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Grand Theft Auto V
-2560x1080 (SRWE hotsampling)
-Rockstar Editor
-NaturalVision Remastered by Razed
Inspired by Frank Ocean's album "channel ORANGE"
Experimenting with trails.fx
and sorry for that low resolution, had to get more fps this time.
Tools:
- ReShade 4.5.4
- 4K DSR
- Camera, Fov, Hud, Timestop, etc; by Otis_Inf
framedsc.github.io/GeneralGuides/universal_ue4_consoleunl...
RAW file processed with RawTherapee on Linux.
Freed from Adobe, finally!
My RawTherapee presets: github.com/GLTR87/RawTherapee-presets-Fuji-inspired
- SRWE
- HattiWatti's Cinematic Tools
- IDK's AR Unlocker for cutscenes
- Realistic Lighting ReShade by Erika
HITMAN
- Freecam tool by OtisInf, jim2point0 and one3rd for game version 1.10+
- SRWE for hotsampling (5000x5000)
- MSI Afterburner
- FastStone (Lanczos 2)
Hellblade: Senua's Sacrifice
~20MP
Camera Tools: Otis_Inf's camera tool (camera, timestop), in-game photo mode
Resolution: SRWE hotsampling
Post-processing: Reshade v3
Downsample Filter: Lanczos2
Notes:
I spent twenty minutes looking for an "R" shape in tree branches and foliage with Senua no help at all as she hallucinated distracting R's everywhere. As it turned out we'd been walking on top of what I'd been searching for the whole time and a different vantage point was all that was needed for everything to be made clear.
Chernobylite
-5500x2320 (SRWE hotsampling)
-Universal Unreal Engine 4 Console Unlocker by Frans Bouma and Sunbeam
DOOM
-4500x6000 (SRWE hotsampling)
-Camera Tools by Otis_Inf
-Duncan Harris' CE Table for AR fixing
-Reversed version using this guide
Assassin's Creed Origins
Own camera tools, in-game photomode, SRWE.
I made various shots of this same scene from different angles. This particular cut was to try out a new 'rule' I learned yesterday that the dominant eye in a portrait should be in the middle of the shot (horizontally). I'm not much of a rule person in general, but these rules are like with music chords: they're distilled from averages what humans tend to like or not, so trying them out doesn't hurt ;)
I finished the head!!!
- Tutorial
I would love some feedback, personally I am in love with the result, but I could always improve ;D
Metal Gear Solid V: The Phantom Pain
Camera tools by me and Jan Schatter.
Mind-blowing intro, even more weirder than the overarching story already is!
There are mods available to shoot this game, there are cheat tables, but they're often buggy or not really convenient or lack essential tools like a camera / timestop for cutscenes.
Hence I made these tools, also because it's a lot of fun :) I used Jan Schatter's Cheat table for the DoF feature and will later on implement the time-of-day and weather (can't test that now, as I'm not yet passed the prologue, so have to wait a bit, likely later this week).
Enjoy!
- SRWE
- HattiWatti's Cinematic Tools
- Dutch school reshade by Erika
Assassin's Creed Origins
-4000x3000 (SRWE hotsampling, 4:3 rotate)
-Camera Tools by Otis_Inf
-In-game Photomode
HITMAN
- Freecam tool by OtisInf, jim2point0 and one3rd for game version 1.10+
- Reshade 3
- SRWE for hotsampling
- MSI Afterburner
- FastStone (6000x4800 @2560x2048; Lanczos 3)
- SRWE
- HattiWatti's Cinematic Tools
- IDK's AR Unlocker for cutscenes
- Realistic Lighting ReShade by Erika
#seene #3D #incense #teepee
View in 3D with Open Seene App or visit URL: seene-shelter.github.io/viewer/#/?url=https://farm1.stati...
Hellblade: Senua's Sacrifice - Downsampled from ~20 MP, hotsampling! using SRWE; Photomode; OtisInf's camera tools; ReShade
"The Sinking City"
-10240x4320 (SRWE Hotsampling)
-Universal UE4 Console Unlocker by Otis_Inf and SunBeam
-UE4 console commands (ToggleDebugCamera, Pause, Slomo, FOV, etc.)
-.ini Tweaks for removal CA, film grain, lens dirt
- SRWE
- HattiWatti's Cinematic Tools
- Cinematic reshade by Erika