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Final Fantasy XV - Lanczos dowsampled 22MP Ansel super resolution shot • Special K for FFXV • SRWE • ReShade.
Yes, that is Nocto's crotch.
Free photos. Set 12.
Use it freely in personal and commercial projects.
CC-License
Photos: Anthony Clochard / wuipdesign.github.io
DOOM
-8000x3375 (SRWE hotsampling)
-Camera Tools by Otis_Inf
-Duncan Harris' CE Table for AR fixing
-Reversed version using this guide
#seene #3D
View in 3D with Open Seene App or visit URL: seene-shelter.github.io/viewer/#/?url=https://farm1.stati...
Velvet, Odin Sphere
Parallax Picture: azproduction.github.io/velvet-parallax-demo
Photographer: A.Z.Production Cosplay Photography (www.facebook.com/azproductioncosp)
Cosplayer: Fae La Blanche (www.facebook.com/Fae.La.Blanche.Cosplay/)
Assistant: Baum Photography (www.facebook.com/Baumography/)
Event: Pixelmania 2018 (www.facebook.com/pixelmaniaevent/)
Setup: Main: Godox AD360 with Phottix Para-Pro 1.5m; Edge: Godox AD200 with 1/2 CTO gel
Grand Theft Auto V
-2160x1620 (SRWE hotsampling)
-Rockstar Editor
-NaturalVision Remastered by Razed
Inspired by Frank Ocean's album "channel ORANGE"
Experimenting with trails.fx
and sorry for that low resolution, had to get more fps this time.
"Metro Exodus"
-8000x3333 (Nvidia custom resolutions)
-Otis_Inf's CE Table for Ansel/Photomode range removal
-CE Table by Drazerak (Time of Day)
-In-game Photomode
Wolfenstein: The New Order
-4320x3240 (SRWE hotsampling, 4:3 rotate)
-CE Table by K-Putt & Jim2point0
-.CFG Tweaks & Console Commands
- SRWE
- HattiWatti's Cinematic Tools
- IDK's AR Unlocker for cutscenes
- Realistic Lighting ReShade by Erika
Titanfall 2
~8MP
Camera Tools: Otis_Inf's camera tool (camera, timestop, DOF)
Resolution: DSR resolutions
HUD Toggle: HUD toggle by The Janitor with outlines removed
Post-processing: Reshade v3
Downsample Filter: Lanczos2
Notes:
1. Reshade and HUD toggle needed to be in both the ..\Titanfall2 and ..\Titanfall2\bin\x64_retail folders.
2. Had to run desktop at max DSR resolution. Was then able to change resolution in game between 1080p, 2160p and 2880p.
3. Need to have in-game dynamic resolution enabled for depth buffer.
DOOM
-4500x6000 (SRWE hotsampling)
-Camera Tools by Otis_Inf
-Duncan Harris' CE Table for AR fixing
-Reversed version using this guide
- SRWE
- HattiWatti's Cinematic Tools
- IDK's AR Unlocker for cutscenes
- Realistic Lighting ReShade by Erika
Tagline #cold #wintry #seene #3D
View in 3D with Open Seene App or visit URL: seene-shelter.github.io/viewer/#/?url=https://farm1.stati...
- SRWE
- HattiWatti's Cinematic Tools
- IDK's AR Unlocker for cutscenes
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Blender with Octane.
Credits :
- fractals : github.com/thargor6/FFVectron
- hoverbike : sketchfab.com/3d-models/hover-bike-421de5857e8c43f1b865d1...
- alien fetus : sketchfab.com/3d-models/alien-fetus-adfb96fa526e4036b9200...
- embryo at 4 week : sketchfab.com/3d-models/embryo-at-4-week-66a7165cfc44487f...
- Mandalorian : sketchfab.com/3d-models/fortnite-the-mandalorian-grogu-b1...