View allAll Photos Tagged diffuser
Picture of my daughter. Main light was a single 580 EX II, on which I had mounted a Photoflex mini softbox. That was about 6 feet away from the subject on camera left. About one foot from the subject on camera left was a 4' wide by 8' tall pvc DIY frame inspired by Dean Collins's lectures, covered with one layer of ripstop nylon. For fill, a silver 45" Photoflex reflector was on camera right about one foot from the subject.
Umbra
The umbra (Latin for "shadow") is the darkest part of the shadow. From within the umbra, the light source is completely occluded.
Different lighting setup
from top left to bottom right to show the differences of using reflector and diffuser
1) Plain SpeedEx
2) White reflector (top)
3) Gold reflector (top)
4) SpeedEx with white diffuser
5) SpeedEx with yellow diffuser
6) Silver reflector (top)
7D, 60mm 2.8, 580EX
Manual setting
Auto white balance
SpeedEx - manual setting to make sure the same flash power
A picture of Frank Grilz and his Cushman scooters in the garage of the Pyle's in Girard, Kansas, April 11, 2018
ProEXR File Description
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cameraFNumber (float): 8
cameraFarClip (float): 1e+030
cameraFarRange (float): 100000
cameraFocalLength (float): 252.997
cameraFov (float): 8.13913
cameraNearClip (float): 0
cameraNearRange (float): 0
cameraProjection (int): 0
cameraTargetDistance (float): 95.4753
cameraTransform (m44f): [{0.62356, -0.611825, -0.486666, -66.8578}, {-0.781775, -0.488004, -0.388175, -43.9846}, {0, 0.622513, -0.782609, 57.1602}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip
dataWindow (box2i): [0, 0, 1919, 1079]
displayWindow (box2i): [0, 0, 1919, 1079]
lineOrder (lineOrder): Increasing Y
name (string): ""
pixelAspectRatio (float): 1
screenWindowCenter (v2f): [0, 0]
screenWindowWidth (float): 1
type (string): "scanlineimage"
=Channels=
A (half)
B (half)
G (half)
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VRayExtraTex_Map #21.G (half)
VRayExtraTex_Map #21.R (half)
VRayGlobalIllumination.B (half)
VRayGlobalIllumination.G (half)
VRayGlobalIllumination.R (half)
VRayWireColor.B (half)
VRayWireColor.G (half)
VRayWireColor.R (half)
atmosphere.B (half)
atmosphere.G (half)
atmosphere.R (half)
background.B (half)
background.G (half)
background.R (half)
defocusAmount (half)
diffuseFilter.B (half)
diffuseFilter.G (half)
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effectsResult.B (half)
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specular.B (half)
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worldNormals.X (half)
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worldPositions.X (float)
worldPositions.Y (float)
worldPositions.Z (float)