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Assassin's Creed Odyssey

-5500x2320 (SRWE hotsampling)

-Camera Tools by Otis_Inf

-In-game Photomode

-ReShade

Rise of the Tomb Raider - Lanczos3 dowsampled 15MP shot | ReShade Framework 1.1.0 /w custom palette & LUT | Hattiwatti's cinematic tools | SRWE | OtisInf's HUD toggle | IDK's AR unlocker.

 

An older shot. Not that good. But hey, it's gooseberry time...

Titanfall 2

~15MP

Camera Tools: Otis_Inf's camera tool (camera, timestop, DOF)

Resolution: DSR resolutions

HUD Toggle: HUD toggle by The Janitor with outlines removed

Post-processing: Reshade v3

Downsample Filter: Lanczos2

Notes:

1. Reshade and HUD toggle needed to be in both the ..\Titanfall2 and ..\Titanfall2\bin\x64_retail folders.

2. Had to run desktop at DSR resolution and add "-height 2880 -width 5120" to launch options. Was then able to change resolution in game between 1080p and 2880p.

 

Can't seem to get depth buffer working without enabling the in-game dynamic resolution option which tanks framerate and results in low res textures.

"Metro Exodus"

-4800x6400 (Nvidia custom resolutions)

-Otis_Inf's CE Table for Ansel/Photomode range removal

-CE Table by Drazerak (Time of Day)

-In-game Photomode

-ReShade

HOMEFRONT: THE REVOLUTION

- Freecam tool by Otis_Inf and One3rd

- HUD toggle by The Janitor

- Reshade 3.0.7

- Nvidia DSR

- Faststone (Lanczos 3)

Camera Tools by Otis_Inf and In-game photo mode

- OtisInf's camera tools

- Reshade by Erika

- SRWE

 

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Blog | Tumblr

"Blair Witch"

-10240x4320 (SRWE Hotsampling)

-Universal UE4 Unlocker by Otis_Inf + UE4 Tweaks

-Nvidia Ansel

-ReShade

Camera Tools by Otis_Inf and In-game photo mode

DOOM

-4500x6000 (SRWE hotsampling)

-Camera Tools by Otis_Inf

-Duncan Harris' CE Table for AR fixing

-Reversed version using this guide

-ReShade

Quantum Break

-2160x2880 (SRWE hotsampling)

-Hattiwatti's Cinematic Tools

-ReShade

Shadow of the Tomb Raider - Downsampled from ~20 MP, hotsampling! using SRWE; Photomode with OtisInf's camera tools; IDK's AR Unlocker; ReShade

 

- OtisInf's camera tools

- Reshade by Erika

- SRWE

 

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Blog | Tumblr

#seene #3D #leaf #fallcolors

 

View in 3D with Open Seene App or visit URL: seene-shelter.github.io/viewer/#/?url=https://farm1.stati...

Dishonored 2

Tools used:

- Injectable camera for Dishonored 2

github.com/FransBouma/InjectableGenericCameraSystem/relea...

-1620 x 2160 SRWE Hotsampling

github.com/dtgDTGdtg/SRWE

- Reshade Version 4.5.4

reshade.me/

Shadow of the Tomb Raider

ReShade 3.4.1

Freecam by Frans Bouma

Grand Theft Auto V

-5333x3000 (SRWE hotsampling)

-Rockstar Editor

-NaturalVision Remastered by Razed

-ReShade

 

Inspired by Simon Stålenhag

 

...yes, you can use this as wallpaper ;)

TOMB RAIDER

 

- Freecam tool by Otis_Inf

- Reshade 3.0.6

- SRWE for 4:3 AR & hotsampling

- Faststone (Lanczos 2)

Shadow of the Tomb Raider

-6400x2700 (SRWE hotsampling)

-Camera Tools by Otis_Inf

-In-game Photomode

-ReShade

TOMB RAIDER

 

- Freecam tool by Otis_Inf

- Reshade 3.0.6

- SRWE for 4:3 AR & hotsampling

- Faststone (Lanczos 2)

Please note my website has moved to the following address: natasha1000.github.io/The-feminine-in-you/index.html

Please note my website has moved to the following address: natasha1000.github.io/The-feminine-in-you/index.html

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