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Velvet, Odin Sphere
Parallax Picture: azproduction.github.io/velvet-parallax-demo
Photographer: A.Z.Production Cosplay Photography (www.facebook.com/azproductioncosp)
Cosplayer: Fae La Blanche (www.facebook.com/Fae.La.Blanche.Cosplay/)
Assistant: Baum Photography (www.facebook.com/Baumography/)
Event: Pixelmania 2018 (www.facebook.com/pixelmaniaevent/)
Setup: Main: Godox AD360 with Phottix Para-Pro 1.5m; Edge: Godox AD200 with 1/2 CTO gel
Screenshot of the beauty of Shadow of the Tomb Raider.
Tools used: Nvidia Ansel, Lightroom color correction custom preset, FransBouma's SOTTR Camera Tools.
You can also find me on:
Grand Theft Auto V
-2160x1620 (SRWE hotsampling)
-Rockstar Editor
-NaturalVision Remastered by Razed
Inspired by Frank Ocean's album "channel ORANGE"
Experimenting with trails.fx
and sorry for that low resolution, had to get more fps this time.
Grape vines until the house.
Read more about it in my blog: heitorpb.github.io/bla/2018/10/16/EssertinesHike/
RAW file processed with RawTherapee on Linux.
Freed from Adobe, finally!
My RawTherapee presets: github.com/GLTR87/RawTherapee-presets-Fuji-inspired
Wolfenstein: The New Order
-4320x3240 (SRWE hotsampling, 4:3 rotate)
-CE Table by K-Putt & Jim2point0
-.CFG Tweaks & Console Commands
- SRWE
- HattiWatti's Cinematic Tools
- IDK's AR Unlocker for cutscenes
- Realistic Lighting ReShade by Erika
Shadow of the Tomb Raider
Own camera tools (for camera control), in-game photomode (for timestop), Reshade (qUINT_lightroom, CinematicDOF, deband), SRWE.
Titanfall 2
~8MP
Camera Tools: Otis_Inf's camera tool (camera, timestop, DOF)
Resolution: DSR resolutions
HUD Toggle: HUD toggle by The Janitor with outlines removed
Post-processing: Reshade v3
Downsample Filter: Lanczos2
Notes:
1. Reshade and HUD toggle needed to be in both the ..\Titanfall2 and ..\Titanfall2\bin\x64_retail folders.
2. Had to run desktop at max DSR resolution. Was then able to change resolution in game between 1080p, 2160p and 2880p.
3. Need to have in-game dynamic resolution enabled for depth buffer.
DOOM
-4500x6000 (SRWE hotsampling)
-Camera Tools by Otis_Inf
-Duncan Harris' CE Table for AR fixing
-Reversed version using this guide
- SRWE
- HattiWatti's Cinematic Tools
- IDK's AR Unlocker for cutscenes
- Realistic Lighting ReShade by Erika
Tagline #cold #wintry #seene #3D
View in 3D with Open Seene App or visit URL: seene-shelter.github.io/viewer/#/?url=https://farm1.stati...
Blender with Octane.
Credits :
- fractals : github.com/thargor6/FFVectron
- hoverbike : sketchfab.com/3d-models/hover-bike-421de5857e8c43f1b865d1...
- alien fetus : sketchfab.com/3d-models/alien-fetus-adfb96fa526e4036b9200...
- embryo at 4 week : sketchfab.com/3d-models/embryo-at-4-week-66a7165cfc44487f...
- Mandalorian : sketchfab.com/3d-models/fortnite-the-mandalorian-grogu-b1...
- SRWE
- HattiWatti's Cinematic Tools
- IDK's AR Unlocker for cutscenes
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RAW file processed with RawTherapee on Linux.
Freed from Adobe, finally!
My RawTherapee presets: github.com/GLTR87/RawTherapee-presets-Fuji-inspired
Grand Theft Auto V
-8000x3375 (SRWE hotsampling)
-Rockstar Editor
-NaturalVision Remastered by Razed
Inspired by Simon Stålenhag
Assassin's Creed Odyssey
Own camera tools, SRWE, Reshade.
If you invite me to add a shot to a group with a 1-shot-a-day policy I won't add it anymore to that group: the thing is that if I do that, I can't add a shot myself later that day to that same group. If you want me to add my shot to your group, lift the 1-shot-a-day limit. Thanks.
- SRWE
- HattiWatti's Cinematic Tools
- IDK's AR Unlocker for cutscenes
- Realistic Lighting ReShade by Erika
Created with: github.com/linusmossberg/button-mosaic
This image is made up of 15 808 buttons.
The original creative commons images of buttons were taken by:
Andy M Johnson, Arlene Janner, Bernard Spragg, laurabillings, Mark Morgan Trinidad B, Presley*, Silvia Siri, mag3737, Dean Hochman, Littlelixie, MyTangerineDreams, Salvagenation, scrappy annie, ShellyS, Vintage Sailor, vaula, welshkaren, wuestenigel