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"ECHO"

-6000x8000 (SRWE Hotsampling)

-Universal UE4 Unlocker by Otis_Inf + UE4 Tweaks

-Duncan Harris' CE Table (AR correction)

-HUD Toggle by Pino44io

-ReShade

Assassin's Creed Odyssey

-5500x2320 (SRWE hotsampling)

-Camera Tools by Otis_Inf

-In-game Photomode

-ReShade

 

Based on "Caribbean Dreams" by ItsYFP

 

Wanted to make a painting style with ReShade

Resident Evil 3: Raccoon City Demo

-3240x4320 (SRWE hotsampling)

-Camera Tools by Otis_Inf

-ReShade

20200912

nettle0 C6B2B6FF38585D7BB99D1769D386402E0DF40659

Send cryptocurrency here (signed): gist.github.com/nettle0/b614a1fc11124eebc868cd5629714b19

Rise of the Tomb Raider

-6400x2700 (SRWE hotsampling)

-Reversed version to "Build811.3" via Steam Betas tab

-Hud Toggle by Otis_Inf

-Hattiwatti's Cinematic Tools (Used An older version since the latest are broken)

-AR Unlocker by IDK31

-ReShade

Rise of the Tomb Raider

-6400x2700 (SRWE hotsampling)

-Reversed version to "Build811.3" via Steam Betas tab

-Hud Toggle by Otis_Inf

-Hattiwatti's Cinematic Tools (Used An older version since the latest are broken)

-AR Unlocker by IDK31

-ReShade

Wolfenstein: The New Order

-4320x3240 (SRWE hotsampling, 4:3 rotate)

-CE Table by K-Putt & Jim2point0

-.CFG Tweaks & Console Commands

-ReShade

Wolfenstein: The New Order

-6400x2700 (SRWE hotsampling)

-CE Table by K-Putt & Jim2point0

-.CFG Tweaks (Thanks to Rakkhive for the link) & Console Commands

-ReShade

"ECHO"

-6000x8000 (SRWE Hotsampling)

-Universal UE4 Unlocker by Otis_Inf + UE4 Tweaks

-Duncan Harris' CE Table (AR correction)

-HUD Toggle by Pino44io

-ReShade

Grand Theft Auto V

-2880x2160(SRWE hotsampling)

-Rockstar Editor

-NaturalVision Evolved by Razed

-ReShade

 

Inspired by Tim Hecker's album "Ravedeath, 1972"

wuipdesign.github.io

 

Free photos. Set 12.

Use it freely in personal and commercial projects.

 

CC-License

 

Photos: Anthony Clochard / wuipdesign.github.io

DOOM

-8000x3375 (SRWE hotsampling)

-Camera Tools by Otis_Inf

-Duncan Harris' CE Table for AR fixing

-Reversed version using this guide

-ReShade

Octocat is the GitHub mascot. What if it was real ? 😅

Titanfall 2

~15MP

Camera Tools: Otis_Inf's camera tool (camera, timestop, DOF)

Resolution: DSR resolutions

HUD Toggle: HUD toggle by The Janitor with outlines removed

Post-processing: Reshade v3

Downsample Filter: Lanczos2

Notes:

1. Reshade and HUD toggle needed to be in both the ..\Titanfall2 and ..\Titanfall2\bin\x64_retail folders.

2. Had to run desktop at max DSR resolution. Was then able to change resolution in game between 1080p, 2160p and 2880p.

3. Need to have in-game dynamic resolution enabled for depth buffer.

Assassin's Creed Origins

-5500x2320 (SRWE hotsampling)

-Camera Tools by Otis_Inf

-In-game Photomode

-ReShade Framework

 

Grand Theft Auto V

-2880x2160(SRWE hotsampling)

-Rockstar Editor

-NaturalVision Evolved by Razed

-ReShade

 

Inspired by Tim Hecker's album "Ravedeath, 1972"

Velvet, Odin Sphere

 

Parallax Picture: azproduction.github.io/velvet-parallax-demo

 

Photographer: A.Z.Production Cosplay Photography (www.facebook.com/azproductioncosp)

Cosplayer: Fae La Blanche (www.facebook.com/Fae.La.Blanche.Cosplay/)

Assistant: Baum Photography (www.facebook.com/Baumography/)

Event: Pixelmania 2018 (www.facebook.com/pixelmaniaevent/)

Setup: Main: Godox AD360 with Phottix Para-Pro 1.5m; Edge: Godox AD200 with 1/2 CTO gel

Grand Theft Auto V

-2160x1620 (SRWE hotsampling)

-Rockstar Editor

-NaturalVision Remastered by Razed

-ReShade

 

Inspired by Frank Ocean's album "channel ORANGE"

 

Experimenting with trails.fx

 

and sorry for that low resolution, had to get more fps this time.

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