View allAll Photos Tagged Visualization

Early version of House MD visualization based on subtitle analysis

Word tree of Alberto Gonzales' testimony before Congress in 2007. The live, interactive visualization can be found on Many Eyes: manyeyes.alphaworks.ibm.com/manyeyes/visualizations/word-...

visualized by nexus nexus.ludios.net/ - very interesting...

Camera: Canon AE-1

Film: Agfa Vista 100

yosemite national park, june 2013

pic of an interactive visualization created from TwitterStreamGraph

PROJECT:Sanya Airport VIP Building

DESIGNED BY Shanghai new era of Civil Aviation Airport Design and Research Institute Co., Ltd. Guangzhou Branch

RENDERED BY FRONTOP

  

Frontop creates 3d rendering, architectural rendering, architectural visualization and architectural animation for architects, designers, real estate developers and much more.

Danica figuring out what to do

w/ Jonathan Cousins' visualization of U.N. global migration data

Edited MODIS Aqua image of Hurricane Florence over the Atlantic Ocean, on its way to the eastern seaboard of the United States. Color/processing variant.

 

Image source: earthobservatory.nasa.gov/images/92751/a-view-inside-hurr...

 

Original caption:

In April 2006, a Boeing Delta II rocket launched CloudSat, along with a second satellite, CALIPSO, into space on two- and three-year missions to study the world’s clouds and a mix of airborne particles called aerosols.

 

Twelve years later, both satellites are still chugging along, though it has not always been easy going in recent years. In CloudSat’s case, only a series of orbital maneuvers and other technical fixes have kept the satellite returning useful science data in the twilight years of its mission.

 

One of CloudSat’s most recent acquisitions—a view of the inner structure of Hurricane Florence as the storm took aim for the Carolinas—underscores the mission’s scientific value. This natural-color image shows how Hurricane Florence appeared from above to the Moderate Resolution Imaging Spectroradiometer on the Aqua satellite on September 11, 2018. The second image, acquired by CloudSat on the same day, shows a cross-section—how the storm would look if it had been sliced near the middle and viewed from the side. The blue line is the north-to-south track that CloudSat flew over Florence. Note that the MODIS image has been rotated.

 

The CloudSat pass offers a unique view of Florence’s asymmetrical structure, the intense convection and rainfall churning inside the storm, and the complex vertical cloud structure that is not visible from above. The storm’s clouds reached an altitude of about 15 kilometers (9 miles) at their highest point—fairly high for a tropical cyclone.

 

The darkest blues represent areas where clouds and raindrops reflected the strongest signal back to the satellite radar. These areas had the heaviest precipitation and the largest water droplets. The blue horizontal line across the data is the melting level; ice particles were present above it, raindrops below it. Note how the radar detects more signal immediately below this line. “It almost looks like two images were pasted together and not matched very well,” said Philip Partain, a researcher at Colorado State University who helped design CloudSat’s data processing system. “That’s because falling ice crystals become coated in water as they pass the melting level and become very reflective to the radar.”

 

With its 94 GHz radar, CloudSat does not measure patches of the heaviest rainfall well. “Very heavy rain weakens the signal, and we can’t get good measurements in those areas,” continued Partain. “You can see that happening in the image where the signal from the ocean’s surface, which is obviously highly reflective outside the storm, disappears in the center of the storm.”

 

However, CloudSat has some allies on its mission to study Earth’s clouds from above. NASA’s Global Precipitation Mission (GPM) has a complementary radar tuned to a slightly different wavelength that excels at making measurements of the heavy rains found in the heart of tropical cyclones. See this visualization to see GPM’s view of intense rainfall within Florence on September 7, 2018.

 

CALIPSO, the satellite that launched alongside CloudSat, also collects complementary measurements, but of especially fine-grained particles and droplets that are difficult for both CALIPSO and GPM to detect. For several years, Cloudsat and Calipso flew near each other as part of the Afternoon Constellation, or A-Train, of satellites, a strategic type of formation-flying designed to maximize the scientific value of the data collected by the participating satellites.

 

In February 2018, Cloudsat mission engineers at NASA’s Jet Propulsion Laboratory in Pasadena, California, executed two thrusters burns that lowered Cloudsat's orbit out of the A-Train following the loss of one of four reaction wheels, devices that help control the spacecraft’s orientation in orbit. The maneuvers lowered CloudSat’s orbit from 705 kilometers (438 miles) above the surface to 688 km.

 

“The spacecraft is flying now in what we call the graveyard orbit,” said Partain. While mission planners hope to see Cloudsat continue to collect data through 2022, small problems can become big problems with a satellite of such an advanced age. “We don’t have much room left for error at this point,” said Partrain. “At any point, we could lose the battery, the radar, or another one of the reaction wheels.”

 

At least Cloudsat won’t be flying alone during its golden years. The scientists and engineers who manage CALIPSO decided to ease that satellite out of the A-Train and into an orbit near CloudSat, making it possible for the two satellites to continue making coincident observations. By late September, CALIPSO will have resumed its familiar position about 4 kilometers (2 miles) ahead of CloudSat, just like the two satellites flew for years as part of the A-Train.

 

“Every satellite has its blind spots and no satellite will last forever,” said Natalie Tourville, a Colorado State University scientist who has been compiling a database of CloudSat overpasses of tropical cyclones in order to better understand the anatomy and behavior of the storms. “But my fingers are crossed that CloudSat will deliver many more storm overpasses as impressive as this one in the coming years.”

 

NASA Earth Observatory image by Joshua Stevens, using MODIS data from LANCE/EOSDIS Rapid Response and CloudSat data provided by the CloudSat team at Colorado State University. Story by Adam Voiland

Kevin Rose discusses some visualization projects that digg is exploring... above pic is of some "bury" activity on the website.

Frontop Digital Technology Co., Ltd is a top CG enterprise sepcialized in application and development of 3D technology. Frontop provides 3d architectural rendering, architectural visualization, 3d modeling, architectural animation & 3d walkthrough, and virtual reality for architects, developers, interior designers and the end users world widely. We have cooperated with Zaha Hadid Architect on some projects, like Beijing Wangjing SOHO Showroom, Beijing Galaxy Soho, Cairo Expo City, Sinapore Farrer Court and so on. Anyone need rendering service, please feel free to contact us. Web: www.frontop.com Mail: business@frontop.cn

NYTimes and ManyEyes have teamed up to pipe NYTimes data sets into the ManyEyes visualization app. They are calling it the "Visualization Lab". Pretty interesting and easy to use.

DNA sequence alignment data shown on the TACC Visualization Wall.

This week's photo is an artistic visualization of a beluga whale's call collected in the Arctic by graduate student Josh Jones of the Scripps Whale Acoustics Lab, led by John Hildebrand.

 

Georgia Tech mechanical engineering student Nick Evans (formerly of San Diego) created the image as an experiment in converting spectrograms into three-dimensional renderings.

Blitz is an 3D Architectual Renderings studio which offers 3D Rendering services like 3D Architectural Rendering, Architectural Visualization Render, 3D Exterior Rendering, Photo-realistic 3d Rendering, 3D interior rendering, Photo-montage 3D Rendering in India, China , Philippines, Vietnam

 

Growing shortest path tree from an intersection just south of the University Bridge in Seattle. Using Graphserver and OSM data, visualization using Processing.

I've been staying away from the entire club scene lately... too much drama and I got tired of being the punching bag for other people's wars.

 

So, I build... and build and build. That's all I've been doing... working on the regions and the mainland and filling the bakery with little love cakes.

 

I was so angry that I felt it taking over the emotions. Not good... not a healthy feeling.

 

Artist Cienega Soon sent out a shout in The A List! for her moving show at Uqbar, Area media art culture.. It was only on display for 3-days. Walking into the place just jolted me. "Rancor" was riveting and timely for my ugly emotions.

 

Forgiveness, love is the theme. No rancor, for it will destroy your inner being, your core, your self. The show was a visualization of all my emotions.

 

Thank you Cienega... I needed the cold, splash of water in my face. Then, after I headed for the spiritual place at GOD, Garden of Dreams for a meditative silence next to the river. There, I found my peace.

The Dalai Lama enjoys a special presentation at Colgate's new visualization lab in the Ho Science Center. Seated next to him is President Rebecca Chopp and Robert H.N. Ho '56. (Photo by Susan Kahn)

3d-walkthrough-rendering.outsourcing-services-india.com/3...

 

Design and production of Retail/Expo display presentations. We are specialists in 3D rendering, 3D Walkthrough, 3D Illustration, Architectural Walkthrough providing photorealistic design and video content for Expo/Store video posters. This new direction in marketing and provides entertainment, brand-life-style associations and persuasive call-to-action for shoppers and visitors.

Architectural 3d-interior

 

You ever look at someone's work, and can immediately visualize that point at which they no longer gave a crap about it anymore? That's kind of what happened with Earthrise Arcee, who finally showed up at a vendor close enough for me to purchase.

 

The figure retails for $29.99 CAD, and comes packed with.. well, to be honest, not a whole lot. Mind you, I've bought exactly ONE other Deluxe this year - Cliffjumper - but that badass came with a freaking rocket launcher. Arcee, on the other hand, has a tiny translucent pistol.

 

Lets talk about the elephant in the room. You know how I said you can tell clearly when people no longer cared about their work? Well, much like Cliffjumper, it's the vehicle chassis piece that doubles as an accessory. I don't remember what his was used for, but Arcee gets... a surfboard. While that doesn't help, that's still not the bottom of the barrel.

 

It's really the overall vehicle mode.

 

For an Earth mode, Arcee looks like a failed concept vehicle and as others have pointed out, it's basically like we've gone back to Beast Wars and she's a shellformer, or more accurately, like one of those kids halloween costumes where she falls on her face and has the shall draped over her.

 

The actual transformation itself is.. tolerably bad, but the legs really are inexcusable. I mean, if you're gonna half ass the transformation, at least make it so things fold up nicely. Instead, the legs end up awkardly twisted and it honestly feels like someone forgot to take them into account and just made the shell bigger to compromise because they ran out of R & D time.

 

Vehicle mode on the Generations version was clearly much better thought out.

 

Now that I got that out of the way, lets ditch the backpack and talk the actual figure. The body style is very similar to the Generations release, but with slipper hips and a larger head. The face on Earthrise Arcee isn't as overtly female IMHO.. feels more.. androgynous. Hasbro seems to have remoulded the Generations hands such that she can hold 5 mm port weapons, like with the Cyberverse versions.

 

The Earthrise figure improves upon the Generations version by adding many more points of articulation, generally made possible by the fact she abides by the Earthrise backpack motiff, with another major reason being that, of course, she needs them for transformation. She has ankle tilts, double jointed knees, thigh twist, mid torso swivel, standard pinned shoulders, bicep swivel, single jointed elbows, wrist swivel, and head.

 

The result is that you can actually put robot mode into an impressive number of graceful poses. It feels like Earthrise takes the Generations body and give its the articulation it deserves... because the Generations one was terrible.

 

Paint work is acceptable. The amount of paint isn't exactly mind blowing, mostly limited to the pink on her chest, the pink and grey on her pelvis, the splashes of colour on her vehicle mode., and her blue eyes.

 

Build quality is where I have one concern. Overall, it's pretty par for the course - more hollow sections than people would like ,but material selection and parts finishes aren't too shabby. I do have to question the longevity of joints, particularly the various folding panel on the vehicle shell, and those flimsy knees.

 

So overall, mixed feelings about the figure, but my consensus is that the focus was on the robot mode with the vehicle mode made to fit. IMHO, the Cyberverse version was the better thought out of the 2020 offerings, and I feel more love was put into the design of the Generations version.

 

But, considering that the Generations version was almost impossible to find natively here in Canada (language issues on the mini comic), if you want a mainline G1 looking Arcee this is probably the easiest way to scratch that itch.

Horrid collection of genome visualization tools.. Oh my eyes!!!

Generated and visualized in Excel using the drawing objects. For further images see www.michael-hansmeyer.com

  

By LiU MSc Design students Natasha Azam, Sarah Glassner, Evan Palangio and Meike Remiger in collaboration with Svenska Dagbladet.

This picture visualizes well how the beginning of learning connectivism feels for the learner. The traditional learning skills focus on affecting / curing / caring for the visible part - whether we call it a problem, need, opportunity, chance, dilemma... When learning the traditional way - nothing changes, nothing happens after the official learning part ends. Connectivism is special because the start-up phase grubs the soil, even digs in the ground deep enough in order to begin to make the rootstock visible. Because the rootstock has been unvisible - learned without reflection, never unlearned - the start-up phase boosts feelings of learning like: Disorienting dilemma, cognitive overload, complete chaos... What is good and even unique in this process is that it really boosts conscious unlearnng; revealing great fresh new soil for - LEARNING!!! This is how and why connectivism is the means of learning for this and the next decades.

 

(Source of the picture: Photographed from Finnish Newspaper Länsiväylä, August 1-2, 2009 issue, page 14. The drawer uses alias 'JOKE'. The original Finnish text of the picture says: "Well, that one will be easy to tear up..." - visualizes corruption; forming an illustration of the star-uo phase connective learning process as well.)

Visualization Remix using Kunal Anand's work.

Juliana Chan, Professor of Medicine and Therapeutics, Chinese University of Hong Kong, Hong Kong SAR capture during the Session: "Visualizing Disease" at the World Economic Forum - Annual Meeting of the New Champions in Dalian, People's Republic of China 2017. Copyright by World Economic Forum / Sikarin Fon Thanachaiary

@ Long Nguyen & Thu Nguyen

Architecture - Interior Design & 3D Visualization

0979 962 864, Ho Chi Minh City

advlongnguyen@gmail.com

Quite an unfortunate name, but short of the 3D viz Effugas showed @ LayerOne last year, still the best viztool available. This beats the pants off of Bits on Wheel's viz, which is near useless (no name overlays, no spatial representation of traffic rate, headache inducing wiggle)

Visualización de packaging de productos. Diseño: Guillermo Sacchetto

 

product visualization. Design: Guillermo Sacchetto

You ever look at someone's work, and can immediately visualize that point at which they no longer gave a crap about it anymore? That's kind of what happened with Earthrise Arcee, who finally showed up at a vendor close enough for me to purchase.

 

The figure retails for $29.99 CAD, and comes packed with.. well, to be honest, not a whole lot. Mind you, I've bought exactly ONE other Deluxe this year - Cliffjumper - but that badass came with a freaking rocket launcher. Arcee, on the other hand, has a tiny translucent pistol.

 

Lets talk about the elephant in the room. You know how I said you can tell clearly when people no longer cared about their work? Well, much like Cliffjumper, it's the vehicle chassis piece that doubles as an accessory. I don't remember what his was used for, but Arcee gets... a surfboard. While that doesn't help, that's still not the bottom of the barrel.

 

It's really the overall vehicle mode.

 

For an Earth mode, Arcee looks like a failed concept vehicle and as others have pointed out, it's basically like we've gone back to Beast Wars and she's a shellformer, or more accurately, like one of those kids halloween costumes where she falls on her face and has the shall draped over her.

 

The actual transformation itself is.. tolerably bad, but the legs really are inexcusable. I mean, if you're gonna half ass the transformation, at least make it so things fold up nicely. Instead, the legs end up awkardly twisted and it honestly feels like someone forgot to take them into account and just made the shell bigger to compromise because they ran out of R & D time.

 

Vehicle mode on the Generations version was clearly much better thought out.

 

Now that I got that out of the way, lets ditch the backpack and talk the actual figure. The body style is very similar to the Generations release, but with slipper hips and a larger head. The face on Earthrise Arcee isn't as overtly female IMHO.. feels more.. androgynous. Hasbro seems to have remoulded the Generations hands such that she can hold 5 mm port weapons, like with the Cyberverse versions.

 

The Earthrise figure improves upon the Generations version by adding many more points of articulation, generally made possible by the fact she abides by the Earthrise backpack motiff, with another major reason being that, of course, she needs them for transformation. She has ankle tilts, double jointed knees, thigh twist, mid torso swivel, standard pinned shoulders, bicep swivel, single jointed elbows, wrist swivel, and head.

 

The result is that you can actually put robot mode into an impressive number of graceful poses. It feels like Earthrise takes the Generations body and give its the articulation it deserves... because the Generations one was terrible.

 

Paint work is acceptable. The amount of paint isn't exactly mind blowing, mostly limited to the pink on her chest, the pink and grey on her pelvis, the splashes of colour on her vehicle mode., and her blue eyes.

 

Build quality is where I have one concern. Overall, it's pretty par for the course - more hollow sections than people would like ,but material selection and parts finishes aren't too shabby. I do have to question the longevity of joints, particularly the various folding panel on the vehicle shell, and those flimsy knees.

 

So overall, mixed feelings about the figure, but my consensus is that the focus was on the robot mode with the vehicle mode made to fit. IMHO, the Cyberverse version was the better thought out of the 2020 offerings, and I feel more love was put into the design of the Generations version.

 

But, considering that the Generations version was almost impossible to find natively here in Canada (language issues on the mini comic), if you want a mainline G1 looking Arcee this is probably the easiest way to scratch that itch.

1 2 ••• 13 14 16 18 19 ••• 79 80