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End of a great 'roidweek. Cheers All

Piccadilly Gardens - Manchester

 

Leica M3, 35mm f2 Summicron, and Rollei Retro 400S stand developed in Rodinal 1 + 100 for 1 hour.

Mark ‘Spoonman’ Petrakis and I are developing a shadow puppet show we call ‘Ubu’s Dreams’.

 

This short series of sketches stars Père Ubu, the hero of french poet Alfred Jarry’s surreal plays. In this show, Ubu is constantly dreaming, playing with archetypal characters from our collective unconscious.

 

For this project, we are creating a variety of wooden figures with a laser cutter: big faces, music notes, dancers, trees and graveyards, to name but a few. We then tape our puppets on wooden sticks, and wave them across the stage to bring them to life, with a projector over our heads.

 

We plan to continue this experiment through the summer and perform a first puppet show during our Dada exhibit at the Canessa Gallery in North Beach, from Nov. 3 to 12, 2016.

 

I also plan to use some of these techniques with our lower and middle school students, for the Maker Art classes I will be teaching this fall, to help students create a Haunted House together.

 

From shadow puppets to poetic robots, these interactive storytelling experiments have the potential to engage us at a deeper level and help us learn more about ourselves.

 

View more pictures of this Magic Theater project on Flickr:

www.flickr.com/photos/fabola/albums/72157664637863884

 

Learn more about Ubu’s Dreams:

bit.ly/ubu-dreams-page

 

Learn more about the Magic Theater project (originally called Théâtre Mécanique):

fabriceflorin.com/2015/01/10/theatre-mecanique/

Flooding of the canals inside Christ Church Meadows, January 2014.

 

* Rolleiflex 2,8F Planar *

* Orange filter *

* Fuji Acros 100 *

* Developed in Kodak TMax *

* Epson V500 scanner *

* Photoshop CS6 *

 

www.DavidStumpp.com

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I had to develop a roll of film I'd been shooting to function test a little tweak I did to my AE-1 before I start out a little mini project with Mark. Check the blog out for more details about that.

 

Anyway, when I arrived to get my roll processed, I realized that I still had one frame left. What the hell, I need a shot for today anyway right?

 

Canon AE-1 | Canon FD 28mm f/2.8

Kodak 400 Color | SOOC

two-section articulated streetcar model 71-421R "Dovlatov" was developed specially for St. Petersburg at Uraltransmash of Rostec State Corporation. Uraltransmash is a subsidiary of Uralvagonzavod, one of the leading companies in the field of locomotive and railcar construction in Russia. The enterprise is known primarily for its military products - artillery systems, the production of streetcars is part of the conversion program. Two versions of streetcars are produced, which are named after famous Russian and Soviet writers: three-section model 71-431R "Dostoevsky" and two-section model 71-421R - "Dovlatov". They operate on route No. 6, which runs through the center of St. Petersburg. A total of 76 units of retro streetcars were ordered - 42 model 71-431R "Dostoevsky" and 34 cars of model 71-421R "Dovlatov". The design of the new streetcars echoes the famous Leningrad streetcar LM-57 informally named "Stilyaga" (the mod) but uses the most advanced technologies. In particular, it integrates an active safety system that can independently perform braking, as well as a system for monitoring the driver's condition.

 

For a long time the progress in city tram design was retarded by the absency of low-level bogie. Old Soviet bogie model can not allowed to develop really modern low-floor tram models. Old type can be seen see here www.flickr.com/photos/cetus13/50020591482/in/album-721577...

At early 2000s the one of the leaders in streetcar production in the USSR and Russia, The Ust-Katav Wagon-Building Plant named after S. M. Kirov (Ust-Katavskiy Carriage Works, UKCW; Усть-Катавский вагоностроительный завод имени С. М. Кирова) located in Ust-Katav, Chelyabinsk Oblast, Russia started to develop modern model of city tram with all low-level floor that needed design of new special bogies. But the innovation tram of the model 71-625 has never been produced. After the design of the new tramway bogie was completed, the UKCW unexpectedly broke off relations with its Trading house that had sponsored the development. In 2013 the chief engineer of UKCP moved to a new company founded by Felix Vinokur which bought the rights for the bogie after his leaving the founders of the Trading house Ust-Katav Wagon-Building Plant LLC. Thus, a new tram manufacturer appeared in Russia, The PC Transport Systems LLC. Example of their bogie see here www.flickr.com/photos/cetus13/52962023548/in/album-721577...

It seems that another type of modern bogie was redeveloped by Ust-Katavskiy Carriage Works or even Uraltransmash (?) that utilise simplified Chevron rubber primary suspension instead of helical spring and swing arm.

 

patrickjoust | flickr | tumblr | facebook | books

 

...

 

Leica M3 and Voigtlander Nokton 40mm f/1.4

 

Arista Premium 400 developed @ 1600 in Xtol (1:1)

My Website

 

Nikon N75 + Nikkor 50nn 1.4G + Ilford Pan F+ self developed in Ilfosol 3 for 3:17

Unknown muricid snails, in egg capsule about 5 mm wide.

Developed in Caffenol C-L Semi-Stand 60min;Ilford HP5+; Pentax P30; SMC Pentax 55mm f1.8; Epson V600

  

Roll : 2017 - Décembre- N&B- Strasbourg

 

Developed using darktable 3.8.0

Joshua Tree National Park, Ca

 

Olivias Olympus 35 RC

42mm f2.8 Lens

Kodak 400 Label Film

 

Developed by The Darkroom - Super Scan

After my success at developing my previous film I thought I would have another go, I bought a box of developing gear at a boot fair about 3 years ago and in the box was 6 exposed but unprocessed 120 films dated from 1962. So I had a go at developing one. The biggest problem was that having been tightly rolled for the last 55 years the film wanted to stay rolled and was a pig to get onto the spiral and then sprung off after I had got it into the tank so some of it was touching and did not get any developer. There were a few usable pictures, this one being one of the better ones all be it only half the picture. As I scanned it and Photoshoped it today I say it counts as taken today only 55 years late.

I would love to know where, when and who, maybe if I do the other films there may be some clues.

Developed in Coffe

 

Hasselblad V

100mm CF

Ilford Delta 100

Well, it's tomorrow and the parcel I stood on when I logged off had a home on it when I logged back in.

 

Visit this location at Protected Land in Second Life

From an eight inch square of linen laid cotton (well, some) paper.

 

Developable is fifty-cent word for "can only bend in one direction at a time." That's not so much a property of paper as it is a dare.

View taken from...

 

Marina Bay Sands is an integrated resort fronting Marina Bay in Singapore. Developed by Las Vegas Sands (LVS), it is billed as the world's most expensive stand-alone casino property at US$ 5.7 billion, including the cost of the prime land.

 

Marina Bay Sands is situated on 15.5 hectares of land with the gross floor area of 581,000 square metres. The iconic design has transformed Singapore's skyline and tourism landscape since it opened on 27 April, 2010. The property has a hotel, convention and exhibition facilities, theatres, entertainment venues, retailers, and restaurants.

 

Marina Bay Sands was one of two winning proposals for Singapore's first integrated resorts, the other being the Resorts World Sentosa, which incorporates Universal Studios Theme Park. The two resorts aimed to meet Singapore's economic and tourism objectives, and have 30-year casino licenses, exclusively for the first ten years.

 

Bidders were assessed based on four criteria:

tourism appeal and contribution

architectural concept and design

development investment

strength of the consortium and partners

 

On 27 May, 2006, Las Vegas Sands (LVS) was declared as the winner to develop the Marina Bay site in the prime new business district of Marina South. LVS highlighted its forte in Meetings, Incentives, Conferencing, Exhibitions (MICE). LVS's founder Sheldon Adelson is a pioneer in Las Vegas and the key to his early business success.[3] In the Design Evaluation portion of the tender, a panel of local and international architects commended Sands' design as superior to other bids in terms of pedestrian circulation and layout, and it also fit in with the Marina Bay landscape best. They liked that the hotel towers were set back from the waterfront to open up expansive views of the city and the entire Marina Bay, making the skyline for Singapore's downtown more attractive and distinctive.Construction of the property commenced in early 2007 and was expected to be completed by 2009.

 

Singapore Tourism Board highlighted Sands' line-up of six celebrity chefs, such as Tetsuya Wakuda, Wolfgang Puck, Daniel Boulud and Mario Batali.

 

LVS submitted its winning bid on its own. Its original partner City Developments Limited (CDL), with a proposed 15% equity stake, pulled out of the partnership in the second phase of the tender process. CDL's CEO, Kwek Leng Beng said his company's pullout was a combination of factors – such as difficulties in getting numerous companies he owns to comply in time, as well as reluctance of some parties to disclose certain private information in probity checks required by the Singapore government. However, Kwek was retained as an advisor for Sands' bid.

 

Las Vegas Sands initially committed to invest S$3.85 billion in the project, not including the fixed S$1.2 billion cost of the 6,000,000 square feet (560,000 m2) site itself. With the escalating costs of materials, such as sand and steel, and labour shortages owing to other major infrastructure and property development in the country, Sheldon Adelson placed the total cost of the development at S$8 billion as of July 2009.

 

Las Vegas Sands declared the undertaking as "one of the world's most challenging construction projects and certainly the most expensive stand-alone integrated resort property ever built". It expects the casino to generate at least $1 billion in annual profit. Two months after the initial phased opening, the casino attracts around 25,000 visitors daily, about a third being Singaporeans and permanent residents who pay a $100 daily entry levy or $2,000 for annual unlimited access. Half a million gamblers passed through the casino in June 2010. In the third quarter of 2012, the revenues of the Marina Bay Sands fell almost 28 per cent from a year earlier.

 

For the economy, Marina Bay Sands is projected to stimulate an addition of $2.7 billion or 0.8% to Singapore's Gross Domestic Product by 2015, employing 10,000 people directly and 20,000 jobs being created in other industries.

 

Moshe Safdie was approached to lead the design on this massive project. Taking inspiration from the form of card decks, led to the unique design of the three hotel towers. Other key structures of the property include the 200,000-square-foot (19,000 m2) ArtScience Museum, The Shoppes, Expo and Convention center and the casino. During the resort's planning and construction phases, feng shui consultants, the late Master Chong Swan Lek and Master Louisa Ong-Lee were consulted in regards to divination.

 

The engineering for the project was headed by Arup and Parsons Brinkerhoff (MEP/ELV). Arup had originally worked on prestigious projects such as the Beijing National Aquatics Centre and the Sydney Opera House. In spite of their experience in constructing challenging designs, the Marina Bay Sands project was described as the 'most difficult to carry out in the whole world' due to the amount of integration of the varied and advanced technologies needed to complete the project.

 

The extensive background music system was installed by Singapore based contractor Electronics & Engineering Pte Ltd

 

The Marina Bay Sands hotel has three 55-story towers with 2,561 luxury rooms and suites, which is capped by the Sands SkyPark, which offers 360-degree views of Singapore's skyline. The SkyPark is home to restaurants, gardens, a 150-metre vanishing edge and the world's largest public cantilever housing an observation deck. This architectural marvel stands at the height of 200 metres and boasts 12,400 square metres of space. Dining options at the Skypark include local celebrity chef restaurant, Sky on 57 (by Justin Quek), restaurant and nightclub KU DÉ TA, and executive club lounge The Club at Marina Bay Sands.

 

To help the Skypark withstand the natural motion of the towers caused by wind, engineers designed and constructed four movement joints beneath the main pools, each possessing a unique range of motion. The total range of motion is 500 millimetres (19.68 inches). In addition to wind, the hotel towers are also subject to settlement in the earth over time, hence custom jack legs were built and installed to allow for future adjustment at more than 500 points beneath the pool system. This jacking system is important primarily to ensure the infinity edge of the pool continues to function properly.[citation needed]

 

Connected to the hotel towers are the Sands Expo and Convention Centre, Marina Bay Sands Casino and The Shoppes at Marina Bay Sands.

 

The Sands Expo and Convention Centre has more than 120,000 square metres or 1.3 million square feet of meeting space, making it one of the largest and most flexible locations in Asia. It is also the biggest MICE (Meeting, Incentives, Conference and Exhibitions) facility in Singapore, and the ballroom is the largest in Southeast Asia, capable of hosting up to 11,000 delegates. The Sands Expo and Convention Centre has five floors of exhibition and convention space, with up to 2,000 exhibition booths and 250 meeting rooms. It has hosted events ranging from banquets, theater-style conventions, to exhibitions and roadshows.

 

Located near the Sands Expo and Convention Centre is the Marina Bay Sands Casino. Spanning 15,000 square metres over four levels of gaming, the casino features over 600 gaming tables and 1,500 slot machines along with two noodle bars, The Nest and Tong Dim, and local Chinese eatery, Fatt Choi Express.

 

Another attraction found at Marina Bay Sands is The Shoppes at Marina Bay Sands. With close to 800,000 square feet of retail and restaurant space, The Shoppes at Marina Bay Sands is Singapore's first large-scale luxury shopping mall in the Central Business District with boutiques such as Ralph Lauren, Chanel, Cartier and Prada. Other luxury stores include Salon by Surrender, Gucci, Hermès, Emporio Armani, Chopard, REDValentino, Dior, Dunhill, Vertu, Miu Miu, Saint Laurent Paris, Salvatore Ferragamo, Montblanc, Blancpain, and an Hermès Watch Boutique. Also housed within the Shoppes are the five of the six Celebrity Chef Restaurants – Cut (by Wolfgang Puck), Waku Ghin (by Tetsuya Wakuda), Pizzeria and Osteria Mozza (by Mario Batali), Guy Savoy (by Guy Savoy), and DB Bistro Moderne (by Daniel Boulud).

 

Other attractions within The Shoppes at Marina Bay Sands include a canal which runs through the length of the Shoppes, in the same style as the Venetian in Las Vegas, two Crystal Pavilions, one housing renowned nightclubs – Avalon and Pangaea and the other the world's largest Louis Vuitton boutique. An indoor skating rink (synthetic ice) measuring 6,500 square feet (600 m2) as well as the MasterCard Theatres, compromising of the Sands Theatre and Grand Theatre which seat 1,680 people and 2,155 people respectively can also be found at The Shoppes at Marina Bay Sands.

 

The MasterCard Theatres has played host to many international acts and plays since its opening, with Broadway smash musicals like The Lion King, Wicked, Annie, and The Phantom of the Opera. Other acts such as Cirque Éloize and A. R. Rahman's Jai Ho, located in the latter during their world tours.

 

Visitors to the Event Plaza at The Shoppes can enjoy the nightly Wonder Full show, a 13-minute light and water show featuring lasers, lights, water movements and graphics, set against the backdrop of Marina Bay Sands.

 

Marina Bay Sands is also home to the ArtScience Museum, With a form reminiscent of the lotus, the ArtScience Museum has been called "The Welcoming Hand of Singapore". It features an adjustable roof waterfall which uses rainwater collected when the roof is sealed in the day.

 

The resort also features an Art Path designed by Moshe Safdie, incorporating 11 installations by five artists including Zheng Chongbin, Antony Gormley, and Sol LeWitt. The 11 art installations were commissioned to integrate seamlessly with Moshe Safdie's iconic architecture. These art installations form the largest art commissions ever completed as part of an integrated architectual proccess

 

Built in 1906-1917, this Beaux Arts-style Capitol Building was designed by George B. Post to house the state house of representatives, state senate, and offices for the Wisconsin State Government. The fourth state capitol to house the state government since the state’s establishment in 1848, the building is the third building to sit on the present site, and replaced the previous state capitol, built in 1857-1869 and expanded in 1882, which burned down in February of 1904. The capitol houses both the Wisconsin State Assembly and the Wisconsin State Senate, as well as the Wisconsin Supreme Court and the Office of the Governor of Wisconsin. The first capitol of Wisconsin upon the formation of Wisconsin Territory in 1836 was in the village of Belmont, Wisconsin, with the legislature meeting in a hastily constructed wood-frame building, before deciding to designate the future site of Madison as the state capitol, and holding further sessions of the legislature in the much better-developed Mississippi River port town of Burlington (now in Iowa) until a capitol building could be completed in Madison. Upon Burlington becoming part of the new Iowa Territory, the state legislature moved to a log and stone building on the present site of the state capitol, a relatively humble Greek Revival-style building constructed in 1837, which looked much like older capitol buildings in the eastern United States, with doric columns and a rusticated fieldstone exterior. It was most similar to the Old State House in North Carolina, built only four years prior, and the Old State Capitol in Springfield, Illinois, built in the same year, though these two similar buildings were built almost entirely of stone blocks rather than fieldstone. The small second capitol building was the first state capitol of Wisconsin upon its ascension to statehood in 1848, but had become inadequate for the growing population and government by the 1850s. The original building was demolished and replaced with a larger, Classical Revival-style structure with Romanesque Revival elements constructed in stages between 1857 and 1869, which featured a dome inspired by the United Capitol Building, semi-circular porticoes with corinthian columns, and two short side wings with octagonal towers at the corners, which were modified and extended in 1882 with new wings that increased the Classical Revival aspects of the building and helped to downplay the Romanesque Revival elements that originally were very prominent on the structure. This building was oriented with the semi-circular original porticoes aligned with State Street and King Street, with the wings being oriented towards both sections of Hamilton Street, though the building appeared rather small within the large parklike expanse of Capitol Square. By the turn of the 20th Century, the old Capitol had become inadequate for the growing needs of Wisconsin, which had become wealthy, industrialized, and heavily populated by that point, so study of a replacement capitol building began in 1903. In February 1904, the old State Capitol burned to the ground when a gas jet ignited a newly varnished ceiling inside the building, which spread quickly despite the building featuring a then-advanced sprinkler system, as the reservoir of the nearby University of Wisconsin was empty, which allowed the fire to spread out of control. The north wing of the building, built in 1882, was the only portion that survived, with many relics, records, and important historical items being lost in the fire, though the state law library was saved thanks to efforts by University of Wisconsin students. The fire also happened just after the state legislature had voted to cancel the fire insurance policy on the building, thinking it was a costly and unnecessary folly.

 

The present building was built on the site of the previous building, with the construction process focusing on completing each wing one at a time to provide space to the state government with as much fiscal efficiency as possible due to financial limitations. Due to this, the north wing was built last to allow the remaining portion of the previous capitol to serve as space for the state government during the construction period, with the central rotunda and dome also being built after the other three wings had been completed, as they serve a more symbolic and less utilitarian purpose than the rest of the building. The building stands 284 feet (86 meters) tall to the top of the statue on the dome, which was sculpted in 1920 by Daniel Chester French, and is a personification of the state of Wisconsin, with the outstretched arm of the statue representing the state motto, “Forward”. The exterior of the building is clad in Bethel white granite, sourced from Vermont, with an additional 42 types of stone from a total of eight states and six countries being utilized on the interior of the building. The dome is the largest in the world to be entirely clad in granite, and is the tallest building in Madison, with a state law passed in 1990 stipulating that any building within a one-mile radius of the capitol is limited in height to the base of the columns of the dome, which stand at 187 feet, which preserves the visibility of the building from the surrounding landscape. The building has a greek cross footprint with four five-story wings that are aligned with the compass directions and radial streets following the compass directions that slice through the surrounding street grid, which is at a 45-degree angle to compass directions, instead roughly paralleling the shorelines of nearby Lake Mendota and Lake Monona, with Downtown Madison sitting on an isthmus between the two lakes. This places the building at a unique 45-degree angle orientation relative to the edges of Capitol Square and most buildings on adjacent streets. The building was one of the last works of the prolific architect George B. Post, whom died before the building was completed. The building underwent a major renovation in the 1970s that added modern features to the interior and covered up many original features, with later projects between 1988 and 2002 restoring the building while updating the building’s systems and functions for the modern needs of the state government.

 

The exterior of the building’s wings feature porticoes on the ends with corinthian columns, arched windows on the third floor, rusticated bases with entrance doors and decorative keystones, decorative reliefs featuring festoons over the windows on the porticoes, cornices with modillions and dentils, and pediments with sculptural reliefs, which were created by several sculptors, and have different symbolism embodied by their design. On the east wing, which is home to the Wisconsin Supreme Court, the sculpture known as Law, created by Karl Bitter, is located on the portico pediment, on the west wing, which houses the chamber of the Wisconsin Assembly, is a sculpture known as Agriculture, also created by Karl Bitter, on the north wing, which is home to a hearing chamber, is the sculpture known as Virtues and Traits of Character, created by Adolph Alexander Weinman, and on the south wing, which houses the chamber of the Wisconsin Senate, is a sculpture known as Wisdom and Learning of the World, created by Attilio Piccirilli. The sides of the wings feature simpler cornices with dentils, pilasters and recessed window openings with arched openings at the ground floor, windows with decorative pedimented headers on the second floor, arched windows on the third floor, two small two-over-two windows on the fourth floor, and a recessed fifth floor features small paired windows, hidden behind a balustrade that runs around the entirety of the building minus the ends of the wings, concealing a low-slope roof at the setbacks on the sides of the wings and above the corner porticoes. The upper roofs of the wings are low-slope with front gabled portions in the middle punctured by skylights, with the roof being almost entirely enclosed by a parapet. At the center of the building in the inside corners of the greek cross are semi-circular portions of the facade with semi-circular two-story ionic porticos with large terraces and grand staircases featuring decorative copper lampposts, decorative stone balustrades, concealed entrances to the ground floor underneath the terraces, and three doorways on the upper level, with drums surrounded by buttresses featuring small windows and domed roofs above the balustrade on the fifth floor. In the center of the building is the rotunda, which is topped with a large dome that rises from a tall base that terminates in a balustrade, with a low-slope roof at the base of the drum of the dome, which features a level with small windows at the base, with projected pavilions at the corners above the semi-circular porticoes below, which were originally to support four smaller domes, but ended up supporting sculptures by Karl Bitter, symbolizing strength, faith, prosperity, and abundance and knowledge. The drum of the dome is surrounded by a corinthian colonnade with corinthian pilasters on the exterior wall of the dome behind the colonnade, arched windows, and recessed decorative panels at the top of the colonnade below the architrave. Above the architrave is a cornice with modillions and dentils, above which is another balustrade, accessed via doors from the interior space above the inner dome of the rotunda, and ringed by six-over-six windows, pilasters, and a cornice with egg and dart motif at the top. Above this last cornice is the dome, which is ribbed, with the ribs terminating in voluted upside down brackets at the base, and clad in granite, terminating at the top at a balustrade around the base of the lantern. The cylindrical landern features corinthian columns, arched windows, festoons, with a concavely sloped roof featuring rubs terminating in volutes, above which is the base of the Wisconsin statue, which is coated in gold leaf.

 

The interior of the building is richly decorated with Beaux Arts detailing, utilizing plaster, a diverse array of stone and woodwork, engaged columns and pilasters, murals, vaulted ceilings, decorative balustrades, grand staircases, and modern oak furniture. The interior dome features a mural by Edwin Howland Blashfield, known as Resources of Wisconsin, which sits in the middle of the dome’s coffered ceiling, above the upper balcony at the base of the drum. The rotunda features green and white marble corinthian columns with gold leaf on the capitals, vaulted alcoves on the sides with coffered ceilings, a stone floor, and features marble from Tennessee, Missouri, Vermont, Georgia, New York, and Maryland, granite from Wisconsin and Minnesota, limestone from Minnesota and Illinois, marble from France, Italy, Greece, Algeria and Germany, and syenite from Norway. A large circular opening in the floor of the center of the rotunda allows light into the lower level of the building, and is supported by a ring of square columns underneath. The light fixtures in the space are a combination of lampposts and sconces. The pendentives below the drum of the dome in the rotunda are decorated with glass mosaics by artist Kenyon Cox. The interior’s decoration denotes hierarchy of space, with the level of detail varying throughout the building’s interior from simple offices and service areas to the grand public spaces, such as the rotunda and government meeting chambers. The two-story senate chamber is circular with marble cladding, corinthian columns, and pilasters on the walls, a decorative ceiling with a central shallow domed decorative glass skylight, and coffers with rosettes, with murals above the main podium, and balconies inside the alcoves behind the columns for spectators and observers. The two-story assembly chamber features a similar shallow domed decorative glass skylight on the ceiling, but is square in shape with decorative pendentives and arches on the perimeter of the space opening into alcoves with vaulted ceilings, with wood paneling and a large mural behind the main podium, and balconies in the upper level of the alcoves. The supreme court chamber is square with a square decorative glass skylight in the room’s coffered ceiling, white marble pilasters, paneling, and murals on the walls, and arched niches housing candelabra-type lamppost light fixtures. The north wing hearing chamber features a massive cove ceiling with decorative trim and murals, with a large square decorative glass skylight in the middle, and walls lined with ionic pilasters and stone panels. The Governor’s Conference Room, located in the east wing, features a heavily decorated ceiling with multiple coffers housing murals, decorative stained woodwork, a fireplace with a decorative marble surround flanked by two corinthian columns, and gold leaf on some of the trim. The interior of the building is even more richly detailed than the exterior.

 

The building, which has been fully modernized and restored to some semblance of its original appearance, remains the seat of the government of Wisconsin, presently the 25th largest by land area and 20th largest by population in the United States. The building was listed on the National Register of Historic Places in 1970, owing to its historical and architectural significance, and was listed as a National Historic Landmark in 2001. The building visually dominates the isthmus that makes up Downtown Madison, and sits in the city’s central square, one of the most visually impressive and stunning sitings of any capitol building in the United States.

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Yashicamat 124G w/ Kodak TMAX 400. Developed in Kodak XTOL (1:1)

Indigenously developed surface-to-air supersonic Akash missile System was successfully test fired from complex-3 of the Integrated Test Range (ITR) at Chandipuri in Odisha.

Test:

 

2 rounds of Akash missiles were fired against Pilot less target aircraft (PTA) Lakshya, Unmanned Aerial Vehicle... www.sharegk.com/technology/akash-missile-system-successfu...

 

‪#‎gk‬ ‪‪#‎EntranceExam‬ ‪#‎OnlineTest‬ ‪#‎Aptitude‬‬

both in our reading patterns and in current book cover design.

c is mostly reading the top row. me, the bottom.

The Jaguar XJ13 was a prototype racing car developed by Jaguar Engineering Director William Heynes to compete at Le Mans in the mid 1960s.

 

Jaguar had considered the manufacture of a DOHC V12 engine as far back as 1950, initially for racing purposes, and then developing a SOHC road going version, unlike the XK which was designed as a production engine and later pressed into service for racing. The engine design was essentially two XK 6-cylinder engines on a common crankshaft with an aluminium cylinder block, although there were differences in the inlet porting, valve angles and combustion chamber shape. The first engine ran in July 1964.

 

The design structure of a mid-engined prototype was first mooted in 1960 by William Heynes, but it was not until 1965 that construction began, with the first car running by March 1966. The aluminium body exterior was designed by Malcolm Sayer, the aerodynamicist responsible for aerodynamic air flow work on the Jaguar C-type, D-type, who used his Bristol Aeroplane Company background to build it using techniques borrowed from the aircraft industry. The task of building the car was entrusted by Heynes to Engineer Derick White, Ted Brookes, Mike Kimberley, Bob Blake in the Browns Lane experimental department's "competition shop".

 

The XJ13 had mid-engine format with the 5.0 litre V12 engine designed by Heynes and Claude Bailey, it produces 502 horsepower in 7600 rpm, mounted behind the driver, used as a stressed chassis member together with the five-speed manual ZF Transaxle driving the rear wheels.

 

In 1971 the Series 3 E-type was about to be launched with Jaguar's first production V12 engine. The publicity team wanted a shot of the XJ13 at speed for the opening sequence of the film launching the V12 E-Type. On 21 January 1971, the XJ13 was taken to MIRA for the filming with Jaguar test driver Norman Dewis at the wheel. Sadly, the car was driven by Dewis at speed on a damaged tyre, against the instructions of Jaguar director England. The resultant crash heavily damaged and nearly destroyed the car, although Dewis was unharmed. The wreck of the car was put back into storage.

 

+++ DISCLAIMER +++

Nothing you see here is real, even though the conversion or the presented background story might be based on historical facts. BEWARE!

  

Some background:

In the first years of the war, the Wehrmacht had only little interest in developing self-propelled anti-aircraft guns, but as the Allies developed air superiority and dedicated attack aircraft threatened the ground troops from above, the need for more mobile and better-armed self-propelled anti-aircraft guns increased. As a stopgap solution the Wehrmacht initially adapted a variety of wheeled, half-track and tracked vehicles to serve as mobile forward air defense positions. Their tasks were to protect armor and infantry units in the field, as well as to protect temporary forward area positions such as mobile headquarters and logistic points.

 

These vehicles were only lightly armored, if at all, and rather mobilized the anti-aircraft weapons. As Allied fighter bombers and other ground attack aircraft moved from machine gun armament and bombing to air-to-ground rockets and large-caliber cannons, the air defense positions were even more vulnerable. The answer was to adapt a tank chassis with a specialized turret that would protect the gun crews while they fired upon approaching Allied aircraft. Furthermore, the vehicle would have the same mobility as the battle tanks it protected.

 

Initial German AA-tank designs were the ‘Möbelwagen’ and the ‘Wirbelwind’, both conversions of refurbished Panzer IV combat tank chassis with open platforms or turrets with four 20mm cannon. Alternatively, a single 37mm AA gun was mounted, too – but all these vehicles were just a compromise and suffered from light armor, a high silhouette and lack of crew protection.

 

Further developments of more sophisticated anti-aircraft tank designs started in late 1943 and led into different directions. One development line was the ‘Kugelblitz’, another Panzer IV variant, but this time the ball-shaped turret, armed with very effective 30 mm MK 103 cannon, was fully integrated into the hull, resulting in a low silhouette and a protected crew. However, the ‘Kugelblitz’ only featured two of these guns and the tilting turret was very cramped and complicated. Venting and ammunition feed problems led to serious delays and a prolonged development stage.

The ‘Coelian’ family of bigger turrets with various weapon options for the Panzer V (the ‘Panther’) was another direction, especially as a response against the armored Il-2 attack aircraft at the Eastern front and against flying targets at medium altitude. Targets at high altitude, esp. Allied bombers, were to be countered with the very effective 8.8 cm Flak, and there were also several attempts to mount this weapon onto a fully armored hull.

 

The primary weapon for a new low/medium altitude anti-aircraft tank was to become the heavy automatic 55 mm MK 214. Like the 30 mm MK 103 it was a former aircraft weapon, belt-fed and adapted to continuous ground use. However, in early 1944, teething troubles with the ‘Kugelblitz’ suggested that a completely enclosed turret with one or (even better) two of these new weapons, mounted on a ‘Panther’ or the new E-50/75 tank chassis, would need considerable development time. Operational vehicles were not expected to enter service before mid-1945. In order to fill this operational gap, a more effective solution than the Panzer IV AA conversions, with more range and firepower than anything else currently in service, was direly needed.

 

This situation led to yet another hasty stopgap solution, the so-called ‘Ostwind II’ weapon system, which consisted primarily of a new turret, mated with a standard medium battle tank chassis. It was developed in a hurry in the course of 1944 and already introduced towards the end of the same year. The ‘Ostwind II’ was a compromise in the worst sense: even though it used two 37 mm FlaK 43 guns in a new twin mount and offered better firepower than any former German AA tank, it also retained many weaknesses from its predecessors: an open turret with only light armor and a high silhouette. But due to the lack of time and resources, the ‘Ostwind II’ was the best thing that could be realized on short notice, and with the perspective of more effective solutions within one year’s time it was rushed into production.

 

The ‘Ostwind II’ system was an open, roughly diamond-shaped, octagonal turret, very similar in design to the Panzer IV-based ‘Wirbelwind’ and ‘Ostwind’ (which was re-designated ‘Ostwind I’). As a novelty, in order to relieve the crew from work overload, traverse and elevation of the turret was hydraulic, allowing a full elevation (-4° to +90° was possible) in just over four seconds and a full 360° traverse in 15 seconds. This had become necessary because the new turret was bigger and heaver, both the weapons and their crews required more space, so that the Ostwind II complex could not be mounted onto the Panzer IV chassis anymore and movement by hand was just a fallback option.

In order to provide the ‘Ostwind II’ with a sufficiently large chassis, it was based on the SdKfz. 171 Panzer V medium battle tank, the ‘Panther’, exploiting its bigger turret ring, armor level and performance. The Panther chassis had, by late 1944, become available for conversions in considerable numbers through damaged and/or recovered combat tanks, and updated details like new turrets or simplified road wheels were gradually introduced into production and during refurbishments. Mounting the ‘Ostwind II’ turret on the Panzer VI (Tiger) battle tank chassis had been theoretically possible, too, but it never happened, because the Tiger lacked agility and its protection level and fuel consumption were considered impractical for an SPAAG that would typically protect battle tank groups.

 

The ‘Ostwind II’ turret was built around a motorized mount for the automatic 3.7 cm FlaK 43 twin guns. These proven weapons were very effective against aircraft flying at altitudes up to 4,200 m, but they also had devastating effect against ground targets. The FlaK 43’s armor penetration was considerable when using dedicated ammunition: at 100 m distance it could penetrate 36 mm of a 60°-sloped armor, and at 800 m distance correspondingly 24 mm. The FlaK 43’s theoretical maximum rate of fire was 250 shots/minute, but it was practically kept at ~120 rpm in order to save ammunition and prevent wear of the barrels. The resulting weight of fire was 76.8 kg (169 lb) per minute, but this was only theoretical, too, because the FlaK 43 could only be fed manually by 6-round clips – effectively, only single shots or short bursts could be fired, but a trained crew could maintain fire through using alternating gun use. A more practical belt feed was at the time of the Ostwind II's creation not available yet, even though such a mechanism was already under development for the fully enclosed Coelian turret, which could also take the FlaK 43 twin guns, but the armament was separated from the turret crew.

 

The new vehicle received the official designation ‘Sd.Kfz. 171/2 Flakpanzer V’, even though ‘Ostwind II’ was more common. When production actually began and how many were built is unclear. The conversion of Panther hulls could have started in late-1944 or early-1945, with sources disagreeing. The exact number of produced vehicles is difficult to determine, either. Beside the prototype, the number of produced vehicles goes from as little as 6 to over 40. The first completed Ostwind II SPAAGs were exclusively delivered to Eastern front units and reached them in spring 1945, where they were immediately thrown into action.

All Flakpanzer vehicles at that time were allocated to special anti-aircraft tank platoons (so-called Panzer Flak Züge). These were used primarily to equip Panzer Divisions, and in some cases given to special units. By the end of March 1945, there were plans to create mixed platoons equipped with the Ostwinds and other Flakpanzers. Depending on the source, they were either to be used in combination with six Kugelblitz, six Ostwinds and four Wirbelwinds or with eight Ostwinds and three Sd.Kfz. 7/1 half-tracks. Due to the war late stage and the low number of anti-aircraft tanks of all types built, this reorganization was never truly implemented, so that most vehicles were simply directly attached to combat units, primarily to the commanding staff.

 

The Ostwind II armament proved to be very effective, but the open turret (nicknamed ‘Keksdose’ = cookie tin) left the crews vulnerable. The crew conditions esp. during wintertime were abominable, and since aiming had to rely on vision the system's efficacy was limited, esp. against low-flying targets. The situation was slightly improved when the new mobile ‘Medusa’ and ‘Basilisk’ surveillance and target acquisition systems were introduced. These combined radar and powerful visual systems and guided the FlaK crews towards incoming potential targets, what markedly improved the FlaKs' first shot hit probability. However, the radar systems rarely functioned properly, the coordination of multiple SPAAGs in the heat of a low-level air attack was a challenging task, and - to make matters worse - the new mobile radar systems were even more rare than the new SPAAGs themselves.

 

All Ostwind II tanks were built from recovered ‘Panther’ battle tanks of various versions. The new Panther-based SPAAGs gradually replaced most of the outdated Panzer IV AA variants as well as the Ostwind I. Their production immediately stopped in the course of 1945 when the more sophisticated 'Coelian' family of anti-aircraft tanks with fully enclosed turrets became available. This system was based on Panzer V hulls, too, and it was soon followed by the first E-50 SPAAGs with the new, powerful twin-55 mm gun.

  

Specifications:

Crew: Six (commander, gunner, 2× loader, driver, radio-operator/hull machine gunner)

Weight: 43.8 tonnes (43.1 long tons; 48.3 short tons)

Length (hull only): 6.87 m (22 ft 6 in)

Width: 3.42 m (11 ft 3 in)

Height: 3.53 m (11 ft 6 3/4 in)

Suspension: Double torsion bar, interleaved road wheels

Fuel capacity: 720 litres (160 imp gal; 190 US gal)

 

Armor:

15–80 mm (0.6 – 3.15 in)

 

Performance:

Maximum road speed: 46 km/h (29 mph)

Operational range: 250 km (160 mi)

Power/weight: 15.39 PS (11.5 kW)/tonne (13.77 hp/ton)

 

Engine:

Maybach HL230 P30 V-12 petrol engine with 700 PS (690 hp, 515 kW)

ZF AK 7-200 gear; 7 forward 1 reverse

 

Armament:

2× 37 mm (1.46 in) FlaK 43 cannon in twin mount with 1.200 rounds

1× 7.92 mm MG 34 machine gun in the front glacis plate with 2.500 rounds

  

The kit and its assembly:

This was a spontaneous build, more or less the recycling of leftover parts from a 1:72 Revell Ostwind tank on a Panzer III chassis that I had actually bought primarily for the chassis (it became a fictional Aufklärungspanzer III). When I looked at the leftover turret, I wondered about a beefed-up/bigger version with two 37 mm guns. Such an 'Ostwind II' was actually on the German drawing boards, but never realized - but what-if modelling can certainly change that. However, such a heavy weapon would have to be mounted on a bigger/heavier chassis, so the natural choice became the Panzer V, the Panther medium battle tank. This way, my ‘Ostwind II’ interpretation was born.

The hull for this fictional AA tank is a Hasegawa ‘Panther Ausf. G’ kit, which stems from 1973 and clearly shows its age, at least from today’s point of view. While everything fits well, the details are rather simple, if not crude (e. g. the gratings on the engine deck or the cupola on the turret). However, only the lower hull and the original wheels were used since I wanted to portray a revamped former standard battle tank.

 

The turret was a more complicated affair. It had to be completely re-constructed, to accept the enlarged twin gun and to fit onto the Panther hull. The first step was the assembly of the twin gun mount, using parts from the original Ostwind kit and additional parts from a second one. In order to save space and not to make thing uber-complicated I added the second weapon to the right side of the original gun and changed some accessories.

This, together with the distance between the barrels, gave the benchmark for the turret's reconstruction. Since the weapon had not become longer, I decided to keep things as simple as possible and just widen the open turret - I simply took the OOB Ostwind hexagonal turret (which consists of an upper and lower half), cut it up vertically and glued them onto the Panther turret's OOB base, shifting the sides just as far to the outside that the twin gun barrels would fit between them - a distance of ~0.4 inch (1 cm). At the rear the gap was simply closed with styrene sheet, while the front used shield parts from the Revell Ostwind kit that come from a ground mount for the FlaK 43. Two parts from this shield were glued together and inserted into the front gap. While this is certainly not as elegant as e. g. the Wirbelwind turret, I think that this solution was easier to integrate.

Massive PSR was necessary to blend the turret walls with the Panther turret base, and as a late modification the opening for the sight had to be moved, too. To the left of the weapons, I also added a raised protective shield for the commander.

Inside of the turret, details from the Ostwind kit(s), e. g. crew seats and ammunition clips, were recycled, too.

  

Painting and markings:

Since the Ostwind II would be based on a repaired/modified former Panzer V medium battle tank, I settled upon a relatively simple livery. The kit received a uniform finish in Dunkelgelb (RAL 7028), with a network of greenish-grey thin stripes added on top, to break up the tank's outlines and reminiscent of the British ‘Malta’ scheme, but less elaborate. The model and its parts were initially primed with matt sand brown from the rattle can (more reddish than RAL 7028) and then received an overall treatment with thinned RAL 7028 from Modelmaster, for an uneven, dirty and worn look. The stripes were created with thinned Tamiya XF-65 (Field Grey).

 

Once dry, the whole surface received a dark brown wash, details were emphasized with dry-brushing in light grey and beige. Decals were puzzled together from various German tank sheets, and the kit finally sealed with matt acrylic varnish.

 

The black vinyl tracks were also painted/weathered, with a wet-in-wet mix of black, grey, iron and red brown (all acrylics). Once mounted into place, mud and dust were simulated around the running gear and the lower hull with a greyish-brown mix of artist mineral pigments.

  

A bit of recycling and less exotic than one would expect, but it’s still a whiffy tank model that fits well into the historic gap between the realized Panzer IV AA tanks and the unrealized E-50/75 projects. Quite subtle! Creating the enlarged turret was the biggest challenge, even, even more so because it was/is an open structure and the interior can be readily seen. But the new/bigger gun fits well into it, and it even remained movable!

 

Flic Film makes a developer called Black/White & Green. It has a syrup-like consistency and is advertised to have a long shelf-life. Recently, I also noticed that it's vitamin-C based, so decided to try stand developing with it, thinking it could be something life caffenol (it's also environmentally friendly as per Flic Film).

 

I could not find any posts on stand developing with this developer. Flic Film only provides standard developing times. However, I tried and it worked really well at 1:100 for 65 minutes, with 1 minute inversion at the beginning.

 

Fed 2

Industar 61 L/D

Arista 400

Flic Film Black White & Green, 1:100, 65 minutes

Pakon F135

Some background:

The VF-1 was developed by Stonewell/Bellcom/Shinnakasu for the U.N. Spacy by using alien Overtechnology obtained from the SDF-1 Macross alien spaceship. Its production was preceded by an aerodynamic proving version of its airframe, the VF-X. Unlike all later VF vehicles, the VF-X was strictly a jet aircraft, built to demonstrate that a jet fighter with the features necessary to convert to Battroid mode was aerodynamically feasible. After the VF-X's testing was finished, an advanced concept atmospheric-only prototype, the VF-0 Phoenix, was flight-tested from 2005 to 2007 and briefly served as an active-duty fighter from 2007 to the VF-1's rollout in late 2008, while the bugs were being worked out of the full-up VF-1 prototype (VF-X-1).

 

The space-capable VF-1's combat debut was on February 7, 2009, during the Battle of South Ataria Island - the first battle of Space War I - and remained the mainstay fighter of the U.N. Spacy for the entire conflict. Introduced in 2008, the VF-1 would be out of frontline service just five years later, though.

 

The VF-1 proved to be an extremely capable craft, successfully combating a variety of Zentraedi mecha even in most sorties, which saw UN Spacy forces significantly outnumbered. The versatility of the Valkyrie design enabled the variable fighter to act as both large-scale infantry and as air/space superiority fighter. The signature skills of U.N. Spacy ace pilot Maximilian Jenius exemplified the effectiveness of the variable systems as he near-constantly transformed the Valkyrie in battle to seize advantages of each mode as combat conditions changed from moment to moment.

 

The basic VF-1 was deployed in four minor variants (designated A, D, J, and S) and its success was increased by continued development of various enhancements including the GBP-1S "Armored" Valkyrie, FAST Pack "Super" Valkyrie and the additional RÖ-X2 heavy cannon pack weapon system for the VF-1S for additional firepower.

 

The FAST Pack system was designed to enhance the VF-1 Valkyrie variable fighter, and the initial V1.0 came in the form of conformal pallets that could be attached to the fighter’s leg flanks for additional fuel – primarily for Long Range Interdiction tasks in atmospheric environment. Later FAST Packs were designed for space operations.

 

After the end of Space War I, the VF-1 continued to be manufactured both in the Sol system and throughout the UNG space colonies. Although the VF-1 would be replaced in 2020 as the primary Variable Fighter of the U.N. Spacy by the more capable, but also much bigger, VF-4 Lightning III, a long service record and continued production after the war proved the lasting worth of the design.

 

The versatile aircraft also underwent constant upgrade programs, leading to improved versions like the VF-1N and P. For instance, about a third of all VF-1 Valkyries were upgraded with Infrared Search and Track (IRST) systems from 2016 onwards. Many Valkyries also received improved radar warning systems, with receivers, depending on the systems, mounted on the wing-tips, on the fins and/or on the LERXs. Improved ECM measures were also mounted on some machines, typically in conformal fairings on the flanks of the legs/engine pods.

 

The VF-1 was without doubt the most recognizable variable fighter of Space War I and was seen as a vibrant symbol of the U.N. Spacy even into the first year of the New Era 0001 in 2013. At the end of 2015 the final rollout of the VF-1 was celebrated at a special ceremony, commemorating this most famous of variable fighters. The VF-1 Valkryie was built from 2006 to 2013 with a total production of 5,459 VF-1 variable fighters in several variants.

 

However, the fighter remained active in many second line units and continued to show its worthiness years later, e. g. through Milia Jenius who would use her old VF-1 fighter in defense of the colonization fleet - 35 years after the type's service introduction!

  

General characteristics:

All-environment variable fighter and tactical combat Battroid,

used by U.N. Spacy, U.N. Navy, U.N. Space Air Force and U.N. Spacy Marines

 

Accommodation:

Single pilot in Marty & Beck Mk-7 zero/zero ejection seat

 

Dimensions:

Fighter Mode:

Length 14.23 meters

Wingspan 14.78 meters (at 20° minimum sweep)

Height 3.84 meters

 

Battroid Mode:

Height 12.68 meters

Width 7.3 meters

Length 4.0 meters

 

Empty weight: 13.25 metric tons

Standard T-O mass: 18.5 metric tons

MTOW: 37.0 metric tons

 

Powerplant:

2x Shinnakasu Heavy Industry/P&W/Roice FF-2001 thermonuclear reaction turbine engines, output 650 MW each, rated at 11,500 kg in standard or in overboost (225.63 kN x 2)

 

4x Shinnakasu Heavy Industry NBS-1 high-thrust vernier thrusters (1x counter reverse vernier thruster nozzle mounted on the side of each leg nacelle/air intake, 1x wing thruster roll control system on each wingtip)

 

18x P&W LHP04 low-thrust vernier thrusters beneath multipurpose hook/handles

 

Performance:

Battroid Mode: maximum walking speed 160 km/h

Fighter Mode: at 10,000 m Mach 2.71; at 30,000+ m Mach 3.87

g limit: in space +7

Thrust-to-weight ratio: empty 3.47; standard T-O 2.49; maximum T-O 1.24

 

Design Features:

3-mode variable transformation; variable geometry wing; vertical take-off and landing; control-configurable vehicle; single-axis thrust vectoring; three "magic hand" manipulators for maintenance use; retractable canopy shield for Battroid mode and atmospheric reentry; option of GBP-1S system, atmospheric-escape booster, or FAST Pack system

 

Transformation:

Standard time from Fighter to Battroid (automated): under 5 sec.

Min. time from Fighter to Battroid (manual): 0.9 sec.

 

Armament:

1x internal Mauler RÖV-20 anti-aircraft laser cannon, firing 6,000 pulses per minute

1x Howard GU-11 55 mm three-barrel Gatling gun pod with 200 RPG, fired at 1,200 rds/min

4x underwing hard points for a wide variety of ordnance, including:

- 12x AMM-1 hybrid guided multipurpose missiles (3/point), or

- 12x MK-82 LDGB conventional bombs (3/point), or

- 6x RMS-1 large anti-ship reaction missiles (2/outboard point, 1/inboard point), or

- 4x UUM-7 micro-missile pods (1/point) each carrying 15 x Bifors HMM-01 micro-missiles,

- or a combination of above load-outs

  

The kit and its assembly:

Another spontaneous interim build in a busy time - if I want to build something "on autopilot", an ARII VF-1 in fighter mode is a safe bet. The trigger was that I realized that I had, despite having built far more than twenty VF-1s so far, none of them carried a US Navy "low viz" paint scheme? No idea why this had slipped my attention - even though I had already built one in a USAF "Egypt One" scheme and a modified (non-transformable) VF-1D in a low contrast Keith Ferris splinter scheme with USN colors.

 

I dug out VF-1 fighter from the pile and built the kit mostly OOB - but with some detail updates. This time, the kit would receive an extended landing gear and an open canopy for ground display. Consequently, I added side consoles and a dashboard extension to the cockpit. On the wings, the slats and the flaps were lowered, but not extended, and for additional excitement I opened the spoilers on the wings - because their red interior would be a nice contrast to the overall grey aircraft (see below).

Characteristic blade antennae were added to the nose flanks and on the spine, and the pilot figure was only added for the beauty pics.

 

The ordnance was in part taken OOB, too, with six AMM-1 missiles on the outer pylons but an 1:100 AN/ALQ-131 ECM pod (from a Revell 1:100 A-10) and a single stand-off missile (an 1:144 AGM-86 ALCM, left over from an Academy B-1B kit, just mounted upside down) on the inner pair of pylons.

Even though the model would later stand on its own legs, I added the option to attach a display (my almost-patented wire construction that uses the OOB display base) to the back of the ventral gun pod.

  

Painting and markings:

I am not certain if the "Compass Ghost" paint scheme is actually canonical for the Macross universe - Hasegawa offered such a "low viz" VF-1 as an option in one of their fighter kits, but I haven't found any sign of a USN paint scheme in official source material, except for some all light-grey Battroids that do not look like a "Compass Ghost" aircraft/mecha. After 2009, many VF-1s were officially painted in a low-viz scheme - but this would rather be an overall FS 36440 (Light Gull Grey) livery with full color markings than a totally subdued multi-grey paint scheme?

 

However, I found the idea plausible, and also took it as a challenge. Consequently, the aircraft was painted in typical USN colors: FS 36320 (Dark Compass Ghost Grey) from Modelmaster on the upper surfaces and FS 36375 (Light Compass Ghost Grey, Humbrol 127) from below. The area around the cockpit was painted with FS 35237 (Grey Blue, Humbrol 145), inspired by USN F-14 Tomcats, as well as the head unit.

Air intakes, the gun pod and some details were painted with Revell 77 (RAL 7012), the land gear was painted glossy white. The cockpit was held in standard colors, with medium gray interior, a black ejection seat and reddish brown upholstery and brown "black boxes". As a stark contrast to the all-grey exterior, I painted the interior of the spoilers on the wings in bright red (Revell 330, RAL 3000 Feuerrot) and added thin red decal strips to the lowered slats, too.

 

Many markings like the roundels and the modex' were designed and printed on clear decal sheet with an inkjet printer, and any other bright marking was replaced with grey alternatives from the decal scrap box. The lightning markings on the fins come belong to a Malaysian MiG-29, taken from a Begemot sheet. All in all I wanted a very "dry" and subdued look, with only the ordnance not being light bluish grey.

 

Once painted the kit received a light black ink wash and the engraved panel lines were traced with a very soft pencil, with some additional thin panel lines and details. Finally, the kit was sealed with matt acrylic varnish (Italeri).

  

I guess that I might be able to build this kit blindfolded, and the whole affair was completed in just three days, since the paint scheme itself was not complex. The result is interesting, though, and a nice contrast to the normally very bright and colorful VF-1s in my collection.

120 Nowton Minolta Dynax 7000i Sigma 24mm F2.8 Kentmere 400 400 ISO Developed In Ilford Ilfotec LC29 1+19 7-10-2023

Some background:

The VF-1 was developed by Stonewell/Bellcom/Shinnakasu for the U.N. Spacy by using alien Overtechnology obtained from the SDF-1 Macross alien spaceship. Its production was preceded by an aerodynamic proving version of its airframe, the VF-X. Unlike all later VF vehicles, the VF-X was strictly a jet aircraft, built to demonstrate that a jet fighter with the features necessary to convert to Battroid mode was aerodynamically feasible. After the VF-X's testing was finished, an advanced concept atmospheric-only prototype, the VF-0 Phoenix, was flight-tested from 2005 to 2007 and briefly served as an active-duty fighter from 2007 to the VF-1's rollout in late 2008, while the bugs were being worked out of the full-up VF-1 prototype (VF-X-1).

 

The space-capable VF-1's combat debut was on February 7, 2009, during the Battle of South Ataria Island - the first battle of Space War I - and remained the mainstay fighter of the U.N. Spacy for the entire conflict. Introduced in 2008, the VF-1 would be out of frontline service just five years later, though.

 

The VF-1 proved to be an extremely capable craft, successfully combating a variety of Zentraedi mecha even in most sorties which saw UN Spacy forces significantly outnumbered. The versatility of the Valkyrie design enabled the variable fighter to act as both large-scale infantry and as air/space superiority fighter. The signature skills of U.N. Spacy ace pilot Maximilian Jenius exemplified the effectiveness of the variable systems as he near-constantly transformed the Valkyrie in battle to seize advantages of each mode as combat conditions changed from moment to moment.

 

The basic VF-1 was built and deployed in four minor variants (designated A, J, and S single-seater and the D two-seater/trainer) and its success was increased by continued development of various enhancements including the GBP-1S "Armored" Valkyrie exoskeleton with enhanced protection and integrated missile launchers, the so-called FAST (“Fuel And Sensor Tray”) packs that created the fully space-capable "Super" Valkyries and the additional RÖ-X2 heavy cannon pack weapon system for the VF-1S “Super Valkyrie”.

 

After the end of Space War I, the VF-1 continued to be manufactured both in the Sol system and throughout the UNG space colonies. Although the VF-1 would be replaced in 2020 as the primary Variable Fighter of the U.N. Spacy by the more capable, but also much bigger, VF-4 Lightning III, a long service record and continued production after the war proved the lasting worth of the design.

In the course of its career the versatile VF-1 underwent constant upgrade programs. For instance, about a third of all VF-1 Valkyries were upgraded with Infrared Search and Track (IRST) systems from 2016 on, placed in a streamlined fairing in front of the cockpit. This system allowed for long-range search and track modes, freeing the pilot from the need to give away his position with active radar emissions, and it could be used for target illumination and guiding precision weapons. Many Valkyries also received improved radar warning systems, with receivers, depending on the systems, mounted on the wingtips, on the fins and/or on the LERXs. Improved ECR measures were also mounted on some machines, typically in conformal fairings on the flanks of the legs/engine pods. Specialized reconnaissance and ECM sub-versions were developed from existing airframes, too.

 

The VF-1 was without doubt the most recognizable variable fighter of Space War I and was seen as a vibrant symbol of the U.N. Spacy even into the first year of the New Era 0001 in 2013. At the end of 2015 the final rollout of the VF-1 was celebrated at a special ceremony, commemorating this most famous of variable fighters. The VF-1 Valkryie was built from 2006 to 2013 with a total production of 5,459 VF-1 variable fighters with several variants (VF-1A = 5,093, VF-1D = 85, VF-1J = 49, VF-1S = 30, VF-1G = 12, VE-1 = 122, VT-1 = 68). However, beyond this original production several “re-built” variants existed, too, and remained active in many second line units and continued to show its worthiness years later, e. g. through Milia Jenius who would use her old VF-1 fighter in defense of the colonization fleet, even after 35 years after the type's service introduction!

  

General characteristics:

All-environment variable fighter and tactical combat Battroid, used by U.N. Spacy, U.N. Navy, U.N. Space Air Force. 3-mode variable transformation; variable geometry wing; vertical take-off and landing; control-configurable vehicle; single-axis thrust vectoring; three "magic hand" manipulators for maintenance use; retractable canopy shield for Battroid mode and atmospheric reentry; option of GBP-1S system, atmospheric-escape booster, or FAST Pack system

 

Accommodation:

Single pilot in Marty & Beck Mk-7 zero/zero ejection seat

 

Dimensions:

Battroid Mode:

Height 12.68 meters

Width 7.3 meters

Length 4.0 meters

Fighter Mode:

Length 14.23 meters

Wingspan 14.78 meters (at 20° minimum sweep)

Height 3.84 meters

 

Empty weight: 13.25 metric tons

Standard take-off mass: 18.5 metric tons

MTOW: 37.0 metric tons

 

Power Plant:

2x Shinnakasu Heavy Industry/P&W/Roice FF-2001 thermonuclear reaction turbine engines, output 650 MW each, rated at 11,500 kg in standard or in overboost (225.63 kN x 2);

4x Shinnakasu Heavy Industry NBS-1 high-thrust vernier thrusters (1 x counter reverse vernier thruster nozzle mounted on the side of each leg nacelle/air intake, 1 x wing thruster roll control system on each wingtip);

18x P&W LHP04 low-thrust vernier thrusters beneath multipurpose hook/handles

 

Performance:

Battroid Mode: maximum walking speed 160 km/h

Fighter Mode: at 10,000 m Mach 2.71; at 30,000+ m Mach 3.87

g limit: in space +7

Thrust-to-weight ratio: empty 3.47; standard TOW 2.49; maximum TOW 1.24

 

Transformation:

Standard time from Fighter to Battroid (automated): under 5 sec.

Min. time from Fighter to Battroid (manual): 0.9 sec.

 

Armament:

1x Mauler RÖV-20 anti-aircraft laser cannon in the "head" unit, firing 6,000 pulses per minute

1x Howard GU-11 55 mm three-barrel Gatling gun pod with 200 RPG, fired at 1,200 rds/min

4x underwing hard points for a wide variety of ordnance, including

12x AMM-1 hybrid guided multipurpose missiles (3/point), or

12x MK-82 LDGB conventional bombs (3/point), or

6x RMS-1 large anti-spaceship reaction missiles (2/outboard point, 1/inboard point), or

4x UUM-7 micro-missile pods (1/point) each carrying 15 x Bifors HMM-01 micro-missiles,

or a combination of above load-outs and other guided and unguided ordnance

  

The kit and its assembly:

After a long time, I found enough mojo to tackle another ARII 1:100 VF-1, but this time in Battroid mode. Unlike the simple Fighter mode kits, ARII’s Battroid kit of the iconic Valkyrie is more demanding and calls for some structural modifications to create a decent and presentable “giant robot” model – OOB, the model remains quite two-dimensional and “stiff”. The much newer WAVE kit in 1:100 scale is certainly a better model of the VF-1, but I love the old ARII kits because of their simplicity.

 

The kit is a “Super Valykrie” model, but it donated its FAST pack extra parts to a space-capable VF-1 Fighter build a long time ago and has been collecting dust in The Stash™ (SF/mecha sub-department at the Western flank) since then. The complete Battroid model was still left, though, even with most of the decals, and when I recently searched for artwork/visual references for another Macross project I came across screenshots from the original TV series of a canonical VF-1 that I had been planning to build for some years, and so I eventually set things in motion.

 

The kit was basically built OOB, but it received some upgrades. More severe surgery would be necessary to create a “good” Battroid model – e. g. creating vertical recesses around the torso – but this is IMHO not worthwhile. These updates included additional joints in the upper arms and legs, created with styrene tubes, as well as a new hip construction made from coated steel wire and styrene tube material that allows a three-dimensional posture of the legs - for a more vivid appearance and more dynamic poses. Other small mods that enhance the overall impression are “opened” exhausts inside of the feet and a different, open left hand. The GU-11 pod/handgun was taken OOB, it just received a shoulder belt created with painted masking tape. The single laser cannon on the head received a fairing made from paper tissue drenched with white glue.

 

Even though the model kit itself is not complex, it is a very early mecha kit: the VF-1 Battroids already came with vinyl caps (some of the contemporary ARII Macross models did not feature these useful items yet), but the model was constructed in an “onion layer” fashion that makes building and painting a protracted affair, esp. on arms and legs. You are supposed to finish a certain section, and then you add the next section like a clamp, while areas of the initial section become inaccessible for sanding and painting inside of the new section. You can only finish the single sections up to basic painting, mask them, and then add the next stage. Adding some joints during the construction phase helped but building an ARII VF-1 Battroid simply takes time and patience…

  

Painting and markings:

As mentioned above, this Valkyrie’s livery is canonical and it depicts a so-called “Alaska Guard” VF-1, based at the U.N. Spacy’s headquarters at Eielson Air Force Base in the far North of the United States around 2008/9. Several Battroid mode VF-1s in this guise appear during episode #15 of the original Macross TV series and offer a good look at their front and back, even though close inspection reveals that the livery was – intentionally or incidentally – not uniform! There are subtle differences between the VF-1s from the same unit, so that there’s apparently some room for artistic freedom.

However, this rather decorative livery IMHO works best on a VF-1 Battroid model, because the green areas, esp. on head and arms, mostly disappears when the Valkyrie transforms into Fighter mode – in the original TV livery the VF-1 is completely white from above, just with green wing tips and rudders on the V-tail.

 

A full profile of an “Alaska Guard” VF-1 with more details concerning markings and stencils can furthermore be found in Softbank Publishing’s (discontinued) “Variable Fighter Master File VF-1 Valkyrie” source book, even though these drawings show further differences to the original TV appearance. In the book the unit is identified as SVF-15 “Blue Foxes”, evolved from the real USAF’s 18th Aggressor Squadron in 2008. Looking at the VF-1’s colors, this unit name appears a bit odd, because the livery is basically all-white with olive-green trim? This could be a simple translation issue, though, because “blue” and “green” are in written Japanese described with the same kanji (青, “ao”). On the other side, the 18th Aggressor Squadron was/is nicknamed “Blue Foxes”? Strange, strange…

 

To ease painting, the model was built in sub-assemblies (see comments above) and treated separately. To avoid brush painting mess with the basic white, the sub-sections received a coat of very light grey (RAL 7047 Telegrau) and a pure white tone, both applied from rattle cans with an attempt to create a light shading effect. The green trim and further details were added with brushes. I used Revell 360 (Fern Green, RAL 6025), because it is a strong but still somewhat dull/subdued tone that IMHO matches the look from the TV series well. Some detail areas like the air intake louvres, the hollow of the knees and the handgun were painted in medium grey (Humbrol 140), so that the contrast to the rest was not too strong. The “feet” received an initial coat of Humbrol 53 (Iron) as a dark primer.

 

In “reality”, parts of the VF-1’s torso in Battroid mode are actually open – the kit is very simplified. To create an optical illusion of this trench and to visually “stretch” the rather massive breast section, the respective areas were painted with dark grey (Humbrol 79). There are also many position lights all around the hull; these were initially laid out with silver, the bigger ones received felt tip pen details, and they were later overlaid with clear acrylic paints.

 

Once the basic painting had been done, a light black ink washing was applied to the parts to emphasize engraved panel lines and recesses. After that the jet exhaust ‘feet’ were painted with Humbrol’s Steel Metallizer and some post-shading through dry-brushing was done, concentrating on the green areas. This was rather done for visual plasticity than for a worn look: this Valkyrie was supposed to look quite bright and clean, after all it’s from a headquarter unit and not an active frontline vehicle.

The feet received a thorough graphite treatment, so that the Metallizer’s shine was further enhanced. Some surface details that were not molded into the parts (esp. around the shoulders and the covers of the main landing gear) were painted with a thin black felt tip pen.

 

Stencils and markings were taken from the kit’s OOB decal sheet. The thin bands around the arms and legs were created with generic 1mm decal strips and all the vernier thrusters (sixteen are visible on the Battroid) were created with home-printed decals – most of them are molded into the parts and apparently supposed to be painted, but the decals are a tidier and more uniform solution.

 

Before the final assembly, the parts received a coat with matt acrylic varnish. As final measures some black panel lines were emphasized with a felt tip pen and color was added to several lamps and small windows with clear paints.

  

I can hardly remember when I built my last VF-1 Battroid, but tackling this one after a long while was a nice distraction from my usual what-if builds. I am pleased that this model depicts a canonical Valkyrie from the original TV series beyond the well-known “hero” liveries. Furthermore, green is a rare color among VF-1 liveries, so that it is even more “collectible”.

While the vintage ARII kit is a rather limited affair, adding some joints considerably improved the model’s impression, even though there are definitively better kit options available today when you want to build a 1:100 Battroid — but these do certainly not provide this authentic “Eighties feeling”.

 

Successfully (semi) stand developed using the HC110 /Rodinal(Ro9) cocktail soup! Highlights were slightly over-developed but the shadows were just nice. Maybe I should try a shorter initial inversion?

 

EOS 5 + EF 17-40 f/4L

HC110 +Ro9 (1+1+200)

45:00 min, room temp

1st minute continuous inversion, single inversion at 30th minute

The BMW i8 is a plug-in hybrid sports car developed by BMW. The i8 is part of BMW's electric fleet "Project i" being marketed as a new sub-brand, BMW i. The 2015 model year BMW i8 has a 7.1 kWh lithium-ion battery pack that delivers an all-electric range of 37 km under the New European Driving Cycle. Under the United States Environmental Protection Agency cycle, the range in EV mode is 24 km with a small amount of gasoline consumption. Its design is heavily influenced by the BMW M1 Homage concept car, which in turn pays homage to BMW's last production mid-engined sports car prior to the i8: the BMW M1.

 

The BMW i8 can accelerate from a dead-stop to 100 km/h in 4.4 seconds and has an electronic limited top speed of 250 km/h. The BMW i8 has a fuel efficiency of 2.1 L/100 km (134.5 mpg‑imp; 112.0 mpg‑US) under the NEDC test with carbon emissions of 49 g/km. The EPA rated the i8 combined fuel economy at 76 MPGe (3.1 L gasoline equivalent/100 km; 91 mpg-imp gasoline equivalent) and 29 miles per gallon (6.7L) when running in pure gasoline mode (after the battery is drained empty).

 

The initial turbodiesel concept car was unveiled at the 2009 International Motor Show Germany. The production version of the BMW i8 was unveiled at the 2013 Frankfurt Motor Show. The i8 was released in Germany in June 2014. Deliveries to retail customers in the U.S. began in August 2014. By early November 2016 global sales since mid-2014 totaled more than 10,000 BMW i8s, making the i8 the world's top selling plug-in electrified sports car. The top selling markets are the United States, the United Kingdom and Germany.

 

HISTORY

First introduced as the Concept Vision EfficientDynamics, the i8 is part of BMW's "Project i" and it is being marketed as a new brand, BMW i, sold separately from BMW or Mini. The BMW i3, launched for retail customers in Europe in the fourth quarter of 2013, was the first model of the i brand available in the market, and it was followed by the i8, released in Germany in June 2014 as a 2015 model year. Other i models are expected to follow.

 

The initial turbodiesel concept car was unveiled at the 2009 International Motor Show Germany, In 2010, BMW announced the mass production of the Vision Efficient Dynamics concept in Leipzig beginning in 2013 as the BMW i8. The BMW i8 gasoline-powered concept car destined for production was unveiled at the 2011 Frankfurt Motor Show. The production version of the BMW i8 was unveiled at the 2013 International Motor Show Germany. The following are the concept and pre-production models developed by BMW that preceded the production version.

 

BMW VISION EFFICIENT DYNAMICS (2009)

BMW Vision EfficientDynamics concept car is a plug-in hybrid with a three cylinder turbo-diesel engine. Additionally, there are two electric motors with 139 horsepower. It allows an acceleration to 100 km/h in 4.8 seconds and an electronically limited top speed of 250 km/h.

 

According to BMW, the average fuel consumption in the EU test cycle (KV01) is 3.76 liters/100 kilometers, and has a carbon dioxide emission rating of 99 grams per kilometer (1,3 l/100 km and 33g CO2/kabelham; EU-PHEV ECE-R101). The estimated all-electric range is 50 km, and the 24-liter petrol tank extends the total vehicle range to up to 700 km. The lightweight chassis is made mainly from aluminum. The windshield, top, doors and fenders are made from polycarbonate glass, with the body having a drag coefficient of 0.22.

 

The designers of the BMW Vision EfficientDynamics concept were Mario Majdandzic for the exterior and Jochen Paesen for the interior.

 

The vehicle was unveiled in 2009 International Motor Show Germany, followed by Auto China 2010.

 

BMW i8 CONCEPT (2011)

BMW i8 Concept plug-in hybrid electric vehicle includes an electric motor located in the front axle powering the front wheels rated 96 kW (131 PS; 129 hp) and 250 N⋅m, a turbocharged 1.5-liter 3-cylinder gasoline engine driving rear wheels rated 164 kW (223 PS; 220 hp) and 300 N⋅m of torque, with combined output of 260 kW (354 PS; 349 hp) and 550 N⋅m, a 7.2 kWh (26 MJ) lithium-ion battery pack that allows an all-electric range of 35 km. All four wheels provide regenerative braking. The location of the battery pack in the energy tunnel gives the vehicle a low centre of gravity, enhancing its dynamics. Its top speed is electronically limited to 250 km/h and is expected to go from 0 to 100 km/h in 4.6 seconds. Under normal driving conditions the i8 is expected to deliver 80 mpg‑US (2.9 L/100 km; 96 mpg‑imp) under the European cycle. A full charge of the battery will take less than 2 hours using 220 V. The positioning of the motor and engine over the axles results in optimum 50/50 weight distribution.

 

The vehicle was unveiled at the 2011 International Motor Show Germany, followed by CENTER 548 in New York City, 42nd Tokyo Motor Show 2011, 82nd Geneva Motor Show 2012, BMW i Born Electric Tour at the Palazzo delle Esposizioni at Via Nazionale 194 in Rome, Auto Shanghai 2013.

 

This concept car was featured in the film Mission: Impossible – Ghost Protocol.

 

BMW i8 CONCEPT SPYDER (2012)

The BMW i8 Concept Spyder included a slightly shorter wheelbase and overall length over the BMW i8 Concept, carbon-fibre-reinforced plastic (CFRP) Life module, drive modules made primarily from aluminium components, interlocking of surfaces and lines, 22.4 cm screen display, off-white outer layer, orange tone naturally tanned leather upholstery.

 

The vehicle was unveiled in Auto China 2012 in Beijing and won Concept Car of the Year, followed by 83rd Geneva International Motor Show 2013. The designer of the BMW i8 Concept Spyder was Richard Kim.

 

BMW i8 COUPE PROTOTYPE (2013)

The design of the BMW i8 coupe prototype was based on the BMW i8 Concept. The BMW i8 prototype has an average fuel efficiency of less than 2.5 L/100 km (113.0 mpg‑imp; 94.1 mpg‑US) under the New European Driving Cycle with carbon emissions of less than 59 g/km. The i8 with its carbon-fiber-reinforced plastic (CFRP) passenger cell lightweight, aerodynamically optimized body, and BMW eDrive technology offers the dynamic performance of a sports car, with an expected 0–100 km sprint time of less than 4.5 seconds using both power sources. The plug-in hybrid system of the BMW i8 comprises a three-cylinder, 1.5-liter BMW TwinPower turbo gasoline engine combined with BMW eDrive technology used in the BMW i3 and develops maximum power of 170 kW (230 hp). The BMW i8 is the first BMW production model to be powered by a three-cylinder gasoline engine and the resulting specific output of 115 kW (154 hp) per liter of displacement is on a par with high-performance sports car engines and is the highest of any engine produced by the BMW Group. The BMW i8's second power source is a hybrid synchronous electric motor specially developed and produced by the BMW Group for BMW i. The electric motor develops maximum power of 96 kW and produces its maximum torque of around 320 N⋅m from standstill. Typical of an electric motor, responsive power is instantly available when starting and this continues into the higher load ranges. As well as providing a power boost to assist the gasoline engine during acceleration, the electric motor can also power the vehicle by itself. Top speed in electric mode is approximately 120 km/h), with a maximum driving range of up to 35 km. Linear acceleration is maintained even at higher speeds since the interplay between the two power sources efficiently absorbs any power flow interruptions when shifting gears. The model-specific version of the high-voltage 7.2 lithium-ion battery has a liquid cooling system and can be recharged at a conventional household power socket, at a BMW i Wallbox or at a public charging station. In the US a full recharge takes approximately 3.5 hours from a conventional 120 V, 12 amp household circuit or approximately 1.5 hours from a 220 V Level 2 charger.

 

The driver can also select several driving modes: SPORT, COMFORT and ECO PRO. Using the gear selector, the driver can either select position D for automated gear selection or can switch to SPORT mode. SPORT mode offers manual gear selection and at the same time switches to very sporty drive and suspension settings. In SPORT mode, the engine and electric motor deliver extra performance, accelerator response is faster and the power boost from the electric motor is maximized. And to keep the battery topped up, SPORT mode also activates maximum energy recuperation during overrun and braking as the electric motor’s generator function, which recharges the battery using kinetic energy, switches to a more powerful setting. The Driving Experience Control switch on the center console offers a choice of two settings. On starting, COMFORT mode is activated, which offers a balance between sporty performance and fuel efficiency, with unrestricted access to all convenience functions. Alternatively, the ECO PRO mode can be engaged, which, on the BMW i8 as on other models, supports an efficiency-optimized driving style. On this mode the powertrain controller coordinates the cooperation between the gasoline engine and the electric motor for maximum fuel economy. On deceleration, the intelligent energy management system automatically decides, in line with the driving situation and vehicle status, whether to recuperate braking energy or to coast with the powertrain disengaged. At the same time, ECO PRO mode also programs electrical convenience functions such as the air conditioning, seat heating and heated mirrors to operate at minimum power consumption, but without compromising safety. The maximum driving range of the BMW i8 on a full fuel tank and with a fully charged battery is more than 500 km in COMFORT mode, which can be increased by up to 20% in ECO PRO mode. The BMW i8’s ECO PRO mode can also be used during all-electric operation. The vehicle is then powered solely by the electric motor. Only if the battery charge drops below a given level, or under sudden intense throttle application such as kickdown, is the internal combustion engine automatically activated.

 

The vehicle was unveiled in BMW Group's Miramas test track in France.

 

PRODUCTION VERSION

The production BMW i8 was designed by Benoit Jacob. The production version was unveiled at the 2013 International Motor Show Germany, followed by 2013 Les Voiles de Saint-Tropez. It features butterfly doors, head-up display, rear-view cameras and partially false engine noise. Series production of customer vehicles began in April 2014. The electric two-speed drivetrain is developed and produced by GKN. It is the first production car with laser headlights, reaching further than LED lights.

 

The i8 has a vehicle weight of 1,485 kg (DIN kerb weight) and a low drag coefficient (Cd) of 0.26. In all-electric mode the BMW i8 has a top speed of 120 km/h. In Sport mode the i8 delivers a mid-range acceleration from 80 to 120 km/h in 2.6 seconds. The electronically controlled top speed is 250 km/h.

 

RANGE AND FUEL ECONOMY

The production i8 has a 7.1 kWh lithium-ion battery pack with a usable capacity of 5.2 kWh and intelligent energy management that delivers an all-electric range of 37 km under the NEDC cycle. Under the EPA cycle, the range in EV mode is 24 km, with a gasoline consumption of 0.1 gallons per 100 mi, and as a result, EPA's all-electric range is zero. The total range is 530 km.

 

The production version has a fuel efficiency of 2.1 L/100 km (134.5 mpg‑imp; 112.0 mpg‑US) under the NEDC test with carbon emissions of 49 g/km. Under EPA cycle, the i8 combined fuel economy in EV mode was rated 76 equivalent (MPG-equivalent) (3.1 L gasoline equivalent/100 km; 91 mpg-imp gasoline equivalent), with an energy consumption of 43 kW-hrs/100 mi and gasoline consumption of 0.1 gal-US/100 mi. The combined fuel economy when running only with gasoline is 28 mpg‑US (8.4 L/100 km; 34 mpg‑imp) for city driving, and 29 mpg‑US (8.1 L/100 km; 35 mpg‑imp) in highway.

 

The U.S. Environmental Protection Agency's 2014 edition of the "Light-Duty Automotive Technology, Carbon Dioxide Emissions, and Fuel Economy Trends" introduced utility factors for plug-in hybrids to represent the percentage of miles that will be driven using electricity by an average driver, in electric only or blended modes. The BMW i8 roadster has a utility factor in EV mode of 37%, compared with 83% for the BMW i3 REx, 66% for the Chevrolet Volt, 65% for the Cadillac ELR, 45% for the Ford Energi models, 43% for the McLaren P1, 39% for the Porsche Panamera S E-Hybrid, and 29% for the Toyota Prius PHV.

 

SPECIAL EDITION

The special-edition BMW i8 Protonic Red Edition model was unveiled at the 2016 Geneva International Motor Show.[51] The Protonic Red Edition will be produced at BMW Plant Leipzig from July 2016. This special edition car sports a Protonic Red paint finish with accents in Frozen Grey metallic. The colour scheme is complemented by BMW W-spoke 470 light-alloy wheels painted in Orbit Grey metallic with hubs painted in Aluminium matt and mixed-size tires (front: 215/45 R20, rear: 245/40 R20). Inside the car features red double-stitching and applications in high-grade carbon fibre and ceramic trim.

 

ROADSTER

The BMW i8 Spyder concept was unveiled at the 2012 Beijing Auto Show. In October 2016, BMW announced that the roadster variant would be added to the BMW i line-up in 2018.

 

The i8 Roadster is expected to get a longer-range battery and will have only 2 seats. The car's roof is an electric 2-piece unit, which neatly folds into the space where the rear seats would normally be.

 

SALES AND MARKETS

BMW originally planned to sell the i8 in about 50 countries, with the U.S. expected to be the largest sales market. In Europe, BMW expected the UK, Germany and France to be the top markets. On November 14, 2013, BMW announced they are taking orders for the i8 in Japan. Pricing starts at ¥19,170,000 (US$191,500) which includes the 8% consumption tax.

 

Global deliveries to retail customers totaled 1,741 units in 2014, and 5,456 in 2015, totaling cumulative sales of 7,197 units worldwide through December 2015. In 2015 global sales of the BMW i8 exceeded the combined figure of all other hybrid sports cars produced by other manufacturers. The United States is the leading market with 4,108 units delivered through October 2016, followed by the UK with about 1,700 units sold through October 2016, and Germany with 986 i8s registered through September 2016. Since mid-2014 more than 10,000 BMW i8s have been sold worldwide by early November 2016, representing 10% of BMW global electrified model sales, and making the i8 the world's top selling plug-in

  

AWARDS AND RECOGNITION

In July 2012 the BMW i8 won the 2012 North American Concept Vehicle of the Year. The BMW i8 Spyder won the 2013 Best Production Preview Vehicle award. The i8 won AutoGuide's 2015 Reader’s Choice Green Car of the Year. BMW’s i8 has been the winner of the coveted title ‘World Green car of the Year’ at Fame India Eco Drive 2015 It also was selected as Autoblog's 2014 Technology of the Year. Top Gear Magazine awarded the i8 with their coveted Car of the Year award for 2014. Green Car Journal awarded the BMW i8 with its 2015 Luxury Green Car of the Year. The i8 won the UK Car of the Year 2015 and also UK Performance Car of the Year 2015. The World Car of the Year organization declared the i8 as the winner of the 2015 World Green Car Award.

 

WIKIPEDIA

Konica Hexar RF and Voigtlander Color-Skopar 21mm f/4

 

Kodak Tri-X 400 developed in Xtol (1:1)

Deb shows some of the botanical illustration skills she learned at the Denver Botanic Gardens a few years ago.

 

When she took ink drawing, one time the instructor asked to see her preliminary pencil sketch. She asked "My what?" She had been doing ink direct to paper with no preliminary pencil drawing, as she still mostly does. The watercolor follows after the ink is totally dry.

Window in an old grain elevator. Photographed with Kodak Instamatic X-15F Camera. Ilford Delta 100 35mm film Semi-Stand developed in Adonal (Rodinal) 1-100 for about 1 hour.

Developed using darktable 4.0.0

This sunset went on to develop into a real beauty and six minutes after this shot was taken the sky was crimson. Shots to follow.

  

Also On ipernity

 

============================================================================

 

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K_D_B on fluidr

  

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any type of media without my written permission.

Aperture 6,3

Expo 1/200

ISO 100

Focal Length 50mm

 

About DJ,

producer and now label manager, Rogerio began in 1998 when he discovered and developed a passion for House music. This passion led him to secure his first residency at Big Ben, Cassis, France.

 

Between 2001 and 2004, he began his career in the south of France playing in various clubs and restaurants, such as: Exit Café, Ola at Marseilles, Toulon Blockos, Duplex in Aix en Provence and also in private party .

 

From there her career took off, he flew across Europe playing in clubs like Tempel (Helsingborg, Sweden), Palas (Megeve, France), Platinum Club (Geneva, Switzerland), D ClubClub & Mad (Lausanne, Switzerland), Divine (Nyon, Switzerland), Papagayo (St Tropez, France), Pepe Bogega (Bastad, Sweden), Cafe Opera (Stockholm, Sweden), Peacock (Gothenburg, Sweden), BarBeint ( Oslo, Norway) or NASA (Copenhagen, Denmark).

During these years he played alongside Dj’s famous he earns the respect, such as Stonebridge, The Attic, Ali Payami, Albin Myers, Martin Solveig, Rasmus Farber, Axwell, Sebastien Ingrosso, Michael Feiner, NickWaters.

 

Rogerio is appreciated for its way of using acapellas in his sets and his passion for music and

in 2009, he became a resident of the famous evening of ELLE magazine, and closing Oslo Fashion Fair.

 

Currently, Rogerio lives in Sweden, and focuses on music production, which began in 2005.

He rises at this very moment a concept “Next Level” featuring several international DJ’s and saxophonists, a project only house music ‘he intends to raise awareness around the world!

 

Design: Design Andy

Model: Rogerio Lopez

Makeup: Rogerio Lopez

Picture maker: DESIGN ANDY

Blog manufacturer: designandy.blogspot.com

 

ROGERIO LOPEZ ON

MySpace manufacturer: www.myspace.com/rogeriolopez

Facebook fanpage: www.facebook.com/RogerioLopesFernandes

  

Welcome to FACEBOOK GROUP

DESIGN ANDY

The Rise

Regency Square Mall was originally developed in the mid-to-late 1960s. The project was initiated by Regency Centers, a now-powerful retail real estate trust based in Jacksonville that was at the time just getting started.

The mall was constructed at a cost of $12 million upon a giant clump of sand dunes, and opened its doors to the public in 1967. It featured three anchor stores – JC Penney, Furchgott’s, and May-Cohens – as well as an adjacent movie theater.

Regency quickly became a hit, owing a lot of its success to its location. At the time the Arlington area was among Jacksonville’s fastest-growing neighborhoods, and Regency Square Mall was by far the closest retail hub for its residents as well as shoppers coming into town from the beaches. It also helped that the mall was built in an era where shopping malls were quickly becoming a ubiquitous part of life in America.

The surrounding area experienced a development boom, with shopping centers, car dealers, office parks, and restaurants popping up all along neighboring stretches of Atlantic Blvd. Some of this was a result of continued growth in Arlington, but much was the direct result of traffic brought in by Regency’s success.

By the late ’70s, Regency was one of the country’s most active malls, and completely dominated the Jacksonville shopping landscape. The only “nearby” mall that could claim to compete with Regency’s offerings at the time, Orange Park Mall, was over 24 miles away.

Naturally, the mall’s ownership wanted to capitalize on this success, so around this time plans were developed to double the size of the mall at a cost of around $30 million.

Bizarrely, developers opted to tack on the additional space to the opposite side of May-Cohens, creating two wings divided by an anchor store. Ivey’s and Sears became the anchors of the newly-opened west wing.

Shortly thereafter, the east wing would get upgrades in the form of an AMC theater and a large food court.

All the while, business continued to boom at Regency Square, perhaps more so than ever.

The Fall

There’s an old proverb based on a Bible passage that states, “Pride comes before a fall.”

In the mid ’80s, Furchgott’s announced their merger with Stein Mart. While most of the chain’s stores were converted to the Stein Mart branding, Regency’s operators proudly believed the brand to be too low-class for their mall and opted to pursue a replacement anchor.

At the turn of the decade, Regency faced stiff new competition in the form of The Avenues. This new two-story mall, constructed along the intersection of Philips Highway and Southside Blvd., offered a slightly more upscale shopping experience and threatened to lure customers from the then-thriving Baymeadows area away from Regency.

Around this same time, cracks began to show in the foundation at Regency. The mall changed ownership, being sold off to Chicago-based General Growth Properties.

A couple of anchor stores began a decade-long game of musical chair. Dillard’s moved to yet another new wing, vacating the former Ivey’s, which would then become a Montgomery Ward. May-Cohens would become a Gayfer’s, then later a Belk.

Most significant, however, was the rapidly-growing issue of crime. By the early ’90s, yearly crime reports at the mall reached quadruple digits. Over the following decade, the mall rapidly developed a reputation among locals as “the sketchy mall”.

The mall’s management made attempts to fix their reputation, but for the most part the damage had been done. The addition of a JSO substation in 1998 did little to curb the crime epidemic, and the addition of an aggressively-enforced mall dress code the next year only served to alienate its remaining customers.

It seemed clear that despite the mall’s shortcomings, its management felt as though it was still an elite retail hub. In other words, they let pride take the place of rationality.

Another round of renovations in the late ’90s brought an upgraded food court and theater. When Montgomery Ward left in 2001, management pursued big-name anchors rather than simply looking to fill the vacated spot. As a result, Ward’s spot stayed empty for five years.

In 2005, the opening of the St. Johns Town Center made Regency’s survival even less likely. The Town Center now catered to the upscale crowd, with The Avenues’ savvy management team rolling out renovations around the same time to keep up appearances.

Meanwhile, Regency’s crime rate grew worse and vacancies began piling up within its corridors.

By the late 2000s, it was clear that the mall was dying. Crimes at Regency outpaced those at The Avenues and St. Johns Town Center combined.

The mall’s west wing became a ghost town. Dillard’s converted their location to a clearance center. A shooting in 2008 involving an off-duty JSO officer only served to further solidify the mall’s reputation as a bad place. Many locals refused to shop at the mall by themselves, or after dark.

By 2014, the mall’s occupancy rate slipped well under 50%. Belk, which occupied the anchor space that separated the east and west wings, announced that they planned to bolt to a standalone store further down Atlantic Blvd. General Growth Properties, finally accepting that they wouldn’t be the ones to save the mall, put it up for sale in 2013, and got rid of it just a year later.

When new ownership took over, they opted to close down the west wing and move any remaining tenants over to the east wing in hopes of saving at least one part of the mall.

Developed by the Canadian inventor Bruce Nodwell to operate in snow and certain types of swampland. Powered by a 6 cylinder petrol engine producing 115 bhp.

 

Fort Paull October 5th, 2016

Collection:

Images from the History of Medicine (IHM)

 

Publication:

Produced: 1918

 

Language(s):

English

 

Format:

Still image

 

Subject(s):

Hospitals, Military,

Military Personnel,

Nurses, Canada,

Leek Island Military Hospital.

 

Genre(s):

Photograph

 

Abstract:

Black and white photograph of a uniformed soldier lying in a chair outside, with a blanket over him, developing film. Standing around him are 2 uniformed soldiers, 2 nurses, and 2 orderlies.

 

Related Title(s):

Is part of: Leek Island Military Hospital.; See related catalog record: 101744383

 

Extent:

1 photograph : 11 x 7 cm

 

Technique:

silver gelatin DOP, black and white

 

NLM Unique ID:

101766712

 

Permanent Link:

resource.nlm.nih.gov/101766712

Developed outlines

40 x 40 cm

Acrylic and spray paint on wood

Finished in a satin varnish

2013

SONY a7II + SIGMA MC-11 ( EF-E ) + SIGMA 85mm F1.4 EX DG HSM

 

Developed by Adobe Photoshop Lightroom CC 2015.6.1

OLYMPUS OM-D E-M5 Mark II + OLYMPUS M.ZUIKO DIGITAL ED 40-150mm F2.8 PRO + MC-14

 

Developed by Adobe Photoshop Lightroom CC 2015.3

 

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