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#WIP #Generative #RealTime #Openframeworks #Computational #Design #Gif

weird combinations of trigonometric functions for alternative voronoi calculation

#WIP #Generative #RealTime #Openframeworks #Computational #Design #Gif

Ascenders & Descenders is a typographic reinterpretation of Merce Cunningham's dancing hands as recorded by OpenEnded Group for the Loops project. The piece cannot exist without the feeble words that huff and puff to make sense of Merce's work. It is, in a sense, a Cunningham dance work reconstructed from textual deconstructions of other Cunningham dance works. Each finger has an associated excerpt from an article, review, or essay on Cunningham from the last five decades. These texts become the ink with which each finger manifests its movements. Each text is dynamically typeset in three dimensional space along the curves traced by his fingertips.

Another fun experiment made by Oriol.

uri.cat

 

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"Eyecode" at the Collider exhibition, University of Akron, Ohio, September 2009.

Another fun experiment made by Oriol.

uri.cat

 

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The deserted intersection outside OmniCorp hackerspace in Detroit.

Bipolar is the result of a short experimental journey into visualising sound using the Kinect camera.

 

Built with openFrameworks and ofxKinect

 

More info:

jamesalliban.wordpress.com/2012/02/28/bipolar/

I got OpenCV working with my particle painting program in open frameworks. Still a work in progress.

#WIP #Generative #RealTime #Graphics #Openframeworks #Interactive #UI

A try to visualize the flow of the famous painting "Starry Night" of Vincent Van Gogh.

The user can interact with the animation. Also, the sound responds to the flow.

Made with openframeworks.

 

Watch this video on Vimeo. Video created by Petros Vrellis.

Continuing my GLSL studies — now with dynamic lighting (vertex shader) and texturing (fragment shader).

 

This application runs at 35fps at 1280×720 pixel resolution on my ATI HD 4850 card. There are 1024 tentacles, drawn with gluCylinder — I guess this can still be optimized.

 

Made with OpenFrameworks v0.06 and GLFW.

Music: "M" by Telefon Tel-Aviv.

 

blog.omine.net/2009/04/04/audio-reactive-glsl-tentacles/

www.openframeworks.cc/

glfw.sourceforge.net/

www.telefontelaviv.com/

 

Watch this video on Vimeo. Video created by eduardo omine.

#WIP #Generative #RealTime #Openframeworks #Computational #Design #Gif

Distortion Coefficients:

-2.3891 4.9718 0.0552 0.0275

Camera Matrix:

1515.7096 0.0000 311.1201

0.0000 1518.4231 213.6053

0.0000 0.0000 1.0000

Another fun experiment made by Oriol.

uri.cat

 

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working with metaballs, modifying the implicit surface function, exploring different rendering techniques and other parameters

#WIP #Generative #RealTime #Openframeworks #Computational #Design #Gif

step 6: load into rhino and do any rendering/cleanup/analysis

thinking about extruding nonverbal communication via optical flow, part of some experiments for a project with inmi lee

2d homography estimation using opencv to calibrate an rgb to depth for kinect. because this is a 2d transform it only works for a narrow depth plane.

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