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Assassin's Creed Odyssey

-3000x4000 (SRWE hotsampling)

-Camera Tools by Otis_Inf

-In-game Photomode

-ReShade

HOMEFRONT: THE REVOLUTION

- Freecam tool by Otis_Inf and One3rd

- HUD toggle by The Janitor

- Reshade 3.0.7

- Nvidia DSR

- Faststone (Lanczos 3)

Hellblade: Senua's Sacrifice

-4000x5333 (SRWE hotsampling)

-Camera Tools by Otis_Inf

-In-game Photomode

 

ReShade

SRWE

Console Unlocker

Taken with MSI Afterburner

Cropped in Window's Photo Editor

 

There seems to be a bug with Ansel not hiding the HUD, and I cannot get it to hide with the console unlocker either. So I cropped a bit off the top.

TOMB RAIDER

 

- Freecam tool by Otis_Inf

- Reshade 3.0.6

- SRWE for 4:3 AR & hotsampling

- Faststone (Lanczos 2)

Titanfall 2

~15MP

Camera Tools: Otis_Inf's camera tool (camera, timestop, DOF)

Resolution: DSR resolutions

HUD Toggle: HUD toggle by The Janitor with outlines removed

Post-processing: Reshade v3

Downsample Filter: Lanczos2

Notes:

1. Reshade and HUD toggle needed to be in both the ..\Titanfall2 and ..\Titanfall2\bin\x64_retail folders.

2. Had to run desktop at DSR resolution and add "-height 2880 -width 5120" to launch options. Was then able to change resolution in game between 1080p and 2880p.

 

Can't seem to get depth buffer working without enabling the in-game dynamic resolution option which tanks framerate and results in low res textures.

Getting ready for New Years Eve 2019...off to the London Hotel...

 

My website:

natasha1000.github.io/The-feminine-in-you/

 

More about me:

www.tvchix.com/profiles/Natasha_Night1

  

Please note my website has moved to the following address: natasha1000.github.io/The-feminine-in-you/index.html

PLANET ALPHA

-4500x6000 (SRWE hotsampling)

-CE Table by IDK31

-ReShade

- OtisInf's camera tools

- Reshade

- SRWE

 

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Blog | Tumblr

RAW file processed with RawTherapee on Linux.

Freed from Adobe, finally!

 

My RawTherapee presets: github.com/GLTR87/RawTherapee-presets-Fuji-inspired

#seene #3D #leaf #fallcolors

 

View in 3D with Open Seene App or visit URL: seene-shelter.github.io/viewer/#/?url=https://farm1.stati...

Rise of the Tomb Raider

-4320x3240 (SRWE hotsampling, 4:3 rotate)

-Reversed version to "Build811.3" via Steam Betas tab

-Hud Toggle by Otis_Inf

-Hattiwatti's Cinematic Tools (Used An older version since the latest are broken)

-AR Unlocker by IDK31

-ReShade

Shadow of the Tomb Raider

-6400x2700 (SRWE hotsampling)

-Camera Tools by Otis_Inf

-In-game Photomode

-ReShade

Dead Space 2

~15MP

Camera Tools: Guide by Framed

Resolution: DSR resolutions

HUD Toggle: not needed

Post-processing: Reshade v4.9.1

Downsample Filter: Lanczos2

Notes:

1. This shot was supposed to have a big scary monster in the background sneaking up on Isaac. Just as I was tweaking the lighting (an in-game strobe) by advancing time by a fraction, the monster teleported to behind the camera's position. The only explanation I could come up with is that the camera script also rips Isaac's soul from his body and is moving that around with the camera. Monsters love souls.

"Assassin's Creed Origins"

-9600x4050 (SRWE Hotsampling)

-Camera Tools by Otis_Inf

-In-game Photomode

-ReShade Framework

- OtisInf's camera tools

- Reshade by Erika

- SRWE

 

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Blog | Tumblr

-SRWE Hotsampling 7680 X 3240

-CameraTools and HUD Overlay toggle Frans Bouma

-ReShade 3.0.8

-MSI Afterburner

 

Please note my website is moving to the following address: natasha1000.github.io/The-feminine-in-you/index.html

DARK SOULS II: Scholar of the First Sin (DX11)

Hotsampling@6400x3600, CheatEngine(Freecam etc.), ReShade, Crop

This is the first observation to be run through my new pipeline: github.com/kmgill/solar_ha_processing

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