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Should anyone wish to have a go at this:
For the modeling:
- add a UV sphere
- make a loopcut near the top, delete what is inside and extrude the edges of where you made a loopcut on the Z-axis. Then connect the top with a new face ("F" key on keyboard).
- add a subsurf modifier (this will deform the extruded section, so add a few loopcuts there and drag them up).
- Subsequently, "UV Unwrap Spherical"
For the shader:
1) ornament:
Here you can use whatever drawing you want as an ornament eg a snowflake (make sure that in the picture you use, the ornament is black and the background is white - you can control the colours with the ColorRamp later on - and only use CC0 textures or draw them yourself). Use the "UV out" to connect to the Mapping node. With the Mapping node here you can change the scale of your ornament and move your ornament up and down along the Y-axis until it fits nicely on your Christmas ball.
2) speckle:
This uses a Voronoi texture node to create a speckle. Scale it up to a high value to create dense speckles.
3) switch
This is an invert node that allows you to choose what you speckle: the snowflake (set Fac to 1) or the Christmas ball itself (set Fac to 0)
4) Relief
This uses a Mix RGB node set to Multiply, and a Bump node. You can change the values of both to control the relief
5) Colours
With this Colorramp you can set the colour for the Christmas ball and for the ornament (snowflake)
6) Principled BSDF
Play around with values for Metallic, Specular and Roughness.
NOTE:
to create an Emboss effect, discard the invert node (labelled "switch") and instead connect the "color out" of the snowflake directly to the Color1 in of the Mix RGB Multiply node in the "Relief" section.
Small portion of the corner of my pastry blender. I haven't used this is quite some time now. The only time I use it is when I make scones and that's been way too long now since I made them.
For Macro Mondays
This week's theme: Kitchen
More posting.
**EDIT** Thank you for the motivation. I gotta say I wasn't even sure to post this and feel it looks pretty jenky but every creative wants their work to be seen so very grateful for the faves and comments.
Happy New Year
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Some other albums of mine I hope you'll enjoy:
Bokeh
Twitter ID: erraticspace
Tumblr ID: space-rbo
Instagram (opens in same page!)
Instagram: My cat + friends
Instagram: Me - Non-cat stuff.
(made with Blender 3.0)
The Parliaments of Canada, Latvia and Estonia now formally recognise the atrocities committed by Russia in Ukraine as a genocide.
Please contact your members of parliament to do the same, and in one go ask them to impose an immediate ban on Russian fossil fuels.
It is the human thing the do.
It is the morally right thing to do.
And it even is the economically sound thing to do. Price hikes are caused by uncertainty on the markets. The longer the uncertainty lasts, the more price hikes there will be.
When we decide to stop importing Russian fuels, the uncertainty disappears, the prices will remain high for a while and then they will begin to decrease.
And it will remove Putin's power to hold countries hostage with his fossil fuels. Plus it cuts off a major source of income for Russia making it harder for him to continue to finance his war.
Made with Blender 3.4 (3D, so printable with a 3D printer)
The latest: Germany has finally decided to send Leopard tanks to Ukraine and to give permission to other countries that have such tanks, to send them to Ukraine too.
Music: "Fall-out" by Alexander Nakarada (www.serpentsoundstudios.com)
Licensed under Creative Commons BY Attribution 4.0 License
creativecommons.org/licenses/by/4.0/
Sounds: Freesound.org
This poor woman scuttled past my window getting absolutely drenched despite the umbrella. I dare say a little internal storm was raging too having to go out in weather like that, hence the dark clouds of self that also loom over her.
Should anyone wish to have a go at creating the effect I used to create the "beam me up" effect in my previous animation, the above shows how to set it up .
1) the Node Editor (materials) for the orb and (don't forget to set settings to Alpha Blend instead of Opaque, else the transparency won't work).
2) the Graph Editor for the Y-value of the mapping of the Voronoi Texture (make sure this mapping node is selected before you go to the Graph Editor, else you won't find the Y-value keyframe in there).
The annotations in the Node Editor screen capture explain which values you have to keyframe in the timeline. The Node And Graph Editor are easy enough to set up, it's the keyframing that takes some time. When you slide the values I indicated that have to be keyframed, you will see what happens in object mode and you can then insert your keyframes where you want them.
If you are only just starting out with Blender, it can look at bit daunting. I started three months ago, I had no idea what the camera was or where to find it, spent some time figuring out how to get rid of the default cube, I struggled splitting up the windows and joining them again. I made a habit of saving my progress on a project under a new name every 10 mins so that if I messed up the windows I could go back to the previous file). The first youtube tutorial I tried to follow was only 30 minutes long and it took me almost a day to work my way through it.
In short: it may look pretty incomprehensible at first, but with every youtube tutorial you watch, you learn new things, and after a while you begin to get the hang of things.
"Low poly" Space Scene created with Blender, a (free, open source) 3D suite. Blender is great fun! You can make everything in 3D so that you can just move your camera to get the same scene from a different perspective. If your computer is powerful enough, you can make a 3D animation and fly through space !
Gas giant and stars are procedural (no external images used).
Nebula can be created in 3D too so that you can just fly through the nebula but this takes up too much resources of my computer, so instead I created a nebula with Apophysis - which is 2D - and projected it onto a Plane that is set up as child of the camera so that no matter what direction you turn the camera in, you get the Plane as background.
For the material of the cube I used 3D PBR textures with a bump map.
You can download Blender here:
After the strawberries I made yesterday, there inevitably had to be chocolate today.
Not just any chocolate of course, but Xan chocolate.
This tutorial helped me figure out how to put the text on the chocolate by using a svg file (vector).
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