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Mafia III

~20MP | Otis_Inf's camera tool | Reshade v3 | Lanczos2

ModelbuilderMk2: Triangulated mesh with face vs vertex shading. ITP NYU workshop, Nov 17, 2013.

github.com/mariuswatz/ITP2013Parametric

Assassin's Creed Origins

-5500x2320 (SRWE hotsampling)

-Camera Tools by Otis_Inf

-In-game Photomode

-ReShade Framework

 

Hellblade: Senua's Sacrifice

-3240x4320 (SRWE hotsampling)

-Camera Tools by Otis_Inf

-In-game Photomode

 

Batman Arkham Knight

 

Reshade, own camera tools., lightroom

Pathologic 2

 

-ReShade 4.5 + Custom Shaders

-SRWE by Otis_Inf

 

Please note my website is moving to the following address: natasha1000.github.io/The-feminine-in-you/index.html

"Wolfenstein II: The New Colossus"

-6000x4500 (SRWE Hotsampling, 4:3 rotate)

-Camera Tools by Otis_Inf

Grand Theft Auto V

-2560x1080 (SRWE hotsampling)

-Rockstar Editor

-NaturalVision Remastered by Razed

-ReShade

 

Inspired by Frank Ocean's album "channel ORANGE"

 

Experimenting with trails.fx

 

and sorry for that low resolution, had to get more fps this time.

[William Makepiece Thackeray}

 

Make your own Penguin Classics book cover here:

 

nullk.github.io/penguin.html

Watch Dogs 2

-Otis Injectable tool

-Custom Resolution via DSR

-Anti-Aliasing (8X MSAA)

-Natural San Francisco Mod By HeySlickThatsMe

Assassin's Creed Origins

 

Own camera tools, in-game photomode, SRWE.

 

I made various shots of this same scene from different angles. This particular cut was to try out a new 'rule' I learned yesterday that the dominant eye in a portrait should be in the middle of the shot (horizontally). I'm not much of a rule person in general, but these rules are like with music chords: they're distilled from averages what humans tend to like or not, so trying them out doesn't hurt ;)

Assassin's Creed Origins

-4000x3000 (SRWE hotsampling, 4:3 rotate)

-Camera Tools by Otis_Inf

-In-game Photomode

-ReShade Framework

 

I finished the head!!!

 

- studio file

- Tutorial

 

I would love some feedback, personally I am in love with the result, but I could always improve ;D

HITMAN

- Freecam tool by OtisInf, jim2point0 and one3rd for game version 1.10+

- Reshade 3

- SRWE for hotsampling

- MSI Afterburner

- FastStone (6000x4800 @2560x2048; Lanczos 3)

DARK SOULS II: Scholar of the First Sin (DX11)

Hotsampling@4000x5000, CheatEngine(Freecam etc.), ReShade, Lanczos3

Another fun experiment made by Oriol.

uri.cat

 

Uploaded With FlickrDrop

Generated by TrainScanner from 4K movie recorded with RX100M4

github.com/vitroid/TrainScanner

- Game: RDR2

Tools:

- ReShade 4.9.1

- 4K DSR

- In-Game Photomode + CT Edit by Frans Bouma

framedsc.github.io/GameGuides/rdr2.htm

Metal Gear Solid V: The Phantom Pain

 

Camera tools by me and Jan Schatter.

 

Mind-blowing intro, even more weirder than the overarching story already is!

 

There are mods available to shoot this game, there are cheat tables, but they're often buggy or not really convenient or lack essential tools like a camera / timestop for cutscenes.

 

Hence I made these tools, also because it's a lot of fun :) I used Jan Schatter's Cheat table for the DoF feature and will later on implement the time-of-day and weather (can't test that now, as I'm not yet passed the prologue, so have to wait a bit, likely later this week).

 

Enjoy!

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