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"ECHO"
-6000x8000 (SRWE Hotsampling)
-Universal UE4 Unlocker by Otis_Inf + UE4 Tweaks
-Duncan Harris' CE Table (AR correction)
-HUD Toggle by Pino44io
Assassin's Creed Odyssey
-5500x2320 (SRWE hotsampling)
-Camera Tools by Otis_Inf
-In-game Photomode
Based on "Caribbean Dreams" by ItsYFP
Wanted to make a painting style with ReShade
20200912
nettle0 C6B2B6FF38585D7BB99D1769D386402E0DF40659
Send cryptocurrency here (signed): gist.github.com/nettle0/b614a1fc11124eebc868cd5629714b19
Rise of the Tomb Raider
-6400x2700 (SRWE hotsampling)
-Reversed version to "Build811.3" via Steam Betas tab
-Hud Toggle by Otis_Inf
-Hattiwatti's Cinematic Tools (Used An older version since the latest are broken)
-AR Unlocker by IDK31
Rise of the Tomb Raider
-6400x2700 (SRWE hotsampling)
-Reversed version to "Build811.3" via Steam Betas tab
-Hud Toggle by Otis_Inf
-Hattiwatti's Cinematic Tools (Used An older version since the latest are broken)
-AR Unlocker by IDK31
- SRWE
- HattiWatti's Cinematic Tools
- Dutch school reshade by Erika
- SRWE
- HattiWatti's Cinematic Tools
- Cinematic reshade by Erika
Wolfenstein: The New Order
-4320x3240 (SRWE hotsampling, 4:3 rotate)
-CE Table by K-Putt & Jim2point0
-.CFG Tweaks & Console Commands
Wolfenstein: The New Order
-6400x2700 (SRWE hotsampling)
-CE Table by K-Putt & Jim2point0
-.CFG Tweaks (Thanks to Rakkhive for the link) & Console Commands
"ECHO"
-6000x8000 (SRWE Hotsampling)
-Universal UE4 Unlocker by Otis_Inf + UE4 Tweaks
-Duncan Harris' CE Table (AR correction)
-HUD Toggle by Pino44io
Grand Theft Auto V
-2880x2160(SRWE hotsampling)
-Rockstar Editor
-NaturalVision Evolved by Razed
Inspired by Tim Hecker's album "Ravedeath, 1972"
- SRWE
- HattiWatti's Cinematic Tools
- IDK's AR Unlocker for cutscenes
- Threadbare ReShade 1.1 by Erika
Free photos. Set 12.
Use it freely in personal and commercial projects.
CC-License
Photos: Anthony Clochard / wuipdesign.github.io
DOOM
-8000x3375 (SRWE hotsampling)
-Camera Tools by Otis_Inf
-Duncan Harris' CE Table for AR fixing
-Reversed version using this guide
Titanfall 2
~15MP
Camera Tools: Otis_Inf's camera tool (camera, timestop, DOF)
Resolution: DSR resolutions
HUD Toggle: HUD toggle by The Janitor with outlines removed
Post-processing: Reshade v3
Downsample Filter: Lanczos2
Notes:
1. Reshade and HUD toggle needed to be in both the ..\Titanfall2 and ..\Titanfall2\bin\x64_retail folders.
2. Had to run desktop at max DSR resolution. Was then able to change resolution in game between 1080p, 2160p and 2880p.
3. Need to have in-game dynamic resolution enabled for depth buffer.
#seene #3D
View in 3D with Open Seene App or visit URL: seene-shelter.github.io/viewer/#/?url=https://farm1.stati...
Grand Theft Auto V
-2880x2160(SRWE hotsampling)
-Rockstar Editor
-NaturalVision Evolved by Razed
Inspired by Tim Hecker's album "Ravedeath, 1972"
Velvet, Odin Sphere
Parallax Picture: azproduction.github.io/velvet-parallax-demo
Photographer: A.Z.Production Cosplay Photography (www.facebook.com/azproductioncosp)
Cosplayer: Fae La Blanche (www.facebook.com/Fae.La.Blanche.Cosplay/)
Assistant: Baum Photography (www.facebook.com/Baumography/)
Event: Pixelmania 2018 (www.facebook.com/pixelmaniaevent/)
Setup: Main: Godox AD360 with Phottix Para-Pro 1.5m; Edge: Godox AD200 with 1/2 CTO gel
Grand Theft Auto V
-2160x1620 (SRWE hotsampling)
-Rockstar Editor
-NaturalVision Remastered by Razed
Inspired by Frank Ocean's album "channel ORANGE"
Experimenting with trails.fx
and sorry for that low resolution, had to get more fps this time.