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Grand Theft Auto V

-5500x4000 (SRWE hotsampling)

-Rockstar Editor

-NaturalVision Remastered by Razed

-ReShade

 

Inspired by Wes Anderson's film "The Grand Budapest Hotel"

Assassin's Creed Origins

-4320x3240 (SRWE hotsampling, 4:3 rotate)

-Camera Tools by Otis_Inf

-In-game Photomode

 

ABZÛ

-3000x4000 (SRWE hotsampling)

-Duncan Harris' CE Table (Thanks Rakkhive for give me the link)

-ReShade Framework

Devil May Cry 5

 

-3700 x 5000 SRWE Hotsampling

-Resampled with GIMP (lanczos 3)

-Camera Injector by Otis_Inf, Jim2point0, Kputt

-Reshade 4.2.1

DOOM

-8000x3375 (SRWE hotsampling)

-Camera Tools by Otis_Inf

-Duncan Harris' CE Table for AR fixing

-Reversed version using this guide

-ReShade

Assassin's Creed Origins

 

Own camera tools, in-game photomode, SRWE

"Hellblade: Senua's Sacrifice"

-12800x5400 (SRWE Hotsampling)

-Camera Tools by Otis_Inf

-In-game Photomode

DOOM

-8000x3375 (SRWE hotsampling)

-Camera Tools by Otis_Inf

-Duncan Harris' CE Table for AR fixing

-Reversed version using this guide

-ReShade

 

Inspired by "Quartet" from PulseZET

Rise of the Tomb Raider

-4320x3240 (SRWE hotsampling, 4:3 rotate)

-Reversed version to "Build811.3" via Steam Betas tab

-Hud Toggle by Otis_Inf

-Hattiwatti's Cinematic Tools (Used An older version since the latest are broken)

-AR Unlocker by IDK31

-ReShade

DOOM

-4800x6400 (SRWE hotsampling)

-Camera Tools by Otis_Inf

-Duncan Harris' CE Table for AR fixing

-Reversed version using this guide

-ReShade

Assassin's Creed Odyssey

 

Own camera tools, SRWE, Reshade

- Game: RDR2

Tools:

- ReShade 4.9.1

- 4K DSR

- In-Game Photomode + CT Edit by Frans Bouma

framedsc.github.io/GameGuides/rdr2.htm

Titanfall 2

~8MP

Camera Tools: Otis_Inf's camera tool (camera, timestop, DOF)

Resolution: DSR resolutions

HUD Toggle: HUD toggle by The Janitor with outlines removed

Post-processing: Reshade v3

Downsample Filter: Lanczos2

Notes:

1. Reshade and HUD toggle needed to be in both the ..\Titanfall2 and ..\Titanfall2\bin\x64_retail folders.

2. Had to run desktop at max DSR resolution. Was then able to change resolution in game between 1080p, 2160p and 2880p.

3. Need to have in-game dynamic resolution enabled for depth buffer.

Chernobylite

-3240x4320 (SRWE hotsampling)

-Universal Unreal Engine 4 Console Unlocker by Frans Bouma and Sunbeam

-ReShade

• Cyberpunk 2077 • CD Projekt • ReShade •

 

Some stuff provided by Frans Bouma, TreyM & Marty McFly

Powered by Catuskoti's ReShade Preset

 

Frans Bouma : www.patreon.com/Otis_Inf/posts

 

ReShade : reshade.me/

 

Ray Tracing Global Illumination : www.patreon.com/mcflypg/posts

 

TreyM : github.com/TreyM

Stitched panoramic screenshot

 

- uncropped resolution: 15729 x 6618

- resolution of stored cropped backup: 12339 x 5802

- screenshots used for pano stitching: 106 images

- camera tools: UniversalUE4Unlocker

- pc specs: i7 7700k, 16GB ram, gtx 1080

 

The Ascent - Full album

"Shadow of the Tomb Raider"

-5250x7000 (SRWE hotsampling)

-Camera Tools by Otis_Inf

-AR Unlocker by IDK31

-In-game Photomode

Assassin's Creed Odyssey

-3000x4000 (SRWE hotsampling)

-Camera Tools by Otis_Inf

-In-game Photomode

-ReShade

While visiting Git Merge 2017 conference in Brussels (Feb 2017), one the presenters from GitHub was Kyle, with his unique colourful hairdo. I asked him if I may grab him for few minutes for a quick portrait, and thankfully he agreed. Took few attempts until we found an adequate background at the venue (The Egg Brussels), and using natural light I managed to get this portrait of this extremely professional and nice guy.

Thank you Kyle!

I used this add-on. This Cycles output is pretty identical to the BL Studio Eyesight output, but, Blender3D offers a lot in the way of scene customization of course. This model is lit from two directions. Noise and color grading added in Photoshop.

   

Grand Theft Auto V

-4320x3240 (SRWE hotsampling)

-Rockstar Editor

-NaturalVision Remastered by Razed

-ReShade

 

Inspired by Danny Brown's album "Atrocity Exhibition"

BATMAN ARKHAM KNIGHT

 

-Otis_Inf's camera

-Reshade 3

-4K res via NVidia DSR

-Cropped with FastStone

 

Disclaimer: I hate the driving part of the game.

Rise of the Tomb Raider

-4320x3240 (SRWE hotsampling, 4:3 rotate)

-Reversed version to "Build811.3" via Steam Betas tab

-Hud Toggle by Otis_Inf

-Hattiwatti's Cinematic Tools (Used An older version since the latest are broken)

-AR Unlocker by IDK31

-ReShade

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