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Grand Theft Auto V
-5500x4000 (SRWE hotsampling)
-Rockstar Editor
-NaturalVision Remastered by Razed
Inspired by Wes Anderson's film "The Grand Budapest Hotel"
Assassin's Creed Origins
-4320x3240 (SRWE hotsampling, 4:3 rotate)
-Camera Tools by Otis_Inf
-In-game Photomode
Devil May Cry 5
-3700 x 5000 SRWE Hotsampling
-Resampled with GIMP (lanczos 3)
-Camera Injector by Otis_Inf, Jim2point0, Kputt
-Reshade 4.2.1
DOOM
-8000x3375 (SRWE hotsampling)
-Camera Tools by Otis_Inf
-Duncan Harris' CE Table for AR fixing
-Reversed version using this guide
"Hellblade: Senua's Sacrifice"
-12800x5400 (SRWE Hotsampling)
-Camera Tools by Otis_Inf
-In-game Photomode
- SRWE
- HattiWatti's Cinematic Tools
- IDK's AR Unlocker for cutscenes
- private reshade + ps action
DOOM
-8000x3375 (SRWE hotsampling)
-Camera Tools by Otis_Inf
-Duncan Harris' CE Table for AR fixing
-Reversed version using this guide
Rise of the Tomb Raider
-4320x3240 (SRWE hotsampling, 4:3 rotate)
-Reversed version to "Build811.3" via Steam Betas tab
-Hud Toggle by Otis_Inf
-Hattiwatti's Cinematic Tools (Used An older version since the latest are broken)
-AR Unlocker by IDK31
DOOM
-4800x6400 (SRWE hotsampling)
-Camera Tools by Otis_Inf
-Duncan Harris' CE Table for AR fixing
-Reversed version using this guide
Titanfall 2
~8MP
Camera Tools: Otis_Inf's camera tool (camera, timestop, DOF)
Resolution: DSR resolutions
HUD Toggle: HUD toggle by The Janitor with outlines removed
Post-processing: Reshade v3
Downsample Filter: Lanczos2
Notes:
1. Reshade and HUD toggle needed to be in both the ..\Titanfall2 and ..\Titanfall2\bin\x64_retail folders.
2. Had to run desktop at max DSR resolution. Was then able to change resolution in game between 1080p, 2160p and 2880p.
3. Need to have in-game dynamic resolution enabled for depth buffer.
Chernobylite
-3240x4320 (SRWE hotsampling)
-Universal Unreal Engine 4 Console Unlocker by Frans Bouma and Sunbeam
- SRWE
- HattiWatti's Cinematic Tools
- Dutch school reshade by Erika
• Cyberpunk 2077 • CD Projekt • ReShade •
Some stuff provided by Frans Bouma, TreyM & Marty McFly
Powered by Catuskoti's ReShade Preset
Frans Bouma : www.patreon.com/Otis_Inf/posts
ReShade : reshade.me/
Ray Tracing Global Illumination : www.patreon.com/mcflypg/posts
TreyM : github.com/TreyM
Stitched panoramic screenshot
- uncropped resolution: 15729 x 6618
- resolution of stored cropped backup: 12339 x 5802
- screenshots used for pano stitching: 106 images
- camera tools: UniversalUE4Unlocker
- pc specs: i7 7700k, 16GB ram, gtx 1080
- SRWE
- HattiWatti's Cinematic Tools
- IDK's AR Unlocker for cutscenes
- Realistic Lighting ReShade by Erika
"Shadow of the Tomb Raider"
-5250x7000 (SRWE hotsampling)
-Camera Tools by Otis_Inf
-AR Unlocker by IDK31
-In-game Photomode
While visiting Git Merge 2017 conference in Brussels (Feb 2017), one the presenters from GitHub was Kyle, with his unique colourful hairdo. I asked him if I may grab him for few minutes for a quick portrait, and thankfully he agreed. Took few attempts until we found an adequate background at the venue (The Egg Brussels), and using natural light I managed to get this portrait of this extremely professional and nice guy.
Thank you Kyle!
I used this add-on. This Cycles output is pretty identical to the BL Studio Eyesight output, but, Blender3D offers a lot in the way of scene customization of course. This model is lit from two directions. Noise and color grading added in Photoshop.
- SRWE
- HattiWatti's Cinematic Tools
- IDK's AR Unlocker for cutscenes
- Realistic Lighting ReShade by Erika
Grand Theft Auto V
-4320x3240 (SRWE hotsampling)
-Rockstar Editor
-NaturalVision Remastered by Razed
Inspired by Danny Brown's album "Atrocity Exhibition"
BATMAN ARKHAM KNIGHT
-Reshade 3
-4K res via NVidia DSR
-Cropped with FastStone
Disclaimer: I hate the driving part of the game.
Rise of the Tomb Raider
-4320x3240 (SRWE hotsampling, 4:3 rotate)
-Reversed version to "Build811.3" via Steam Betas tab
-Hud Toggle by Otis_Inf
-Hattiwatti's Cinematic Tools (Used An older version since the latest are broken)
-AR Unlocker by IDK31
Chernobylite
-3240x4320 (SRWE hotsampling)
-Universal Unreal Engine 4 Console Unlocker by Frans Bouma and Sunbeam