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Battlefield 1

-4000x5333 (SRWE hotsampling)

-Hattiwatti's Cinematic Tools

-ReShade

 

Inspired by "No hope..." from -Skyline-3x-

Grand Theft Auto V

-5500x4000 (SRWE hotsampling)

-Rockstar Editor

-NaturalVision Remastered by Razed

-ReShade

 

Inspired by Wes Anderson's film "The Grand Budapest Hotel"

Always try to get that eye contact with your subjects. Just wait for the correct moment and then snap. This happened in Oia while the donkeys were climbing the steps of the city.

 

Thank you all for your appreciation.

 

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© 2016 Jordi Corbilla - All Rights Reserved.

Jordi Corbilla Photography

Do not use any of my images without permission.

  

*Note that groups and albums are machine handled by Flickr Photo Analytics app and we apologise for any inconveniences caused.

Assassin's Creed Origins

-4320x3240 (SRWE hotsampling, 4:3 rotate)

-Camera Tools by Otis_Inf

-In-game Photomode

 

ABZÛ

-3000x4000 (SRWE hotsampling)

-Duncan Harris' CE Table (Thanks Rakkhive for give me the link)

-ReShade Framework

DOOM

-8000x3375 (SRWE hotsampling)

-Camera Tools by Otis_Inf

-Duncan Harris' CE Table for AR fixing

-Reversed version using this guide

-ReShade

Assassin's Creed Origins

 

Own camera tools, in-game photomode, SRWE

RAW file processed with RawTherapee on Linux.

Freed from Adobe, finally!

 

My RawTherapee presets: github.com/GLTR87/RawTherapee-presets-Fuji-inspired

DOOM

-8000x3375 (SRWE hotsampling)

-Camera Tools by Otis_Inf

-Duncan Harris' CE Table for AR fixing

-Reversed version using this guide

-ReShade

 

Inspired by "Quartet" from PulseZET

Rise of the Tomb Raider

-4320x3240 (SRWE hotsampling, 4:3 rotate)

-Reversed version to "Build811.3" via Steam Betas tab

-Hud Toggle by Otis_Inf

-Hattiwatti's Cinematic Tools (Used An older version since the latest are broken)

-AR Unlocker by IDK31

-ReShade

DOOM

-4800x6400 (SRWE hotsampling)

-Camera Tools by Otis_Inf

-Duncan Harris' CE Table for AR fixing

-Reversed version using this guide

-ReShade

Assassin's Creed Odyssey

 

Own camera tools, SRWE, Reshade

Assassin's Creed Odyssey

Free Camera Tools by Frans

ReShade 4.2.1

Titanfall 2

~8MP

Camera Tools: Otis_Inf's camera tool (camera, timestop, DOF)

Resolution: DSR resolutions

HUD Toggle: HUD toggle by The Janitor with outlines removed

Post-processing: Reshade v3

Downsample Filter: Lanczos2

Notes:

1. Reshade and HUD toggle needed to be in both the ..\Titanfall2 and ..\Titanfall2\bin\x64_retail folders.

2. Had to run desktop at max DSR resolution. Was then able to change resolution in game between 1080p, 2160p and 2880p.

3. Need to have in-game dynamic resolution enabled for depth buffer.

Chernobylite

-3240x4320 (SRWE hotsampling)

-Universal Unreal Engine 4 Console Unlocker by Frans Bouma and Sunbeam

-ReShade

Hellblade: Senua's Sacrifice

-3240x4320 (SRWE hotsampling)

-Camera Tools by Otis_Inf

-In-game Photomode

 

Johnny Cash - Hurt

I used this add-on. This Cycles output is pretty identical to the BL Studio Eyesight output, but, Blender3D offers a lot in the way of scene customization of course. This model is lit from two directions. Noise and color grading added in Photoshop.

   

Assassin's Creed Odyssey

-3000x4000 (SRWE hotsampling)

-Camera Tools by Otis_Inf

-In-game Photomode

-ReShade

While visiting Git Merge 2017 conference in Brussels (Feb 2017), one the presenters from GitHub was Kyle, with his unique colourful hairdo. I asked him if I may grab him for few minutes for a quick portrait, and thankfully he agreed. Took few attempts until we found an adequate background at the venue (The Egg Brussels), and using natural light I managed to get this portrait of this extremely professional and nice guy.

Thank you Kyle!

Favorite tweet:

 

情報可視化実験受けてる皆さんに本質情報を言っておきますと、 github のアイコンがアイマスだったりするとテンションがぶち上がって採点モチベがアップします。

 

— アゾソン👋😉 (@muscle_azoson) November 30, 2016

 

Metal Gear Solid V: The Phantom Pain

~15MP | Camera tools by Otis_Inf and Jan Schatter (Camera, FOV, Timestop, DOF, Weather Control) | Bicubic

 

For some reason the big gear head in the background didn't attack after I used the camera tool timestop and I was able to move around and position things for the shot. I thought I'd reset with a different time of day but as soon as it loaded he started move around and attack.

 

This one could also use a bit of deband or grain but I can't get anything to play nice with the camera tool.

Wolfenstein: The New Order

-6400x2700 (SRWE hotsampling)

-CE Table by K-Putt & Jim2point0

-.CFG Tweaks (Thanks to Rakkhive for the link) & Console Commands

-ReShade

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