View allAll Photos Tagged debugging

The Witcher 3 - Wild Hunt

ReShade 1.1 (just for the screenshot keybind)

Debug Console Enabler with FreeCam

Photomode2inOne

NoDirtyLensEffect

• 16K Tiledshot

• Restored UE3 Debug Commands

 

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Shinya Arimoto’s third publication with Tokyo-based publisher Zen Foto Gallery is a deep dive into the world of bugs, critters and insects. Shot between 2010 and 2019, Arimoto travelled to the mountainous areas of Okutama and Hinohara – far away from the city but still part of Tokyo Prefecture – to capture moths, mantises, worms, spiders, snakes, frogs and other animals up close. Brilliantly, Arimoto intersperses photographs of abandoned architecture as traces of past human activity, widening the scope of his series. For Arimoto, the city of Tokyo and these mountainous areas belong to different sides of the same coin, and insects – beings that clearly belong to a different realm of nature than us – transcend the boundaries between these sides, free to move back and forth between the two. Arimoto captured another world within Tokyo, dominated by the most successful creatives on the planet, unimpressed by the ongoing sprawl of the asphalt and cement megalopolis.

16K Tiledshot (DS to 5700x7600) • Unlocked Debug Commands • Dirty Dan's .ini Tweaks

W1 achieved, but a software crash means some more time debugging. Here's the route home, selected for difficult slope

• 16K Tiledshot

• Restored UE3 Debug Commands

 

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Brothers: A Tale of Two Sons

 

12000x16000 tiledshot, custom FOV, UE3 debug commands

- 16MP • Lanczos 2

- Debug Mode

- WBG

- ReShade 3.0

• UE3 Tiledshot

• Restored UE3 Debug Commands

• Photoshop (Tilt/Cropping)

 

Twitter | Tumblr

DmC

 

2400x3200 || 4xSGSSAA || SweetFX || custom FOV || UE3 debug commands || Cheat Engine (jim2point0's table)

Magrunner: Dark Pulse

 

4800x6400 (tiledshot) || in-game AA || UE3 debug commands || custom FOV

I prefer to do it with DD. :D

• 16K Tiledshot

• Restored UE3 Debug Commands

 

Twitter | Tumblr

• UE3 Tiledshot

• Restored UE3 Debug Commands

• Photoshop (Tilt/Cropping)

 

Twitter | Tumblr

• 18mp Rendering

• SweetFX

• Restored Debug Menu

 

Twitter | Tumblr

Shinya Arimoto’s third publication with Tokyo-based publisher Zen Foto Gallery is a deep dive into the world of bugs, critters and insects. Shot between 2010 and 2019, Arimoto travelled to the mountainous areas of Okutama and Hinohara – far away from the city but still part of Tokyo Prefecture – to capture moths, mantises, worms, spiders, snakes, frogs and other animals up close. Brilliantly, Arimoto intersperses photographs of abandoned architecture as traces of past human activity, widening the scope of his series. For Arimoto, the city of Tokyo and these mountainous areas belong to different sides of the same coin, and insects – beings that clearly belong to a different realm of nature than us – transcend the boundaries between these sides, free to move back and forth between the two. Arimoto captured another world within Tokyo, dominated by the most successful creatives on the planet, unimpressed by the ongoing sprawl of the asphalt and cement megalopolis.

DmC

 

2400x3200 || in-game "HD AA" + SMAA || SweetFX || custom FOV || UE3 debug commands || Cheat Engine (jim2point0's table)

• 16K Tiledshot

• Restored UE3 Debug Commands

 

Twitter | Tumblr

Pictured is a 2004 McLaren-Mercedes MP4-19 Grand Prix Car. The car is painted in 2005 McLaren livery which featured on the MP4-20.

 

Driven in 2004 by David Coulthard and Kimi Raikkonen it was billed as a 'debugged' version of the unraced MP4-18 of 2003.

 

The original MP4-19 was campaigned for the first half of 2004 without success. Raikkonen retired from the first three races of the season, finished eighth at Imola, eleventh in Spain, retired in both the Monaco and European Grands Prix before finishing fifth in Montreal and sixth at Indianapolis.

 

Coulthard, in his ninth and final season at McLaren, finished eighth at the opening race in Australia and followed that with sixth in Malaysia. After suffering three retirements in the next five races he followed team-mate Raikkonen home in both Canada and the United States Grands Prix, finishing in sixth and seventh positions respectively.

 

For the French Grand Prix at Magny-Cours (Round 10) a revised MP4-19B was introduced and showed a better turn of speed.

 

Coulthard qualified the MP4-19B third for it's first race and would score points on four occasions with the new car with a season's best result of fourth in the German Grand Prix at Hockenheim.

 

Raikkonen had a much better time and would score four podium finishes. He finished second in the British Grand Prix, third in China and second in the final race of the season in Brazil.

 

The highlight of the season, however, was a victory in the Belgian Grand Prix, Raikkonen holding off Michael Schumacher to claim one of only three races not won by the dominant Ferrari team all season.

 

At the end of the season, the McLaren drivers would finish seventh (Raikkonen) and equal-ninth (Coulthard) in the championship, McLaren as fifth best constructor.

 

The actual 2005 version was driven by Raikkonen, Juan-Pablo Montoya, Pedro de la Rosa and Alexander Wurz. McLaren would win a total of ten races (seven for Raikkonen and three for Montoya) to finish second in the Constructors Championship.

 

Pictured in August 2013 at the Donington Grand Prix Collection, Donington Park.

Dark Souls Remastered

 

• Debug Menu (free camera and timestop. FOV cannot be changed in free camera mode, it is locked)

• 9400x5400 (cropped and downsampled)

• Reshade

Guilty Gear Xrd -Revelator- Debug_20160510172206

Video of Flatland in visual debug mode showing lots of busy animation. Created for fun more than to debug anything in particular.

• 18mp Rendering

• SweetFX

• Restored Debug Menu

 

Twitter | Tumblr

• 18mp Rendering

• SweetFX

• Restored Debug Menu

 

Twitter | Tumblr

An idea of some decent pose manager pursues me for long time.

Yesterday I found a way to pick all idles (poses) from ESPs.

Basically this is just a draft and the mod itself is in the similar 'draft stage'.

And I will not rush to implement it

 

What functionality I have in mind right now:

 

- pick ESP/ESM and preview its poses by pressing left or right arrow keys (Alt key must be hold).

- Mark a pose as favourive with Alt-F

- In case no favourite pose list created yet, it asks you to create one, will make it _active_, fav. poses will go into that list

- Create as much pose lists as you can

- Fav. poses will go into _active_ pose list

- Pick any pose list and apply poses

- Assign name to a pose

 

Tiny tech details:

- I don't want to go for MCM each time I need to change something, so there must be as much hotkeys as possible

- Alt key can be replaced with any, as well as other keys

- Ofc., the data must be shareable between other play throughs, users etc

 

The problems:

- You will never know whether the pose is stand or anything as the pose information is spread across bunch of forms in the ESP. Idle's editor name is useless "FNISIDleDuplicate00XXX" in most cases (I use "Halo's poser.esp")

- The data is shareable, but I don't believe in community-generated list of poses. Most of you will start with zero pose lists

- I'd like to use some UI element to display current pose name. Debug.Notification is way too slow

- There will be plenty of dummy T-poses in "Halo's poser.esp"

 

Any idea is welcomed, but don't expect I'll implement everything you will suggest

 

• 16K Tiledshot

• Restored UE3 Debug Commands

 

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"Brothers: A Tale of Two Sons" - 2400x3200 Downsampling , 4xSSAA , Debug camera ,removed debug info , Engine ini tweaks , custom fov, SweetFX , white line removed with photoshop

 

Alternative shot (Widescreen)

  

• UE3 Tiledshot

• Restored UE3 Debug Commands

• Photoshop (Tilt/Cropping)

 

Twitter | Tumblr

• 18mp Rendering

• SweetFX

• Restored Debug Menu

 

Twitter | Tumblr

• UE3 Tiledshot

• Restored UE3 Debug Commands

• Photoshop (Tilt/Cropping)

 

Twitter | Tumblr

Guilty Gear Xrd -Revelator- Debug_20160510171637

Guilty Gear Xrd -Revelator- Debug_20160510171945

• 18mp Rendering

• SweetFX

• Restored Debug Menu

 

Twitter | Tumblr

The Witcher 3: Wild Hunt | Downsampled from ~32MP | Debug Console | HD Reworked Project | Photomode 2inOne | Debug Console Extensions | High Quality Faces | Nvidia Ansel |

Dark Souls Remastered

 

• Debug Menu (free camera and timestop. FOV cannot be changed in free camera mode, it is locked)

• 9400x5400 (cropped and downsampled)

• Reshade

- Debug Console Commands

- Reshade

4k with config tweak.

Free Cam and Hudless via debug console.

ReShade and Master Effects Reborn for all of the tweaks.

  

The full guide for getting Free Cam etc can be found at the below thread. Huge thanks to one3rd.

  

www.deadendthrills.com/forum/discussion/362/guide-killer-...

The Witcher 3

Photomode2inone + debug console enabler

Reshade

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