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Final Fantasy XV - Lanczos dowsampled 22MP Ansel super resolution shot • Special K for FFXVSRWE • ReShade.

 

Yes, that is Nocto's crotch.

wuipdesign.github.io

 

Free photos. Set 12.

Use it freely in personal and commercial projects.

 

CC-License

 

Photos: Anthony Clochard / wuipdesign.github.io

DOOM

-8000x3375 (SRWE hotsampling)

-Camera Tools by Otis_Inf

-Duncan Harris' CE Table for AR fixing

-Reversed version using this guide

-ReShade

Octocat is the GitHub mascot. What if it was real ? 😅

Another fun experiment made by Oriol.

uri.cat

 

Uploaded With FlickrDrop

Velvet, Odin Sphere

 

Parallax Picture: azproduction.github.io/velvet-parallax-demo

 

Photographer: A.Z.Production Cosplay Photography (www.facebook.com/azproductioncosp)

Cosplayer: Fae La Blanche (www.facebook.com/Fae.La.Blanche.Cosplay/)

Assistant: Baum Photography (www.facebook.com/Baumography/)

Event: Pixelmania 2018 (www.facebook.com/pixelmaniaevent/)

Setup: Main: Godox AD360 with Phottix Para-Pro 1.5m; Edge: Godox AD200 with 1/2 CTO gel

- OtisInf's camera tools

- SRWE

 

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Blog | Tumblr

Grand Theft Auto V

-2160x1620 (SRWE hotsampling)

-Rockstar Editor

-NaturalVision Remastered by Razed

-ReShade

 

Inspired by Frank Ocean's album "channel ORANGE"

 

Experimenting with trails.fx

 

and sorry for that low resolution, had to get more fps this time.

"Metro Exodus"

-8000x3333 (Nvidia custom resolutions)

-Otis_Inf's CE Table for Ansel/Photomode range removal

-CE Table by Drazerak (Time of Day)

-In-game Photomode

-ReShade

Wolfenstein: The New Order

-4320x3240 (SRWE hotsampling, 4:3 rotate)

-CE Table by K-Putt & Jim2point0

-.CFG Tweaks & Console Commands

-ReShade

Titanfall 2

~8MP

Camera Tools: Otis_Inf's camera tool (camera, timestop, DOF)

Resolution: DSR resolutions

HUD Toggle: HUD toggle by The Janitor with outlines removed

Post-processing: Reshade v3

Downsample Filter: Lanczos2

Notes:

1. Reshade and HUD toggle needed to be in both the ..\Titanfall2 and ..\Titanfall2\bin\x64_retail folders.

2. Had to run desktop at max DSR resolution. Was then able to change resolution in game between 1080p, 2160p and 2880p.

3. Need to have in-game dynamic resolution enabled for depth buffer.

DOOM

-4500x6000 (SRWE hotsampling)

-Camera Tools by Otis_Inf

-Duncan Harris' CE Table for AR fixing

-Reversed version using this guide

-ReShade

Tagline #cold #wintry #seene #3D

  

View in 3D with Open Seene App or visit URL: seene-shelter.github.io/viewer/#/?url=https://farm1.stati...

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