View allAll Photos Tagged atari2600
Spider Maze by K-TEL Vision for the Atari 2600. This is an incredibly rare game and sells on ebay for over 500 dollars. I bought this for 50ct at a flee market.
Atari 2600 Joystick
Model: CX-40
Tool: Regular Screwdriver
The inside, along with the red (fire) button and white joystick handle look brand new.
As mentioned in previous photos, I did have to purchase a new red button, because the bottom nipple of the button is worn, thus it can't make contact on the new gold PCB board. This is common with these PCB boards. A new spring came with it as well.
My friend Stephen with a boxed Atari 2600!
@ Toyratt, Milton: www.facebook.com/pages/Toyratt-Classic-Video-Games-Comics...
Pitfall! is a video game released by Activision for the Atari 2600 in 1982. It is one of the best selling games ever made for the Atari 2600, with over 4 million copies sold.
Source Wikipedia
Fishing Derby is an Atari 2600 video game created by Activision programmer David Crane based on the sport of fishing.
In Fishing Derby, two fishermen sit on opposite docks over a lake filled with fish (and a shark that passes through). Using the joystick the player is able to move his line left right and up and down in the water. When a fish is hooked, the line slowly comes up to the surface of the water. Pressing the fire button on the joystick reels in the fish faster. However, if both fishermen have fish hooked, only one person can reel theirs in (the one who hooked theirs first). The shark that roams the water will try to eat hooked fish before they surface.
The objective for both fishermen is to reach 99 pounds of fish first. There are six rows of fish; the top two rows have 2 lb. fish, the middle two rows have 4 lb. fish, and the two bottom rows have 6 lb. fish. The more valuable fish sit at the bottom, but they are harder to bring in as they run a higher risk of being eaten by the shark.
The game's two variants are simply single player and multi-player. In both games the objective is to reach 99 lb. of fish first.
Source Wikipedia
Atari 2600 Joystick
Model: CX-40
When I first plugged in Charley's joystick, I couldn't believe the difference. It felt like it was brand new, and even better.
-------------------
Parts Replaced:
* PCB Board (w/ gold PCB Board due to contacts being worn),
*Red (fire) button (due to nipple being worn at the bottom)
*Spring (old spring was dark color due to age, even after washing)
This is the all black version (no long rainbow stripe), I hear only sold in Ireland, so how I got one in Nottingham I don't know.
Someone's moving out. Vintage empty boxes in the cardboard recycling bin.
Commodore 64 (1982 - 1994)
"Multi-purpose personal computer for educational and business use !"
"Made in England"
"High Resolution & Sound Synthesizer"
Atari 2600 (1977 - 1992)
"Video computer system"
"New"
.t
Kung-Fu Master, known in Japan as Spartan X (スパルタンX?), is a 1984 beat 'em up arcade game developed and published in Japan by Irem. It was later published in North America by Data East. The Japanese version was based on the movie starring Jackie Chan of one of the alternate names of the film, Wheels on Meals, and credited "Paragon Films Ltd., Towa Promotion", who produced the film upon which it was based. The game is considered by many to be the first beat 'em up video game, and contains elements of Bruce Lee's Game of Death.
Source Wikipedia
The paddle consists of a big spinning dial and a single button and provides you with some of the most precise controls you’ll ever find in a video game. You just can’t play games like Breakout or Kaboom without this level of control. Of course, that assumes that your paddle isn’t twitchy, like most are these days. Fortunately, that’s easy to fix, if you’re willing to perform some surgery and clean out all the gunk inside the potentiometer inside. For all the crazy controls game companies are trying with their systems these days, I’m surprised no one’s tried to bring back the spinner. It’s also worth noting that paddles came in pairs: Two paddles with a single connector. This allowed two sets of paddles to be connected at once, and two sets of paddles connected at once allowed the complete and total awesomeness called Warlords to exist. Unfortunately, there’s no indication which paddle is player 1 and which is player 2, so paddle games often started with a frantic attempt to figure out which paddle you were supposed to be using.
The full article is located here: www.mathpirate.net/log/2011/04/02/electric-curiosities-th...
Megamania is an Atari 2600 game designed by Steve Cartwright and published by Activision in 1982. It took about six months to develop the concept, and another three months to fine tune the game.[1] It was later released for the Atari 5200 and Atari 8-bit family in 1983, ported by Glyn Anderson. The Atari 2600 version was also bundled in with the Activision Anthology release in 2002.
Source Wikipedia
Bowling is a video game for the Atari 2600 designed by Atari programmer Larry Kaplan; published by Atari. The game is based on the game of bowling, playable by one player or two players alternating.
In all six variations, games last for 10 frames, or turns. At the start of each frame, the current player is given two chances to roll a bowling ball down an alley in an attempt to knock down as many of the ten bowling pins as possible. The bowler (on the left side of the screen) may move up and down his end of the alley to aim before releasing the ball. In four of the game's six variations, the ball can be steered before it hits the pins. Knocking down every pin on the first shot is a strike, while knocking every pin down in both shots is a spare. The player's score is determined by the number of pins knocked down in all 10 frames, as well as the number of strikes and spares acquired.
Source Wikipedia
Atari 2600 Joystick
Model: CX-40
Tools: Regular Screwdriver and possibly needle nose pliers (wires)
After cleaning everything, I was still having issues with the joystick. In order for the red (fire) button to make contact on the new PCB board (bottom nipple was worn) I had to purchase a new button, thus a new spring came with it as well.
The wires are very old (36+ years) so I had to be careful taking them off the old PCB board and placing them on the new one. One was loose (wouldn't stay on the old or new PCB board), thus I took a pair of needle nose pliers and gently tightened the metal piece at the end of the wire onto the board.
I could've purchased new dome contacts and soldered them on to the old board, as you see in the left photo, but I decided to purchase a gold PCB board, which I ordered from Best-Electronics based in San Jose, CA, which is the largest Atari parts store in the world. If you need it, they have it.
Atari 2600 Joystick
Model: CX-40
Charley's Atari 2600 worked great, but I noticed the joystick was very stiff, so these next few photos show how I took it apart and gave the pieces (excluding the printed circuit board and pin cable/conductor joystick cable cord) a warm soapy bath.
When I received Charley's joystick the joystick boot was off. I had no issues getting it back on.
Commodore C64G inklusive
Spielemodul Super Games
Colossus Chess 2.0, Silicon Syborgs, International Football
Commodore C-1342 Joystick
Bj. 1989
Technische Daten:
Prozessor : MOS 6510 mit 1,0227271 MHz
Speicher: 64 KByte (38 KByte mit Basic nutzbar)
Grafik : MOS 6567 (NTSC) Version
Sound MOS 6581
3 Stimmen, 7 Octaven, mono
My mom made this cake for my grandma June sometime in the early 80's. Both my mom and my grandma were big Pac-Man fans, and spent many an hour munching dots on the Atari 2600.
BJ: 1993
Technische Daten
Motorola 68020 (68EC020RC16) mit 14,18 MHz (PAL-
Version) bzw. 14,28 MHz (NTSC-Version)
2 MB Chip-RAM
1 MB ROM mit Kickstart ROM 3.1 und integriertem
cdfs.filesystem
1 KB Flash ROM zum Speichern von Spielständen
AGA-Chipsatz
CD-ROM Double-Speed-Laufwerk mit Audio-CD-
Abspielmöglichkeit (Software im ROM integriert)
Akiko-Chip, der zuständig war für CD-ROM-Laufwerk plus
weiterer Features (s. o.)
24-Bit-Farbpalette (16,7 Million Farben)
bis zu 256 Farben gleichzeitig in Paletten-Modi
262.144 Farben gleichzeitig im HAM8-Modus
Auflösung bis zu 1280×512i (mehr mit Overscan)
Amiga OS 3.1
4×8-Bit-Audio-Kanäle
Gamepad, Serial port, 2 Gameports, Interfaces für ein
Keyboard