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Commodore C64
auch bekannt als (Brotkasten)
Bj. 1982
Technische Daten:
Prozessor : MOS 6510 mit 1,0227271 MHz
Speicher: 64 KByte (38 KByte mit Basic nutzbar)
Grafik : MOS 6567 (NTSC) Version
Sound MOS 6581
3 Stimmen, 7 Octaven, mono
Bj: 1988
Prozessor ist einNEC V30 und läuft mit 8 MHz
512 kb Arbeitsspeicher
ein liquid crystal display
2x 720k 3.5" Diskettenlaufwerk
20mb Festplatte (nur Optional)
Megamania is an Atari 2600 game designed by Steve Cartwright and published by Activision in 1982. It took about six months to develop the concept, and another three months to fine tune the game.[1] It was later released for the Atari 5200 and Atari 8-bit family in 1983, ported by Glyn Anderson. The Atari 2600 version was also bundled in with the Activision Anthology release in 2002.
Source Wikipedia
39 yrs old
December 3rd 2017
I never had an Atari 2600 while growing up, but I played Atari quite a bit when I was a kid, especially games like Frogger, Superman, Donkey Kong, Space Invaders, E.T., and Galaga.
It was the system I grew up on until the video game crash of '83...and then came the Nintendo Entertainment System 2 years later in 1985. The gaming world would forever be changed.
This is the all black version (no long rainbow stripe), I hear only sold in Ireland, so how I got one in Nottingham I don't know.
Someone's moving out. Vintage empty boxes in the cardboard recycling bin.
Commodore 64 (1982 - 1994)
"Multi-purpose personal computer for educational and business use !"
"Made in England"
"High Resolution & Sound Synthesizer"
Atari 2600 (1977 - 1992)
"Video computer system"
"New"
.t
Kung-Fu Master, known in Japan as Spartan X (スパルタンX?), is a 1984 beat 'em up arcade game developed and published in Japan by Irem. It was later published in North America by Data East. The Japanese version was based on the movie starring Jackie Chan of one of the alternate names of the film, Wheels on Meals, and credited "Paragon Films Ltd., Towa Promotion", who produced the film upon which it was based. The game is considered by many to be the first beat 'em up video game, and contains elements of Bruce Lee's Game of Death.
Source Wikipedia
The paddle consists of a big spinning dial and a single button and provides you with some of the most precise controls you’ll ever find in a video game. You just can’t play games like Breakout or Kaboom without this level of control. Of course, that assumes that your paddle isn’t twitchy, like most are these days. Fortunately, that’s easy to fix, if you’re willing to perform some surgery and clean out all the gunk inside the potentiometer inside. For all the crazy controls game companies are trying with their systems these days, I’m surprised no one’s tried to bring back the spinner. It’s also worth noting that paddles came in pairs: Two paddles with a single connector. This allowed two sets of paddles to be connected at once, and two sets of paddles connected at once allowed the complete and total awesomeness called Warlords to exist. Unfortunately, there’s no indication which paddle is player 1 and which is player 2, so paddle games often started with a frantic attempt to figure out which paddle you were supposed to be using.
The full article is located here: www.mathpirate.net/log/2011/04/02/electric-curiosities-th...
Atari 2600 Joystick
Model: CX-40
Tools: Regular Screwdriver and possibly needle nose pliers (wires)
After cleaning everything, I was still having issues with the joystick. In order for the red (fire) button to make contact on the new PCB board (bottom nipple was worn) I had to purchase a new button, thus a new spring came with it as well.
The wires are very old (36+ years) so I had to be careful taking them off the old PCB board and placing them on the new one. One was loose (wouldn't stay on the old or new PCB board), thus I took a pair of needle nose pliers and gently tightened the metal piece at the end of the wire onto the board.
I could've purchased new dome contacts and soldered them on to the old board, as you see in the left photo, but I decided to purchase a gold PCB board, which I ordered from Best-Electronics based in San Jose, CA, which is the largest Atari parts store in the world. If you need it, they have it.
Spider Maze by K-TEL Vision for the Atari 2600. This is an incredibly rare game and sells on ebay for over 500 dollars. I bought this for 50ct at a flee market.
Atari 2600 Joystick
Model: CX-40
Tool: Regular Screwdriver
The inside, along with the red (fire) button and white joystick handle look brand new.
As mentioned in previous photos, I did have to purchase a new red button, because the bottom nipple of the button is worn, thus it can't make contact on the new gold PCB board. This is common with these PCB boards. A new spring came with it as well.
My friend Stephen with a boxed Atari 2600!
@ Toyratt, Milton: www.facebook.com/pages/Toyratt-Classic-Video-Games-Comics...
Bowling is a video game for the Atari 2600 designed by Atari programmer Larry Kaplan; published by Atari. The game is based on the game of bowling, playable by one player or two players alternating.
In all six variations, games last for 10 frames, or turns. At the start of each frame, the current player is given two chances to roll a bowling ball down an alley in an attempt to knock down as many of the ten bowling pins as possible. The bowler (on the left side of the screen) may move up and down his end of the alley to aim before releasing the ball. In four of the game's six variations, the ball can be steered before it hits the pins. Knocking down every pin on the first shot is a strike, while knocking every pin down in both shots is a spare. The player's score is determined by the number of pins knocked down in all 10 frames, as well as the number of strikes and spares acquired.
Source Wikipedia
Commodore C64G inklusive
Spielemodul Super Games
Colossus Chess 2.0, Silicon Syborgs, International Football
Commodore C-1342 Joystick
Bj. 1989
Technische Daten:
Prozessor : MOS 6510 mit 1,0227271 MHz
Speicher: 64 KByte (38 KByte mit Basic nutzbar)
Grafik : MOS 6567 (NTSC) Version
Sound MOS 6581
3 Stimmen, 7 Octaven, mono
Someone's moving out. Vintage empty boxes in the cardboard recycling bin.
Commodore 64 (1982 - 1994)
"Multi-purpose personal computer for educational and business use !"
"Made in England"
"High Resolution & Sound Synthesizer"
Atari 2600 (1977 - 1992)
"Video computer system"
"New"
.t
My game inventory as of March 28, 2010.
Total Systems: 13
Total games Owned: 209
Total games Beat: 69
Percentage Beat: 33.01%
Supplies: Cloth, Miniature Eyeglass Screwdriver, 91% Rubbing Alcohol, Q-tips, and Brasso
This is my setup, and as I mentioned before, I only use Brasso one time to make sure I get all the dust/dirt off the contacts inside the game cartridge. Over using Brasso can (sometimes) rub off the plated gold on the contacts. You don't have to use Brasso.
Charley's games (Combat, Missile Command, and Defender) had a tiny bit of dirt on them, but played wonderful prior to cleaning the contacts.
I clean the contacts with Brasso using Q-tips, because you can't fit your finger inside to clean the contacts with a microfiber cloth. You can scrub hard and you won't hurt the gold plated contacts. I do this for the top and bottom contacts.
To get the excess Brasso off (sometimes it can leave a residue) I use 91% rubbing alcohol with q-tips to finish the cleaning.
I clean the cartridge itself (outside) with soap & water, though, with a very damp cloth so it doesn't ruin the sticker or artwork on the cartridge.
I let everything dry for 5 minutes and test the game.