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Hellblade: Senua's Sacrifice

-3240x4320 (SRWE hotsampling)

-Camera Tools by Otis_Inf

-In-game Photomode

 

Johnny Cash - Hurt

I used this add-on. This Cycles output is pretty identical to the BL Studio Eyesight output, but, Blender3D offers a lot in the way of scene customization of course. This model is lit from two directions. Noise and color grading added in Photoshop.

   

Assassin's Creed Odyssey

-3000x4000 (SRWE hotsampling)

-Camera Tools by Otis_Inf

-In-game Photomode

-ReShade

While visiting Git Merge 2017 conference in Brussels (Feb 2017), one the presenters from GitHub was Kyle, with his unique colourful hairdo. I asked him if I may grab him for few minutes for a quick portrait, and thankfully he agreed. Took few attempts until we found an adequate background at the venue (The Egg Brussels), and using natural light I managed to get this portrait of this extremely professional and nice guy.

Thank you Kyle!

Favorite tweet:

 

情報可視化実験受けてる皆さんに本質情報を言っておきますと、 github のアイコンがアイマスだったりするとテンションがぶち上がって採点モチベがアップします。

 

— アゾソン👋😉 (@muscle_azoson) November 30, 2016

 

BATMAN ARKHAM KNIGHT

 

-Otis_Inf's camera

-Reshade 3

-4K res via NVidia DSR

-Cropped with FastStone

 

Disclaimer: I hate the driving part of the game.

Metal Gear Solid V: The Phantom Pain

~15MP | Camera tools by Otis_Inf and Jan Schatter (Camera, FOV, Timestop, DOF, Weather Control) | Bicubic

 

For some reason the big gear head in the background didn't attack after I used the camera tool timestop and I was able to move around and position things for the shot. I thought I'd reset with a different time of day but as soon as it loaded he started move around and attack.

 

This one could also use a bit of deband or grain but I can't get anything to play nice with the camera tool.

"Watch_Dogs 2"

-4500x6000 (Nvidia custom resolutions)

-Camera Tools + HUD toggle by Otis_Inf

-ReShade Framework

• Fallout 4 • Bethesda • PRC (ENB) • NACX (Weather) • ReShade •

 

Some stuff provided by Frans Bouma, TreyM & Marty McFly

Powered by Catuskoti's ReShade Preset

 

Frans Bouma : www.patreon.com/Otis_Inf/posts

 

ReShade : reshade.me/

 

Ray Tracing Global Illumination : www.patreon.com/mcflypg/posts

 

TreyM : github.com/TreyM

Grand Theft Auto V

-4320x3240 (SRWE hotsampling)

-Rockstar Editor

-NaturalVision Remastered by Razed

-ReShade

 

Inspired by Danny Brown's album "Atrocity Exhibition"

Wolfenstein: The New Order

-6400x2700 (SRWE hotsampling)

-CE Table by K-Putt & Jim2point0

-.CFG Tweaks (Thanks to Rakkhive for the link) & Console Commands

-ReShade

Assassin's Creed Odyssey

-3000x4000 (SRWE hotsampling)

-Camera Tools by Otis_Inf

-In-game Photomode

-ReShade

Rise of the Tomb Raider

-4320x3240 (SRWE hotsampling, 4:3 rotate)

-Reversed version to "Build811.3" via Steam Betas tab

-Hud Toggle by Otis_Inf

-Hattiwatti's Cinematic Tools (Used An older version since the latest are broken)

-AR Unlocker by IDK31

-ReShade

Grand Theft Auto V

-4500x6000 (SRWE hotsampling)

-Rockstar Editor

-NaturalVision Remastered by Razed

-ReShade

 

Inspired by Simon Stålenhag

ModelbuilderMk2: Added UGeoGroup for selection and manipulation of mesh.

github.com/mariuswatz/ITP2013Parametric

Wolfenstein II: The New Colossus

-4000x3000 (SRWE hotsampling, 4:3 rotate)

-Camera Tools by Otis_Inf

 

Inspired by "Boiler Room" from PulseZET

Please note my website has moved to the following address: natasha1000.github.io/The-feminine-in-you/index.html

"Wolfenstein II: The New Colossus"

-7000x5250 (SRWE Hotsampling, 4:3 rotate)

-Camera Tools by Otis_Inf

Wolfenstein: The Old Blood

-3240x4320 (SRWE hotsampling)

-CE Table by K-Putt & Jim2point0

-Console Commands

-ReShade

Mafia III

~20MP | Otis_Inf's camera tool | Reshade v3 | Lanczos2

Hellblade: Senua's Sacrifice - Downsampled from ~20 MP, hotsampling! using SRWE; Photomode; OtisInf's camera tools; ReShade

 

HITMAN

- Freecam tool by OtisInf, jim2point0 and one3rd for game version 1.10+

- Reshade 3

- SRWE for hotsampling

- MSI Afterburner

- FastStone (Lanczos 2)

 

Uploaded two wrong shots previously, those were old shots from NieR Automata which shared the same name with these Hitman shots. Meant to post these two actually, sorry for the confusion. Silly (and drunk) me :D

*SRWE

 

*reshade

 

*Injectable Generic Camera System

 

*lanczos

 

*so many facial expressions in this game, Paul Ekman would like it ;)

  

Batman Arkham Knight

 

Reshade, own camera tools., lightroom

Taken with photo mode and cheat table by SunBeam

Grand Theft Auto V

-8000x3375 (SRWE hotsampling)

-Rockstar Editor

-NaturalVision Remastered by Razed

-ReShade

 

Inspired by Simon Stålenhag

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