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HITMAN
- Freecam tool by OtisInf, jim2point0 and one3rd for game version 1.10+
- Reshade 3
- SRWE for hotsampling
- MSI Afterburner
- FastStone (Lanczos 2)
Uploaded two wrong shots previously, those were old shots from NieR Automata which shared the same name with these Hitman shots. Meant to post these two actually, sorry for the confusion. Silly (and drunk) me :D
Rise of the Tomb Raider
-4320x3240 (SRWE hotsampling, 4:3 rotate)
-Reversed version to "Build811.3" via Steam Betas tab
-Hud Toggle by Otis_Inf
-Hattiwatti's Cinematic Tools (Used An older version since the latest are broken)
-AR Unlocker by IDK31
- SRWE
- HattiWatti's Cinematic Tools
- Dutch school reshade by Erika
Wolfenstein: The Old Blood
-3240x4320 (SRWE hotsampling)
-CE Table by K-Putt & Jim2point0
-Console Commands
*SRWE
*Injectable Generic Camera System
*lanczos
*so many facial expressions in this game, Paul Ekman would like it ;)
- SRWE
- HattiWatti's Cinematic Tools
- IDK's AR Unlocker for cutscenes
- Threadbare ReShade 1.1 by Erika
- SRWE
- HattiWatti's Cinematic Tools
- Cinematic reshade by Erika
- SRWE
- HattiWatti's Cinematic Tools
- IDK's AR Unlocker for cutscenes
- Realistic Lighting ReShade by Erika
Grand Theft Auto V
-2560x1080 (SRWE hotsampling)
-Rockstar Editor
-NaturalVision Remastered by Razed
Inspired by Frank Ocean's album "channel ORANGE"
Experimenting with trails.fx
and sorry for that low resolution, had to get more fps this time.
- SRWE
- HattiWatti's Cinematic Tools
- IDK's AR Unlocker for cutscenes
- Threadbare ReShade 1.1 by Erika
Hellblade: Senua's Sacrifice
~20MP
Camera Tools: Otis_Inf's camera tool (camera, timestop), in-game photo mode
Resolution: SRWE hotsampling
Post-processing: Reshade v3
Downsample Filter: Lanczos2
Notes:
I spent twenty minutes looking for an "R" shape in tree branches and foliage with Senua no help at all as she hallucinated distracting R's everywhere. As it turned out we'd been walking on top of what I'd been searching for the whole time and a different vantage point was all that was needed for everything to be made clear.
"ECHO"
-6000x8000 (SRWE Hotsampling)
-Universal UE4 Unlocker by Otis_Inf + UE4 Tweaks
-Duncan Harris' CE Table (AR correction)
-HUD Toggle by Pino44io
Rise of the Tomb Raider
-6400x2700 (SRWE hotsampling)
-Reversed version to "Build811.3" via Steam Betas tab
-Hud Toggle by Otis_Inf
-Hattiwatti's Cinematic Tools (Used An older version since the latest are broken)
-AR Unlocker by IDK31
"ECHO"
-6000x8000 (SRWE Hotsampling)
-Universal UE4 Unlocker by Otis_Inf + UE4 Tweaks
-Duncan Harris' CE Table (AR correction)
-HUD Toggle by Pino44io
Enchanted Forest at Descanso Gardens
View in 3D with Open Seene App or visit URL: seene-shelter.github.io/viewer/#/?url=https://farm6.stati...
Assassin's Creed Origins
-4000x3000 (SRWE hotsampling, 4:3 rotate)
-Camera Tools by Otis_Inf
-In-game Photomode
Chernobylite
-5500x2320 (SRWE hotsampling)
-Universal Unreal Engine 4 Console Unlocker by Frans Bouma and Sunbeam
DOOM
-4500x6000 (SRWE hotsampling)
-Camera Tools by Otis_Inf
-Duncan Harris' CE Table for AR fixing
-Reversed version using this guide
- SRWE
- HattiWatti's Cinematic Tools
- IDK's AR Unlocker for cutscenes
- Realistic Lighting ReShade by Erika
Grand Theft Auto V
-2880x2160(SRWE hotsampling)
-Rockstar Editor
-NaturalVision Evolved by Razed
Inspired by Tim Hecker's album "Ravedeath, 1972"
Assassin's Creed Origins
Own camera tools, in-game photomode, SRWE.
I made various shots of this same scene from different angles. This particular cut was to try out a new 'rule' I learned yesterday that the dominant eye in a portrait should be in the middle of the shot (horizontally). I'm not much of a rule person in general, but these rules are like with music chords: they're distilled from averages what humans tend to like or not, so trying them out doesn't hurt ;)
"ECHO"
-6000x8000 (SRWE Hotsampling)
-Universal UE4 Unlocker by Otis_Inf + UE4 Tweaks
-Duncan Harris' CE Table (AR correction)
-HUD Toggle by Pino44io
I finished the head!!!
- Tutorial
I would love some feedback, personally I am in love with the result, but I could always improve ;D
Metal Gear Solid V: The Phantom Pain
Camera tools by me and Jan Schatter.
Mind-blowing intro, even more weirder than the overarching story already is!
There are mods available to shoot this game, there are cheat tables, but they're often buggy or not really convenient or lack essential tools like a camera / timestop for cutscenes.
Hence I made these tools, also because it's a lot of fun :) I used Jan Schatter's Cheat table for the DoF feature and will later on implement the time-of-day and weather (can't test that now, as I'm not yet passed the prologue, so have to wait a bit, likely later this week).
Enjoy!