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Window in an old grain elevator. Photographed with Kodak Instamatic X-15F Camera. Ilford Delta 100 35mm film Semi-Stand developed in Adonal (Rodinal) 1-100 for about 1 hour.
Developed in Caffenol C-L Semi-Stand 60min;Ilford HP5+; Pentax P30; SMC Pentax 55mm f1.8; Epson V600
Roll : 2017 - Décembre- N&B- Strasbourg
Some background:
The VF-1 was developed by Stonewell/Bellcom/Shinnakasu for the U.N. Spacy by using alien Overtechnology obtained from the SDF-1 Macross alien spaceship. Its production was preceded by an aerodynamic proving version of its airframe, the VF-X. Unlike all later VF vehicles, the VF-X was strictly a jet aircraft, built to demonstrate that a jet fighter with the features necessary to convert to Battroid mode was aerodynamically feasible. After the VF-X's testing was finished, an advanced concept atmospheric-only prototype, the VF-0 Phoenix, was flight-tested from 2005 to 2007 and briefly served as an active-duty fighter from 2007 to the VF-1's rollout in late 2008, while the bugs were being worked out of the full-up VF-1 prototype (VF-X-1).
The space-capable VF-1's combat debut was on February 7, 2009, during the Battle of South Ataria Island - the first battle of Space War I - and remained the mainstay fighter of the U.N. Spacy for the entire conflict. Introduced in 2008, the VF-1 would be out of frontline service just five years later, though.
The VF-1 proved to be an extremely capable craft, successfully combating a variety of Zentraedi mecha even in most sorties, which saw UN Spacy forces significantly outnumbered. The versatility of the Valkyrie design enabled the variable fighter to act as both large-scale infantry and as air/space superiority fighter. The signature skills of U.N. Spacy ace pilot Maximilian Jenius exemplified the effectiveness of the variable systems as he near-constantly transformed the Valkyrie in battle to seize advantages of each mode as combat conditions changed from moment to moment.
The basic VF-1 was deployed in four minor variants (designated A, D, J, and S) and its success was increased by continued development of various enhancements including the GBP-1S "Armored" Valkyrie, FAST Pack "Super" Valkyrie and the additional RÖ-X2 heavy cannon pack weapon system for the VF-1S for additional firepower.
The FAST Pack system was designed to enhance the VF-1 Valkyrie variable fighter, and the initial V1.0 came in the form of conformal pallets that could be attached to the fighter’s leg flanks for additional fuel – primarily for Long Range Interdiction tasks in atmospheric environment. Later FAST Packs were designed for space operations.
After the end of Space War I, the VF-1 continued to be manufactured both in the Sol system and throughout the UNG space colonies. Although the VF-1 would be replaced in 2020 as the primary Variable Fighter of the U.N. Spacy by the more capable, but also much bigger, VF-4 Lightning III, a long service record and continued production after the war proved the lasting worth of the design.
The versatile aircraft also underwent constant upgrade programs, leading to improved versions like the VF-1N and P. For instance, about a third of all VF-1 Valkyries were upgraded with Infrared Search and Track (IRST) systems from 2016 onwards, placed in a streamlined fairing on the upper side of the nose, just in front of the cockpit. This system allowed for long-range search and track modes, freeing the pilot from the need to give away his position with active radar emissions, and it could also be used for target illumination and guiding precision weapons.
Many Valkyries also received improved radar warning systems, with receivers, depending on the systems, mounted on the wing-tips, on the fins and/or on the LERXs. Improved ECM measures were also mounted on some machines, typically in conformal fairings on the flanks of the legs/engine pods.
A limited number of machines was also, when the type was replaced in the fighter units by the VF-4, handed over to U.N.S.A.F. units and modified into fighter bombers for the exclusive use within Earth's atmosphere, intended as a supplement to the dedicated VFA-1 ground attack Valkyrie variant. The machine’s prime task would be to attack and neutralize potential invaders’ landing vehicles, plus general close air support for ground troops and battlefield interdiction missions.
This conversion included structural reinforcements and additional weapon hardpoints under the air intakes, improved avionics as well as active and passive sensor systems from the VF-1P in a modified head unit with two laser cannon. These revamped aircraft received an "a" suffix (Alpha for attack, the Greek letter was chosen in order to avoid confusion with the widespread standard VF-1A variant and VF-1JA updates) to their original designation. Roundabout 120 VF-1s, mostly VF-1As, -Ns and a few -Js were converted to the a-standard between 2017 and 2019 and served at air bases in Africa, Northern America and Australia until 2032.
The VF-1 was without doubt the most recognizable variable fighter of Space War I and was seen as a vibrant symbol of the U.N. Spacy even into the first year of the New Era 0001 in 2013. At the end of 2015 the final rollout of the VF-1 was celebrated at a special ceremony, commemorating this most famous of variable fighters. The VF-1 Valkryie was built from 2006 to 2013 with a total production of 5,459 VF-1 variable fighters in several variants.
However, the fighter remained active in many second line units and continued to show its worthiness years later, e. g. through Milia Jenius who would use her old VF-1 fighter in defense of the colonization fleet - 35 years after the type's service introduction!
General characteristics:
All-environment variable fighter and tactical combat Battroid,
used by U.N. Spacy, U.N. Navy, U.N. Space Air Force and U.N.Spacy Marines
Accommodation:
Single pilot in Marty & Beck Mk-7 zero/zero ejection seat
Dimensions:
Fighter Mode:
Length 14.23 meters
Wingspan 14.78 meters (at 20° minimum sweep)
Height 3.84 meters
Battroid Mode:
Height 12.68 meters
Width 7.3 meters
Length 4.0 meters
Empty weight: 13.25 metric tons;
Standard T-O mass: 18.5 metric tons;
MTOW: 37.0 metric tons
Power Plant:
2x Shinnakasu Heavy Industry/P&W/Roice FF-2001 thermonuclear reaction turbine engines, output 650 MW each, rated at 11,500 kg in standard or in overboost (225.63 kN x 2)
4x Shinnakasu Heavy Industry NBS-1 high-thrust vernier thrusters (1x counter reverse vernier thruster nozzle mounted on the side of each leg nacelle/air intake, 1x wing thruster roll control system on each wingtip);
18x P&W LHP04 low-thrust vernier thrusters beneath multipurpose hook/handles
Performance:
Battroid Mode: maximum walking speed 160 km/h
Fighter Mode: at 10,000 m Mach 2.71; at 30,000+ m Mach 3.87
g limit: in space +7
Thrust-to-weight ratio: empty 3.47; standard T-O 2.49; maximum T-O 1.24
Design Features:
3-mode variable transformation; variable geometry wing; vertical take-off and landing; control-configurable vehicle; single-axis thrust vectoring; three "magic hand" manipulators for maintenance use; retractable canopy shield for Battroid mode and atmospheric reentry; option of GBP-1S system, atmospheric-escape booster, or FAST Pack system
Transformation:
Standard time from Fighter to Battroid (automated): under 5 sec.
Min. time from Fighter to Battroid (manual): 0.9 sec.
Armament:
2x internal Mauler RÖV-20 anti-aircraft laser cannon, firing 6,000 pulses per minute
1x Howard GU-11 55 mm three-barrel Gatling gun pod with 200 RPG, fired at 1,200 rds/min
4x underwing and 2x underfuselage hard points for a wide variety of ordnance, including:
- 12x AMM-1 hybrid guided multipurpose missiles (3/point), or
- 12x MK-82 LDGB conventional bombs (3/point), or
- 6x RMS-1 large anti-ship reaction missiles (2/outboard point, 1/inboard point), or
- 4x UUM-7 micro-missile pods (1/point) each carrying 15 x Bifors HMM-01 micro-missiles,
- or a combination of above load-outs
The kit and its assembly:
Another build of one of these vintage ARII kits, primarily for the (fictional) livery. This one was inspired by a profile found in a source book (the "VF-1 Master File" from Softbank Publishing), where I found a profile of a late VF-1P from 2024 in a pale, three-tone desert paint scheme, similar to an IDF aircraft, with some white trim on the wings and a white radome. While this machine basically looked attractive, I was a little confused by its supposed operation theatre: Australia. There, over a typical outback landscape, the paint scheme would IMHO hardly work, the tones being much too light and just "wrong". From this, the idea was born to create a "Valkyroo"!
Since the model would rather center around the paint scheme, the VF-1, an “S” variant kit, remained basically OOB. Nevertheless, it received some standard mods and some extras. The basic updates include some additional blade antennae (leaving out the dorsal antennae for a Block 13/14 aircraft), a pilot figure and a modified dashboard. This time the VF-1 would have its landing gear extended, but the ventral gun pod was nevertheless modified to accept one of my home-made VF-1 standard display stands for in-flight beauty pics over the Australian desert.
Since the machine would, in its wraparound paint scheme, rather look like a low-level fighter bomber and mud mover, the ordnance was changed from a dozen AMM-1 air-to-air missiles to something grittier. I gave the kit a pair of GBUs on the inner wing stations, which are Paveway bombs from an 1:72 Hasegawa ordnance set, but modified into optically-guided weapons since the original laser sensor with its ring-shaped stabilizer would be quite large at 1:100.
On the outer pylons the VF-1 received four streamlined pods with unguided missiles, left over from KP MiG-21s which are pretty small and slender for their 1:72 scale. Under the 1:100 VF-1 they work well.
I furthermore gave it another pair of hardpoints under the air intakes, holding an ECM and a FLIR pod (both from a Dragon 1:144 RAF Tornado GR.1, the FLIR is a reversed chaff dispenser w/o fins). That’s not canonical, but this one here is fictional, anyway.
On the legs, small chaff/flare dispensers made from styrene strips were added, and small radar warning fairings adorn the nose and the tail. Thin styrene profile strips were added on the legs and the fins, for a little more external structure, and a small laser range finder fairing was mounted under the VF-1’s nose (also from the 1:144 Tonka).
In order to emphasize this Valkyrie's updated and modified status, I modified the horribly misshaped “S” head unit, lowering and narrowing the cranium’s rear part and reducing the number of lasers from four to just two. For the in-flight pictures a pilot figure was added to the cockpit, which also had the dashboard extended downwards to the console between the pilot’s feet.
Painting and markings:
The goal was to apply an effective (and potentially) attractive paint scheme that would be appropriate for the Australian desert/outback landscape, with its distinct red sand, low, pale shrubs and occasional dark rocks and trees. I checked both RAAF schemes as well as landscape pictures, and eventually created a four-tone wraparound scheme, somewhat inspired by unique RAAF DHC-4s and Pilatus Porter transporter liveries, as well as the SAC bomber scheme that was/is used on RAAF C-130. The US Army MERCD scheme also has some influence. However, the result is not a copy of an existing scheme, the scheme rather evolved gradually – even though, once it was done, it somewhat reminds of the famous Swedish “Fields & Meadows” pattern, just with lighter colors, even though this was not intended!
Due to the model’s small size and the potentially bright Australian theatre of operation, I did not want the disruptive scheme to become too dark. Consequently, the wraparound scheme consists of four tones: splotches of Brown Yellow (Humbrol 94) and IJN Grey Green (Tamiya XF-76), two tones with similar brightness, are the basis. Next came a medium red brown (Leather, Humbrol 62) and finally some Bronze Green (Humbrol 75), the latter intended to break up the aircraft's silhouette through a strong color contrast.
For a subtle counter-shading effect against the sky, relatively more of the Sand and IJN Grey Green was used on the undersides and the dark green was not applied underneath at all. The radome, in order to set it slightly apart from the rest of the airframe, as well as some other dielectric fairings, were painted with Hemp (Humbrol 168).
The cockpit became standard medium grey (Humbrol 140) with a brown seat. The landing gear was painted in classic white, while the air intakes and some other openings were painted in dark grey (Revell 77).
In an attempt to further subdue the aircraft's overall visual profile, I avoided any flashy trim and rather went for monochrome markings in black. The low-viz U.N. Spacy “kite” roundels were created and printed at home. The eagle emblems on the fins belong, in real life, to an F-15E prototype (Italeri kit), the tactical codes were puzzled together from A-10 and T-4 decal sheets. Most characteristic VF-1 stencils come from the OOB sheet, some lines were created with generic decal material.
Due to the model’s small size, only some light, overall dry-brushing with hemp and light grey was done, and then the kit was finally sealed with matt acrylic varnish (Italeri).
A camouflaged VF-1 surely looks odd, esp. in desert colors, but there actually are several canonical aircraft painted in such a fashion, to be found in various official Macross publications - in fact, this model is the attempt to create a more plausible livery than one that I found in such a sourcebook. IMHO, the home-brew disruptive four-tone scheme for this "Valkyroo" VF-1 looks quite attractive, and thanks to the selected tones it also makes the subtle Australia connection. Those small Valkyrie kits never get boring, at least to me! :D
+++ DISCLAIMER +++
Nothing you see here is real, even though the conversion or the presented background story might be based on historical facts. BEWARE!
Some background:
The Sd.Kfz. 141/4 Panzerkampfwagen III, commonly known as the Panzer III, was a medium tank developed in the 1930s by Germany and was used extensively in World War II. It was intended to fight other armored fighting vehicles and serve alongside and support the similar Panzer IV which was originally designed for infantry support. However, as the Germans faced the formidable T-34, more powerful anti-tank guns were needed, and since the Panzer IV had more development potential with a larger turret ring, the latter was redesigned to mount the long-barrelled 7.5 cm KwK 40 gun and the Panzer III effectively swapped roles with the Panzer IV. Later, the Panzer V “Panther” took over the role of the standard MBT. Production of the Panzer III as battle tank ceased in 1943. Nevertheless, the Panzer III's capable chassis was used for a range of specialized vehicles.
The Panzer III was by far the most widely used of all Axis chassis. Besides the StuG, or Sturmgeschütz III, family (9500 built), suspensions, tracks and engine were used in almost a dozen specially modified vehicles. These included the Tauchpanzer III, an improvised “submarine version” designed for “Operation Seelöwe”, the invasion of Great Britain in August 1940, the Sturm-Infanteriegeschütz 33B (or sIG-33B), a 1941-42 conversion of regular Panzer IIIs into a self-propelled chassis for the massive 150 mm (5.9 in) field gun, or the Sturmhaubitze 42 (StuH 42), of which 1024 were built. Other conversions included the Flammpanzer III Ausf.M(Fl), an Ausf.M-based flamethrower version, the Panzerbefehlswagen III command tanks and the Artillerie-Panzerbeobachtungswagen III, which was an advanced artillery observation model of which 262 were produced, appearing on the Russian front in 1943. The Bergepanzer III recovery tank was a late (1944) version affected to the Eastern Front, mostly to Tiger units.
Another late Panzer III development was the SdKfz. 141/4, officially called Panzerspähwagen III but better known as Spähpanzer III. It was, like the Panzerbefehlswagen III, not a newly produced vehicle but rather converted from recovered late Panzer III chassis. It was developed and introduced as an alternative to the SdKfz. 234 8x8 heavy scout cars, primarily for areas where better armor and off-road capabilities were called for, and where range was not a vital asset. In fact, the Panzerspähwagen III was more or less a direct alternative to the stillborn VK 1602 ‘Leopard’ light tank, very similar to it in many aspects.
As a dedicated scout vehicle, the Panzerspähwagen III was not designed to fight tanks. Its primary mission was rather to guide heavier battle tanks to potential targets in both offensive and defensive situations, and it would also act as an artillery scout. The crew was expected to race in front of the main Panzer Division or lie in wait ahead of defensive strongholds and search out the enemy. Once they had found them, they were to use speed to get out of range or a powerful radio set to report what they had seen, so that the main attack could be prepared.
Tailored to this task, the Spähpanzer III was simplified and lightened. It had a reduced crew of only four, with only the commander and a loader in a new turret - basically the same horseshoe-shaped turret that had originally been developed for the unrealized VK 1602, and which had also found its way on the highly successful SdKfz. 234/2, too. However, in order to provide the commander with a better all-round field of view under closed hatch conditions, a standard cupola was added. Another new piece of equipment was a stereoscopic rangefinder, useful for both reconnaissance and gun aiming. A stowage box was frequently mounted to the turret’s rear, too.
While the hull armor of up to 50 mm was retained, the turret’s armor was relatively light: the front was protected by 30 mm (1.2 in) armor at an angle of 20° from the vertical, the sides and rear had 10 mm armor set at 25°, and the top plate was 10 mm (0.39 in) armor, too. The gun mantlet was rounded and was effectively 40 to 100 mm (1.6 to 3.9 in) thick. Due to its small size and low weight, the turret only had a manual traverse (saving more weight and resources) and -10° to +20° depression/elevation.
The main gun was a 50 mm (1.97 in) KwK 39/1 L/60, which was sufficient to engage lightly armored enemies. It could, however, when firing armor piercing rounds from a favorable angle, penetrate at short range (100m) up to 130mm of armor at a 30° angle, enough to overcome a T-34’s armor – but this was not the vehicle’s task and rather a desperate measure. To support the vehicle’s escape, defensive smoke dischargers were often mounted, too. A 7.92 mm (0.31 in) Mauser MG 42 machine gun was fixed coaxially to the main gun, another machine gun of the same type was carried in a ball mount in a modified glacis plate. The latter was an attempt to improve the tank’s frontal protection through the clever use of angle instead of trying to add ever more armor and, consequently, weight. On the new glacis plate, the 50 mm armor was effectively extended to 115mm, and the shallow angle also deflected incoming rounds more easily. However, the rest of the armor remained almost vertical, so that this gain in protection was only marginal.
For even better ballistic protection both hull crew members (driver and radio operator) had only periscopes, similar to the late Panzer V “Panther” versions. Open vision ports at the front were deleted and therefore weak points in the front armor, even though the side ports were retained. Thanks to the smaller and lighter turret, both driver and radio operator in the hull also received individual hatches in the hull roof, which were greatly appreciated by the crews. They not only offered a better field of view when not under fire, they also provided them with a much improved escape route: former Panzer IIIs with turrets lacked these hatches and the only escape options from the hull were either via the turret or through small emergency hatches in the lower flanks, right through the running gear. The raised glacis plate furthermore offered more internal space in the tank’s front end, so that a new, semi-automatic gearbox could be installed, which made handling easier.
As a command vehicle, the Panzerspähwagen III carried two radio sets: a FuG 2 command channel set with a FuG 122 aerial, and a FuG 5 radio with an intercom system. This arrangement allowed tank commanders to listen on one frequency while transmitting and receiving on the FuG 5. This meant that the commander could listen to the regimental command net while talking to other tanks at the same time. This radio receiver could listen into a total of 125 channels, at 50 kHz channel steps in the 27.0 to 33.3 MHz range. The system had a usable range of around 4 km to 6 km, depending on the atmospheric conditions and the surrounding landscape.
Due to material shortages, esp. the lack of natural and synthetic rubber, most Panzerspähwagen III conversions received simplified, lightweight all-metal road wheels, which made the ride less comfortable but helped to reduce the vehicle’s overall weight. Protective side-skirts against hollow charges could be mounted, but these were normally left away since they added weight and got easily lost in action, so that their benefit was only marginal – and the Panzerspähwagen III was expected to avoid direct confrontations, anyway. Altogether, the Panzerspähwagen III weighed about 19 tons, five tons less than the final Panzer III battle tank versions with 75mm guns and uprated armor, and this markedly improved the vehicle’s performance and agility. The light turret, which markedly lowered the vehicle’s center of gravity, improved the handling, too.
A few Panzerspähwagen IIIs were ready to fight in Normandy in 1944, but their movements were constrained because of Allied air supremacy. However, a good use of the bocage proved that the Panzer III was still a match for most Allied tanks and that the Spähpanzer concept worked well. Only a limited number of this SdKfz. 141 type was produced, though, since resources were concentrated on the development and production of heavy battle tanks. Production numbers are uncertain, but less than 50 Panzerspähwagen IIIs seem to have been re-built until early 1945.
By the end of 1944 the regular Panzer IIIs were no longer the bulk of the German armored forces, and they were relegated to second line duties, e .g in composite small defensive units. And as the production had stopped earlier, their numbers decreased even more, and by fall of 1944, there were perhaps 80 still operational on the Eastern Front. By then, new generations of US, British and Soviet tanks had nailed their coffin. The type had reached its limits as a battle tank, its former advanced features were now commonly used, and no further up-gunning was possible.
The last Panzer IIIs fought in the Netherlands, Northern Italy (Gothic line), and in eastern Prussia. Perhaps a handful still operational were spread between desperately weakened companies in March-April 1945, like the Steiner Brigade.
Specifications:
Crew: Four (commander/gunner, loader, driver, radio-operator/hull machine gunner)
Weight: 19.2 tonnes
Length: 5.56 m (18 ft 3 in), hull only
6,04 m (19 ft 10 in) overall
Width: 2.90 m (9 ft 6 in)
Height: 2.41 m (7 ft 11 in) w/o antenna mast
Suspension: Torsion bar
Fuel capacity: 320 liter
Armor:
15 – 50 mm (0.6 – 1.97 in)
Performance:
Maximum road speed: 44 km/h (27 mph)
Off-road speed: 28 km/h (18 mph)
Operational range: 165 km (103 mi) with internal fuel
Power/weight: 15.63 PS (11.24 kW)/tonne
Engine:
Maybach HL120 TRM water-cooled 12-cylinder gasoline engine with 300 PS (296 hp, 220 kW),
combined with a Maybach OG 55 11 77 semi-automatic transmission
Armament:
1× 50 mm (1.97 in) KwK 39/1 L/60 with sixty rounds
2× 7.92 mm MG 42 machine guns (coaxial with main gun and in the front hull) with 2.400 rounds
The kit and its assembly:
This converted Panzer III was spawned by the idea that, by 1944, this 1936 design could have been re-built for a different use than a battle tank – a task for which this medium tank had become much too light, with an utter lack of development potential. A dedicated recce variant appeared plausible. This idea was further promoted by the fact that I had a surplus VK 1602 turret in the donor bank, left over from a Hasegawa SdKfz. 234/2 “Puma”.
The chassis was taken from a Revell “Panzer III Ostwind” kit and modified in two ways. Firstly, I changed the glacis plate, replacing the old-school vertical front with a sloped alternative, crafted from styrene sheet pieces. A new ball mount for the hull machine gun was added, as well as periscopes for the crew on new hatches, which became possible through the smaller turret.
The turret opening in the hull had not to be adapted to the smaller Puma turret – the latter was only a little bit smaller than the opening, so that some spacers were enough to make it fit snuggly, and a thin “distance ring” between hull and turret was added, too, so that it would not directly sit on the body. Fairings for a stereoscopic rangefinder were added to the turret flanks, scratched from styrene profile material, and I also added a typical Panzer III stowage box to the turret’s rear. It had to be customized to the smaller “Puma” turret, but I think that this visual enlargement of the turret is a good balance to the rest of the hull, and the box changes the vehicle’s silhouette, too. The commando cupola from the Revell kit (which comes, beyond the open “Ostwind” AA turret, with a full, early standard Panzer III turret) was left open, using the hatch from the VK 1602 turret, and I put a figure into the opening – this German commanding officer is actually 1:76, but that’s not obvious. The figure comes IIRC from a Matchbox “Wespe” SPG that I built more than 30 years ago. Since the figure had somehow lost a leg in the meantime, the Panzerspähwagen III became a suitable new workplace for the handicapped, after having been stripped off of an old enamel paint layer and outfitted with a multi-colored new uniform. Other small changes include the scratched antenna mast for the vehicle’s uprated radio equipment (from heated sprue material) and some re-arranged external equipment.
As another, subtle gimmick, I replaced the original main wheels, for a different and somewhat confusing look. A simplified running gear, without rubber on the main wheels, appeared quite plausible for 1944 onwards. The new road wheels came from a Zvezda IS-2 tank. I had a dozen of these left over from another conversion project, just in the right number and their diameter is virtually identical to the Panzer III’s original wheels! Just the spare wheels had to be taken over from the Revell kit. The fiddly OOB segmented plastic tracks were replaced with soft vinyl tracks from a Panzer III/IV CMK aftermarket set. Personally, I find them easier to handle and to paint – due to their anthracite black color and the material’s smoothness. Nice stuff!
Painting and markings:
As a late WWII vehicle I decided to apply a non-standard/fictional paint scheme, something different from the popular “Hinterhalt” scheme, and I settled upon a pattern similar to an E-100 tank I had built a while ago. The scheme consists of an overall coat of grey-green (RLM02, a universal and omnipresent tone) with disrupting, large spots of dark grey (RAL 7021, Schwarzgrau), which were strategically placed over corners and edges of the hull, so that the outlines break up. I adapted the concept onto my modified Panzer III, but somehow this looked goofy – probably due to the much smaller size and classic tank silhouette of the vehicle: the whole affair was way too reminiscent of the Allied late-war “Mickey Mouse” scheme in olive drab and black!
In order to provide a more outstanding look and lighten everything up a little, I added small grey-green mottles to the dark grey areas. After that, however, the still uniform grey-green areas stood out, so that I eventually applied mottles in RAL 7028 (Dunkelgelb) to these areas, too. The contrast is rather low, but I think that the overall look is in the end more balanced with them, and the mottles overall help to break up the outlines even further – and the paint scheme looks more “different” now. The wheels and the running gear sections of the hull were – as a standard order of the time – left without the mottles, because the swirling patterns would be rather obvious when the vehicle was moving.
The basic tones are Revell 45, Humbrol 67 and ModelMaster 1584, later treated with a dark, red-brown overall washing with acrylic paint, dry-painting with a greyish beige all over (Revell 89, nice weathering tone for fresh, clayish mud) and some watercolor in ochre and umbra for dust and mud residues. Tactical markings are minimal and come from the Revell Ostwind kit and a Hasegawa Panther. Finally, the kit was sealed with matt acrylic varnish and some mineral pigments were dusted onto the model’s lower areas.
An interesting result, and the fictional Panzerkampfwagen III looks IMHO disturbingly plausible, as it combines well-known elements and comes with subtle updates/modifications. And somehow the vehicle (unintentionally) reminds me a lot of the comparable M24 Chaffee. And isn’t there a certain look of a mini KV-1, due to the turret’s shape and proportions?
CIA developed the highly secret A-12 OXCART as the U-2’s successor, intended to meet the nation’s need for a very fast, very high-flying reconnaissance aircraft that could avoid Soviet air defenses. CIA awarded the OXCART contract to Lockheed (builder of the U-2) in 1959. In 1965, after hundreds of hours flown at high personal risk by the elite team of CIA and Lockheed pilots, the A 12 was declared fully operational, attaining the design specifications of a sustained speed of Mach 3.2 at 90,000 feet altitude. The A-12 on display at CIA Headquarters—number eight in production of the 15 A-12s built—was the first of the operational fleet to be certified for Mach 3. No piloted operational jet aircraft has ever flown faster or higher. To learn more about the CIA, visit www.cia.gov.
I am working on a series of "primitive style" fairies and I have now reached the stage of embellishment.
Each fairy will be named and have a back story.
Mixed media
Location: Kranjska Gora, Slovenia
Mt. Špik 2,472 m.
Camera: Fuji GA645W
Lens: Fujinon 45mm f/4
Format: 6x4.5
Film: FP4+
Scanner: CanoScan 9000F
Developing Tank: Kaiser
Developed in: Ilfosol 3 for 4:15 minutes
Fixer: Fomafix
Wetting agent: Fotonal
Some background:
]The VF-4 Lightning III began development in 2005 under the initial designation of the VF-X-4. Developed as a successor craft to the VF-1 Valkyrie, the VF-4 Lightning III was designed as a variable fighter that emphasized mobility in outer space.
The VF-4's development began with the prototype VF-X-4 and the VF-X-3. However, when Earth was devastated in Space War I the loss of military facilities also resulted in loss of the VF-X-3. Amongst the airframes under development exist prototype No. 1 craft, VF-X-4V1 and the trial manufactured VF-4A-0 and thus the surviving VF-X-4 was developed and completed as the VF-4 Lightning III. A trial-produced variable fighter, designated the VF-4A-0, was also built using 25% VF-1 Valkyrie parts.
VF-X-4 underwent flight tests, including being test piloted by Space War I veteran Hikaru Ichijo. Once successful operational models were ready, the VF-4 began mass production on February 2012. Initial deployment began on the SDF-2 Megaroad-01 in VF-1 Skull and SVF-184 Iron Chiefs Squadrons on September 2012. When the SDF-2 Megaroad launched in the same month, Hikaru Ichijō flew a VF-4 alongside the new colonization vessel as the ship lifted from Earth and began exploration outside of the Sol system.
As a result of integrating existing Overtechnology and Zentradi-series technology, the VF-4 had a characteristic three-hulled-type airframe structure remarkably different from the conservative VF-1 Valkyrie design. The three-hulled style of the VF-4 increased fuselage volume, propellant capacity and armament load capability that all resulted in a 40% improved combat ability over the VF-1. Fully transformable, the VF-4 could shift into Battroid and Gerwalk modes like previous variable fighters.
However, the VF-4 did suffer minor mobility problems within an atmosphere and the new type was primarily deployed to the Space Air Corps of emigrant fleets to serve as the main fighter craft of the UN Forces in the 2020s. It was because flight performance within the atmosphere was not as good as the VF-1 that the VF-5000 Star Mirage became the main combat craft within atmosphere, while the VF-4 operated mainly in outer space.
Built as a space fighter, the VF-4 primary weapons became two large beam cannons, though the craft was capable of carrying a GU-11 gun pod in Gerwalk and Battroid modes. In addition to the powerful primary beam guns, the Lightning III also featured twelve semi-recessed long-range missiles, as well as underwing pylons for additional missiles and other stores.
The VF-4 was only slightly heavier than the VF-1, but featured considerably more powerful engines, making the craft ideal for operations deeper out in space. The Lightning III was also much faster in the atmosphere than the older VF-1, although the VF-4’s flight mobility performance was not as great.
The VF-4 was also notable as the first production variable fighter to utilize a HOTAS system (Hands On Throttle And Stick) for the cockpit HMI (Human-Machine Interface). Furthermore, the VF-4's cockpit was laid out as a single hexagonal MFD (Multi-Function Display) that proved so successful that it was retrofitted into "Block 6" VF-1 fighters, as well as providing the template for all future variable fighter cockpits.
By the end of 2015, mass production of the VF-1 series at last had come to an end. From 2020 onward, the VF-4 Lightning III officially replaced the VF-1 to become the main variable fighter of U.N. Forces. Production of the VF-4 continued for a decade and ceased in 2022, with a total of 8,245 Lightning III variable fighters produced.
The VF-4 variable fighter remained in active service into the late 2040's but was complemented or substituted in many branches of the UN Forces by the cheaper and more atmospherically maneuverable VF-5000 Star Mirage. The VF-4 Lightning III was eventually replaced as the main variable fighter of U.N. Spacy in the later half of the 2030s by the VF-11 Thunderbolt.
General characteristics:
Manufacturer: Stonewell/Bellcom
Equipment Type: Variable fighter
Government: U.N. Spacy, U.N. Space Marines
Introduction: 2012
Operational Deployment: September 2012
Dimensions:
Accommodation: pilot only
Fighter Mode: wingspan 12.65 meters; height 5.31 meters; length 16.8 meters
Mass: empty 13.95 metric tons
Structure: space metal frame, SWAG energy conversion armor
Powerplant:
2x Shinnakasu/P&W/Roice FF-2011 thermonuclear turbine engines,
rated at 14,000 kg (137.34 kN) each
2x dorsal rocket engines (mounted on top of the main thermonuclear turbine engines)
2x ramjet engines (embedded into the inner wing sections)
P&W HMM-1A high-maneuverability vernier thrusters
Performance:
Fighter Mode: Mach 3.02 at 10,000 m
Mach 5.15 at 30,000+ m
Thrust-to-weight ratio: (empty) 2.01 (rating for turbine engine thrust ONLY)
g limit: unknown
[Armament:
2 x large beam cannons in forward engine nacelles
12x semi-recessed long range missiles (mounted on engine nacelles and ventral fuselage)
8x underwing pylons for missiles, gun pods an/or drop tanks
The kit and its assembly:
Well, this build has been lingering for almost 25 years in the back of my mind. It just took so long that a suitable IP kit (with a reasonable price tag) would materialize!
The original inspiration struck me with a VF-4 profile in the source book "This is animation special: Macross PLUS" from 1994, which accidently fell into my hands in a local Japanese book store. Among others, a side and top view profile of an aggressor VF-4 in an all-brown, Soviet-style paint scheme was featured. At that time I found the idea and the scheme pretty cool, so much that I even built a modified 1:100 VF-1 as a ground attack aircraft in this paint scheme.
However, the original VF-4 profile from the source book had always been present, but for years there had been no affordable kit. There have been garage/resin kits, but prices would start at EUR 250,-, and these things were and are extraordinarily rare.
Things changed for the better when WAVE announced an 1:72 VF-4 kit in late 2016, and it eventually materialized in late 2017. I immediately pre-ordered one from Japan (in a smart move, this even saved money) and it eventually turned up here in Germany in early 2018. Patience pays out, it seems...
I had preferred a 1:100 kit, though, due to space issues and since almost any other Macross variable fighter model in my collection is in this small scale, but I am happy that a decent VF-4 kit at all appeared after so many years!
Concerning the WAVE kit, there’s light and shadow. First of all, you have to know that you get a VF-4A. This is mentioned nowhere on the box, but might be a vital information for hardcore modelers. The early VF-4A is a rather different aircraft than the later VF-4G, with so fundamental differences that it would warrant a completely new kit! On the other side, with a look at the kit’s parts, I could imagine that a VF-4B two-seater could be easily realized in the future, too.
The kit is a solid construction, a snap-fit kit molded in different colors so that it can be built without painting. This sounds toy-like, but - like many small scale Bandai Valkyrie kits - anything you ask for is actually there. When you use glue and put some effort into the kit and some donor parts, you can make a very good model from it.
The kit's box is pretty oversized, though (any sprue is shrink-wrapped, horrendous garbage pile and wasted space!), and the kit offers just a single decal (water-slide decals, not stickers) option for a Skull Squadron VF-4A – AFAIK it’s Hikaru Ichijoe’s machine that appears in one of the Macross Flash Back 2012 music videos, as it escorts the SDF-02 “Megaroad” colonial ship after launch from Earth towards the center of our Galaxy.
The parts are crisply molded, and I actually like the fact that the kit is not as uber-engineered as the Hasegawa Valkyries. You can actually call the WAVE kit simple - but in a positive sense, because the parts number is reduced to a minimum, material strength is solid and the kit's construction is straightforward. Fit is excellent – I just used some putty along the engine gondolas due to their complex shape, but almost anything else would either fit almost perfectly or just call for some sanding. Impressive!
Surface details etc. are rather basic, but very crisp and emphasized enough that anything remains visible after adding some paint. However, after all, this aircraft is just a fictional animation mecha, and from this perspective the kit is really O.K..
After building the kit I most say that it's nothing that leaves you in awe, and for a retail price of currently roundabout EUR 50-70,- (I was lucky to get it for an early bird deal at EUR 40,-, but still pricey for what I got) the kit is pretty expensive and has some weaknesses:
The model comes with a decent (= simple) cockpit and a very nice and large pilot figure, but with no ordnance except for the semi-recessed long-range missiles (see below). The cockpit lacks any side consoles, floor or side wall details. If you put the pilot into the cockpit as intended, this is not a big issue, since the figure blocks any sight into the cockpit’s lower regions. However, the side sticks are molded into the pilot’s hands, so that you have to scratch a lot if you want to present the cockpit open and with an empty seat.
The landing gear is simple, too, and the wells are very shallow (even though they feature interior details). As a special feature, you can switch with some extra parts between an extended or retracted landing gear, and there are extra parts that allow the air intakes and some vectoring nozzles to be closed/extended for orbital operations. However, detail fetishists might replace the OOB parts with the landing gear from an 1:72 F-18 for an overall better look.
Provisions for underwing hardpoints are actually molded into the lower fuselage part (and could be punched/drilled open - another indication that more VF-4 boxings with extra sprues might follow?), but the kit does not come with any pylons or other ordnance than the dozen fuselage-mounted AAMs. Furthermore, the semi-recessed missiles are just that: you only get the visible halves of the only provided ordnance, which are simply stuck into slits on the model’s surface. As a consequence, you have to mount them at any rate – building a VF-4 for a diorama in which the missiles are about to be loaded would require massive scratch-building efforts and modifications.
Another problem indirectly arises when you put some effort into the kit and want to clean and pre-paint the missiles before assembly: every missile is different and has its allocated place on the VF-4 hull. The missiles are numbered – but only on the sprue! Once you cut them out, you either have to keep them painstakingly in order, or you will spend a long evening figuring out where which missile belongs! This could be easily avoided if the part number would be engraved on the missiles’ back sides – and that’s what I actually did (with a water-proof pen, though) in order to avoid trouble.
The clear canopy is another issue. The two parts are crystal-clear, but, being a snap-fit kit, the canopy parts have to be clipped into the fuselage (rear part) and onto a separate canopy frame (front part). In order to fit, the clear parts have cramps molded into their bases – and due to the excellent transparency and a magnifier effect, you can see them easily from the outside – and on the inside, when you leave the cockpit open. It’s not a pretty solution, despite the perfect fit of the parts.
One option I can think of is to carefully sand the cramps and the attachment points away, but I deem this a hazardous stunt. I eventually hid the cramps behind a thin line of paint, which simulates a yellow-ish canopy seal. The extra windscreen framing is not accurate, but the simplest solution that hides this weak point.
The kit itself was built OOB, because it goes together so well. I also refrained from adding pylons and ordnance – even though you can easily hang anything from Hasegawa’s VF-1 weapon set under the VF-4’s wings and fuselage. A final, small addition was a scratched, ventral adapter for a 3.5 mm steel rod, as a display for the flight scene beauty pic.
Painting and markings:
As mentioned above, the livery is based on an official profile which I deem authentic and canonical. My aircraft depicts a different machine from VFT-127, though, since I could not (and did not really want to) 100% replicate the profile's machine from the Macross PLUS source book, "13 Red". Especially the squadron’s emblem on the fin would create massive problems.
For the two-tone wrap-around scheme I used Humbrol 72 (Khaki Drill) and 98 (Chocolate Brown), based on the printed colors in the source book where I found the scheme. The pattern is kept close to the benchmark profile, and, lacking an underside view, I just mirrored the upper scheme. The starboard side pattern was guesstimated.
As a second-line aggressor aircraft, I weathered the VF-4 with a black ink wash, some post-shading with various lighter tones (including Humbrol 160, 168, 170 and 187) and did some wet-sanding treatment for an uneven and worn look.
Interior surfaces were painted according to visual references from various sources: the landing gear and the air intakes became white, while the cockpit was painted in RAF Dark Sea Grey.
In order to add some color to the overall brown aircraft I decided to paint the missiles all around the hull in white with tan tips – in the profile, the appear to be integrated into the camouflage, what I found dubious.
Most stencils come from the OOB sheet, but I added some more from the scrap box. The grey "kite" roundels come from an 1:72 Hasegawa Macross F-14 Tomcat kit sheet, which I acquired separately for a reasonable price. Even though it took four weeks to be delivered from Asia, the investment was worthwhile, since the sheet also provided some useful low-viz stencils.
The VAT-127 “Zentraedi Busters” unique tail insignia was more complicated, because these had to be printed at home. As a side note, concerning the fin marking, I recently found a translation of the benchmark profile's text on mahq.net, which is interesting: "The Regult within the targeting reticle on the tail met with disapproval from micronized Zentraedi pilots, and so was only used for a short time." The comment also reveals that the original aircraft's modex is "713", not just "13" as depicted, so I tried to reflect these details on my build, too.
I eventually settled for a solution that was partly inspired by the kit’s OOB fin marking and the wish for more contrast for the motif: I scanned the original Regult pod illustration from the source book and printed it on white decal sheet. This was sealed with two layers of glossy acrylic varnish (applied with a rattle can) and then cut into a white field that fills the fixed part of the fin (using the WAVE kit’s OOB fin markings as reference). Once in place and dry, two black outlines were added separately (generic decal material) which help blend the decal and the surroundings. Finally, thin strips of silver decal sheet were used for the fins’ leading edges.
This design variation, compared with the original “13 Red” illustration, led to the idea of a flight leader’s machine with slightly more prominent markings. In order to take this concept further I also gave the aircraft a white stripe around the front fuselage, placed under the kite roundel and again with black outlines for a consistent look. It’s not much different from “13 Red”, but I think that it looks conclusive and, together with the white fin markings and the missiles, livens up the VF-4’s look.
The appropriate flight leader tactical code “01 Red” was puzzled together from single digits from a Begemot Su-27 sheet, the rest of the bort numbers were taken from the OOB sheet (which incidentally feature a “01” code, too).
Concerning the OOB decal sheet, there’s much light but also some deep shadow. While the register is excellent and the carrier film flexible enough to lay down smoothly, the instructions lack information where to place the zillion of stencils (“No step” and “Beware of Blast” stuff) are to be placed! You only get references for the major markings – the rest has either to be guessed, OR you are in possession of the VF-4 source book from Softbank Publishing which was (incidentally?) released in parallel with the WAVE kit. This mecha porn offers an overview of all(!) relevant stencils on the VF-4A’s hull, and ONLY with this information the exhaustive decal sheet makes some sense…
As final steps, the VF-4 received some dry-brushing with light grey around the leading edges, some chipped paint was simulated with dry-brushed aluminum and, finally, light soot stains around the vectoring nozzles all around the hull and the weapon bays were created with graphite. Then the kit was sealed with matt acrylic varnish (Italeri).
Well, in the end, it’s not a carbon copy of the inspiring illustration, but rather another machine from the same squadron, with more creative freedom. I stayed as true to the benchmark as possible, though, and I like the result. Finally, after almost 25 years, I can tick this project off of my long ideas and inspiration list.
Considering the kit itself, I am really torn. I am happy that there finally is a VF-4 IP kit at all after so many years, but to me it’s a contradictive offer. I am not certain about the target group, because for a toy-like snap-fit kit it’s too detailed and expensive, but for the serious modeler it has some major flaws.
The biggest issue is the kit’s horrendous price – even if it would be more detailed or contained some fine resin or PE parts (which I would not want, just a “good” plastic kit). Sure, you can put some effort into the kit and improve it, e .g. in the cockpit or with a donor landing gear, but weak points like the “flat” missiles and the lack of proper bays for them are IMHO poor. For the relatively huge price tag I’d hoped for a “better” OOB offer. However, the kit is easy to build and a good representation of the Lightning III, and I am curious if there are kit variants in WAVE’s pipeline?
Some background:
The Nakajima A6M2-N (Navy Type 2 Interceptor/Fighter-Bomber) was a single-crew floatplane. The Allied reporting name for the aircraft was 'Rufe'.
The A6M2-N floatplane was developed mainly to support amphibious operations and defend remote bases. It was based on the Mitsubishi A6M-2 Model 11 fuselage, with a modified tail and added floats. Despite the large central float and wing pontoons, the A6M2-N was aerodynamically a very clean aircraft: compared with its land-based A6M2 cousin, its performance degraded only by about 20%, and for a contemporary single engine floatplane its performance was outstanding.
The aircraft was deployed in 1942, referred to as the "Suisen 2" ("Hydro fighter type 2"), and intended for interceptor, fighter-bomber, and short reconnaissance support for amphibious landings, among other uses. However, when confronted with the first generation of Allied fighters, the A6M2-N was no match in aerial combat and rather employed in supportive roles.
Effectively, the A6M2-N was mostly utilized in defensive actions in the Aleutians and Solomon Islands operations. They were used with good efficiency against Allied positions: marking patrol elements, aiding warship guns, engaging convoys, and reconnoitering areas over-the-horizon.
The A6M2-Ns were also effective in harassing American PT boats at night, and they could drop flares to illuminate the PTs which were vulnerable to destroyer gunfire, and depended on cover of darkness. However, when Allied fighter coverage became more numerous and effective, the value of the A6M2-N dwindled and losses began to naturally mount.
In the Aleutian Campaign this fighter engaged with RCAF Curtiss P-40, Lockheed P-38 Lightning fighters and Boeing B-17 Flying Fortress bombers, but the A6M2-N inventory suffered a severe setback when, on August 7th, 1942, a seaplane base was destroyed by Allied fighter-bombers, taking with it most of the available A6M2-Ns stationed there.
The seaplane also served in defense of fueling depots in Balikpapan and Avon Bases (Dutch East Indies) and reinforced the Shumushu base (North Kuriles) in the same period.
Beyond their use from dispersed and improvised bases, A6M2-N fighters also served aboard seaplane carriers Kamikawa Maru in the Solomons and Kuriles areas and aboard Japanese raiders Hokoku Maru and Aikoku Maru in Indian Ocean raids.
Later in the conflict the Otsu Air Group utilized the A6M2-N as an interceptor alongside Kawanishi N1K1 Kyofu ('Rex') aircraft based in Biwa lake in the Honshū area, defending the Japanese home land against Allied raids.
A total of 327 were built, including the original prototype, before being halted in September 1943.
The last A6M2-N in military service was a single example recovered by the French forces in Indochina after the end of World War II. It crashed shortly after being overhauled, though.
General characteristics:
Crew: 1 (Pilot)
Length: 10.10 m (33ft 1⅝ in)
Wingspan: 12.00 m (39 ft 4⅜ in)
Height: 4.30 m (14ft 1⅜ in)
Wing area: 22.44 m² (251.4 sq ft)
Empty weight: 1,912 kg (4,235 lb)
Loaded weight: 2,460 kg (5,423 lb)
Max. takeoff weight: 2,880 kg (6,349 lb)
Powerplant:
1× Nakajima NK1C Sakae 12 air cooled 14 cylinder radial engine,
delivering 950 hp (709 kW) at 4,200 m (13,800 ft)
Performance:
Maximum speed: 436 km/h (235 knots, 270.5 mph) at 5,000 m (16,400 ft)
Cruise speed: 296 km/h (160 knots, 184 mph)
Range: 1,782 km (963 nmi, 1,107 mi)
Service ceiling: 10,000 m (32,800 ft)
Climb rate: 6 min 43 s to 5,000 m (16,400 ft)
Armament:
2 × 7.7 mm Type 97 machine guns in forward fuselage
2 ×20 mm Type 99 cannons in outer wings
Underwing hardpoints for 2× 60 kg (132 lb) bombs
The kit and its assembly:
This is a real world model, despite the weird looks (see below), and an entry for the Arawasi blog's "Japanese Aircraft Online Model Contest 005 - Japanese Seaplanes & Flying Boats" contest in summer 2017. Even though whifs were allowed to enter, I used the opportunity to build a kit I had originally bought for a few bucks and stashed away in the donor bank: a vintage LS Model Nakajima A6M2-N.
The mould dates back to 1963(!), and the kit was re-issued several times, also under the ARII label. You get a tiny box, with only two sprues moulded in a pale baby blue, and the number of parts is minimal. It's truly vintage and pretty toylike at first sight. Consequently, you have to face some real old-school issues, e. g. moulded markings for the roundels on the wings, general mediocre fit of anything and lots of sinkholes and flash. Then there are toylike solutions like the single-piece propeller or separate, moveable ailerons with bulging joints.
The cockpit interior is non-existent, too: there's just a blank place for a dashboard (to be cut out from the printed BW instructions!), and a spindly pilot figure which is held in mid air by some pins. Furthermore, the kit was designed to take a small electric motor in the nose (sold separately) to drive the propeller. Wires, as well as respective internal ducts, and an AA battery holder are included.
Sounds scary? Well, maybe, if you just build it OOB. But all these flaws should not keep the ambitious modeler away because the LS Model kit is (still) a sound basis to start from, even though and by today's standards, it is certainly not a match-winner for a rivet counter-esque competition.
For its age and the typical solutions of its time, it is actually surprisingly good: you get very fine engraved surface details (more delicate than many contemporary moulds!), a pretty thin, three-piece clear (yet blurry) canopy and, as a bonus to the elevons, separate flaps – a unique detail I have never come across before! Proportions are IMHO good, even though the cowling looks a bit fishy and the engravings are rather soft and shallow. Anyway, on the exterior, there’s anything you can ask for to be found, and as another bonus the kit comes with a beaching trolley, which makes display and diorama fitting easier.
Thanks to the kit's simplicity, the build in itself was pretty straightforward and simple. Cleaning the parts and checking fit was the biggest issue. Upon gluing the old styrene showed signs of serious reaction to the dissolving effect of modern glue: it took ages for the material to cure and become hard again for further work!? Weird…
The many sinkholes and overall displacements were corrected with some NC putty/PSR, the protruding elevon/flap joints sanded away as good as possible, and due to the wobbly nature of the kit’s styrene I added blobs of 2C putty inside of the wing halves as stabilizers.
Some mods and improvements were made, though. After cleaning the OOB propeller from tons of flash the piece turned out to be pretty usable, and it was put on a metal axis. A styrene tube adapter was added behind the relatively flat engine dummy, so that the prop can spin freely – for the later beauty pics, because no CG effect beats IMHO the real thing.
A cockpit interior was created from scratch and donor parts, using the new Airfix A6M model's cockpit as benchmark. It’s not an exact replica, because not much would later be visible, but I wanted, as a minimum, “something” inside. A better pilot figure was used, too, and strapped to the new seat with thin strips of adhesive masking tape as seatbelts.
Under the wings, the hardpoints were simulated with some bits of styrene and wire as shackles, but left empty Under the stabilizer fin I added a lug(?), made from thin wire, too.
The elevons were fixed in place, the seams to the wings filled with white glue in order to conceal the gaps as good as possible. The movable flaps remained, though, adding life to the model. The dolly was also taken more or less OOB, since it fits well. I just improved it with some sinkhole fillings and some other details, including cushions on the float stabilizers, made from paper tissue soaked with thinned white glue, and a towing bar.
Painting and markings:
The reason why I settled for an A6M2-N is mostly the weird paint scheme which can be applied, while still being a real world model: a lilac livery!
As far as I could find out, the A6M2-Ns initially carried an all-over IJN Grey livery, which was later, in late 1942, modified with dark green upper sides for a better concealment on the ground, and the Hinomaru received white edges for better contrast.
Anyway, during the Aleutian campaign and more or less in between these two major standards, several aircraft must have received a special camouflage with lilac upper surfaces, and this model depicts such a machine, based on various profiles but no color picture as reliable reference.
The sources I consulted, as well as pictures of finished A6M2-N models, show a wide variety of shades and paint scheme layouts, though. Upper colors range from pale pink through more or less bright shades of purple to a pale, rusty-reddish brown (maybe primer?), while the undersides show a wide range of greys or even light blue. Some depictions of Aleutian A6M2-Ns as profile or model even show a uniform wraparound scheme! Choice is yours, obviously...
Because of the corny information basis, I did my personal interpretation of the subject. I based my livery more or less on a profile by Michele Marsan, published in Aerei Modelismo Anno XII (March 1991). The unit information was taken from there, too – the only source that would provide such a reference.
My idea behind the livery and the eventual finish was that the machine once was fully painted in IJN Grey. Then, the violet upper color was added in the field (for whatever reason?), resulting in a slightly shaggy look and with the light grey shining through here and there in areas of higher wear, e. g. at the leading edges, cockpit area and some seams.
Painting started with an initial coat of aluminum under the floats, around the cockpit and on the leading edges. Then the undersides and some areas of the upper surfaces were painted with IJN grey. The latter is an individual mix of Humbrol 90 (Beige Green/RAF Sky) and a bit of 155 (Olive Drab, FS 34087). On top of that I added a thin primer layer of mauve (mix of ModelMaster’s Napoleonic Violet and Neutral Grey, Humbrol 176) on the still vacant upper surfaces – both as a preparation for the later weathering treatments (see below).
The following, basic lilac tone comes from Humbrol’s long-gone "Authentics" enamel line. The tin is probably 30 years old, but the content is still alive (and still has a distinctive, sour stench…)! I cannot identify the tone anymore with certainty, but I guess that it is 'HJ 4: Mauve N 9', one of the line’s Japanese WWII tones which was later not carried over to the standard tones, still available today.
Anyway, the color is a dull, rather greyish violet, relatively dark (a bit like RAF Ocean Grey), and it fits well as a camouflage tone on this specific model. Since there’s no better alternative I could think of except for an individual mix or garish, off-the-rack pop art tones, I went with it.
After overall basic painting was done and thoroughly cured, weathering started with a careful wet sand paper treatment, removing the salt grain masks and revealing some of the lower IJN Grey and aluminum layers. While this appears messy, I found that the result looks more realistic than artificial weathering applied as paint effects on top of the basic paint.
The engine cowling was painted separately, with a mix of black and a little dark blue. The propeller received an aluminum spinner (Humbrol’s Matt Aluminum Metallizer), while the blades received aluminum front sides (Revell acrylics), and red brown (Humbrol 160) back sides. Two thin, red stripes decorate the propeller tips (Decals, left over from an AZ Model Ki-78, IIRC).
As a standard procedure, the kit received a light wash with thinned black ink, revealing the engraved panel lines, plus some post-shading in order to emphasize panels and add visual contrast and ‘drama’.
Decals and markings were improvised and come from the spares box, since I did not trust the vintage OOB decals - even though they are in so far nice that the sheet contains any major marking as well as a full set of letter so that an individual tail code could be created. Anyway, the model's real world benchmark did not carry any numeric or letter code, just Hinomaru in standard positions and a horizontal, white-and-red stripe on the fin.
The roundels actually belong to a JSDAF F-4EJ, some stencils come from a leftover Hobby Boss A6M sheet. The fin decoration was created with generic decal sheet material (TL Modellbau). Similar stuff was also used for the markings on the central float, as well as for the yellow ID markings on the inner wings' leading edges. I am just not certain whether the real aircraft carried them at all? But they were introduced with the new green upper surfaces in late 1942, so that they appear at least plausible. Another argument in this marking‘s favor is that it simply adds even more color to the model!
The cockpit interior was painted in a light khaki tone (a mix of Humbrol 159 and 94), while the flaps' interior was painted with Aodake Iro (an individual mix of acrylic aluminum and translucent teal paint). Lacking good reference material, the beaching trolley became IJA Green, with some good weathering with dry-brushed silver on the edges and traces of rust here and there (the latter created with artist acrylics.
Close to the (literal) finish line, some soot and oil stains were added with graphite and Tamiya's 'Smoke', and the kit finally received a coat of matt acrylic varnish (Italeri); to the varnish on the engine cover a bit of gloss varnish was added, for a sheen finish.
In the end, quite a challenging build. Not a winner, but …different. Concerning the LS Model kit as such, I must say that - despite its age of more than 50 years now - the A6M2-N model is still a worthwhile offer, if you invest some effort. Sure, there are certainly better 1:72 options available (e. g. the Hasegawa kit, its mould was created in 1995 and should be light years ahead concerning detail and fit. Not certain about the Revell/Frog and Jo-Han alternatives, though), but tackling this simple, vintage kit was fun in itself. And, based on what you get out of the little box, the result is not bad at all!
Beyond the technical aspects, I am also pleased with the visual result of the build. At first glance, this antiquity looks pretty convincing. And the disputable, strange lilac tone really makes this A6M2-N model …outstanding. Even though I still wonder what might have been the rationale behind this tone? The only thing I could imagine is a dedicated scheme for missions at dusk/dawn, similar to the pink RAF recce Spitfires in early WWII? It would be plausible, though, since the A6M2-Ns were tasked with nocturnal reconnoitre and ground attack missions.
Developing seed capsules. Pity I missed flowering.
This species is easily confused with Eucalyptus kingsmillii.
The Longreach Botanic Walkway, a 2.5km linear garden between the town centre and the Stockman's Hall of Fame
- Pentax Spotmatic II
- Helios 44-2 58mm f/2 ( I found my notes )
- Expired Fuji Pro 400H (July 2007) @ ASA 100
- Developed in Unicolor C-41
Praktica MTL50
Pentacon 135mm/2.8
Kodak Supercolor 200
Rollei Digibase C-41 Kit
So after developing my first roll of b/w, why not move on straight to C-41? Why didn't anyone ever tell me how easy it is? I've always imagined it to be complicated, fiddly and time-consuming.
And what better to start with than a test roll from a "new" camera!
Found a Praktica MTL50 along with three Pentacon lenses (29mm/2.8, 50mm/1.8, 135mm/2.8) all in great condition for €30 at a flea market while on vacation in southern France. Obviously wanted to try it out immediately but didn't have any extra film and it was getting late saturday evening.
Incredibly, they had one single roll of Kodak Supercolor at the local newsagent, which also happened to be the only shop still open.
Mass Effect: Andromeda is an action role-playing video game developed by BioWare and published by Electronic Arts for PlayStation 4, Xbox One and Microsoft Windows. It is the fourth entry overall in the Mass Effect series and the first since Mass Effect 3.
The game begins within the Milky Way Galaxy during the 22nd century, where humanity is planning to populate new home worlds in the Andromeda Galaxy as part of a strategy called the Andromeda Initiative. The player assumes the role of either Scott or Sara Ryder, an inexperienced military recruit who joins the Initiative and wakes up in Andromeda following a 600-year journey.
Finally developed some of the film I shot at Photostock 2014. Here is my first Photostock 2014 post. This is Friendship Township Hall in Emmet County.
Taken on 6/19/2014 in Emmet County Michigan
Bronica ETRSi
Efke IR820 infrared film (non-Aura)
Zenzanon E II 75mm f/2.8 lens
f/8
1/4 second
89B filter
Negative scanned with Epson V500
Developing Avcılar - Gelişen Avcılar
Bizimevler, Avcılar District, Istanbul, TR
SUGRAPHIC ~ Always Under The Light of Your Love ...
Sanatın Ustaları ~ Masters of Art ~ One 1stanbul Photo Album - Candidate Photos
ISTANBUL 2024 Summer Olympics and Paralympics for Peace on Earth..
DÜNYADA BARIŞ için ISTANBUL 2024 Yaz Olimpiyatları ve Paralimpiksleri..!
Developed by the Canadian inventor Bruce Nodwell to operate in snow and certain types of swampland. Powered by a 6 cylinder petrol engine producing 115 bhp.
Fort Paull October 5th, 2016
+++ DISCLAIMER +++
Nothing you see here is real, even though the conversion or the presented background story might be based on historical facts. BEWARE!
Some background:
Armored wheeled vehicles were developed early in Germany, since they were not subject to the restrictions of the Versailles Treaty. The Sd.Kfz. 234 (Sonderkraftfahrzeug 234, or Special Purpose Vehicle 234) belonged to the ARK series (the type designation of the chassis) and was the successor to the earlier, eight-wheeled Sd.Kfz. 231/232/233 family. The Sd.Kfz. 234 incorporated several innovative features, including a monocoque chassis with eight wheels, and an air-cooled Tatra 103 diesel engine for use in North Africa. The latter gave the vehicle an extraordinary range of more than 600 miles (1.000 km). The vehicle had eight-wheel steering and drive and was able to quickly change direction thanks to a second, rear-facing, driver's seat. Chassis were built by Büssing-NAG in Leipzig-Wahren, while armoured bodies were provided by Deutsche Edelstahlwerke of Krefeld and turrets by Daimler Benz in Berlin-Marienfelde and Schichau of Elbing, with engines from Ringhoffer-Tatra-Werke AG of Nesseldorf.
The first and possibly best known version to reach frontline service was the Sd.Kfz. 234/2 ‘Puma’. It had a horseshoe-shaped turret armed with a 5cm L/60 gun, which was originally intended for the VK 1602 Leopard light tank. Even though it was a reconnaissance vehicle, the armament made it possible to take on lighter armored vehicles, and it was produced from late 1943 to mid-1944. This variant was replaced in production by the second version, the Sd.Kfz. 234/1, which had a simpler open turret (Hängelafette 38) armed only with a light 2 cm KwK 38 gun; it was manufactured from mid-1944 to early 1945.
The SdKfz 234/3, produced simultaneously with the 234/1, served as a support for the reconnaissance vehicles with more firepower. It had an open-topped superstructure, in which a short-barreled 7.5cm K51 L/24 gun was installed. This gun was intended primarily for use against soft targets, but when using a hollow charge shell, the penetration power exceeded that of the 5cm L/60 gun. This variant was produced from mid-1944 to the end of 1944, before switching production to the 234/4 and other variants. The Sd.Kfz. 234/4 replaced the L/24 gun with the 7.5cm L/46 PaK 40. This was yet another attempt to increase the mobility of this anti-tank gun; however, with this weapon the 234 chassis had been stretched to its limits, and it only carried limited ammunition (twelve rounds) due to lack of storage space. This variant was manufactured from the end of 1944 on in limited numbers.
Another interesting use of the chassis was the Sd.Kfz 234/6. When, towards late 1945, the Einheitschassis for the German combat tanks (the ‘E’; series) reached the front lines, several heavily armed anti-aircraft turrets had been developed, including the 30mm Kugelblitz, based on the outdated Panzer IV, the ‘Coelian’ turret with a twin 37mm cannon (mounted on the Panzer V Panther hull), but also twin 55 and even 88mm cannons on the new E-50, E-75 and E-100 chassis'. With alle these new vehicles and weapons, firepower was considerably increased, but the tank crews still had to rely on traditional visual tracking and aiming of targets. One potential solution for this flaw, in which the German Heeresleitung was highly interested from the start, was the use of the Luftwaffe’s radar technology for early target identification and as an aiming aid in poor weather conditions or at night. The German Luftwaffe first introduced an airborne interception radar in 1942, but these systems were still bulky and relied upon large bipolar antenna arrays. Esp. the latter were not suitable for any use in a ground vehicle, lest to say in a tank that could also carry weapons and ammunition as an independent mobile weapon system.
A potential solution at least for the mobility issue appeared in late 1944 with the development of the FuG 240 ‘Berlin’, a new airborne interception radar. It was the first German radar to be based on the cavity magnetron, which eliminated the need for the large multiple dipole-based antenna arrays seen on earlier radars, thereby greatly increasing the performance of the night fighters which carried the system. The FuG 240 was introduced by Telefunken in April 1945, primarily in Junkers Ju 88G-6 night-fighters, behind a streamlined plywood radome in the aircrafts’ nose. This so greatly reduced drag compared to the late-model Lichtensteins and Neptun radars that the fighters regained their pre-radar speeds, making them much more effective esp. against heavy and high-flying Allied bombers. The FuG 240 was effective against bomber-sized targets at distances of up to 9 kilometers, or down to 0.5 kilometer, which, as a side benefit, eliminated the need for a second, short-range radar system.
Right before the FuG 240's roll-out with the Luftwaffe the Heer insisted on a ground-based derivative for its anti-aircraft units. The Luftwaffe reacted very reluctantly, but heavy political pressure from Berlin convinced the RLM to share the new technology. Consequently, Telefunken was ushered to adapt the radar system to armored ground vehicles in February 1945.
It soon became clear that the FuG 240 had several drawbacks and was not perfectly suited for this task. Ground clutter and the natural horizon greatly limited the system's range, even though its 9 km range made high-altitude surveillance possible. Furthermore, the whole system, together with its power supply and the dirigible dish antenna, took up a lot of space. Its integration into an autonomous, tank-based anti-aircraft vehicle was still out of reach. The solution eventually came as a technical and tactical compromise: armed anti-aircraft tanks were to be grouped together in so-called Panzer-Fla-Züge, with an additional radar surveillance and guidance unit, so that the radar could guide the tank crews towards incoming targets, which would still rely on individual visual targeting.
The first of these dedicated guidance vehicles became the ‘Funkmess-/Flak-Kommandowagen Sd.KfZ 234/6’, which retained its secondary reconnaissance role. Together with Telefunken, Daimler Benz developed a new turret with a maximum armor of 30mm and a commander's cupola that would hold most of the radar equipment. This was christened ’Medusa’, after the monster from Greek mythology with snake hair and a petrifying sight, and during the system’s development phase, the radar's name was adopted for the whole vehicle, even though it never was official.
The turret held a crew of two, while the Sd. Kfz 234 chassis remained basically unchanged. Despite the cramped turret and the extra equipment, the Sd.Kfz. 234/6 was not heavier than its earlier brethren, because it remained unarmed, just a manually-operated FlaMG on the turret roof was available for self-defense. A heavier armament was not deemed necessary since the vehicle would either stay close to the heavily armed tanks it typically accompanied, or it would undertake lone reconnaissance missions where it would rely on its high speed and mobility. The vehicle's crew consisted of four: a driver in the front seat, a commander and a radar operator in the turret and a radio operator/second driver in the hull behind the turret, facing rearwards.
The Medusa antenna array was installed at the turret's front. The dish antenna, hidden under a hard vinyl cover, had a diameter of 70cm (27 1/2 inches), and it was directly adapted from the airborne FuG 240. Power output was 15kW, with a search angle of +80/− 5° and a frequency range: 3,250–3,330MHz (~10 cm). Range was, like the airborne variant, 0.5–9.0 kilometer. Power came from a separate generator directly attached to the vehicle’s Tatra diesel engine, hidden under an armored fairing on the bonnet that partly obscured the rear driver's field of view.
Beyond the radar system, the vehicle was furthermore equipped with a visual coincidence range finder, installed right through the turret. The system worked as follows: Light from the target entered the range finder through two windows located at either end of the instrument. At either side, the incident beam was reflected to the center of the optical bar by a pentaprism, and this optical bar was ideally made from a material with a low coefficient of thermal expansion so that optical path lengths would not change significantly with temperature. The reflected beam first passed through an objective lens and was then merged with the beam of the opposing side with an ocular prism sub-assembly to form two images of the target which were viewed by the observer through the eyepiece. Since either beam entered the instrument at a slightly different angle the resulting image, if unaltered, would appear blurry. Therefore, in one arm of the instrument, a compensator was integrated which could be adjusted by the operator to tilt the beam until the two images matched. At this point, the images were said to be in coincidence. The degree of rotation of the compensator determined the range to the target by simple triangulation, allowing the calculation of the distance to the observed object.
The optical bar had a span of 230 cm (90.75 in) and went right through the turret, just above the radar device installation. For the most effective range it even protruded from the turret on both sides like pylons, an arrangement that quickly earned the vehicle several nicknames like ‘Hirsch’, ‘Zwoender’ (a young stag with just two antlers) or ‘Ameise’ (ant). Fixed target reading with the rangefinder was effective on targets from 2,700 to 14,500 yards. Aerial courses could be recorded at all levels of flight and at a slant range between 4,000 and 12,000 yards - enough for visual identification beyond the group's effective gun ranges and perfectly suitable for long range observation.
The first Sd.Kfz. 234/6s reached, together with the first new FlaK tanks, the front units in summer 1945. Operating independently, they were primarily allocated to the defense of important production sites and of the city of Berlin, and they supported tank divisions through visual reconnaissance and general early warning duties. In due course they were supported and partly replaced by the bigger and more capable ‘Basilisk’ system, which had, due to the sheer bulk of the equipment, to be mounted on a tank chassis (initially on the Panzer V ‘Panther’ as the Sd.Kfz. 282/1 and from early 1946 onwards on the basis of the new Einheitspanzer E-50 hull as the Sd.Kfz. 282)
Operationally, the Sd. Kfz 234/6 was surprisingly successful, even though the radar remained capricious, its performance very limited and the unarmored equipment at the turret’s front was easily damaged in combat, even by light firearms. But the Sd.Kfz 234/6 offered, when the vehicle was placed in a location with a relatively free field of view (e. g. on a wide forest clearance or in an open field), a sufficient early warning performance against incoming bombers at medium to high altitudes, esp. when the general direction of incoming aircraft was already known.
The radar system even allowed a quick alert against low-flying aircraft, esp. when operating from higher ground. The radar information reduced the anti-aircraft tank/gun crews' reaction time considerably and allowed them to be prepared for incoming targets at the right altitude, direction and time. Hit probability was appreciably improved since quick passes of aircraft could be pre-determined.
Until the end of hostilities, probably fifty Sd.Kfz 234/6 were built new or converted from existing 8x8 chassis. Beyond this, the relatively light ‘Medusa’ device was furthermore mounted on outdated tracked armored vehicles like the Panzer III and IV, of which another forty vehicles were produced as Funkmess-/Flak-Kommandowagen III and IV.
Specifications:
Crew: Four (commander, radar operator, driver, radio operator/2nd driver)
Weight: 11,500 kg (25,330 lb)
Length: 6.02 m (19 ft 9 in)
Width: 2.36 m (7 ft 9 in)
Height: 2.84 meters (9 ft 4 in) w/o AA machine gun
Suspension: Wheeled (Tires: 270–20, bulletproof), with leaf springs
Track width: 1.95 m (6 ft 4 1/2 in)
Wading depth: 1.2 m (3 ft 11 in)
Trench crossing capability: 2m (6 ft 6 1/2 in)
Ground clearance: 350 mm (13 3/4 in)
Climbing capability: 30°
Fuel capacity: 360 l
Fuel consumption: 40 l/100 km on roads, 60 l/100 km off-road
Armor:
9-30 mm (.35-1.18 in)
Performance:
Maximum road speed: 80 km/h (49 mph)
Operational range: 950 km (590 mi)
Power/weight: 19 PS/t
Engine:
Air-cooled 14,825 cc (905³ in) Tatra 103 V12 diesel engine,
with 157 kW (220 hp) output at 2.200 RPM
Transmission:
Büssing-NAG "GS" with 3 forward and reverse gears, eight-wheel drive
Armament:
1× anti aircraft 7.92 mm Maschinengewehr 42 with 2.800 rounds
The kit and its assembly:
This whiffy and almost Ma.K-looking vehicle was inspired by the late WWII anti-aircraft tanks that never made it into hardware. I wondered how the gap between the simple visual aiming and the next logical step to surveillance and tracking radars could have been achieved, and the German airborne radars were a suitable place to start.
The idea of a dedicated vehicle was a logical step, since it would take many more years to develop a system that would be compact enough to be carried together with effective armament in just a single vehicle. It would take until the Sixties that such stand-alone systems like the Soviet ZSU-23-4 (1965) or the AMX-13 DCA (1969) would be produced.
I chose the light Sd.Kfz. 234 as basis because I do not think that a full armored tank would be devoted to a limited radar operation role, and instead of relying on heavy armor I deemed a light but fast vehicle (just like many other later AA tanks) to be the more plausible solution.
Basically, this is an OOB Hasegawa Sd.Kfz. 234/3, the “Stummel” with the short 7.5cm gun and an open hull. The latter was closed with 1mm styrene sheet and a mount for a turret added.
The turret itself is based on an Italeri Matilda Mk. II turret, but with a highly modified front that holds a resin ‘Cyrano’ radar (actually for an 1:72 Mirage F.1C) on a movable axis, an added rear extension and the antler fairings for the visual coincidence range finder. As a side note, similar systems were to be integrated into German late WWII combat tanks (e. g. in the Schmalturm), too, so this is another plausible piece of technology.
A German tank commander figure (from a vintage ESCI kit) populates the open hatch of the commander's cupola, the AA machine gun with its mount is an addition from the scrap box.
On the hull, the only modification is the additional generator fairing above the engine, for a slightly modified silhouette.
Painting and markings:
The turret looks weird enough, so I wanted a simple, yet typically late-WWII-German camouflage. I settled upon a geometric variation of the Hinterhalt three-tone scheme, primarily with dark yellow and olive green fields and stripe and a few red brown additions - inspired by a real late war Panther tank.
The basic color is RAL 7028 (modern variant, though), applied from the rattle can on the semi-finished hull and turret as a primer. On top of that, the shapes were added with acrylic dark grey-green (RAL 7009, Revell 67) and red brown (Humbrol 180) with a brush. The less bright colors were chosen on purpose for a low contrast finish, and the edgy shapes add a slightly SF-ish look.
A black ink wash and some dry-brushing along the many edges were used to weather the model and emphasize details. After decals had been applied, the kit was sealed with matt acrylic varnish and some artist pigments were added around the wheels and lower hull in order to simulate dust and dirt. On the lower chassis, some pigments were also cluttered onto small patches of the acrylic varnish, so that the stuff soaks it up, builds volume and becomes solid - the perfect simulation of dry mud crusts.
A whiffy tank kit with a long background story - but the concept offers a lot of material to create a detailed story and description. And while the vehicle is a fantasy creation, it bears a weird plausibility. Should be a nice scenic addition to a (whiffy, too) German E-75 Flak tank (to be built some day)?
A lovely storm which developed inland of Darwin before moving across the southern end of the harbour.
Renfroe Farms focuses on utilizing conservation practices developed with the U.S. Department of Agriculture (USDA) Farm Production and Conservation (FPAC) Natural Resources Conservation Service (NRCS) to balance land stewardship and production in Carroll County, TN, on Sept 17, 2019. The Water and Sediment Control Basin (WASCOB) (Practice Code 638) is one of the practices seen here. WASCOBs are earthen dams built across a drainage way where
ephemeral or classic gullies form due to concentrated flow of water. It traps water and sediment
running off cropland upslope from the structure and reduces gully erosion by controlling flow within the
drainage area. These structures are usually completed in a series or system approach to control the
grade and head cutting (gully erosion) in drainage ways or along creek and stream channels.
Renfroe Farm uses WASCOBs to reduce erosion sediment in surface water and are leading to improved land use and crop production. ¬Additionally, Underground Outlets (UGOs) (Practice Code 620) are used to carry water to a safe and stable outlet thus reducing the amount of sediment in surface increasing water quality.
In general, a UGO is a conduit (transport) installed beneath the surface of the ground to carry runoff to a suitable outlet. The purpose of the UGO is to carry excess water to a suitable outlet from terraces, water, and sediment control basins (as described above), diversions, waterways, subsurface drains, surface drains or other similar practices without causing damage by erosion or flooding.
NRCS has a proud history of supporting America’s farmers, ranchers, and forest landowners. For more than 80 years, we have helped people make investments in their operations and local communities to keep working lands working, boost rural economies, increase the competitiveness of American agriculture, and improve the quality of our air, water, soil, and habitat.
As the USDA’s primary private lands conservation agency, we generate, manage, and share the data, technology, and standards that enable partners and policymakers to make decisions informed by objective, reliable science.
And through one-on-one, personalized advice, we work voluntarily with producers and communities to find the best solutions to meet their unique conservation and business goals. By doing so, we help ensure the health of our natural resources and the long-term sustainability of American agriculture.
Farm Production and Conservation (FPAC) is the Department’s focal point for the nation’s farmers and ranchers and other stewards of private agricultural lands and non-industrial private forest lands. FPAC agencies implement programs designed to mitigate the significant risks of farming through crop insurance services, conservation programs, and technical assistance, and commodity, lending, and disaster programs.
The agencies and services supporting FPAC are Farm Service Agency (FSA), NRCS, and Risk Management Agency (RMA).
For more information please see www.usda.gov
USDA Photo by Lance Cheung.
The Bugatti Veyron EB 16.4 is a mid-engined sports car, designed and developed in Germany by the Volkswagen Group and manufactured in Molsheim, France, by Bugatti Automobiles S.A.S.
The original version had a top speed of 407.12 km/h (252.97 mph). It was named Car of the Decade and best car award (2000–2009) by the BBC television programme Top Gear. The standard Bugatti Veyron also won Top Gear's Best Car Driven All Year award in 2005.
The current Super Sport version of the Veyron is recognized by Guinness World Records as the fastest street-legal production car in the world, with a top speed of 431.072 km/h (267.856 mph), and the roadster Veyron Grand Sport Vitesse version is the fastest roadster in the world, reaching an averaged top speed of 408.84 km/h (254.04 mph) in a test on 6 April 2013.
Name origin
The Veyron EB 16.4 is named in honour of Pierre Veyron, a Bugatti development engineer, test driver and company race driver who, with co-driver Jean-Pierre Wimille, won the 1939 24 hours of Le Mans while driving a Bugatti. The "EB" refers to Bugatti founder Ettore Bugatti and the "16.4" refers to the engine's 16 cylinders and 4 turbochargers.
World record controversy
A controversy developed in 2013 over the Veyron Super Sport's status as the world’s fastest production car, ultimately resolved in the Veyron's favor.
In early April 2013, driving.co.uk (also known as Sunday Times Driving) began an investigation following claims from US car maker Hennessey that its 928 kW (1,244 bhp) Hennessey Venom GT was entitled to the Guinness World Record. With a recorded speed of 427.6 km/h (265.7 mph) the Hennessey was 3.4 km/h (2.1 mph) slower than the Veyron but Hennessey dismissed Bugatti’s official record saying that the Veyron Super Sport was restricted to 415 km/h (258 mph) in production form and that for it to achieve its record top speed of 431.0 km/h (267.8 mph), the car used was in a state of tune not available to customers. Hennessey said its Venom GT was road-ready and unmodified and was therefore a production car in the strict sense of the term.
Driving.co.uk requested clarification from Guinness World Records, which investigated this claim and found that the modification was against the official guidelines of the record. Upon finding this, Guinness World Records voided the Super Sport's record and announced it was "reviewing this category with expert external consultants to ensure our records fairly reflect achievements in this field."
After further review, Shelby SuperCars, the producers of the Ultimate Aero TT, said that they had reclaimed the record, however Guinness reinstated the Super Sport's record after coming to the conclusion that "a change to the speed limiter does not alter the fundamental design of the car or its engine."
Bugatti Veyron 16.4 Super Sport, World Record Edition (2010–)
The Bugatti Veyron 16.4 Super Sport is a faster, more powerful version of the Bugatti Veyron 16.4. Production is limited to thirty units. The Super Sport has increased engine power of 1,200 PS (880 kW; 1,200 bhp), a torque of 1,500 N·m (1,100 lbf·ft), and a revised aerodynamic package. The Super Sport has a 431.072 km/h (267.856 mph) top speed, making it the fastest production road car on the market although it is electronically limited to 415 km/h (258 mph) to protect the tyres from disintegrating.
The Bugatti Veyron 16.4 Super Sport World Record Edition is a version of the Bugatti Veyron 16.4 Super Sport. It is limited to five units. It has an orange body detailing, and a special, black, exposed, carbon, body.
The vehicle was unveiled in 2010 at The Quail, followed by the 2010 Monterey Historic Races at Laguna Seca, and the 2010 Pebble Beach Concours d'Elegance.
[Text taken from Wikipedia]
This Lego MotorCity-scale 2010 Bugatti Veyron Super Sport has been created for Flickr LUGNuts' 88th Build Challenge, - "Let's go Break Some records", - for vehicles that set the bar (high or low) for any number of vehicles statistics or records. In the case of the Veyron Super Sport, the fastest road car in the world - 431.072 km/h (267.856 mph).
When developing plans to preserve their town's ancient character, Hoi An (Vietnam) residents decided to revive the practice of using coloured lanterns. Starting in the fall of 1998, one night each month is declared a "lantern festival". On the 14th day of each lunar month, residents switch off their lights and hang cloth and paper lanterns on their porches and windows. Television sets, radios, street lights and neon lights are turned off.
In the ensuing quiet the streets of Hoi An are at their most romantic, the darkness broken only by jeweltoned lanterns in all manner of shapes and sizes.
Strolling through the lantern-lit streets is like walking into a fairytale. It is all the more picturesque since motor vehicles are banned from Hoi An's Old Quarter.
Watch the full 5 minute movie on YouTube
Ski road trip in March 2013 to Fernie, British Columbia, Canada, film run time 5:00 minutes
Hand developed Kodak Ektachrome 100D 16mm film, hand split into D8
Bolex P1 D8 Reflex Zoom Dual 8mm motion film camera
Som Berthiot Pan-Cinor f1.9 8-42mm zoom lens
Developed in Tetenal E-6 Kit, hand split with scissors from 16mm
Telecine off Majestic D8 3 Blade Projector @ 18fps
1080p HD 30fps video recording with Olympus PEN E-PM1
Leica Summicron M DR f2 50mm lens and Lumix M / MFT adapter
----
"Ghettocine Road Trip - The Movie" coming soon - stay tuned!
Got my film back from developing today, it only took 48 Hours but it's been sitting in a drawer for 48 days..
Designer: Wang Dexing (王德兴)
1975, June
Develop the spirit to wage bitter struggle
Fayang jianku fendou jingshen (发扬艰苦奋斗精神)
Call nr.: BG E13/811 (Landsberger collection)
More? See: chineseposters.net/themes/seven-may-cadre-schools
Two new – and very different – Mercedes models were displayed at the Berlin Motor Show in March 1934. One was the 130, Mercedes-Benz's first production car with a rear-mounted four-cylinder engine which developed 26 hp from a displacement of 1.3 liters. The other was the 500 K, an imposing, elegant sports car with supercharged eight-cylinder engine; with the supercharger engaged, it developed 160 hp from a displacement of 5,018 cc.
The 500 K was the successor to the 380 presented only one year earlier, and a descendant of the tremendously powerful, supercharged S, SS, SSK and SSKL sports cars – genuine muscle cars, as we would call them today, and virtually invincible in motor sport.
The first 500 K – 'K' for Kompressor = supercharger, to distinguish it from the 500 sedan without supercharger – had been designed as an elegant two- or four-seater sports car with roadster and cabriolet bodies tailored at the Daimler-Benz plant in Sindelfingen. With this model, the company bid farewell to the Roaring Twenties and the Big Four mentioned earlier. The latter had still had extremely firm chassis with rigid axles and leaf springs, i.e. hardly any damping at all, and their bodies were plain and above all functional, not to say uncomfortable.
The new supercharged Mercedes sports car appealed to well-heeled buyers because it was not only powerful but also more elegant, more comfortable and easier to handle than its predecessors – features welcomed in particular by the growing number of lady drivers.
Daimler-Benz had laid the foundations for this type of car as early as 1933 by introducing the 380, the first Mercedes-Benz sports car with swing axle. It was the first car that pampered its occupants with independent wheel suspension; the latter featured a sensational world first, a double-wishbone front axle that combined with the double-joint swing axle introduced in the 170 as early as 1931.
In this ground-breaking design, wheel location, springing and damping were for the first time separated from each other, creating a new level of precision in straightline stability. In its essence, this front axle, fitted like the rear axle with coil springs, has remained the design model for generations of automobiles throughout the world to this day, and it also featured in the 500 K, of course.
It was the customers' craving for power, however, that prompted the replacement of the 380, not exactly a lame duck with its supercharged 140 hp, by the 500 K only one year later. The newcomer's engine generated 160 hp with the supercharger engaged; even without the supercharger in action, it still had an impressive output of 100 hp at 3400 rpm. Depending on fuel quality, which varied greatly in those days, the compression ratio was between 1:5.5 and 1:6.5. The fuel was apportioned to the cylinders by a Mercedes-Benz double updraught carburetor. The driver engaged the double-vane Roots supercharger by depressing the accelerator pedal beyond a pressure point.
With the exception of first gear, both the standard four-speed and the optional five-speed transmissions were synchronized. A single-plate dry clutch linked the engine with the powertrain which transmitted engine power to the rear wheels. The car rolled along on wire-spoke wheels which were as elegant as they were robust.
All these features combined to permit a top speed of 160 kilometers per hour – a dream for sports cars in that day and age. The penalty was paid in the form of fuel consumption: between 27 and 30 liters were blown through the carburetor on 100 kilometers. The 110-liter tank in the rear gave the car a decent radius of action.
To meet the individual wishes of the demanding customers, three chassis variants were available for the 500 K: two long versions with a 3,290 millimeter wheelbase, differing in terms of powertrain and bodywork layout, and a short version with 2,980 millimeters.
The long variant, the so-called normal chassis with the radiator directly above the front axle, served as the backbone for the four-seater cabriolets 'B' (with four side windows) and 'C' (with two side windows) and, at a later stage, also for touring cars and sedans.
The roadsters, the two-seater cabriolet 'A' (with two side windows) and the ultra-modern, streamlined Motorway Courier, the first car with curved side windows and classified by the manufacturer as a sports sedan, were set up on a chassis on which radiator, engine, cockpit and all rearward modules were moved 185 millimeters back from the front axle. This configuration was a concession to the zeitgeist, a small trick that created the visual impression of a particularly long front-end and, therefore, the desired sporting appeal.
The most ravishing model of this species was the two-seater 500 K special roadster launched in 1936, a masterpiece in terms of its styling, with inimitably powerful and elegant lines. It has been filling onlookers with enthusiasm to this day, reflecting, as it does, the spirit of its day and age as well as the design perfection of the 500 K models. Its price tag – 28,000 Reichsmark – was 6,000 marks above the average price of 'simpler' models. People were able to buy a generously furnished house for that money.
The short-wheelbase chassis was used only for a few two-seaters with special bodies. On these models, the radiator was back right above the front axle, and the models carried the designations 500 K sports roadster, sports cabriolet and sports coupe.
The 500 K's chassis complete with helical-spindle steering had been adopted – though in further refined form – from the preceding 380: the new double-wishbone axle with coil springs at the front and the double-joint swing axle - complemented by double coil springs and additional transverse balancing spring – at the rear. The vacuum-boosted service brake acted hydraulically on all four wheels, the mechanical parking brake on the rear wheels. The chassis weighed as much as 1,700 kilograms; the complete car tipped the scales at 2,300 kilograms and the permissible gross weight was around 2,700 kilograms.
No matter what version of the 500 K you look at, the elegance of its body sends people into raptures even today: every single one had been given its own, unparalleled personality by the ingenious coachbuilders in Sindelfingen. Only few customers opted for bodywork tailored by independent bodybuilders to their own wishes (the price lists quoted the chassis as individual items), especially since the Sindelfingers rose above themselves in accommodating the customers' special wishes, for instance for individual fender versions, rear-end designs or interior appointments. Within two years, 342 units of the 500 K were produced.
In response to the virtually insatiable craving for performance on the part of well-heeled customers all over the world, the 500 K was replaced in 1936 by the 540 K with supercharged 180 hp engine. This model was sold to 319 motoring enthusiasts.
The history of supercharged Mercedes-Benz cars goes back to World War II and has its roots in aeroengine production. Daimler-Motoren-Gesellschaft had introduced mechanical air compressors which supercharged the engines and thereby compensated for the power loss of aeroengines at higher altitudes, ensuring their stable performance.
The first Mercedes models with supercharged engines were displayed at the Berlin Motor Show in 1921 – between bicycles with auxiliary engines and mini-cars. They caused quite a stir among automotive experts. With the supercharger, an engine booster had been introduced which, from 1926, catapulted Mercedes passenger, sports and racing cars into a new dimension of performance.
The car
Considered the ultimate 540K, the Special Roadster would be an impressive achievement and reflected Mercedes' non-acceptance of anything other than perfection. A massive and awe-inspiring automobile, the Special Roadster has a commanding presence no matter its surroundings.
Deep within the Special Roadster beats the heart of a grand touring automobile meant to deliver its occupants great distances in great comfort. Only 25 of these roadsters would be built between 1935 and 1939. Even fewer of those 25 would be built as one-off designs on the later 540K chassis. However, this car would be just such an example.
Perhaps the final roadster to be built as a result of the war, this car would be completed with a five-speed transmission, the first year in which the five-speed would be introduced. Ordered for the Horn brothers, the Special Roadster would feature some usual features like the raked radiator and low doors. However, the car would boast of a number of unique touches. Those touches would include the lack of running boards, a steeply-raked windscreen that could be opened, chrome accents along the hood and beltline of the car and aerodynamic tapering over the folded top. However, the most easily-recognizable one-off design would be the design of the fenders. Fully skirted, the fenders look almost teardrop in shape and therefore give a very pronounced look over each of the tires.
The roadster would be delivered to the Horn brothers in a dark blue livery and they often would be seen driving it until the war made it almost impossible to do so. Like the lives of so many during the Second World War, much history would be lost. What is known about this car is that it would be discovered in the Soviet Union by Alf Johansson, a Swedish reporter, in 1962.
Johansson had been in the Soviet Union since 1945 and he would come across the car at the summer home of a Soviet general. Following the death of the general, Johansson would try desperately to acquire the car. His persistence would pay off and he would be given the car, but that would be only half of the battle. He next had to figure out a way to get it to Sweden. Boldly, Johansson would drive it to the Swedish border and would end up rescuing the Mercedes-Benz Special Roadster from its unknown fate in the Soviet Union.
A number of years later, the 540K would be imported to the United States and this unique and intriguing Special Roadster would end up the property of Tom Barrett and the Imperial Palace Auto Collection of Las Vegas. After a while, this car would join the extensive Lyon Family Collection in California where it would remain for more than two decades.