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I wrote a quick program to generate monsters for my kids this halloween. This is not a serious art project but fun for my family that turned into something cool enough to share.
It was created in openframeworks 0.006 using code blocks. You can download the source from the project page! I'm sure you can swap out different eyes and mouths for different looking monsters.
It uses a version the hair particle drawing class I wrote to do my hair drawings, I just swapped it out with opaque textures of eyeballs and mouths and placed the drawing origins in the lower right corner. I then copy the screen to a FBO Texture and draw that to screen flipped so the creature is both vertically and horizontally symmetrical and voila...a tentacled eyeball creature!
Project page: www.donrelyea.com/monsters.htm
I wrote a quick program to generate monsters for my kids this halloween. This is not a serious art project but fun for my family that turned into something cool enough to share.
It was created in openframeworks 0.006 using code blocks. You can download the source from the project page! I'm sure you can swap out different eyes and mouths for different looking monsters.
It uses a version the hair particle drawing class I wrote to do my hair drawings, I just swapped it out with opaque textures of eyeballs and mouths and placed the drawing origins in the lower right corner. I then copy the screen to a FBO Texture and draw that to screen flipped so the creature is both vertically and horizontally symmetrical and voila...a tentacled eyeball creature!
Project page: www.donrelyea.com/monsters.htm
I wrote a quick program to generate monsters for my kids this halloween. This is not a serious art project but fun for my family that turned into something cool enough to share.
It was created in openframeworks 0.006 using code blocks. You can download the source from the project page! I'm sure you can swap out different eyes and mouths for different looking monsters.
It uses a version the hair particle drawing class I wrote to do my hair drawings, I just swapped it out with opaque textures of eyeballs and mouths and placed the drawing origins in the lower right corner. I then copy the screen to a FBO Texture and draw that to screen flipped so the creature is both vertically and horizontally symmetrical and voila...a tentacled eyeball creature!
Project page: www.donrelyea.com/monsters.htm
Alpha and Beta vary across the X and Y axis
dA[i][j] = speed * (Alpha - ab) + diffAx * diffusion(chemA,i,j);
dB[i][j] = speed * (ab - chemB[i][j] - Beta) + diffBy * diffusion(chemB,i,j);
making a 'stencil extruder' so i can add text and other things to the back of 3d prints. of course fairey's giant is the fist thing to come to mind...
Sans_titre_1.0 (or in English Untitled_1.0) is the first version of an interactive game-art installation. Visitors have to shake a teddy bear and to scream as loud as it can in order to get a maximum amount of points and blood drops. All this within a 20 seconds time window (and believe me, it's really physical).
This installation is a reflexion about violence and anger. My objective here is to provide a liberation experience. With this experience I hope to also provide a reflexion on the reason why I made this game.
The game is still in its early development state. There are therefore new versions coming up soon.
working on simultaneous gamma and color calibration of a dual projector system using an uncalibrated camera
I wrote a quick program to generate monsters for my kids this halloween. This is not a serious art project but fun for my family that turned into something cool enough to share.
It was created in openframeworks 0.006 using code blocks. You can download the source from the project page! I'm sure you can swap out different eyes and mouths for different looking monsters.
It uses a version the hair particle drawing class I wrote to do my hair drawings, I just swapped it out with opaque textures of eyeballs and mouths and placed the drawing origins in the lower right corner. I then copy the screen to a FBO Texture and draw that to screen flipped so the creature is both vertically and horizontally symmetrical and voila...a tentacled eyeball creature!
Project page: www.donrelyea.com/monsters.htm