View allAll Photos Tagged diffuser

Yashica FX-3 Super 2000

Yashica lens 50 mm f/1:1.9

Fujifilm Fujicolor Pro 160S

Walgreens scan

Playing with light again

Diffuse natural light

Picture of my daughter. Main light was a single 580 EX II, on which I had mounted a Photoflex mini softbox. That was about 6 feet away from the subject on camera left. About one foot from the subject on camera left was a 4' wide by 8' tall pvc DIY frame inspired by Dean Collins's lectures, covered with one layer of ripstop nylon. For fill, a silver 45" Photoflex reflector was on camera right about one foot from the subject.

  

Left to Right: Stock, DIY diffuser 1, DIY diffuser 2

This same sunset was shown at the end of the BBC's coverage of Wimbledon for that day!

Umbra

The umbra (Latin for "shadow") is the darkest part of the shadow. From within the umbra, the light source is completely occluded.

Explore diffuse lighting outdoors on your charged object.

Different lighting setup

from top left to bottom right to show the differences of using reflector and diffuser

1) Plain SpeedEx

2) White reflector (top)

3) Gold reflector (top)

4) SpeedEx with white diffuser

5) SpeedEx with yellow diffuser

6) Silver reflector (top)

  

7D, 60mm 2.8, 580EX

Manual setting

Auto white balance

SpeedEx - manual setting to make sure the same flash power

   

A picture of Frank Grilz and his Cushman scooters in the garage of the Pyle's in Girard, Kansas, April 11, 2018

 

a day by the racetrack, a day full of nostalgia

ProEXR File Description

 

=Attributes=

cameraAperture (float): 36

cameraFNumber (float): 8

cameraFarClip (float): 1e+030

cameraFarRange (float): 100000

cameraFocalLength (float): 252.997

cameraFov (float): 8.13913

cameraNearClip (float): 0

cameraNearRange (float): 0

cameraProjection (int): 0

cameraTargetDistance (float): 95.4753

cameraTransform (m44f): [{0.62356, -0.611825, -0.486666, -66.8578}, {-0.781775, -0.488004, -0.388175, -43.9846}, {0, 0.622513, -0.782609, 57.1602}, {0, 0, 0, 1}]

channels (chlist)

compression (compression): Zip

dataWindow (box2i): [0, 0, 1919, 1079]

displayWindow (box2i): [0, 0, 1919, 1079]

lineOrder (lineOrder): Increasing Y

name (string): ""

pixelAspectRatio (float): 1

screenWindowCenter (v2f): [0, 0]

screenWindowWidth (float): 1

type (string): "scanlineimage"

 

=Channels=

A (half)

B (half)

G (half)

R (half)

VRayExtraTex_Map #21.B (half)

VRayExtraTex_Map #21.G (half)

VRayExtraTex_Map #21.R (half)

VRayGlobalIllumination.B (half)

VRayGlobalIllumination.G (half)

VRayGlobalIllumination.R (half)

VRayWireColor.B (half)

VRayWireColor.G (half)

VRayWireColor.R (half)

atmosphere.B (half)

atmosphere.G (half)

atmosphere.R (half)

background.B (half)

background.G (half)

background.R (half)

defocusAmount (half)

diffuseFilter.B (half)

diffuseFilter.G (half)

diffuseFilter.R (half)

effectsResult.B (half)

effectsResult.G (half)

effectsResult.R (half)

lighting.B (half)

lighting.G (half)

lighting.R (half)

noiseLevel (half)

reflection.B (half)

reflection.G (half)

reflection.R (half)

reflectionFilter.B (half)

reflectionFilter.G (half)

reflectionFilter.R (half)

refraction.B (half)

refraction.G (half)

refraction.R (half)

refractionFilter.B (half)

refractionFilter.G (half)

refractionFilter.R (half)

specular.B (half)

specular.G (half)

specular.R (half)

worldNormals.X (half)

worldNormals.Y (half)

worldNormals.Z (half)

worldPositions.X (float)

worldPositions.Y (float)

worldPositions.Z (float)

 

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