View allAll Photos Tagged debugging

Witcher 3: Wild Hunt

--> Lanczoc3, Downlampled from 5000x2127

--> Reshade Framework

--> Debug Console Enabler

--> PhotoMode 2inOne

--> Ultimate Lighting Mode

- ReShade Framework

- jim2point0 CE Table

- Debug Console

Oxenfurt Forest.

- ReShade Framework

- jim2point0 CE Table

- Debug Console

* The Evil Within

* Debug Camera,timestop. K-Putt's CE for Fov change

* Custom Resolution

* Reshade

- ReShade Framework

- jim2point0 CE Table

- Debug Console

Lornruk lighthouse

 

The Witcher 3: Wild Hunt

 

Freecam|Console debug enabler|No Dirty Lens Effect|PhotoMode 2inOne|Ps

  

One of the fundamental precepts of the art of freedom is to avoid excesses.

Witcher 3: Wild Hunt

 

Mods, Debug console enabler, Photomode 2in1, Reshade, DSR

XCOM 2

 

- Console Commands with Debug Camera

- Reshade 3.0.5

- Nvidia Custom Resolution

- Workshop Mods

 

- ReShade Framework

- jim2point0 CE Table

- Debug Console

XCOM 2

 

- Console Commands with Debug Camera

- Reshade 3.0.5

- Nvidia Custom Resolution

- Workshop Mods

 

XCOM 2

 

- Console Commands with Debug Camera

- Reshade 3.0.5

- Nvidia Custom Resolution

- Workshop Mods

 

Tonight, we celebrate not just the start of a new year, but the power we create together. As we debug the future, let's make 2025 our strongest year, my girl. #FutureInCode #NewYear

- jim2point0 CE Table

- Debug Console

- ReShade Framework

The Evil Within

- Debug Console Commands

- Flawless Widescreen

- K-putt's CE Table for FOV

- Reshade

- SRWE

"Witcher 3: Wild Hunt"

WBG Hotsampling

Reshade Framework

Photomode2inOne

Debug Console Enabler

► Cutscene Lighting Mod

Weather Enhanced

 

Can't choose the right one, so have both/

Experimental.

 

I came back here 'cause it's mystical, it speaks to me of soviet sci-fi and envisioned alien cities. Tossed together some shaders to make something dreamlike, I think the bulk of it is from Gauss, Watchdog_tonemap for the coloring, but also tilt-shift.

 

The Witcher 3 / 2160x2160 / ReShade

- Debug Console Enabler

- Pause Menu Anytime + Patch

- HD Reworked Project

- Photomode 2inOne

- Graphics Options

- STLM

Witcher 3: Wild Hunt

--> Lanczoc3, Downlampled from 5000x2127

--> Reshade Framework

--> Photomode2inOne

--> Debug Console Enabler Latest

--> Appearence Menu Mod

--> Debug Console Extensions

 

- jim2point0 CE Table

- Debug Console

- ReShade Framework

- jim2point0 CE Table

- Debug Console

- ReShade Framework

Test shot with a lump of fog added in with Photomode. Too bad there are no actual commands to set it up a bit better than that.

 

The Witcher 3 / 3840x2160 / ReShade

- Debug Console Enabler

- Photomode 2inOne

- Graphics Options

- STLM

Witcher 3: Wild Hunt

 

Mods, Debug console enabler, Photomode 2in1, Reshade, DSR

DΞUS ΞX ʰᵘᵐᵃⁿ ʳᵉᵛᵒˡᵘᵗᶦᵒⁿ ╲╱II

 

//UPG☈ΛDΞ_AUG_2018:

⨹ Res: 4k

⨹ ReShade v3.4.1.350 [ 32-bit ]

⨹ Custom + Modified Shaders [ Aug 2018 ]

⨹ My own LUT's [ including, for example filmic-tonemapping LUT ]

⨹ Few Tweaks

⨹ Cam Tool: IDK31

⨹ nVIDIA Display Driver v398.11 WHQL [ June 2018 ]

⨹ DX_HR_Toggle_HUD_DX11_2018

⨹ Debug Mod

  

//Deus Ex: Human Revolution Official Release Date: August 2011

  

▼ Tweaks & Fixes ▼:

 

➠ To fully access ReShade 3.4 [ modified ] depth buffer [ MXAO, DOF etc ]:

 

dxgi.ini: use:

[DX11_BUFFER_DETECTION]

DepthBufferRetrievalMode=1

DepthBufferTextureFormat=0

ExtendedDepthBufferDetection=0

DepthBufferClearingNumber=2

 

➠ Nvidia Control Panel:

Adaptive V-sync + Max pre-rendered frames = 3 + forcing Anisotropic Filtering 16x

- jim2point0 CE Table

- Debug Console

- ReShade Framework

- Debug Console Commands

- Reshade

Mods

 

- Reshade 3.1

- HD Reworked Project Textures

- Debug Console Enabler

- Wiedzmin Lighting Mod

 

Composition

 

- Ansel

- Image Composite Editor

- Photoshop CC

- GIMP

 

''The Witcher 3: Wild Hunt''

•2735x1194 via DSR

Debug console enabler

PhotoMod

•ReShade 2.0

 

''The Witcher 3: Wild Hunt''

•1108x2160 via DSR

Debug console enabler

PhotoMod

•ReShade 2.0

 

Assassin's Creed: Rogue

 

• ReShade

• Cheat Table by jim2point0 for free camera and FOV

• Debug Cheat Table by SunBeam for no HUD

• Screenshots stitched together with Image Composite Editor

| Debug Console Enabler |

| UGOM |

| Photomode 2inOne |

| Realistic Contrast Textures (RCT) & RCT for Characters |

| HD Reworked Project |

| Increased LOD |

| ULM |

| Reshade Framework |

Witcher 3: Wild Hunt

▼ Downsampled from 5000x2127

Reshade Framework

Photomode2inOne

Debug Console Enabler

Super Turbo Lighting

▼ Cutscene Lighting Mod

Weather Enhanced

The Witcher 3: Wild Hunt

 

| Debug Console Enabler |

| UGOM |

| Photomode 2inOne |

| Realistic Contrast Textures (RCT) & RCT for Characters |

| HD Reworked Project |

| Reshade Framework 3.0.5 | Personal Reshade |

| KNG's ULM |

| Shields |

Outtakes (same for whole set)

 

Brothers: A Tale of Two Sons

ini edit for Debug Camera, FOV

ReShade

''The Witcher 3: Wild Hunt''

•2800x1293 via DSR

Debug console enabler

PhotoMod

•ReShade 2.0

 

* The Evil Within

* Debug Camera,timestop. K-Putt's CE for Fov change

* Custom Resolution

* Reshade

Witcher 3: Wild Hunt

 

Mods, Debug console enabler, Photomode 2in1, Reshade, DSR

The Witcher 3: Wild Hunt

- Resized via SRWE from ~17-18MP | Lanczos2 downsampled

- Ultimate Graphics Options Mod | Zanzer's CE table

- Debug Console Enabler | PhotoMode 2inOne

- Reshade Framework

Witcher 3: Wild Hunt

 

Mods, Debug console enabler, Photomode 2in1, Reshade, DSR

Witcher 3: Wild Hunt

► 4000x4000, downsample

Reshade Framework

Photomode2inOne

Debug Console Enabler

► Cutscene Lighting Mod

Weather Enhanced

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