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Titanfall 2

~15MP

Camera Tools: Otis_Inf's camera tool (camera, timestop, DOF)

Resolution: DSR resolutions

HUD Toggle: HUD toggle by The Janitor with outlines removed

Post-processing: Reshade v3

Downsample Filter: Lanczos2

Notes:

1. Reshade and HUD toggle needed to be in both the ..\Titanfall2 and ..\Titanfall2\bin\x64_retail folders.

2. Had to run desktop at DSR resolution and add "-height 2880 -width 5120" to launch options. Was then able to change resolution in game between 1080p and 2880p.

 

Can't seem to get depth buffer working without enabling the in-game dynamic resolution option which tanks framerate and results in low res textures.

Please note my website has moved to the following address: natasha1000.github.io/The-feminine-in-you/index.html

Generated map by anvaka

 

I used ‘my’ wolves for something I saw on a 17th century map : the Waterwolf (wolves and foxes were/are the bad ones, they like to eat sheep and chicken, and they’re smart). The waterwolf ate land. It had to be overpowered and people in this country succeeded, until now.

 

Please note my website is moving to the following address: natasha1000.github.io/The-feminine-in-you/index.html

PLANET ALPHA

-4500x6000 (SRWE hotsampling)

-CE Table by IDK31

-ReShade

DOOM

-4500x6000 (SRWE hotsampling)

-Camera Tools by Otis_Inf

-Duncan Harris' CE Table for AR fixing

-Reversed version using this guide

-ReShade

- OtisInf's camera tools

- Reshade

- SRWE

 

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Blog | Tumblr

#seene #3D #leaf #fallcolors

 

View in 3D with Open Seene App or visit URL: seene-shelter.github.io/viewer/#/?url=https://farm1.stati...

Rise of the Tomb Raider

-4320x3240 (SRWE hotsampling, 4:3 rotate)

-Reversed version to "Build811.3" via Steam Betas tab

-Hud Toggle by Otis_Inf

-Hattiwatti's Cinematic Tools (Used An older version since the latest are broken)

-AR Unlocker by IDK31

-ReShade

Shadow of the Tomb Raider

-6400x2700 (SRWE hotsampling)

-Camera Tools by Otis_Inf

-In-game Photomode

-ReShade

Dead Space 2

~15MP

Camera Tools: Guide by Framed

Resolution: DSR resolutions

HUD Toggle: not needed

Post-processing: Reshade v4.9.1

Downsample Filter: Lanczos2

Notes:

1. This shot was supposed to have a big scary monster in the background sneaking up on Isaac. Just as I was tweaking the lighting (an in-game strobe) by advancing time by a fraction, the monster teleported to behind the camera's position. The only explanation I could come up with is that the camera script also rips Isaac's soul from his body and is moving that around with the camera. Monsters love souls.

"Assassin's Creed Origins"

-9600x4050 (SRWE Hotsampling)

-Camera Tools by Otis_Inf

-In-game Photomode

-ReShade Framework

- OtisInf's camera tools

- Reshade by Erika

- SRWE

 

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Blog | Tumblr

Please note my website is moving to the following address: natasha1000.github.io/The-feminine-in-you/index.html

DARK SOULS II: Scholar of the First Sin (DX11)

Hotsampling@6400x3600, CheatEngine(Freecam etc.), ReShade, Crop

- OtisInf's camera tools

- SRWE

 

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Blog | Tumblr

Mutant Year Zero: Road To Eden

Camera Tools by -One3rd-

HUD-Toggle by -One3rd- and Pino44io

ReShade 4.2.1

SRWE for Hotsampling

 

fixed description.

#seene #3D #leaf #fallcolors

 

View in 3D with Open Seene App or visit URL: seene-shelter.github.io/viewer/#/?url=https://farm1.stati...

Camera Tools by Otis_Inf and In-game photo mode

RAW file processed with RawTherapee on Linux.

Freed from Adobe, finally!

 

My RawTherapee presets: github.com/GLTR87/RawTherapee-presets-Fuji-inspired

Assassin's Creed Origins

-5500x2320 (SRWE hotsampling)

-Camera Tools by Otis_Inf

-In-game Photomode

-ReShade Framework

 

Alternative title:

"The Liberator"

Chernobylite

-3240x4320 (SRWE hotsampling)

-Universal Unreal Engine 4 Console Unlocker by Frans Bouma and Sunbeam

-ReShade

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