View allAll Photos Tagged github

Velvet, Odin Sphere

 

Parallax Picture: azproduction.github.io/velvet-parallax-demo

 

Photographer: A.Z.Production Cosplay Photography (www.facebook.com/azproductioncosp)

Cosplayer: Fae La Blanche (www.facebook.com/Fae.La.Blanche.Cosplay/)

Assistant: Baum Photography (www.facebook.com/Baumography/)

Event: Pixelmania 2018 (www.facebook.com/pixelmaniaevent/)

Setup: Main: Godox AD360 with Phottix Para-Pro 1.5m; Edge: Godox AD200 with 1/2 CTO gel

Screenshot of the beauty of Shadow of the Tomb Raider.

 

Tools used: Nvidia Ansel, Lightroom color correction custom preset, FransBouma's SOTTR Camera Tools.

 

You can also find me on:

Twitter

Instagram

Imgur

Personal Twitter

ArtStation

Grand Theft Auto V

-2160x1620 (SRWE hotsampling)

-Rockstar Editor

-NaturalVision Remastered by Razed

-ReShade

 

Inspired by Frank Ocean's album "channel ORANGE"

 

Experimenting with trails.fx

 

and sorry for that low resolution, had to get more fps this time.

Grape vines until the house.

 

Read more about it in my blog: heitorpb.github.io/bla/2018/10/16/EssertinesHike/

RAW file processed with RawTherapee on Linux.

Freed from Adobe, finally!

 

My RawTherapee presets: github.com/GLTR87/RawTherapee-presets-Fuji-inspired

Wolfenstein: The New Order

-4320x3240 (SRWE hotsampling, 4:3 rotate)

-CE Table by K-Putt & Jim2point0

-.CFG Tweaks & Console Commands

-ReShade

Octocat is the GitHub mascot. What if it was real ? 😅

Shadow of the Tomb Raider

 

Own camera tools (for camera control), in-game photomode (for timestop), Reshade (qUINT_lightroom, CinematicDOF, deband), SRWE.

Titanfall 2

~8MP

Camera Tools: Otis_Inf's camera tool (camera, timestop, DOF)

Resolution: DSR resolutions

HUD Toggle: HUD toggle by The Janitor with outlines removed

Post-processing: Reshade v3

Downsample Filter: Lanczos2

Notes:

1. Reshade and HUD toggle needed to be in both the ..\Titanfall2 and ..\Titanfall2\bin\x64_retail folders.

2. Had to run desktop at max DSR resolution. Was then able to change resolution in game between 1080p, 2160p and 2880p.

3. Need to have in-game dynamic resolution enabled for depth buffer.

DOOM

-4500x6000 (SRWE hotsampling)

-Camera Tools by Otis_Inf

-Duncan Harris' CE Table for AR fixing

-Reversed version using this guide

-ReShade

Tagline #cold #wintry #seene #3D

  

View in 3D with Open Seene App or visit URL: seene-shelter.github.io/viewer/#/?url=https://farm1.stati...

Octocat is the GitHub mascot. What if it was real ? 😅

RAW file processed with RawTherapee on Linux.

Freed from Adobe, finally!

 

My RawTherapee presets: github.com/GLTR87/RawTherapee-presets-Fuji-inspired

Grand Theft Auto V

-8000x3375 (SRWE hotsampling)

-Rockstar Editor

-NaturalVision Remastered by Razed

-ReShade

 

Inspired by Simon Stålenhag

Taken with photo mode and cheat table by SunBeam

Assassin's Creed Odyssey

 

Own camera tools, SRWE, Reshade.

 

If you invite me to add a shot to a group with a 1-shot-a-day policy I won't add it anymore to that group: the thing is that if I do that, I can't add a shot myself later that day to that same group. If you want me to add my shot to your group, lift the 1-shot-a-day limit. Thanks.

 

1 2 ••• 25 26 28 30 31 ••• 79 80