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Grand Theft Auto V

-2560x1080 (SRWE hotsampling)

-Rockstar Editor

-NaturalVision Remastered by Razed

-ReShade

 

Inspired by Frank Ocean's album "channel ORANGE"

 

Experimenting with trails.fx

 

and sorry for that low resolution, had to get more fps this time.

Tools:

- ReShade 4.5.4

- 4K DSR

- Camera, Fov, Hud, Timestop, etc; by Otis_Inf

framedsc.github.io/GeneralGuides/universal_ue4_consoleunl...

 

- Game: RDR2

Tools:

- ReShade 4.9.1

- 4K DSR

- In-Game Photomode + CT Edit by Frans Bouma

framedsc.github.io/GameGuides/rdr2.htm

RAW file processed with RawTherapee on Linux.

Freed from Adobe, finally!

 

My RawTherapee presets: github.com/GLTR87/RawTherapee-presets-Fuji-inspired

HITMAN

- Freecam tool by OtisInf, jim2point0 and one3rd for game version 1.10+

- Reshade 3.0.6

- SRWE for hotsampling (5000x5000)

- MSI Afterburner

- FastStone (Lanczos 2)

Assassin's Creed Origins

-5500x2320 (SRWE hotsampling)

-Camera Tools by Otis_Inf

-In-game Photomode

-ReShade Framework

 

Batman Arkham Knight

 

Reshade, own camera tools., lightroom

Hellblade: Senua's Sacrifice

~20MP

Camera Tools: Otis_Inf's camera tool (camera, timestop), in-game photo mode

Resolution: SRWE hotsampling

Post-processing: Reshade v3

Downsample Filter: Lanczos2

Notes:

I spent twenty minutes looking for an "R" shape in tree branches and foliage with Senua no help at all as she hallucinated distracting R's everywhere. As it turned out we'd been walking on top of what I'd been searching for the whole time and a different vantage point was all that was needed for everything to be made clear.

DOOM

-4500x6000 (SRWE hotsampling)

-Camera Tools by Otis_Inf

-Duncan Harris' CE Table for AR fixing

-Reversed version using this guide

-ReShade

Assassin's Creed Origins

 

Own camera tools, in-game photomode, SRWE.

 

I made various shots of this same scene from different angles. This particular cut was to try out a new 'rule' I learned yesterday that the dominant eye in a portrait should be in the middle of the shot (horizontally). I'm not much of a rule person in general, but these rules are like with music chords: they're distilled from averages what humans tend to like or not, so trying them out doesn't hurt ;)

[William Makepiece Thackeray}

 

Make your own Penguin Classics book cover here:

 

nullk.github.io/penguin.html

Watch Dogs 2

-Otis Injectable tool

-Custom Resolution via DSR

-Anti-Aliasing (8X MSAA)

-Natural San Francisco Mod By HeySlickThatsMe

I finished the head!!!

 

- studio file

- Tutorial

 

I would love some feedback, personally I am in love with the result, but I could always improve ;D

Metal Gear Solid V: The Phantom Pain

 

Camera tools by me and Jan Schatter.

 

Mind-blowing intro, even more weirder than the overarching story already is!

 

There are mods available to shoot this game, there are cheat tables, but they're often buggy or not really convenient or lack essential tools like a camera / timestop for cutscenes.

 

Hence I made these tools, also because it's a lot of fun :) I used Jan Schatter's Cheat table for the DoF feature and will later on implement the time-of-day and weather (can't test that now, as I'm not yet passed the prologue, so have to wait a bit, likely later this week).

 

Enjoy!

Assassin's Creed Origins

-4000x3000 (SRWE hotsampling, 4:3 rotate)

-Camera Tools by Otis_Inf

-In-game Photomode

-ReShade Framework

 

HITMAN

- Freecam tool by OtisInf, jim2point0 and one3rd for game version 1.10+

- Reshade 3

- SRWE for hotsampling

- MSI Afterburner

- FastStone (6000x4800 @2560x2048; Lanczos 3)

Another fun experiment made by Oriol.

uri.cat

 

Uploaded With FlickrDrop

Hellblade: Senua's Sacrifice - Downsampled from ~20 MP, hotsampling! using SRWE; Photomode; OtisInf's camera tools; ReShade

 

"The Sinking City"

-10240x4320 (SRWE Hotsampling)

-Universal UE4 Console Unlocker by Otis_Inf and SunBeam

-UE4 console commands (ToggleDebugCamera, Pause, Slomo, FOV, etc.)

-.ini Tweaks for removal CA, film grain, lens dirt

-ReShade

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