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I've been making these minifigure scale joystick controllers for a little while now and finally had a chance to make the matching console.
Consoles features a 1x4 "wood grain" tile, 1 custom printed "Brick-Man" game cartridge and 2 joystick controllers.
This build was designed to be minifigure scale but compared to the size of a real console this one also qualifies as a micro scale build.
In Naples there's, quite unusually for Italian city, a quarter full of "skyscrapers" designed by a (what a surpise) Japanese architect...
Of course, it's not Manhattan or Tokyo, the buildings are not so much tall or modern, but it's still something different from "usual" Italy.
Even if I prefer italian Italy. I went there taking some shots some months ago, but I was wondering how to post processing it to make it inresting.
If I fail the "Interetingness" I hope, at least, it's funny (how disappointgly, few shots I took there were useful for this purpose).
Q-Tip // Cool Kids Poster! Illustration by me, designed and silkscreened by Chuck Loose and Iron Forge Press. A limited 80 run gets hand screened tonight! oh yea, i also did some last minute joysticks and Mpc2000's he threw in there..
3 color Hand Pulled Silkscreen (pink, dark blue, brown)
18x23 on white uncoated stock.
Q-Tip / the Cool Kids Poster For Sale: www.omarangulo.net/shop.html
Camera used: Beirette vsn
Film used: Kentmere Pan 100
Location: My bedroom!
A mix of good and bad games....there's also a few modern homebrew games in there. Many of these I was lucky to pick up very cheaply several years ago.
Strobist Info: There was one flash camera right that was shot through an umbrella. Another flash camera left was bounced off a styrofoam board.
Entered into the "Origins" challenge at DPChallenge, as this is the (debatable) origin of home video games: www.dpchallenge.com/challenge_results.php?CHALLENGE_ID=1661
We still have Anne's original 2600 from 1977. I couldn't get it to start up, so we used the Atari Flashback and decorated the television (which we put on the floor, naturally) with a bunch of classic Atari 2600 carts.
This was mine as a kid, it's still working after being in the loft at my parents house for close to thirty years!
G.I. Joe: "Cobra Strike" Atari 2600 Video Game Advertisement (Hasbro/Parker Bros.) 1983
*Appeared in: The Uncanny X-Men: Comic Book Issue No. 174 Oct. 1983 (Marvel Comics)
Building a new set for our show, The Forge, at TechSmith. Some of this tech will be in the background display.
Atari 2600 Jr. Collection:
* Atari 2600 Jr. "Short Rainbow"
* Atari 2600 Jr. Rev A "Long Rainbow"
* Atari 2600 Jr. "Black"
This is what 10,000 hours with a miniature Etch A Sketch looks like.
👽 King Nikochan from the anime/manga Dr. Slump: Arale-chan.
👾 E.T. the Extra-Terrestrial sprite from the Atari 2600 game.
🚿 The aliens were inside Japanese "gachapon" bath bombs.
📺 The Etch-A-Sketch is 1.5 inches tall and the dials are 1cm.
H.E.R.O. is a computer and video game published by Activision in 1984. It was developed for the Atari 2600 and later ported to the Apple II, Atari 5200, Atari 8-bit family, ColecoVision, Commodore 64, MSX, SEGA SG-1000 and ZX Spectrum. A remake has been written in 2005 for the Z80 computer Amstrad CPC (see below).
H.E.R.O., supposedly meaning "Helicopter Equipped Rescue Operation" (or "Helicopter Emergency Rescue Operation", "Human Extraction and Rescue Operation"), is a platform-style action game, set in a system of underground mines.
The player's character (known as Roderick Hero according to the game inlay) in H.E.R.O. is a rescue worker with a small helicopter-type backpack, enabling him to fly around the underground mine shafts and caverns. For defense, the character is equipped with a laser beam and a finite supply of sticks of dynamite.
The object of each level is to rescue a trapped mine worker at the extreme end of the mine shaft within a time limit. Dangers along the way include various cave-dwelling animals (such as bats, snakes, spiders and even butterflies) and on later levels, some kind of red ore (magma, on the 8-bit systems) which is lethal to the touch, and water at the bottom of the shaft (where appears a tentacle from an unknown animal) .
The game graphics and mechanics are substantially the same in all versions, with graphic improvements in the subsequent ports made after the 2600 version. The Atari 5200 version offers a different gameplay, given the lack of self-centering on the system joystick. The SG-1000 version is different from all others, because the game was reprogrammed by SEGA. Although the level mapping is the same, Roderick uses a Jetpack instead of the helicopter-type backpack. The game graphics were also all redrawn.
Source Wikipedia