View allAll Photos Tagged github
Chernobylite
-5500x2320 (SRWE hotsampling)
-Universal Unreal Engine 4 Console Unlocker by Frans Bouma and Sunbeam
DOOM
-4500x6000 (SRWE hotsampling)
-Camera Tools by Otis_Inf
-Duncan Harris' CE Table for AR fixing
-Reversed version using this guide
Assassin's Creed Origins
Own camera tools, in-game photomode, SRWE.
I made various shots of this same scene from different angles. This particular cut was to try out a new 'rule' I learned yesterday that the dominant eye in a portrait should be in the middle of the shot (horizontally). I'm not much of a rule person in general, but these rules are like with music chords: they're distilled from averages what humans tend to like or not, so trying them out doesn't hurt ;)
I finished the head!!!
- Tutorial
I would love some feedback, personally I am in love with the result, but I could always improve ;D
Metal Gear Solid V: The Phantom Pain
Camera tools by me and Jan Schatter.
Mind-blowing intro, even more weirder than the overarching story already is!
There are mods available to shoot this game, there are cheat tables, but they're often buggy or not really convenient or lack essential tools like a camera / timestop for cutscenes.
Hence I made these tools, also because it's a lot of fun :) I used Jan Schatter's Cheat table for the DoF feature and will later on implement the time-of-day and weather (can't test that now, as I'm not yet passed the prologue, so have to wait a bit, likely later this week).
Enjoy!
- SRWE
- HattiWatti's Cinematic Tools
- Dutch school reshade by Erika
Assassin's Creed Origins
-4000x3000 (SRWE hotsampling, 4:3 rotate)
-Camera Tools by Otis_Inf
-In-game Photomode
HITMAN
- Freecam tool by OtisInf, jim2point0 and one3rd for game version 1.10+
- Reshade 3
- SRWE for hotsampling
- MSI Afterburner
- FastStone (6000x4800 @2560x2048; Lanczos 3)
- SRWE
- HattiWatti's Cinematic Tools
- IDK's AR Unlocker for cutscenes
- Realistic Lighting ReShade by Erika
#seene #3D #incense #teepee
View in 3D with Open Seene App or visit URL: seene-shelter.github.io/viewer/#/?url=https://farm1.stati...
- SRWE
- HattiWatti's Cinematic Tools
- Cinematic reshade by Erika
- SRWE
- HattiWatti's Cinematic Tools
- IDK's AR Unlocker for cutscenes
- Realistic Lighting ReShade by Erika
"ECHO"
-6000x8000 (SRWE Hotsampling)
-Universal UE4 Unlocker by Otis_Inf + UE4 Tweaks
-Duncan Harris' CE Table (AR correction)
-HUD Toggle by Pino44io
DOOM
-4500x6000 (SRWE hotsampling)
-Camera Tools by Otis_Inf
-Duncan Harris' CE Table for AR fixing
-Reversed version using this guide
Wolfenstein: The New Order
-4320x3240 (SRWE hotsampling, 4:3 rotate)
-CE Table by K-Putt & Jim2point0
-.CFG Tweaks & Console Commands
- SRWE
- HattiWatti's Cinematic Tools
- IDK's AR Unlocker for cutscenes
- Threadbare ReShade 1.1 by Erika
Titanfall 2
~8MP
Camera Tools: Otis_Inf's camera tool (camera, timestop, DOF)
Resolution: DSR resolutions
HUD Toggle: HUD toggle by The Janitor with outlines removed
Post-processing: Reshade v3
Downsample Filter: Lanczos2
Notes:
1. Reshade and HUD toggle needed to be in both the ..\Titanfall2 and ..\Titanfall2\bin\x64_retail folders.
2. Had to run desktop at max DSR resolution. Was then able to change resolution in game between 1080p, 2160p and 2880p.
3. Need to have in-game dynamic resolution enabled for depth buffer.