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Left to Right: Stock, DIY diffuser 1, DIY diffuser 2

This same sunset was shown at the end of the BBC's coverage of Wimbledon for that day!

raster defined

raster diffuse

Explore diffuse lighting outdoors on your charged object.

Can I dare grace the name of Ansel Adams as a style influence on this!?

 

I love being at altitude, it gives you a real perspective (lol) of everything. Like you rarely ever see the layers of space that you do on a mountain- ground, sky, clouds, sky, sun :)

Different lighting setup

from top left to bottom right to show the differences of using reflector and diffuser

1) Plain SpeedEx

2) White reflector (top)

3) Gold reflector (top)

4) SpeedEx with white diffuser

5) SpeedEx with yellow diffuser

6) Silver reflector (top)

  

7D, 60mm 2.8, 580EX

Manual setting

Auto white balance

SpeedEx - manual setting to make sure the same flash power

   

Midday overcast skies makes for good shootin'.

ProEXR File Description

 

=Attributes=

cameraAperture (float): 36

cameraFNumber (float): 8

cameraFarClip (float): 1e+030

cameraFarRange (float): 100000

cameraFocalLength (float): 252.997

cameraFov (float): 8.13913

cameraNearClip (float): 0

cameraNearRange (float): 0

cameraProjection (int): 0

cameraTargetDistance (float): 95.4753

cameraTransform (m44f): [{0.62356, -0.611825, -0.486666, -66.8578}, {-0.781775, -0.488004, -0.388175, -43.9846}, {0, 0.622513, -0.782609, 57.1602}, {0, 0, 0, 1}]

channels (chlist)

compression (compression): Zip

dataWindow (box2i): [0, 0, 1919, 1079]

displayWindow (box2i): [0, 0, 1919, 1079]

lineOrder (lineOrder): Increasing Y

name (string): ""

pixelAspectRatio (float): 1

screenWindowCenter (v2f): [0, 0]

screenWindowWidth (float): 1

type (string): "scanlineimage"

 

=Channels=

A (half)

B (half)

G (half)

R (half)

VRayExtraTex_Map #21.B (half)

VRayExtraTex_Map #21.G (half)

VRayExtraTex_Map #21.R (half)

VRayGlobalIllumination.B (half)

VRayGlobalIllumination.G (half)

VRayGlobalIllumination.R (half)

VRayWireColor.B (half)

VRayWireColor.G (half)

VRayWireColor.R (half)

atmosphere.B (half)

atmosphere.G (half)

atmosphere.R (half)

background.B (half)

background.G (half)

background.R (half)

defocusAmount (half)

diffuseFilter.B (half)

diffuseFilter.G (half)

diffuseFilter.R (half)

effectsResult.B (half)

effectsResult.G (half)

effectsResult.R (half)

lighting.B (half)

lighting.G (half)

lighting.R (half)

noiseLevel (half)

reflection.B (half)

reflection.G (half)

reflection.R (half)

reflectionFilter.B (half)

reflectionFilter.G (half)

reflectionFilter.R (half)

refraction.B (half)

refraction.G (half)

refraction.R (half)

refractionFilter.B (half)

refractionFilter.G (half)

refractionFilter.R (half)

specular.B (half)

specular.G (half)

specular.R (half)

worldNormals.X (half)

worldNormals.Y (half)

worldNormals.Z (half)

worldPositions.X (float)

worldPositions.Y (float)

worldPositions.Z (float)

 

Taken of a reed diffuser as part of the 366 project.

Labrona ? - Produkt

this is from a previous post where you can see the progression of the titre diffusing out, but i really like the focus of just this one flask...

2016-06-06

Pointing at a flash diffuser.

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