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Compared to traditional interactive whiteboards,the i3BOARD includes several unique features. Other than stylus and finger touch recognition, the precise and reliable V-Sense touch technology design allows multiuser interaction up to 10 simultaneous touches. The ultra-narrow aluminum frame gives the i3BOARD a sleek appearance and makes maintenance easy, lowering the long term total cost of ownership.
Un juego interactivo donde hay que seguir los símbolos en la pantalla y reproducirlas en la plataforma con los pies.
Edited Gemini Observatory image of the interacting galaxies NGC 5426 and NGC 5427.
"Gemini Observatory/Association of Universities for Research in Astronomy"
Edited Hubble Space Telescope image of the interacting galaxies Arp 293.
Original caption: Some galaxies are closer friends than others. While many live their own separate, solitary lives, others stray a little too close to a near neighbour and take their relationship to the next level. The galaxy in this Picture of the Week, named NGC 6286, has done just that! Just out of frame lies its partner, NGC 6285. Together, the duo is named Arp 293 and they are interacting, their mutual gravitational attraction pulling wisps of gas and streams of dust from them, distorting their shapes, and gently smudging and blurring their appearances on the sky — to Earth-based observers, at least. The NASA/ESA Hubble Space Telescope has viewed a number of interacting pairs. These can have distinctive, beautiful, and downright odd shapes, ranging from sheet music to a spaceship entering a sci-fi-esque wormhole, a bouquet of celestial blooms, and a penguin fiercely guarding its precious egg. Arp 293 is located in the constellation of Draco (The Dragon), and lies over 250 million light-years from Earth.
@ my workplace. Ss are so excited about the new thing that they didn't even notice I took this pic. Will it last long?
We've seen this chalkboard van every year at the Fremont Fair. This time, Evan drew tally marks on the front and wrote "TALLY" next to them. I'm not sure what he was tallying.
Bright Brussels 2018
Bright Brussels is a light festival, a fascinating route through the city consisting of a dozen light installations that are artistic, interactive, playful,... and simply captivating. Bright Brussels is a free event that is open to all from 18:30 to 23:00, for four nights from 22 to 25 February.
For this edition, a massive, must-see installation is hanging in the extraordinary setting that is the Citroen garage on place de l'Yser/IJzerplein. The route then stretches over the historical heart of the city through the Beguinage - Dixmude and Dansaert neighbourhoods, from Sainctelette to Sainte-Catherine/Sint-Katelijne. Come and (re-)discover these neighbourhoods' rich architectural heritage thanks to the magic of light!
TETRO (FR) + Whitevoid (DE) - Stalactite
At the heart of the majestic structure of the Citroen building, with its clean lines, is an enormous suspended structure, floating above the visitors. It generates light motifs and complex shapes to the rhythm of the electronic music of Boris Divider. This artistic light display by Christopher Bauder is called Stalactite. It offers an immersive experience of the madness of the 21st century.
Venue: Former Citroen garage
OCUBO and Telmo Ribeiro (PT) - Underlight
'Underlight' is a simulation of the aurora borealis. It combines coloured lasers, smoke machines and the wind to create lighting effects. These form a coloured curtain with the accompaniment of haunting music to plunge the audience into a splendid sound and light show.
Venue: Quai du Commerce and Parc du Quai a la Houille
Aerosculpture (FR) - Lumiere d'eau (Light in water)
What becomes of the basins of our fountains when winter robs them of their water? Are they filled to the brim with other, highly illuminated wavelengths, in the hope that a school of flying fishes will be attracted by the light and come to take possession of their banks? This is the story told by the installation 'Lumiere d'eau' with its moving, glittering lights spread over the surface of the basin and about a hundred lighter-than-air fish, caught by invisible hooks, that are lit by the colours of this imaginary water to offer us a thousand reflections moving and swirling in the wind.
Venue: Vismet, Fontaine Anspach
Estudio Sergio Ramos (ES) - Triple jet
This installation reminds us of the need to recover the identity of our cities by valuing their diversity and plurality. 'Triple jet' uses a strong symbol with an internationally recognised graphic identity, the Mannekenn Pis, who has landed in a public place as the main protagonist of a new urban landscape.
Venue: Institut Pacheco
OCUBO (PT) - Flower Power
'Flower Power' is an experimental immersive video mapping show. It is based on experimentation with the physical forces of water and gravity. It explores the aesthetic of one of the most beautiful and colourful phenomena in nature, flowers. Inspired by the colour, movement and fusion of these phenomena, the project transforms the everyday image of a flower into something magical and poetical.
Venue: Place du Beguinage
Tetro and Trafik (FR) - 160
'160' is an interactive sound and light installation that offers an intuitive instrument for exploring representation, projection and the relationship in space of shapes, colours and sound. It consists of 20 square arches, each containing eight lit segments. 160 light strips are deployed over the 60 m of the structure.
Venue: Vismet
Mathilde Lemesle (FR) - Aux fenetres de Bruxelles - Appel d'air (At the windows of Brussels - Drawing in air)
'At the windows of Brussels - Drawing in air' is a light installation created for the 2018 Bright Brussels Festival. This exterior video mapping show is located on the facade of a house and plays with the features of that setting. Lighting effects are a way for visitors to rediscover the many sides of places.
Venue: Rue du Nom de Jesus
Dolus and Dolus (FR): Stratum
'Stratum' is an interactive installation that uses gesture to influence a 'lit area'. Running one's hand over a capture interface reproduces it in space using layers of light. This reaction generates a visible and tangible reflection of the gesture, like an ephemeral geology of movement.
Venue: Rue du Marche aux Porcs
Collectif Coin (FR) - Child Hood
'Child Hood' is a cloud. Comprising a multitude of luminous balloons, it hovers between numerical minimalism and a monumental kinetic installation. It invades space. The wind rushes in between the balloons. Like the ultimate interpreter, it injects a note of chaos into a finely measured sound and light composition.
Venue: Place du Nouveau Marche aux Grains
THEORIZ (FR) - Crystallized
'CRYSTALLIZED' is an immersive sculpture composed of steel, sounds and holographic images. Inspired by Bismuth crystal and built according to the laws of light propagation, CRYSTALLIZED is a mysterious, ever-changing sculpture that goes from atoms to liquid-crystal. The audience is drawn to appreciate the infinite, hypnotising lighting effects of the work from its different perspectives.
Venue: Former Atelier Coppens
'Soundanism' ('Sonanismo'), an interactive sound installation by 'DissoNoiSex' (Miguel Álvarez-Fernández, Stefan Kersten and Asia Piascik). Exhibition at the Menosuno Gallery (Madrid, September-October 2006). Photographed by Maite Camacho.
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Interactive painting n#36.
This painting can be displayed in four positions by turning around. One of words painted - WAR GOD SEX ART - will dominate in each of the positions.
Could be used for religious or political purposes. Also good for bedroom decoration.
Tempera and enamel on canvas,
size - 40x40cm 15.7x15.7inch
For more interactive paintings or other types of artworks:
Positive Runway Global Catwalk African Fashion Show African Ambassadors & Diaspora Interactive Form AAIF United Nations buildings International Maritime Organization HQ IMO London.
Haley Lussier (10) and Isabella Privitera (10) discuss how they and their small group in Interact club will change the global environment for the better. Every Tuesday during lunch in Mrs. Dhoot's room, they meet together to examine current world issues, and in this smaller group they eventually agree that they want to aid the coastlines and gather litter. "I heard there was a lot of pollution in the ocean and a lot of garbage along the coast, and I want to help he wildlife out there" - Isabella, Interact president.
Commercial Indoor Playground Equipment and Play Structures by International Play Company - Iplayco
Make your retail store, shopping center or restaurant "family friendly". Iplayco understands the need for safe commercial indoor play structures. We offer a unique brand of playtime mall playgrounds which are designed for shopping centers, retail stores, food courts and restaurants. Drive traffic to your location and increase the length of stay with families. Select a wide range of design ideas by our qualified designers, or create your own play area ideas. Let us design, manufacture and install a soft modular play structure or a Tuff Stuff soft sculpted foam play area. Also add a fully enclosed wall surrounding your area, custom themed safety surfacing, shoe keepers, interactive play panels and adult soft seating areas.
This retail experience reinvents the traditional retail shoe display. Women’s shoes are arranged on a low table while an interactive spotlight surrounds each shoe. When an intrigued shopper picks up a shoe, they are rewarded with digital information that appears in the space where the shoe was resting. They access comments about the shoe from other shoppers (online and off), hero product photos of the shoe on models, and information about which sizes and alternate styles are available.
In addition to product information, every interaction also creates a visual cascade that spreads out across the whole table. This visual display creates a playful, engaging spectacle that attracts other shoppers to pick up and discover the effect each product creates. It’s an experience shoppers will want to share and recreate with friends and family.
FILE PAI
Paulista Avenida Interativa
Paulista Interactive Avenue
Karolina Sobecka – Sniff - Estados Unidos - United States
Karolina Sobecka – Chase | Estados Unidos - United States
Kurt Hentschläger - ZEE - Kurt Hentschläger
Movimento Crie Futuros: Lala Deheinzelin - Fale com o futuro: crie futuros desejáveis – Brasil | Brazil
Patrick Smith | vectorpark.com – Feed the Head | Estados Unidos
Patrick Smith | vectorpark.com – Levers | Estados Unidos
Patrick Smith | vectorpark.com – Park | Estados Unidos
Patrick Smith | vectorpark.com – Spiders | Estados Unidos
Patrick Smith | vectorpark.com – Thomas | Estados Unidos
Patrick Smith | vectorpark.com – Windosill | Estados Unidos
Q-Games - Pixeljunk Eden – Japão | Japan
Rejane Cantoni & Leonardo Crescenti – PISO - Brasil | Brazil
Rejane Cantoni & Leonardo Crescenti – Infinito ao Cubo - Brasil | Brazil
Steger Produção de Efeitos Especiais Ltda. - Simulador de Ondas e Simulador de Turbilhão – Brasil | Brazil
That Game Company – Flower – Estados Unidos | United States
That Game Company – flOw – Estados Unidos | United States
Vanderlei Lucentini - Omnibusonia Paulista – Brasil | Brazil
VR/Urban: Patrick Tobias Fischer, Christian Zöllner, Thilo Hoffmann & Sebastian Piatza – SMSlingshot – Reino Unido | United Kingdom
FILE ANIMAÇÃO | FILE ANIMATION
Siggraph
Japan Media Arts Festival
FILE SYMPOSIUM – de 27 a 30/07
27/07
Jorge Hernández [coordenador/coordinator], Raquel Rennó, Ricardo Veja, Vicky Messi & Jorge Villacorta | Peru, Argentina, Chile e Brasil
Colóquio de Arte Digital Sul-americano: Brasil e Cone Sul dialogam
Electronic Shadow: Naziha Mestaoui & Yacine Aït Kaci | França
Echo & narcissus
Andrew Hieronymi | Estados Unidos
Jogos físicos: Além dos Minigames
Espen Aarseth | Estados Unidos
A Estética do Bottom-up: Histórias, Games e o Metacronotópio
Lala Deheinzelin (coordenação); Liliana Magalhães (Santander Cultural); Luciane Gorgulho (BNDES); Maria Arlete Gonçalves (Oi Futuro) | Brasil
Economia Criativa, Fomento e Tecnologias
28/07
SWAMP: Douglas Easterly & Tiago Rorke | Nova Zelândia
Tardigotchi
VR/Urban: Christian Zöllner & Patrick Tobias Fischer | Reino Unido
Nós Declaramos “O Ato sobre Bens Híbridos!”
Tim Webster | Australia
Terras Maravilhosas: Machu Pichu
Kenneth Hansen | Dinamarca
Formas de arte digitais como projetos de experiência global para o desenvolvimento internacional?
Regine Debatty | Itália
Nós fazemos dinheiro, não arte
Jörg Piringer | Áustria
abcdefghijklmnopqrstuvwxyz for iPhone
Anna Barros | Brasil
Acredite ou não nós somos nano
Mathias Kassmannhuber | Áustria
“Reflection Eternal” - medindo o espaço auditivo com som focalizado
Kurt Hentschlager | Áustria
Composição audiovisual e ambientes imersivos
29/07
Agnus Valente | Brasil
Hibridação Interformativa em processos artísticos interativos
Philip Mangione | Brasil
Chameleon Puzzle Runners
Maxuino: Chris Coleman and Ali Momeni | Estados Unidos
Maxuino
Clarissa Ribeiro, Renata La Rocca & Graziele Lautenschlaeger | Brasil
Instantes de Metamorfose 01
Julio Lucio Martin | Brasil
Passeio Sonoro
David Clark | Canadá
Sign after the X
30/07
Vivian Caccuri | Brasil
A Escuta na Arte Contemporânea questionando categorias com “See This Sound” e Cildo Meirelles
Artur Matuck | Brasil
Um Manifesto pela Re-Informação
Edson Zampronha | Espanha e Brasil
Da criação do som à invenção do sentido
Ernesto Klar | Estados Unidos e Venezuela
“Luzes relacionais”, 2009-2010
Rejane Cantoni e Leonardo Crescenti | Brasil
Como, quando e porque desenhar interfaces áudio-tátil-visuais
Pau Waelder Laso | Espanha
Inner voices and data flows
Interactive Parametrics Workshop w/ Studio Mode and MakerBot, Feb 19-21, 2011. Processing, MakerBots and people who know about making objects...
In Interactive Design 3, students are asked to select from one of three client briefs to develop a social change project. Cherie, Michael and Jay chose to develop a mobile application to assist with earthquake preparedness. The application offers device features, such as RSS, GPS tracking and "bounce location" to sustain user correspondence during disaster relief efforts.
The team divided the roles and responsibilities to tackle strategic review, competitive analysis, moodboards, user experience, information architecture and interactive design.
Learn more about VFS's one-year Digital Design program at www.vfs.com/digitaldesign.