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The young Buzzard was after the Stoat for its next meal.After two atacks the Stoat survived to live another day...Not as good as I would have liked but it captures a moment in time.
Set 4 of 5 in a series compiling all varieties included in this class of Demon.
• Gildigobo (Lesser Being of Greed): The only sentient Greed demon that participates in physical combat, and is equipped to do so. Gildigobo is a scheming, resourceful and independently operating creature that is always looking out for itself and only for itself. Gildigobos are master thieves and also demolition experts, having strong metal fists with fingers that can completely retract at will and the talent of crafting explosives. The corrupt formal practices, manipulation and mass depletion of monetary resources on a large scale favored by the Thaji–Duem and Quantaiz appeal little to Gildigobos; they only care for the type of money they can physically hold and see. If they lived in the mortal world, they would be street criminals. They occasionally keep Penchrett as pets, and can be effective as soldiers/minions but will never volunteer on their for any cause that is not for their own personal benefit. Durability value of 1,000 or higher.
• Cluktois (Lesser Beast of Envy): A demon found roaming the Cycian Deadlands, hovering over the ground and fanning up dust all around itself with the jets of air it emits as if it were a vehicle, and eviscerating each of its enemies in one fell swoop (except the ones that take more than one blow to kill, and the ones that actually kill the Cluktois). Cluktois wields two enormous twin scythes, actually connected to its hands, which it casually carries behind its body outside of combat, and rotates around 180 degrees to its front when an enemy is sighted. A natural born hunter, the Cluktois spends its days traveling the uncharted wastes of the Underworld at breakneck speeds, searching for rare and exotic creatures to kill for the thrill and sport of it. Starting with small and weak animals, they work their way up a hierarchy of potential game at their own self–determined pace, with the lifelong goal of being able to take down Hell’s largest and most formidable wildlife. Of course, few have the skill and luck it takes to compete with such creatures, and Cluktois have a very short life expectancy, which is to be expected for a creature that actively seeks to fight with others not even for food but for the sake of violence. However, they show no signs of dying out or even decreasing in number, and it is theorized that individuals of this demon race are actually reincarnated in the same form, which is the case for a few other miscellaneous wild demons. Cluktois are also intelligent enough to discern sentient, civilized demons from “wild” ones, and is not hostile towards the former, making them welcome visitors whenever they come to the City of Drenn. Their durability value ranges from 1,300–1,800, thanks in part to their hard outer shell.
• Zarasadan (Archfiend of Sloth): Truly a horrifying sight to behold, a thing that some say crawled out from the lowest trench in the Underworld. The Zarasadan is a giant corpse–like figure consisting of a decrepit, gore–covered head structure attached by a network of tentacles to a mass of grotesque sphere–shaped lumps of flesh, the creature’s entire body perpetually secreting bright red blood, said to be that of Humans and summoned from the pits of the Old Hell, in the void below the darkest depths of the Underworld, where the spirits of Earth’s damned continue to suffer with Lucifer for all time and beyond. The truth may never be known, as the Zarasadan is born with an irremovable metal plate firmly nailed into its head over where the mouth would be. In any case, for it’s terrifying appearance, the Zarasadan is actually, in fact, relatively harmless, having no discernible limbs. It has little need for offensive attacks, since the mere sight of it is enough to instantly frighten away virtually all mortals who don’t face demons on a regular basis, and its status as the Archfiend of Sloth inherently grants it the respect of other demons. Everywhere it goes becomes drenched in blood, however, completely ruining the flooring of any building it enters. Additionally, the Zarasadan has a durability value of more than 5,000, so don’t make the mistake of assuming it easy to kill by any means.
• Xoultac (Archfiend of Pride): As the epitome of the Sin of Pride, these demons revolve their existence around establishing themselves as proud and mighty rulers in Hell, superior to all their fellow demons. Being Archfiends, this claim of theirs is not entirely baseless. Indeed, their enchanted golden talons coupled with extra–mortal agility and reflexes, not to mention sadistic brutality towards enemies when provoked, as well as a durability value well over 3,000, make them a force to be reckoned with. Each and every Xoultac comes with his own personal bastion of decadent darkness, officially known as a Xoultac Palace but often referred to as a "castle" or "fortress", where he is catered to by a staff of Hoilidant servants. This castle materializes out of thin air around a Xoultac the instant he is born, appearing in a random vacant location in the Underworld (either in the Cycian Deadlands of the Gomorran Desert; usually the former), and whenever a new one appears any “unemployed” Hoilidants are instinctively alerted to the presence of a new master and drawn to the location. Generally, Xoultacs’ alleged “authority” is largely unrecognized outside of their own castles, and never threatens that of the true Dark Lords, but some individuals are more successful and competent than others and are able to place other types of demons in their service. Lord Reson physically resembles a Xoultac somewhat (but is clearly a different and much more powerful creature altogether), and has been allied with a few notable ones, most notably Evil Ninja Emperor Heinrich.
• Koikheth (Greater Beast of Wrath): Among the Deadly Sin Demons, the Beasts of the Wrath family bear the most humanoid body structure. This beast is extremely cunning, vicious, intelligent and resourceful enough to use an actual weapon, and the biggest thing setting a Koikheth apart from the other members of its family (excluding it’s strangely bright and varied color scheme, which is superficial) is that the Koikheth is significantly bigger, stronger and more dangerous than all of them except the Entrorth. The precise utilization of a sophisticated boomerang/tomahawk–like weapon is apparently an inherent natural characteristic of this demon, especially considering the fact that all Koikheths carry a pair at all times. These weapons seemingly materialize from nothingness, fully assembled and functioning, the moment a Koikheth is born, and are bound to the very being of their demon wielder. If the weapons are destroyed or otherwise made irretrievable, they simply reappear from thin air in the hands of their owner, and if any other being attempts to use them, they instantly vanish from the non-Koikheth’s grasp and return to the Koikheth. For this reason, none have ever been able to properly examine or replicate the Koikheth’s unique weapon, and it is considered, for all intents and purposes, to be a regenerating part of the demon’s body. The only known way the weapon can be touched by anyone else without it vanishing is if it was thrown at them and is piercing their flesh, in which case the person touching it is usually too busy dying to take a closer look at it. This demon’s durability value is 1,600.
• Amelchya (Greater Being of Lust): The more devious, intelligent, dangerous and attractive counterpart to the Iltazan, this Succubus devotes herself to seducing as many victims as possible and CANNOT be “tamed” by mortals; she will only ever listen to a Ferekkus, which she requires a bond with in order to stay healthy. The Amelchya can travel to and from the mortal universe as she pleases, seeking out boys to have her way with and add to her collection of victims. After successfully romancing a boy by whichever method they are most susceptible to, the Amelchya uses her special powers to sexually overwhelm him, eventually bringing him to a magical final orgasm which melts the victim’s body and soul into a slime which the Amelchya absorbs, adding his life essence to her own power and trapping his soul as a mindless eternal sex slave within her being. This fate is admittedly preferable to those inflicted by other demons/sins, in both the physical death and subsequent eternal enslavement of the soul, but obviously it is much better for one to continue living and hopefully earn a place in Heaven. When assailed by an Amelchya, the plain and simple way to avoid being raped and absorbed is to violently kill her using whatever methods and implements are available at the moment; she possesses no other extra–mortal powers than those of the sexual variety, and has a durability value of only 300, so killing an Amelchya is physically very easy... but for a boy to actually bring himself to do so by completely overcoming his Lust at the moment is a much more difficult feat.
Ne sous-estimez pas la force et l'ingéniosité d'R2D2 :oD
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Me gusta esta picture debo arreglar mis tenidas wn pero falta time jejejejej FDS en casa sin nada que hacer ya que no ahy lukas para salir u.u en fin sera poh habra qe descansar, saludos para todos que tengan un buen fds, eso byeeee
Quivver!!
U.S. Soldiers with the 28th Expeditionary Combat Aviation Brigade fuel a UH-60 Black Hawk helicopter at an airfield Oct. 29th, 2020 in the Middle East. (Photo by Spc. Stanford Toran)
I dressed for combat today. You never know what you might encounter during a day of bus travel.
Jacket, Dex (swap). Cardigan, Silence + Noise. Dress, thrifted. Belt, some department store. Boots, Playhouse. Hat, Pangaea. Owl brooch, swap.
This Supermarine Spitfire LF Mk. IXe served with distinction during World War II.
Attached to the Royal Canadian Air Force's 417 Squadron, she flew bombers escort missions over Italy before ultimately ending up as derelict playground toy in Israel shortly after the war ended.
She's been restored to pristine condition and is currently owned and operated by the Military Aviation Museum in Virginia Beach, Va.
A CH-146 Griffon helicopter takes off with Royal Canadian Mounted Police spotters to search for marijuana plants around an area in eastern Ontario on September 18, 2013 during Operation SABOT.
Photo: Canadian Forces Combat Camera
Un hélicoptère CH146 Griffon décolle à destination d’un secteur de l’est de l’Ontario, où il transporte des dépisteurs de la Gendarmerie royale du Canada afin qu’ils localisent une plantation de marijuana, le 18 septembre 2013, dans le cadre de l’opération Sabot.
Photo : Caméra de combat des Forces canadiennes
IS2013-6002-14
Combat / Heft-Reihe
cover: ?
Reprints from Combat (Dell, 1961 series) #6 (October-December 1962)
Verlag: Dell Publishing (New York / USA; 1972)
ex libris MTP
fotos para matéria sobre o Dia Nacional do Combate ao Câncer Infantil - portaldmoto.com.br/um-dia-especial/
The initial run of Atom-Age Combat was published by St. John. It lasted for 5 issues dating from June 1952 to April 1953. After several years, St. John revived the title restarting with No.1 dated February 1958. Fago Publications acquired the tile after that. They continued the numbering, but changed the logo. Only 2 issues were produced, No.2 January 1959 and No.3 March 1959.
Superstar Wrestling - Lodelinsart 2018 - Alex Legrand & Darkmondo Vs Mot van Kunder & Bas van Kunder
Alex Legrand & Darkmondo def. (Pin) Mot van Kunder & Bas van Kunder
Info on the match : Match de qualification pour le nouveau titre par equipe de la Superstar Wrestling
( La Superstar Wrestling revient a Lodelinsart!!!!
Apres les deux 'sold out' precedent, la Superstar Wrestling sera de retour a la salle du 'Kesten panse' 1 place du gros Fayt.
5 combats annonces! )
Chief Warrant Officer Françis LeBrun (left), a combat diver with the French Armed Forces and Master-Corporal Nicolas Gagnon, supervisor with the 5e Régiment de génie de combat perform a dry suit seal inspection before an ice dive in the Graymond Quarry in Deschambault-Grondines, Quebec on February 20, 2015 as part of Exercise ROGUISH BUOY.
Photo: Cpl Gary Calvé, Valcartier Imaging Section
VL07-2015-0002-002
~
L'adjudant-chef Françis LeBrun (à gauche), plongeur de combat des Forces armées françaises, et le caporal-chef Nicolas Gagnon, superviseur des opérations de plongée du 5e Régiment de génie de combat, effectuent l'inspection de l'habit de plongée avant la descente sous glace dans la carrière Graymond à Deschambault-Grondines (Qc) le 20 février 2015 dans le cadre de l’Exercice ROGUISH BUOY.
Photo : Cpl Gary Calvé, Section d’imagerie Valcartier
VL07-2015-0002-002
Some Background:
The Space Defense Robot-04-Mk. XIV Destroid Nimrod was an anti-air/heavy artillery mecha, and intended as a replacement for the SDR-04-Mk. XII Phalanx, a Destroid specifically designed for space operations to defend the SDF-1 Macross, along with its sister unit, the cannon-armed ADR-04-Mk. X Destroid Defender.
The Phalanx had been developed in a hurry under the pressure of the raging war against the Zentraedi and suffered, as a consequence, from several disadvantages. For instance, its combat operation capability decreased substantially once the missile ordnance (a total of forty-four 430mm caliber missiles, half of them ready to fire and the rest held in reserve in internal magazines) had been exhausted. To counter this, a few models were modified in the field, e.g. with additional light Gatling guns mounted within the head unit, as well as other variations, but most Phalanx’ remained basically bipedal heavy missile launchers. A sub-variant with improved sensors and missile guidance systems, as well as the ability to deploy the new reflex missiles, the Phalanx Mk. XIII, was also built, but only in small numbers, and it could not overcome the flaws of the original design.
The Nimrod was the attempt to mend these shortcomings after initial combat experience with the type. The so-called SDR-04-Mk. XIV utilized the proven MBR-04 ambulatory system and shared a common hip and leg structure with a wide range of other Destroids. Like the Phalanx, the Nimrod’s newly designed upper body was a simple core structure that neglected any silliness for a weapon composition consisting of missiles, radar, and propulsion system, all mounted on the main rotating body which could be detached from the lower torso for maintenance of in case of emergency.
The Nimrod filled the same tactical niche as the Phalanx but was a more sophisticated design with improved capabilities and a – though limited – secondary close-range combat capability. The radar and sensor suites for target acquisition as well as missile guidance were improved, so that the Nimrod became even suited for air space surveillance and as a guidance/coordination unit for other Destroids. Due to this additional workload, the Nimrod’s crew was expanded by a WSO to two in a tandem cockpit.
The armament remained tailored to medium and long range, but there were some improvements. On the Nimrod, the Phalanx’ bulbous drum-shaped missile magazines gave way to more streamlined 540 mm caliber reflex missile containers, which were carried in staggered clusters of four twin-pods on each shoulder, holding a total of 48 missiles with sixteen of them ready to fire and the rest in reserve. This modification reduced weight and frontal area, and in a case of emergency the missile containers could be jettisoned.
In order to improve the Nimrod’s tactical value after its missiles had been deployed, it was furthermore provided with a secondary close-range combat capability in the form of a pair of particle beam guns. These were integrated into the arms, protected by the missile containers, and these reliable weapons could be effectively used against both air as well as ground targets. Thermal smoke dischargers completed the Nimrod’s defensive measures.
Like the Phalanx and other Destroids, the Nimrod was capable of limited space operations due to its vernier thrusters all over the hull. This allowed for units that were stationed on the deck of the SDF-1 to propel themselves back to the battle fortress if they were knocked off.
The Nimrod was, like the Phalanx, first deployed on the SDF-1 and was used to augment the ship's own weapon system to protect the vessel from Zentraedi attacks, even though the type came relatively late and was only used in the final phase of the war and only in limited numbers. After the conflict, production was throttled down (only a total of fifty SDR-04-Mk. XIVs were eventually built), and the surviving Nimrods from the SDF-1 were stationed at airbases in New Macross City and in nearby cities, such as Monument City.
Specifications:
Designation: SDR-04-Mk XIV
Mecha Class: Destroid
Crew: 2 (Pilot, WSO)
Weight: 21.8 tons (dry)
45.5 tons (loaded)
Height: 12.36 m (hull only, incl. radome)
13,50 m (with raised arms)
Breadth: 9,32 m
Depth: 5.0m
Max. walking speed: 72 kph loaded
Armament:
2x weapon clusters in shoulder locations, each with:
- Eight launch tubes for 540mm caliber mid-/long-range missiles (typically with anti-air capacity, artillery
rockets as alternative), with eight missiles ready and another sixteen as reserve (for a total of 48)
- One Mauler PBG-06 liquid-cooled electrically-charged twin particle beam gun
- Three thermal smoke dischargers
The kit and its assembly:
This is a fictional Macross Destroid, with a highly modified Imai Phalanx kit at its core. It depicts a potential successor for the missile-only-armed Phalanx, but it has been totally made up. Inspiration came when I recently procured a bunch of Kotobukiya’s MSG sets for mecha conversions – one of these sets included the quadruple missile launchers that now make up the Nimrod’s new “arms”. I was torn between using a Defender or a Phalanx as conversion basis, but due to the weapon pods’ bulkiness I went for the more massive Phalanx.
Beyond the MSG parts and the replacement of the Phalanx “missile drums”, there was initially no real plan for the conversion – things evolved gradually, depending on the donor parts at hand. However, several fundamental changes were made. The most important improvement measure that works for all Destroid kits with the “04” chassis is the integration of a completely now hip joint arrangement. OOB, the model's posture is pretty stiff, with the legs and feet facing straight forward. The model is just supposed to stand upright, and with the model’s OOB joint options it is really hard to create a vivid poise. Furthermore, the bolts that hold the legs are prone to break off, even more so because the Imai kit is from the 1st generation of mecha kits, without vinyl caps and just relying on a very tight joint fit for hold.
My proven solution: the implantation of a new hip “bone” made from plastic-coated steel wire, which is stiff in itself but can be bent in two dimensions. The thighs had to be modified accordingly, since the wire is much thinner than the original bolts. Inside of the pelvis, the W-shaped wire was attached with the help of sprue material and styrene profiles, a thorough fixation is necessary because a lot of load has to be held in place in a very small space.
In order to attach the legs to the wire, there’s a convenient trick: the receptor holes in the thighs were simply filled with small vinyl rings, standard material from other mecha kits (e.g. from Arii’s 1:100 VF-1 Battroids or the Gunze Sangyo/Aoshima Dorvack PAs), the rings’ outer AND inner diameter fit perfectly into the new arrangement. With this trick, a much more dynamic and "natural" leg position could be achieved, also thanks to the large feet and their joints of the “04” Destroid chassis. This tuning measure improves the model considerably. The legs were otherwise taken OOB, just some small styrene bits were added to the lower legs’ front sides (improving another small detail flaw of the model), and some openings on the lower legs’ rear side were filled with putty and styrene sheet. Furthermore, the open insides of the “heels” were filled with putty, too.
In order to integrate the new missile bins, suitable adapters for the shoulder had to be found. Being somewhat lazy and trying to use as many parts from the Phalanx kit as possible, I decided to integrate a styrene tube all through the upper body, so that I got better attachment points. This tube was extended so far that I could re-use the Phalanx’ blast exhausts from the original missile bins as shoulder joint covers. This looks very natural and these re-dedicated parts fit well over the implanted central styrene tube channel as well as into the channel that runs along the MSG missile containers’ inner side. In order to attach the new arms/containers, a smaller diameter styrene tube was glued into these channels, so that the new pods could be moved vertically.
As a weapon improvement over the Phalanx, a pair of particle beam guns was added to the new missile containers – they come originally from a Dorvack PA-36K “Berlon” kit, but they were tailored considerably in order to fit into their new position. They also help to hide the new shoulder joint, which was covered from above with parts from the Phalanx kit (the boxed that are normally attached to the upper legs) and the space between them with paper tissue, drenched with white glue. The result is a good visual transition.
The central hull was changed in order to move the look away from the Phalanx base. The rear side uses OOB parts, but these were modified and attached to the hull in a different way, so that the back is not as deep as on the Phalanx. The front received a vertical pair of searchlights (formerly return rollers from a 1:35 tank…), set into the breast plate. The cockpit bulge between the shoulders as well as the head unit are completely new. The cockpit cover is a leftover hull piece from a Kotobukiya helicopter drone, and it was moved forward, so that a crew of two is more plausible. The head unit on the elongated spine behind and above it consists primarily of a donor from a wrecked VT-61 “Tulcas” mecha (Dorvack), plus a small dish antenna for a tracking radar on the right (left over from a Dorvack PA-36K “Berlon” kit) and a round radome for target acquisition – scratched from main wheels of a Matchbox PB2Y and set upon a mount made from styrene profiles. Looks strange, esp. with that flat, square head unit underneath, but I wanted a unique and different look that sets the Nimrod apart from other canonical Destroid designs. And this certainly worked.
A final word concerning the Phalanx kit itself: like all other Destroids models, this is basically a simple affair and the model goes together well – but expect some PSR on every seam, and there are some improvements possible that IMHO raise the model’s quality. The lack of vinyl caps makes later movement a tricky affair, though, and it is interesting to see that while the “04” chassis Destroids (Phalanx, Tomahawk and Defender) share the same lower body, all three kits are different! As a positive trait concerning the finish, the Phalanx is also the only kit of this trio that comes with decals for the typical white trim on the lower legs of these Destroids.
Painting and markings:
Once more I wanted to stay true to the original look of a typical Macross Destroid from the “04” series. These tend to carry a uniform livery in murky/dull tones of green, brown and ochre: unpretentious "mud movers". Anything else is rare (I am aware of dark blue Phalanx’ on board of the SDF-1), and complex camouflage patterns are AFAIK not seen (probably a tribute to the TV series’ cel production). In consequence, I gave the Nimrod an overall livery in a rather unidentifiable brownish tone, namely RAL 7008 (Khakigrau), a tone that was carried by German WWII Afrikakorps tanks and very similar to the tone IDF vehicles like the Merkava typically carry nowadays. Since I only had this tone in a rattle can available, the model and its components were painted accordingly, with an additional hushed spray over the upper surfaces with a slightly lighter tone as a shading measure. After this basic painting, the parts received a washing with thinned black ink.
Decals mostly come from the OOB sheet, plus some extra stencils, including the "nose art" painted on the left leg (from a P-38); many Destroids and also Armored Valkyries seem to bear such markings. Gives the mecha a personal touch, though.
Finally, before everything was assembled, the kit received a dry-brushing treatment with light grey and an overall coat with matt acrylic varnish. As a final step, mineral pigments were dusted over the model, esp. around the feet and the lower areas of the mecha.
A rather straightforward conversion project that gradually evolved – but with a postive outcome, after some twists and turns. The fictional Destroid Nimrod turned out more believable than expected, thanks to the good donor parts that went into it, and the simple livery also adds to the design’s “realism” within the Macross universe. Even though the thing still looks odd – but not worse than the other canonical Destroids from the original TV series!
Combat Engineers from 10th mountain division perform demonstration of the techniques that the West Point cadets will learn during combat engineering training portion of Cadet Field Training, June 22, West Point N.Y. Photo by Tommy Gilligan/West Point Public Affairs.
Áo combat Multcam có vải thun ở ngực và lưng, vải hai bên cánh tay rất dầy, hai bên vai đều có túi để đựng các giấy tờ, đồ lặt vặt.
Cổ làm khá cao và có miếng dính che cái khóa.
Ống tay áo có thể điều chỉnh rộng, hẹp tùy vào người sử dụng.
GIá: 730K
Free ship
Các số đo và cỡ áo:
Áo: chiều cao (ước tính) - độ dài áo - dài tay - vai - ngực
+ XS: 165 - 70 - 61 - 46 - 108
+ S: 170 - 72 - 63 - 47 - 112
+ M: 175 - 74 - 64 - 49 - 118
+ L: 180 - 77 - 65 - 50 - 124
+ XL: 185 - 78 - 67 - 52 - 125
+ XXL: 190 - 80 -67 - 54 -125