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- SRWE
- HattiWatti's Cinematic Tools
- IDK's AR Unlocker for cutscenes
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Assassin's Creed Origins
-4320x3240 (SRWE hotsampling, 4:3 rotate)
-Camera Tools by Otis_Inf
-In-game Photomode
Free photos. Set 14.
Use it freely in personal and commercial projects.
CC-License
Photos: Anthony Clochard / wuipdesign.github.io
Free photos. Set 9.
Use it freely in personal and commercial projects.
CC-License
Photos: Anthony Clochard / wuipdesign.github.io
Assassin's Creed Origins
Own camera tools, in-game photomode, SRWE
It's rather absurd. UPlay says I have killed 633 people in this game already and I'm not even done. All that to revenge my son. I get people like to slaughter NPCs like there's no tomorrow, but using a story of 'revenge' (which is already a terrible cliche) to give the whole being there some meaning is rather... silly?
Anyway, I wanted to do some more grittier shots as they're often too clean. I tried reshade but the depth buffer is gone after a second or so at places (and reappears elsewhere), which is likely the game, so I had to use the photomode's effects for e.g. DOF. All in all it turned out to be OK.
Titanfall 2
~8MP
Camera Tools: Otis_Inf's camera tool (camera, timestop, DOF)
Resolution: DSR resolutions
HUD Toggle: HUD toggle by The Janitor with outlines removed
Post-processing: Reshade v3
Downsample Filter: Lanczos2
Notes:
1. Reshade and HUD toggle needed to be in both the ..\Titanfall2 and ..\Titanfall2\bin\x64_retail folders.
2. Had to run desktop at max DSR resolution. Was then able to change resolution in game between 1080p, 2160p and 2880p.
3. Need to have in-game dynamic resolution enabled for depth buffer.
Playing around with some Reshade shaders for a more animated look.
Minifig Decal for Baron von Struker.
SVG version will be available at the Minifig-SVG-Repository on GitHub shortly.
This video shows the rise and fall of civilisations, city states and nations between 2000BC and the present day, covering Europe, North Africa and the Middle East.
Rendering was done in QGIS using 'save as image'. Each one of 20 or so layers was saved as a different image (frame_0001.png, frame_0002.png, etc). Projection is European Albers Equal Area Conic.
To keep colours consistent between frames, I used a python function in QGIS to create a unique consistent colour for each country name, based on the first 3 bytes of the MD5 hash (so for example "Norway" always hashes to color '#D5B929FF' )
The video was created using a two line bash script, using convert (imagemagick) and ffmpeg. The convert does the colour interpolation, and ffmpeg stitches those frames into an mp4 video.
convert frame_*.png -delay 10 -morph 30 %05d.morph.png
ffmpeg -i %05d.morph.png -r 12 -qscale 2 output.mp4
Data was from this github repo.
I used ASCII cam, because I figure it'll take a while for me to actually get around to editing the photos from my real camera, but this would be a fun way to share the in-the-moment photos.
Wolfenstein: The New Order
-4320x3240 (SRWE hotsampling, 4:3 rotate)
-CE Table by K-Putt & Jim2point0
-.CFG Tweaks & Console Commands