View allAll Photos Tagged diffuser
Can I dare grace the name of Ansel Adams as a style influence on this!?
I love being at altitude, it gives you a real perspective (lol) of everything. Like you rarely ever see the layers of space that you do on a mountain- ground, sky, clouds, sky, sun :)
Different lighting setup
from top left to bottom right to show the differences of using reflector and diffuser
1) Plain SpeedEx
2) White reflector (top)
3) Gold reflector (top)
4) SpeedEx with white diffuser
5) SpeedEx with yellow diffuser
6) Silver reflector (top)
7D, 60mm 2.8, 580EX
Manual setting
Auto white balance
SpeedEx - manual setting to make sure the same flash power
ProEXR File Description
=Attributes=
cameraAperture (float): 36
cameraFNumber (float): 8
cameraFarClip (float): 1e+030
cameraFarRange (float): 100000
cameraFocalLength (float): 252.997
cameraFov (float): 8.13913
cameraNearClip (float): 0
cameraNearRange (float): 0
cameraProjection (int): 0
cameraTargetDistance (float): 95.4753
cameraTransform (m44f): [{0.62356, -0.611825, -0.486666, -66.8578}, {-0.781775, -0.488004, -0.388175, -43.9846}, {0, 0.622513, -0.782609, 57.1602}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip
dataWindow (box2i): [0, 0, 1919, 1079]
displayWindow (box2i): [0, 0, 1919, 1079]
lineOrder (lineOrder): Increasing Y
name (string): ""
pixelAspectRatio (float): 1
screenWindowCenter (v2f): [0, 0]
screenWindowWidth (float): 1
type (string): "scanlineimage"
=Channels=
A (half)
B (half)
G (half)
R (half)
VRayExtraTex_Map #21.B (half)
VRayExtraTex_Map #21.G (half)
VRayExtraTex_Map #21.R (half)
VRayGlobalIllumination.B (half)
VRayGlobalIllumination.G (half)
VRayGlobalIllumination.R (half)
VRayWireColor.B (half)
VRayWireColor.G (half)
VRayWireColor.R (half)
atmosphere.B (half)
atmosphere.G (half)
atmosphere.R (half)
background.B (half)
background.G (half)
background.R (half)
defocusAmount (half)
diffuseFilter.B (half)
diffuseFilter.G (half)
diffuseFilter.R (half)
effectsResult.B (half)
effectsResult.G (half)
effectsResult.R (half)
lighting.B (half)
lighting.G (half)
lighting.R (half)
noiseLevel (half)
reflection.B (half)
reflection.G (half)
reflection.R (half)
reflectionFilter.B (half)
reflectionFilter.G (half)
reflectionFilter.R (half)
refraction.B (half)
refraction.G (half)
refraction.R (half)
refractionFilter.B (half)
refractionFilter.G (half)
refractionFilter.R (half)
specular.B (half)
specular.G (half)
specular.R (half)
worldNormals.X (half)
worldNormals.Y (half)
worldNormals.Z (half)
worldPositions.X (float)
worldPositions.Y (float)
worldPositions.Z (float)