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Bored as hell and I wanna get ill

So I go to a place where my homeboys chill

- Dynamite Hack

 

42/365

My father was a big Great Western fan and modelled them. I saw these second hand H&M controllers at a model railway show and was immediately taken back 40 years !

 

These were made in the days when electric motors drew 2 amps, given that new small motors draw 0.5 amp or less I would not risk a modern loco model on one of these now.

Lugs Cable Terminal End, Temperature Controller India, MCB In Electronics, MCB, Terminal Strip

   

Mancha locomotive motor brake and controller for 11/2 ton M9 model.

source: www.gameyeeeah.com/nintendo-wii-remote-and-nunchuck-contr...

 

These Wii remote and nunchuck are all Nintendo official controllers. To make gaming as accessible to people of all ages and all abilities, Nintendo wanted to create a controller that was as inviting as it was sophisticated. The outcome is the Wii Remote controller. Nintendo fused the familiarity of a remote control with the sophistication of motion-sensing technology to come up with an input device for the ages!Sporting the size of a traditional remote control. The wireless Wii Remote controller is a multifunctional device that is limited only by the game designer's imagination. In a tennis game, it serves as your racket you swing with your arm. In a driving game, it serves as your steering wheel. For first-person shooters, the remote acts as your weapon that you point at an enemy. The list of potential uses goes on and on.Using Bluetooth technology. The wireless Wii Remote controller sends your actions to the Wii console from as far as 30 feet away. As a pointing device, the controller can send a signal from as far as 15 feet away. Up to four Wii Remote Controllers can be connected at once, making for some great multiplayer fun

The sound controller integrated by myself can display the running speed in scale of the model train with the distance travelled by means of WiFi based communication.

千葉市幕張メッセ

 

2007 Tokyo Game Show

 

Swedish company makes the middleware. Apparently the funky hardware is American-made. Swedish rep gave me a run-through on using it. You use a ball controller to move around. It gives feedback in regards to textures and weight. Very cool. They had modified Quake 4 to run with it and I saw that in action (I did a more general run-though in a demo program- not Q4). I asked if it would be difficult to fit to different games and the rep said that it was fairly easy. IIRC, he said that they had finished Q4 in 4 months.

 

Pros

- very cool to "feel" textures, weights & solid objects (walls, edges, etc.)

- ease of use (turning takes some getting used to, but within a short amt of time, I think it wouldn't be an issue)

 

Con

- size (bulky- would take up considerable deskspace)

 

I really should have taken video to do this justice. Didn't even think about it at the time.

 

Taken for Bill @ Dubious Quality.

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An easy to use bluetooth controller

Still a little sloppy at this point. Since this photo was taken, I've secured the controller card inside. See it in action here: www.youtube.com/watch?v=kuty7Fu5828

PID RAMP Controller in old SCSI Case

 

Wireless Widget Open Hardware Project code.google.com/p/strobit/

My bose speaker controller pod from above

Controller for laser spirograph.

Messing with wires;-)

Visited an old factory for glass and wooden panels. It was abandoned in 1996, but is still amazingly intact. It will likely be demolished soon to make space for apartment buildings, though.

Controller Collection: Nintendo Wii, Sony Playstation 3, Microsoft Xbox 360 and Xbox One, as well as headset.

Here's the MIDI controller for my Live performances. My father was building it with my modest help since the September 2006, and it took a lot of sweat and tears, believe me. Yesterday was the birthday of this nice board and I'm more than happy to welcome it to my mobile lab. Dad, you are great!

 

There's a microprocessor inside and I already implemented a simple MIDI IN / OUT for it, so that it works with Ableton LIVE and other sequencers nicely. The next step is to implement a Mackie protocol to mimic a standard Mackie hardware and be a welcomed control board everywhere without a mundane pre-configuration.

Is that a crumb on there?

Honestly haven't noticed until now. My bad.

I love my PS3. Nerd.

Horrible lighting again, sorry.

Had a killer headache all day. And yesterday. I suppose buying this wireless controller (finally!) doesn't help my head at all. Niko is always calling...

Lugs Cable Terminal End, Temperature Controller India, MCB In Electronics, MCB, Terminal Strip

   

The ramé-hart Proportional Temperature Controller permits precisely regulated temperatures between ambient and 300° C and is used in conjunction with the ramé-hart Environmental Chamber p/n 100-07, Elevated Temperature Syringe p/n 100-11, ramé-hart Advanced Chamber with Temperature Control p/n 100-26-T*, and the ramé-hart High Pressure Chamber p/n 100-08. Available in 115V and 230V versions.

 

*Note that p/n 100-26-T and p/n 100-11 are limited to 230° C.

Snail Run is a game + game controller designed by Li Hui Hui, Ou Yang and Hou Zhen Long during the ENIAROF workshop at the Central Academy of Fine Arts, Beijing. The workshop was organised by Antonin Fourneau, Douglas Edric Stanley and Cheng-Liang Wang with assistance from Linekernel and Robin Moretti. It was financed by France-China 50, in celebration of 50 years of diplomatic relations between the two countries; The Central Academy of Fine Arts; and The Aix-en-Provence School of Arts.

 

cf. Snail Run

www.abstractmachine.net/blog/snail-run/

 

For the alt.crtl.gdc exhibition at the 2015 Game Developers Conference, Douglas Edric Stanley and Leanne Stanley rebuilt the Snail Controller while documenting their process. This how-to will be integrated into the future Book of Eniarof.

 

cf. The Book of Eniarof

www.kisskissbankbank.com/en/projects/the-book-of-eniarof--2

Snail Run is a game + game controller designed by Li Hui Hui, Ou Yang and Hou Zhen Long during the ENIAROF workshop at the Central Academy of Fine Arts, Beijing. The workshop was organised by Antonin Fourneau, Douglas Edric Stanley and Cheng-Liang Wang with assistance from Linekernel and Robin Moretti. It was financed by France-China 50, in celebration of 50 years of diplomatic relations between the two countries; The Central Academy of Fine Arts; and The Aix-en-Provence School of Arts.

 

cf. Snail Run

www.abstractmachine.net/blog/snail-run/

 

For the alt.crtl.gdc exhibition at the 2015 Game Developers Conference, Douglas Edric Stanley and Leanne Stanley rebuilt the Snail Controller while documenting their process. This how-to will be integrated into the future Book of Eniarof.

 

cf. The Book of Eniarof

www.kisskissbankbank.com/en/projects/the-book-of-eniarof--2

An Evolution UC-17 X-Session and an M-Audio Trigger Finger, painted cream and off-white, respectively

Snail Run is a game + game controller designed by Li Hui Hui, Ou Yang and Hou Zhen Long during the ENIAROF workshop at the Central Academy of Fine Arts, Beijing. The workshop was organised by Antonin Fourneau, Douglas Edric Stanley and Cheng-Liang Wang with assistance from Linekernel and Robin Moretti. It was financed by France-China 50, in celebration of 50 years of diplomatic relations between the two countries; The Central Academy of Fine Arts; and The Aix-en-Provence School of Arts.

 

cf. Snail Run

www.abstractmachine.net/blog/snail-run/

 

For the alt.crtl.gdc exhibition at the 2015 Game Developers Conference, Douglas Edric Stanley and Leanne Stanley rebuilt the Snail Controller while documenting their process. This how-to will be integrated into the future Book of Eniarof.

 

cf. The Book of Eniarof

www.kisskissbankbank.com/en/projects/the-book-of-eniarof--2

The modified Xbox/Controller controller board setup by Team 1701. The buttons inside of the controllers had to be gutted out and replaced with new buttons because Microsoft's proprietary USB signals weren't compatible with the controller board. Xbox case from www.llama.com

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