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Two children are running away from The Beast who is chasing them. Mixed media inc. coffee. Oct 2017.
HDR Photography and Typography.
From the idea that we are free to make our own decisions and shouldn't just aim to please others or fit into a stereotype.
A personal project based on refugees and zero waste fashion. I created a puppet and a coat which was zero waste and shown to be a refugee child.
Here i have experimented with HDR effect i want to include into my final piece to give an extra texture.
I made this dress for my friend's History Formal in just under two days. The dress is made out of old curtains, because not only was the time limit small, so was the budget. February 2013.
Styling and photos by me.
Exploring the shoe rack at the base of my stairs as an example of a 'forgotten space'.
Left: A3 observational pencil drawing of shoe rack.
Middle: A4 observational pencil drawing of sole of trainer from shoe rack.
Right: A3 Dry-point etching of shoe rack with disregarded old patchwork quilt
Applying To: Art & Design Foundation Course, 2013 Entry
This is a page in my sketchbook dedicated to my Personal Project of The Curse of Medusa. This tile was created from my skills that were developed in both Alison and Amanda’s sessions. I have them further independently created this tile and used my printing skills to print Medusa into my sketchbook.
Development of Drawings to do with Flow.
This personal project that is still being undertaken at the moment.
Came about as a continuation of my FMP.
I am a very keen BMX'er and it is crucial things flow in BMX like the ramps and I noticed in my FMP that I was very much attracted to these anthropomorphic forms I was creating and the human element within them.
I’ve begun to set-up personal projects or themes for myself that I’ll work on over a few days or so. My intent with these projects is to learn and have fun. To fiddle with camera settings I usually leave alone and to visualize an object or theme in a way I normally wouldn’t. The latest theme: Grass.
Personal Project - Render
Throughout my modeling/scenes I always use a Cuboid (@ 1.8m tall), to represent scale within the scene.
Personal Project - Render
Throughout my modeling/scenes I always use a Cuboid (@ 1.8m tall), to represent scale within the scene.