Night at the Museum” events have become very popular and highly accepted. (b) special classes on robotics for the general public. (c) Robotics Competitions. We are already providing technical assistance to teachers and academic establishments (both in the state and outside of the country), that are trying to enter robotic competitions, but lack the knowledge to fully instruct and inspire their students. A natural progression for this, once we are open for tourism, would be to offer to hold regional, national and international competitions at our location. (d) International conferences regarding Robotics and Beneficial R & D Conferences. (e) Collaborations, enrichment classes and internships in enhanced technologies with higher academic establishments; combining elements such as Cybernetics, Bionics, Mechatronics, Autonomics, Animatronics & Teleoperation.

6- Admission will be free to the underprivileged. We hope to inspire the upcoming generation to create careers in responsible technologies that improve the quality of life.

7- The proceeds from the Center will help fund our R & D and further our creation of a “Prototype Environment, low cost, low impact, self-sustaining, alternative energy powered, Humanitarian & Environmental Research & Development institute with Think Tank Invention labs”. Our purpose is to invent and present responsible, low cost and easy to implement, beneficial humanitarian and environmental based technologies and methods that assist with social, ecological, sustainable and economic solutions. Accomplishing the prototype environment alone requires research & development of new technologies & improvement of existing technologies.

 

We have Designed, Fabricated & Marketed the Earth’s Largest Selection of "Internationally Renowned & Awarded" World-Class Robotics Exhibits & Devices; and “Hands On” Scientific, Technological & Interactive Art Exhibits. Our innovative, interactive, inexpensive, durable & easy to maintain creations incorporate interactive technologies & designs for people with disabilities and other special needs. We also provide our own Educational Kits & Materials for K thru 12/College & University level curriculums.

Our Exhibit Sales Customers include World-Class Science Centers, Museums, Universities, NASA, Royalty, Foreign & Domestic Governments, the Film Industries for inclusion in media productions, etc. We specialize in Cybernetics, Bionics, Mechatronics, Autonomics, Animatronics & Teleoperated devices.

Our Humanitarian & Environmental Research & Development has been presented before and/or published and awarded by: the United Nations, NASA-Emhart, Stanford, Cambridge, ICORR, ROMAN, IEEE, Discover Awards, International Federation of Robotics (IFR), etc. Our 1990's circa, original innovative R & D in "Facial Feature Controlled Technology" and "Artificial Sense of Touch Technology" (Adaptive Technology prototypes for the disabled), has helped pioneer those fields! We were the only company in the world to be awarded an entire chapter regarding our work in the International Federation of Robotics (IFR) “World Robotics; Service Robotics, 2011”.

Reinventing accessibility, Potion's interactive self-service bar at Clo, an ultra-modern wine bar in New York's Time Warner Center, gives patrons the opportunity to become their own sommelier and pour their own wine, no matter the price. Potion designed custom software, hardware, and projections to achieve Clo's goal of creating a self-curated experience for patrons. Acting as both menu and guide, the 20-foot touch-sensitive surface invites patrons to simultaneously access detailed sommelier notes, wine prices, and a map that leads them to their next personalized tasting.

 

Working closely with the design firm 2x4, Potion placed careful attention in the bar's overall design, integrating software and electronics to create a seamless, self-service experience. After locating their wine of choice on the interactive bar, patrons use a smart card to dispense a 3 oz pour of anything from an $8 Reisling to a $76 Chateau Mouton Rothschild from wine dispensers located around the perimeter of the space. All of the bar's electronics are mounted in the ceiling, safely away from any spills, providing patrons with a unique and unhindered experience.

 

i3BOARD is the first to launch a 135" interactive whiteboard. This is world's largest interactive whiteboard, because size matters!

Sinéad Burke, Founder, Minnie Mélange, Ireland Peter Maurer, President, International Committee of the Red Cross (ICRC), Geneva; Member of the Board of Trustees, World Economic Forum Daniel Shapiro, Founder and Director, Harvard International Negotiation Program, Harvard University, USA Wai Wai Nu, Founder and Director, Women Peace Network, Myanmar Moderated by Afsin Yurdakul, International News Anchor, Haberturk News Network, Turkey speaking during the Session: Fostering Inclusivity at the Annual Meeting 2018 of the World Economic Forum in Davos, January 23, 2018. Copyright by World Economic Forum / Walter Duerst

This scavenger hunt will be linked through twitter. These NL taps will be hidden throughout Northern Liberties, hints will be given each day for a week. The first person to find it will receive an open bar at participating NoLibs bars.

Breheimsenteret is now in full action again after it was totally destroyed in fire in 2011. The centre was reconstructed with the original architecture, but some interior changes were made to meet new needs.

 

The exhibition space was enlarged and Gagarin was hired to supply new interactive solutions. We delivered three unique installations where we among other things had to cross new boundaries in terms of interaction and technique.

Interactive Spaces

En PIXEL (portal tecnológico @elmundoes_tecno), recogemos los elementos que debería llevar, en este año 2019, dicho 'smartphone'. LINK: www.elmundo.es/tecnologia/gadgets/2019/04/01/5ca1fc68fddd...

Interactive Spaces

The couple (who met creating a critical corset that tightens when the wearer's heart rate goes up) have decided to take the leap and get married! We of course love biometrics and geekery and thus have decided that our wedding needs to be equally geeky. We've been working hard on taking our biometrics project into a new realm, detecting wedding emotions and datalogging the entire day.

Interactive Spaces

Model by Claes Appelquist, architect at SOM.

 

Interactive Parametrics Workshop w/ Studio Mode and MakerBot, Feb 19-21, 2011. Processing, MakerBots and people who know about making objects...

Images of some of the original Robotic, Science and Interactive Art Exhibits that MRISAR’s R&D Team has designed and fabricated.

 

In 2010 MRISAR, (a business that has Designed, Fabricated & Marketed the Earth’s Largest Selection of “Internationally Renowned & Awarded, World-Class Robotics Exhibits & Devices”; and “Hands On” Scientific, Technological & Interactive Art Exhibits), purchased a disused school on the plains of North Dakota and relocated to it. Profit from their International Exhibit Sales helps fund their Humanitarian R&D and the transformation of the 36,000 sq. ft. complex, surrounded by 10 acres in North Dakota, into a World-Class “Interactive, Robotics, Technology, Invention, Art & Nature Center”.

 

Description of MRISAR’s “Interactive; Robotics, Technology, Invention, Art & Nature Center”.

1- Our 7,000 sq. ft. Exhibit Hall will feature; our standard line of interactive robotic & technology exhibits that we sell to Centers world-wide and our exclusive collection of robotic exhibits & devices that we will not sell to anyone else. Our talking Rail Robot Guide will lead visitors through the exhibit hall. Interact with our innovative, lifelike, futuristic, Robotic creations. Examples; Play with & feed Artificial Life forms in a Robot Zoo! Challenge robots with your human intelligence! Interact with otherworldly artistic, interactive, robotic sculptures! It will also feature Responsible Technologies.

2- Our Art Galleries will display the hundreds of pieces of family friendly, original 2D, 3D and Interactive Art that our team has already created, plus have revolving Family Oriented Local Artists Exhibitions.

3- The surrounding 10 acres is slowly being transformed into an Outdoor Interactive Art & Nature Area that will be filled with paths, trees, gardens and kinetic & interactive, solar & wind, technological art sculptures. The emphasis is edible, medicinal & organic landscapes that promote sustainability & health. As of 2015 over 3,000 edible and medicinal trees and shrubs have been planted.

4- We will provide “Special Tours” of behind the scenes areas. Examples are; (a) our Humanitarian & Environmental Research & Development Think Tank Invention labs that feature our R & D Projects. (b) the actual workshops where the attractions are created (similar to visiting the workshops & creations of Jim Henson’s creature shop). (c) a behind the scenes view of the production studio for the web series we are creating called the “Mysterious Lab of Robotics” (our robotic version of “Bill Nye the Science Guy” or “Beakman’s World”). (d) a chance to meet MRISAR’s internationally renowned robotics R & D team. A four member family team who since 2000 has designed, fabricated & marketed the earth’s largest selection of world-class robotic exhibits. The 2 youngest members joined the team as preschoolers.

5- “Public Enrichment Events”. Examples are; (a) special overnight events called “A Night with the Robots” (available no-where else in the world). Families can make reservations to spend the night on the center floor in sleeping bags or cots and experience special robotic demonstrations in a futuristic atmosphere. In recent years “A Night at the Museum” events have become very popular and highly accepted. (b) special classes on robotics for the general public. (c) Robotics Competitions. We are already providing technical assistance to teachers and academic establishments (both in the state and outside of the country), that are trying to enter robotic competitions, but lack the knowledge to fully instruct and inspire their students. A natural progression for this, once we are open for tourism, would be to offer to hold regional, national and international competitions at our location. (d) International conferences regarding Robotics and Beneficial R & D Conferences. (e) Collaborations, enrichment classes and internships in enhanced technologies with higher academic establishments; combining elements such as Cybernetics, Bionics, Mechatronics, Autonomics, Animatronics & Teleoperation.

6- Admission will be free to the underprivileged. We hope to inspire the upcoming generation to create careers in responsible technologies that improve the quality of life.

7- The proceeds from the Center will help fund our R & D and further our creation of a “Prototype Environment, low cost, low impact, self-sustaining, alternative energy powered, Humanitarian & Environmental Research & Development institute with Think Tank Invention labs”. Our purpose is to invent and present responsible, low cost and easy to implement, beneficial humanitarian and environmental based technologies and methods that assist with social, ecological, sustainable and economic solutions. Accomplishing the prototype environment alone requires research & development of new technologies & improvement of existing technologies.

 

We have Designed, Fabricated & Marketed the Earth’s Largest Selection of "Internationally Renowned & Awarded" World-Class Robotics Exhibits & Devices; and “Hands On” Scientific, Technological & Interactive Art Exhibits. Our innovative, interactive, inexpensive, durable & easy to maintain creations incorporate interactive technologies & designs for people with disabilities and other special needs. We also provide our own Educational Kits & Materials for K thru 12/College & University level curriculums.

Our Exhibit Sales Customers include World-Class Science Centers, Museums, Universities, NASA, Royalty, Foreign & Domestic Governments, the Film Industries for inclusion in media productions, etc. We specialize in Cybernetics, Bionics, Mechatronics, Autonomics, Animatronics & Teleoperated devices.

Our Humanitarian & Environmental Research & Development has been presented before and/or published and awarded by: the United Nations, NASA-Emhart, Stanford, Cambridge, ICORR, ROMAN, IEEE, Discover Awards, International Federation of Robotics (IFR), etc. Our 1990's circa, original innovative R & D in "Facial Feature Controlled Technology" and "Artificial Sense of Touch Technology" (Adaptive Technology prototypes for the disabled), has helped pioneer those fields! We were the only company in the world to be awarded an entire chapter regarding our work in the International Federation of Robotics (IFR) “World Robotics; Service Robotics, 2011”.

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