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BattleMech Technical Readout

 

Type/Model: Dire Raven prime

Tech: Clan / 3067

Config: Biped OmniMech

Rules: Level 3, Custom design

 

Mass: 60 tons

Chassis: Endo Steel

Power Plant: 300 XL Fusion

Walking Speed: 54.0 km/h (5 hexes)

Maximum Speed: 86.4 km/h (8 hexes)

Jump Jets: None

Jump Capacity: 0 meters

Armor Type: Ferro-Fibrous

Armor Factor: 201 pts (maximum for tonnage)

Heat Sinks: 17 Double [34]

Max heat buildup: 39

Armament:

2 Adv. Tact. Msl. 3s

2 ER Large Lasers

3 Streak SRM 4s

Targeting Computer

Ammunition:

Adv. Tact. Msl. 3 w\CASE II 40 reloads ( 2 tons)

Streak SRM 4 w\ CASE II 50 reloads (2 tons)

 

Manufacturer: (Unknown)

Location: (Unknown)

Communications System: (Unknown)

 

Calculated Factors:

Total Cost: 16,131,200 C-Bills

Battle Value: 2,087

Cost per BV: 7,729.37

 

Alpha Strike!

Using some cool snowflake elements to simulate muzzle flash for the big ballistic cannon up top and the PPCs in the arms.

 

As suspected the weight was too great for the hips using the technic liftarm connector elements so I had to switch it out for the hips used in my Timberwolf Moc. Much more stable and no crashing over.

The Tripedal Ant-aircraft Platform or TAAP was designed to fill the need for a self propelled anti-aircraft battery that could go where tracked or wheeled units could not.

  

BattleMech Technical Readout

 

Type/Model: TAAP

Tech: Clan / 3067

Config: Tripod BattleMech

Rules: Level 3, Custom design

 

Mass: 50 tons

Chassis: Endo Steel

Power Plant: 200 XL Fusion with Supercharger

Walking Speed: 43.2 km/h (4 hexes)

Maximum Speed: 64.8 [86.4] km/h (6 hexes)

Jump Jets: 4 Standard Jump Jets

Jump Capacity: 120 meters (4 hexes)

Armor Type: Ferro-Fibrous

Armor Factor 163 (96% of maximum)

Heat Sinks: 16 Double [32]

Max heat buildup: 39

Armament:

2 ER Large Lasers

2 Ultra AC/2s

1 ER Medium Laser

1 ER Small Laser

Ammunition:

AC/2 45 rounds

Manufacturer: (Unknown)

Location: (Unknown)

Communications System: (Unknown)

Targeting & Tracking System: (Unknown)

Calculated Factors:

Total Cost: 10,762,376 C-Bills

Battle Value: 1,797

  

With all those BattleTech creations lately, I felt the need for something a little more freestyle. Still, obviously inspired by the BattleTech Marauder (or by the Macross Glaug, if you prefer).

Inspired in no small part by Chandler's version, hand technique last seen on FateHeart's photostream.

 

Ever since I had the privileged opportunity to suggest this cockpit be moulded in the iconic Blacktron I colours, I have dreamed of putting it into a MOC worthy of the amazing 80's aesthetic that the Snow Speeder windscreen just SCREAMS. To me, that's an attack-helicopter with legs a-la Mechwarrior/Battletech - something in the realm of the Marauder/Catapult (Mad Cat / Timber Wolf / Stormcrow / Viper ) variety. Since the amazing set The Force Burner Snowspeeder™ 75414

designed by Daniel Lehmann released last month, and because he graciously outed me as the catalyst for the windscreen's bold look, I have endeavoured to make my retro bipedal Battle Mech. I used a TON of vintage parts and tried to stick closely to the original design language and pattern of the Blacktron I sets. This model is my sturdiest Mech MOC yet! Incorporating dynamic posing, I could achieve this cool pose, and with some supports it could definitely get into a running position. It has working actuators and armor panels that adapt to the shifts in the legs, seats two pilots, and has a winch for them to ascend to the main body from the ground. I am planning to do some outdoor/diorama scenes with SPI getting their comeuppance, but it is an ABSOLUTE dust magnet so I ran to the office for some beauty shots. If you want the whole story of the windscreen, ask me in person. This will be at Skærbæk 2025. I hope you enjoy!!!

Heavy Fire Support with Mobile HQ

This paintjob has to be regarded non-canon as the Mech used isn't available to that unit. The camo itself is canon. The miniature qualifies for Camo Specs Online "After Dark"

The Armadillo is a regular Longbow that is loaded with extra tonnage invested in ferro-fiberous armoured wedges. This model is perfect for operations in the lowland desert where this mech can sometimes be caught in between the peaks of sand dunes and forced into close range combat. The extra armour helps the survivability of these situations.

 

Well another battletech/macross inspired mech, hope you guys like it, because it was a real pain to get together. Anyone care to guess what technique I used to create the oddly spaced gaps that give this mech texture?

Inspired by Battletech/Mechwarrior

If you like the MOC, and would like one of your own, please head to LEGO Ideas and hit support and it could become an official set.

One of the most crazy light BattleMech designs, sporting a massive gauss rifle normally only found on much heavier machines.

A closer look at the design elements of my walkers (mechs).

 

I'd say my general inspiration is one part Battletech, particularly icons like the Locust, Marauder, Raven, etc; one part HR Giger, the grand master of dark biological machines; one part modern military; and infinite parts all the random sci-fi I've been inundated with since childhood.

 

As the first battle walker ever recovered, and re-fielded by the Revenant Sisterhood, I wanted the Matriarch -- named after the leader of the Church -- to appear more "conventional" than follow up models, i.e. more straight-up armour panels and less greebles.

 

Design-wise, I was thinking of an underlying chopper/gunship style, with a tapered front and realistic angles, while maintaining overall chunkiness. After much googling and some poking of fellow mocers for advice (thanks Horcik! www.flickr.com/photos/112259733@N07/) I think I got there, using hinges plus a lot of wedges to achieve a completely enclosed, tapered forward section. I think my favourite element though is the armour texture achieved by wrapping the "shoulder" joints in tank treads. And of course hoses, lots of hoses...

 

I'd love feedback. Please leave a comment or annotation if you have a moment.

“Grimace”

Warhammer Model 12D

7th Davion Heavy Guards in Action upon the retaking of Terra.

 

Approx 25,000 Bricks

4Ft Tall

2 Weeks to build.

 

Special Thanks to the following people:

My Wife for putting up with me making “pew pew pew” laser sounds for 2 weeks.

Rob Deakin – Inside the Brick for his Brick printing, the Federated Suns Logos are seen to be believed.

Jim Foulds from the LEGO group – He gave a speech at Sydbricks in 2012 about how cool it is to remake models you made as a child and what they would look like now. – Well here is mine.

DeviantArt - the artist “Punakettu” for his 3D version on the classic Battletech Warhammer model which I used as my inspiration.

Alpha Strike!

Using some cool snowflake elements to simulate muzzle flash for the big ballistic cannon up top and the PPCs in the arms.

 

As suspected the weight was too great for the hips using the technic liftarm connector elements so I had to switch it out for the hips used in my Timberwolf Moc. Much more stable and no crashing over.

Tried out some new poses and lighting

So I've finally finished my Mechtober Direwolf MOC, after some shenanigans with NZpost. The incredibly dense arms were causing the joints to droop quite significantly so I had to upgrade them into the geared in technic turntables.

Hopefully I'll be taking some glamour shots tomorrow!

View in original size, yadda yadda.

My assortment of BattleTech 'Mechs so far. As you can see I didn't stick to a single scale... funnily enough, the lighter weight the BattleMech, the larger scale I picked.

 

WHM-6R Warhammer, 70 tons

DRG-5K Grand Dragon, 60 tons

LCT-1V Locust, 20 tons

Gabriel Light Engine and Ranger Mk II Exo-suit.

This version of my Atlas model was remade in Stud.io, using parts correctly colored for a physical model. I've also changed the AC20 (the projectile didn't want to play nice with the launcher in Stud.io) and SRM6 to have play functions and reworked the "teeth". The eyes still have the trans-red section, but I haven't yet figured out how to make it show up on render.

Created in Google Gemini 2.5 Flash, aka, "Nano Banana."

 

See more here: www.youtube.com/@journeymanplayer7459

BattleMech Technical Readout

 

Type/Model: Dust Devil primary

Tech: Clan / 3067

Config: Biped OmniMech

Rules: Level 3, Custom design

 

Mass: 55 tons

Chassis: Endo Steel

Power Plant: 330 XL Fusion

Walking Speed: 64.8 km/h (6 hexes)

Maximum Speed: 97.2 km/h (9 hexes)

Jump Capacity: 180 meters (6 Hexes)

Armor Type: Ferro-Fibrous

Armor Factor: 185 Points

Armament:

1 Streak SRM 4 w/ 25 reloads

4 Machine Guns w/ 100 rds.

2 ER Large Lasers

1 Targeting Computer

Heat Sinks: 15 Double [30]

Max heat buildup 33

Total Cost: 15,562,581 C-Bills

Battle Value: 2,263

 

Created in DALL-E 3.

 

Sometimes, I just can't believe how good this free ai is....

 

See more here: www.youtube.com/@journeymanplayer7459

 

A very light scouting mech known for its bug-like eyes.

 

Getting back into rendering Lego mocs with some of the new (to me) tools available.

Build from only three sets I picked up recently: 75115 (Death Trooper), 75121 (Poe Dameron), and 42071 (Dozer Compactor) Each was about half off. I was really into the colors of the Dozer, so I made a Battletech-inspired mech with that scheme.

These are the latest three mechs I've built recently, haven't felt inspired to do any photography, I blame winter

In fact, this is one of my older MOCs that I have built over two years ago. Some of you probably already know it from my Brickshelf gallery or Brothers-Brick. I have only reviewed some of the photos and they are now displayed in a slightly higher resolution.

 

For everyone who does not know it yet: this MOC is my favorite mecha from the Classic BattleTech series...in fact it is a Robotech design, but in the beginning it was also used for Battletech until it became "unseen"...whatever...I love this 75 ton steel monster...even if it is made of plastic....

Based on the BattleTech vehicle of the same name, with some slight modifications.

   

Mass: 50 tons

Chassis: Endo Steel

Power Plant: 200 XL Fusion

Walking Speed: 43.2 km/h (4 hexes)

Maximum Speed: 64.8 km/h (6 Hexes)

Jump Jets: None

Jump Capacity: 0 meters

Armor Type: Ferro-Fibrous

Armor Factor: 169 (Max for Tonnage)

Heat Sinks: 10 Double [20]

Max Heat Buildup: 20

Armament:

2 Hyper Assault Guass 20

2 ER Medium Lasers

CASE II

Ammunition

HAG 20 36 Rounds

Manufacturer: (Unknown)

Location: (Unknown)

Communications System: (Unknown)

Targeting & Tracking System: (Unknown)

  

Calculated Factors:

Total Cost: 8,371,000 C-Bills

Battle Value 2: 1,767 (old BV = 1,639)

Cost per BV2: 4,737.41

View of rear, with the fusion engine removed and opened maintenance panels on the rear left/right torsos. The leg armor plating has also been removed to expose the leg actuator mechanisms.

Editing experiment...

A duplicate of the easily transportable Thomisid MK II Anti-Air quad mech I made a couple years ago, this time in sand green.

 

In the process of copying my original one, I figured out a new, more streamlined way to build the hatch as well as make it smaller. It has a nifty way to swing tiles outward so that the minifig pilot can still get through to the cockpit.

 

Lastly, the main cannon mounts on the sides are implemented differently due to the lack of sand green versions of the parts I used last time.

There is seldom a ground mission where the Old World Governments do not deploy the Scourge-Class mech. A perfect balance of cost, versatility, and combat effectiveness makes this mech the favorite of many generals and pilots. Designed to deal with enemies ranging from rioters to other enemy mechs, the Scourge is equipped with two Mid-Strength Lasers on its left arm and a Long Range Mid-Strength Laser on its right. On its torso it possesses Low-Strength Lasers, Short Ranged Missiles, Floodlights, and a well protected cockpit from the sides. On its legs it features grenade launchers that can be armed with various types of grenades to deal with infantry or rioters, as mentioned above. However, the Scourge struggles to be effective on longer missions as its wide variety of weapons leaves little space for ammunition.

Many thanks to Affliction. for posting an LDD screenshot of this variation of my previous foot design. The t-piece obviously is much stronger than the flex tube I used before.

 

Now I need to redo my LDraw model to match.

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