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Chopper Command is a video game by Activision released for the Atari 2600 game console in June 1982. The game was successful due to its perceived superiority to Atari's home version of Defender; Chopper Command shares many similarities in gameplay to Defender. Chopper Command was programmed by Bob Whitehead.
Chopper Command involves the player controlling a military helicopter in a desert scenario protecting a convoy of tractor trailers that are in position on the ground. The goal is to destroy all enemy fighter jets and helicopters that attack the player's helicopter and the friendly trucks traveling below. The game ends when the player loses all of his or her lives, or when the player reaches 999,999 points. The game also utilizes a type of radar in order to detect enemy craft not visible on the main screen.
Like many Activision titles, a player who achieved a particularly high score could receive a video game sew-on patch relevant to that particular game.
Source Wikipedia
From my personal collection. Electronic Games Magazine #33 in Very-Fine/Near-Mint (9.0) condition.
THE ABOVE IMAGE IS NOT TO BE USED OR COPIED FOR ANY REASON WITHOUT EXPRESSES WRITTEN PERMISSION.
Konsole inklusive:
TV Adapter
2 Controller
das Spiel Spiel Alex Kidd (vorinstalliert ) je nach Bundle
unterschiedliche Spiele Installiert
I drew a whale and a llama for the Blip Festival 2008 postcards. Her name is Ahlam aka Winter Whale. She has wheels for feet. The llama's name is Sigwart. It's a drama llama.
Uno de los tantos modelos que salierón para la consola más importante de Atari. No se pq será pero siento un gran cariño por la linea 2600 de Atari. El juego es el River Raid, uno de mis favoritos.
Some of you may not know, but I LOVE the Atari 2600. I grew up with the console and still own one to this day. Today I visited an awesome game store called "Video Games New York." I was looking for an Atari 2600 cart as a gag on my co-worker. While digging through the treasures of the store I found E.T.- the worst game ever made. I always thought that thousands of unsold cartridges were buried in a New Mexican landfill. I guess that Urban legend is false. I may just keep the cart for myself and give it a whirl.
Label was made with the help of this site -> www.labelmaker2600.com/
Surprise find...sealed. The box is a little banged up on the bottom which made it difficult to get a good 1200 DPI from it. A digital camera was used instead...
Scratch-built rocket based upon the ever classic Atari 2600 joystick.
First Flight: www.youtube.com/watch?v=9SIJ80a00_Y
Second Flight: www.youtube.com/watch?v=oeUf983jxwM
Heimcomputer Amiga 500
Bj 1987
Amiga Maus (Tankmaus)
Boardrevision 6a
Prozessor: Motorola MC68000
Taktfrequenz: 7.09 Mhz (PAL)
Arbeitsspeicher: 512 KByte Chip-RAM
Betriebssystem: Kickstart 1.3
Grafikchip: MOS 8362 "Denise"
Soundchip: MOS 8264 "Paula"
Ein-Ausgabechip: MOS 5719 "Gary"
Weitere Chips: MOS 8370/8371 "Agnus"
Competition Pro 5000 Joystick Mini
Playing classic pinball, arcade, and video games at Yestercades in Somerville, NJ. Sunday, May 3, 2015.
pictured: Atari 2600 games
In ages past, before Al Gore invented the Internet in 1995, people had to go out to these buildings called "Stores" to shop for video games. One of these "Stores" was called Sears, and while you could buy riding lawnmowers and ladies undergarments there, you couldn't buy Atari games. Why not? Because they didn't sell Atari games. They sold "Sears Tele-Games Video Arcade" games. They looked like Atari games. They felt like Atari games. They ran on a system that looked an awful lot like an Atari. In fact, they even ran on a system that WAS an Atari, yet they weren't Atari games, they were Sears Tele-Games Video Arcade games.
You see, for reasons known only to licensing and branding attorneys in the 1970's, Sears and Atari decided that it would be a good idea to brand all of the Atari stuff (Systems, games, the works) as "Tele-Games Video Arcade" for sale in Sears. The games are identical to the Atari versions, but have different packaging and labeling. In some cases, even the titles have been changed. There were even a handful of Atari produced games that were released exclusively on the Sears Tele-Games label.
Not content to simply confuse the masses by rebranding Atari games, Sears later released the "Tele-Games Super Video Arcade" system and games for it. The Super Video Arcade was actually an Intellivision clone.
(Pictured: Defender and Star Strike)
Technische Daten
Bj: 1992
Hardware:
Motorola MC68000 CPU mit 7,14 MHz (NTSC-Version) bzw. 7,09 MHz (PAL-Version)
Arbeitsspeicher 1 MB Chip
RAM
40 MB Festplatte
Erweiterungssteckplatz für Speichererweiterungen (Trapdoor, max. 1 MB Chip-RAM)
ATA-Controller zum Anschluss einer Festplatte
DD 3,5"-Diskettenlaufwerk (880 KByte beim Amiga)
Enhanced Chip Set
PCMCIA-Slot (16 bit für Speicherkarten, max. 4 MB Fast-RAM)
A Train Computerspiel Aufbau und Zugsimulation 1985
Heimcomputer Amiga 500 .
Bj 1985
Boardrevision 3
Amiga Maus (genannt Tankmaus) Bj 1987
Boardrevision 5
Prozessor: Motorola MC68000
Taktfrequenz: 7.09 Mhz (PAL)
Arbeitsspeicher: 512 KByte Chip-RAM
Betriebssystem: Kickstart 1.2
Grafikchip: MOS 8362 "Denise"
Soundchip: MOS 8264 "Paula"
Ein-Ausgabechip: MOS 5719 "Gary"
Weitere Chips: MOS 8370/8371 "Agnus"
Prozessor: Motorola MC68000
Taktfrequenz: 7.09 Mhz (PAL)
Arbeitsspeicher: 512 KByte Chip-RAM
Betriebssystem: Kickstart 1.2
Grafikchip: MOS 8362 "Denise"
Soundchip: MOS 8264 "Paula"
Ein-Ausgabechip: MOS 5719 "Gary"
Weitere Chips: MOS 8370/8371 "Agnus"
IBM PS/2 Model 30-286
32-Bit Systembus Microchannel
Intel 286 CPU-Prozessor
The original IBM PS/2 mouse
Nadeldrucker IBM Proprinter II 4201-002
OS/2 1 .x Betriebssystem ab 1987
Basketball is an Atari 2600 game based on the sport of the same name. The game features a simple game of one-on-one basketball, playable by one or two players.
At the start of the game, both players are at the center of the court. A jump ball is thrown between them, at which point play begins. The offensive player (the one with the ball) always faces the goal he's shooting at, and the defensive player always faces his opponent. Each player can move in eight directions with the joystick; the player with the ball constantly dribbles it. The defensive player may steal the ball when it leaves the opponent's hands (either in mid-dribble or mid-shot).
After either player scores, the shooter is reset to the center of the court, and the defender is set under the net to rebound the ball. The player with the highest score after four minutes is the winner.
Source Wikipedia
Adventure is a 1979 video game for the Atari 2600 video game console and is considered the first action-adventure game. Its creator, Warren Robinett, also introduced the first widely known Easter egg to the gaming world.
Source Wikipedia
The Arcadia Supercharger (Later called the Starpath Supercharger, after Emerson threatened to sue because the original name was too similar to the name of their terrible Arcadia 2001 console) is an interesting little device for the Atari 2600. It lets you hook your Atari up to a standard tape player and load up games from a cassette tape. Some Supercharger games had detailed graphics and even multiple loading segments which allowed the games to be very large when compared to their cartridge based counterparts. Some games used the extra space to have demos of other Supercharger games.
Perhaps the most interesting thing to note is that with a few tweaks, the Supercharger allows you to turn your MP3 player into a near complete library of Atari 2600 games.
(Pictured: Communist Mutants From Space)
This was our team for Parsons School Of Design's Retro Redux, which challenged participants to design an Atari 2600 game completely from concept to completion in less than 24 hours. We all brainstormed the concept then my duties were to create the sound and music as well as level design. I also photoshopped a concept cartridge for our game.
The game was titled Lugsy and was about a car who ate luggage. The goal was to eat so much luggage that you would grow heavy and fall through the earth all the way to the other side and then continue falling till you reached Australia Heaven. It was beautiful.
We all wore significantly different colors to represent flavors... Fruit Punch, Grape, Strawberry & Cherry.
Console: Atari 2600
Model: CX-2600
Switches: Six Switch
Light Sixer
Made In Taiwan
When Charley's Mom told me she was going to send his Atari 2600 my way after it being in the closet for 25+ years, I had no idea she had the original box to the console, which looks to be in good condition.
Das Sega Mastersystem 3. Generation (8-Bit-Ära)
Bj. und Veröffentlichung ab Oktober 1985 in Japan
1986 in der USA
1987 in Europa
Verkaufszahlen: ca. 13 Millionen
Heimcomputer C64 inkl.
Commodore C2nDatasette(Bandlaufwerk)
1530
Bj.1978
Commodore Floppy 1541
Diskettenlaufwerk
Bj.1983
Noris Data Maus M1
Commodore Joystick C-1342
Sealed, but with a plastic tear in the front - all things considered, it's still in great shape given its age...
Acquired in Bellevue
This album consists of cleaning video game consoles and also video game cartridges. This album is a work in progress.
This album features cleaning joysticks for the Atari 2600.
Thrilled to finally have a sealed version of Atari's Basic.
Note: Heavy thick plastic encases both the sealed box and the Atari basic book that's behind it.
Commodore C64G inklusive
Spielemodul Super Games
Colossus Chess 2.0, Silicon Syborgs, International Football
Commodore C-1342 Joystick
Bj. 1989
Technische Daten:
Prozessor : MOS 6510 mit 1,0227271 MHz
Speicher: 64 KByte (38 KByte mit Basic nutzbar)
Grafik : MOS 6567 (NTSC) Version
Sound MOS 6581
3 Stimmen, 7 Octaven, mono
Zubehör ( nicht im Bundle enthalten)
der Multifunktions Joystick
Elite Joy Board Multifunction JB-1
The Digital Press video game store in Clifton, NJ, June 28, 2008.
pictured (left to right): Atari 2600 Yars' Revenge, Breakout, and Warlords artwork
Joystick from the 80th. Every C64, Amiga and AtariST- Nerd knows thiz peace of stick! Sometimes we had so fix the microswitches inside, while playing Galaga a.k.a. Warblade ... But I am sure, you remember :-)
Der Kult-Joystick aus den Achtzigern: Competition Pro! Damals mit Trapez-Stecker, und seit ein paar Jahren wieder erhältlich als USB-Version, um Retro-Games zu spielen. Leider hat die Montage eine geringe Auflösung, da ich den Joystick schon vor etlichen Jahren mit einer Kompaktkamera geknipst habe.
© Twinsearcher 2009