View allAll Photos Tagged debugging

He should be debugging his code. Ah, procrastination.

Dark Souls Remastered

 

• Debug Menu (free camera and timestop. FOV cannot be changed in free camera mode, it is locked)

• 9400x5400 (cropped and downsampled)

• Reshade

- Debug Console Commands

- Reshade

The debug console is fun to mess around with

2880 x 1370, toggle debug camera

• UE3 Tiledshot

• Restored UE3 Debug Commands

• Photoshop (Tilt/Cropping)

 

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› 3840 x 2160 (Nvidia DSR)

› ReShade Framework

› Debug Console Enabler

  

The only things that will survive a nuclear armageddon: cockroaches and Unicomp keyboards.

Reshade-Debug Console-UGOM

› 3840 x 2160 (Nvidia DSR)

› ReShade Framework

› Debug Console Enabler

• 18mp Rendering

• SweetFX

• Restored Debug Menu

 

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• 16K Tiledshot

• Restored UE3 Debug Commands

 

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Debug commands

Junior+ build

Video of Flatland in visual debug mode showing lots of busy animation. Created for fun more than to debug anything in particular.

• 16K Tiledshot

• Restored UE3 Debug Commands

 

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The Witcher 3: Wild Hunt | Downsampled from ~32MP | Debug Console | HD Reworked Project | Photomode 2inOne | Debug Console Extensions | High Quality Faces | Nvidia Ansel |

DmC

 

2400x3200 || in-game "HD AA" + SMAA || SweetFX || custom FOV || UE3 debug commands || Cheat Engine (jim2point0's table)

Sometimes we are so busy with our lives trying to fight and survive and fight our way in this world that we tend to forget some little joys in our life. We ignore what is obvious; the existence of other beings large and small. I went to friends house and was just roaming around with the camera when he pointed out this small friend to me. I had to stand on a tube well for quite a long time to capture this small colourful friend. Sorry, could not get a better angle since it was quite high up in the tree and I don't have a telephoto lens. I know the tree is a little distracting but it helps in the framing...

"Brothers: A Tale of Two Sons" - 3840x1620 Downsampling , 4xSSAA , Debug camera ,removed debug info , Engine ini tweaks , custom fov, SweetFX

 

- Reshade 3.0

- Debug mode / freecam

- 15MP • Lanczos 2

- Debug Mode

- WBG

- ReShade 3.0

Shinya Arimoto’s third publication with Tokyo-based publisher Zen Foto Gallery is a deep dive into the world of bugs, critters and insects. Shot between 2010 and 2019, Arimoto travelled to the mountainous areas of Okutama and Hinohara – far away from the city but still part of Tokyo Prefecture – to capture moths, mantises, worms, spiders, snakes, frogs and other animals up close. Brilliantly, Arimoto intersperses photographs of abandoned architecture as traces of past human activity, widening the scope of his series. For Arimoto, the city of Tokyo and these mountainous areas belong to different sides of the same coin, and insects – beings that clearly belong to a different realm of nature than us – transcend the boundaries between these sides, free to move back and forth between the two. Arimoto captured another world within Tokyo, dominated by the most successful creatives on the planet, unimpressed by the ongoing sprawl of the asphalt and cement megalopolis.

• 16K Tiledshot

• Restored UE3 Debug Commands

 

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Alternative Shot

• 18mp Rendering

• SweetFX

• Restored Debug Menu

 

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This is a graph of the homepage of Epicurious.com, done with the Websites As Graphs app, www.aharef.info/static/htmlgraph/

 

From the site:

 

"What do the colors mean?

blue: for links (the A tag)

red: for tables (TABLE, TR and TD tags)

green: for the DIV tag

violet: for images (the IMG tag)

yellow: for forms (FORM, INPUT, TEXTAREA, SELECT and OPTION tags)

orange: for linebreaks and blockquotes (BR, P, and BLOCKQUOTE tags)

black: the HTML tag, the root node

gray: all other tags"

"Brothers: A Tale of Two Sons" - 2400x3200 Downsampling , 4xSSAA , Debug camera ,removed debug info , Engine ini tweaks , custom fov, SweetFX , white line removed with photoshop

Game : stalker anomaly

Tool : Reshade, debug console

• 18mp Rendering

• SweetFX

• Restored Debug Menu

 

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16K Tiledshot (DS to 5700x7600) • Unlocked Debug Commands • Dirty Dan's .ini Tweaks

• 16K Tiledshot

• Restored UE3 Debug Commands

 

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The Witcher 3: Wild Hunt | Downsampled from ~32MP | Debug Console | HD Reworked Project | Photomode 2inOne | Debug Console Extensions | High Quality Faces | Nvidia Ansel |

• 18mp Rendering

• SweetFX

• Restored Debug Menu

 

Twitter | Tumblr

I prefer to do it with DD. :D

Dark Souls Remastered

 

• Debug Menu (free camera and timestop. FOV cannot be changed in free camera mode, it is locked)

• 9400x5400 (cropped and downsampled)

• Reshade

• UE3 Tiledshot

• Restored UE3 Debug Commands

• Photoshop (Tilt/Cropping)

 

Twitter | Tumblr

The Witcher 3: Wild Hunt. Second play-through.

 

Lots of mods, photomode2in1, debug camera, reshade

Post-edited in Lightroom Classic

Guilty Gear Xrd -Revelator- Debug_20160510172431

The Witcher 3: Wild Hunt

- 3200x1800 downsampling

- Debug Console Enabler (free cam, FOV, tilt, character switch)

- ReShade SweetFX

The Witcher 3 - Wild Hunt

ReShade 1.1 (just for the screenshot keybind)

Debug Console Enabler with FreeCam

Photomode2inOne

NoDirtyLensEffect

16K Tiledshot (DS to 5700x7600) • Unlocked Debug Commands • Dirty Dan's .ini Tweaks

Magrunner: Dark Pulse

 

4800x6400 (tiledshot) || in-game AA || UE3 debug commands || custom FOV

Brothers: A Tale of Two Sons

 

12000x16000 tiledshot, custom FOV, UE3 debug commands

• UE3 Tiledshot

• Restored UE3 Debug Commands

• Photoshop (Tilt/Cropping)

 

Twitter | Tumblr

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