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5 апреля 2017 года в Scenario Cafe прошли две встречи с Interactive Brokers: бизнес-завтрак для фондов, банков, финансовых советников и брокеров и семинар по личному кабинету IB, терминалу TWS и другим вопросам трейдинга. Ведущий – Максим Ланин, менеджер по развитию бизнеса Interactive Brokers LLC в России и странах Восточной Европы. Видео доступно на Youtube-канале Алины Ананьевой, LowRisk.ru: www.youtube.com/channel/UCHMjbvItcYaU0czo5N1WtmA

Made this Never ending card for the Hero Arts Chalenge to make an "Interactive" card. I have made a tutorial on my blog on how to make this card.

 

All stamps are by Hero Arts, PP are Basic Grey.

 

Thanks for looking!

Knox College students in the Interactive Design course create their own games using randomly assigned objects. The course draws on faculty from computer science, graphic design and theatre. Photo by Peter Bailley.

Interactive banshee in Pandora - the World of AVATAR at Disney's Animal Kingdom Park in Walt Disney World Resort.

Interactive session at the Indian College of Arts & Draftsmanship

 

Seen here -

One of the faculty members sharing his experiences.

5 апреля 2017 года в Scenario Cafe прошли две встречи с Interactive Brokers: бизнес-завтрак для фондов, банков, финансовых советников и брокеров и семинар по личному кабинету IB, терминалу TWS и другим вопросам трейдинга. Ведущий – Максим Ланин, менеджер по развитию бизнеса Interactive Brokers LLC в России и странах Восточной Европы. Видео доступно на Youtube-канале Алины Ананьевой, LowRisk.ru: www.youtube.com/channel/UCHMjbvItcYaU0czo5N1WtmA

SENSOR SYSTEM

 

MYSTICAL COMPUTER ENVIRONMENTS

 

A Mystical, interactive, aesthetic, computer experience.

 

The Sensor System was used as part of Padgett’s artist-in-residency at Loughborough University with the C&CRS for COSTART, partly funded by the EPSRC Grant GR/M14517 Studies of Computer Support for Creative Work, Artists and Technologists in Collaboration.

 

8 sensors are located on each side of a 365cm x 365cm frame at 30cm high. The frame is in front of a screen 245cm wide and 180cm high. One person rotates the shape and chooses the colour, one person walks in the frame and extrudes smaller basic shapes.

 

When people move in the installation squares are generated in the axis they move. Rotation is added and intergalactic patterns result.

 

This interactive work breaks down the subject/object dualisms as the participant is also the work. Participants move around a sensor system to produce moving abstract designs that are purely aesthetic and join 2D design with a 3D, mystical, inner space.

 

IAF Administrative and Project Support: Martin FEICHTINGER;

view inside;

 

photo: Herve De Oliveira

Interactive Concept Screen Design

Multimedia Studio's projects presented during the Night of Museums @ PJWSTK Warsaw. photos: Olga Wroniewicz

interactive I-pad book illustrations for Tabtale

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5 апреля 2017 года в Scenario Cafe прошли две встречи с Interactive Brokers: бизнес-завтрак для фондов, банков, финансовых советников и брокеров и семинар по личному кабинету IB, терминалу TWS и другим вопросам трейдинга. Ведущий – Максим Ланин, менеджер по развитию бизнеса Interactive Brokers LLC в России и странах Восточной Европы. Видео доступно на Youtube-канале Алины Ананьевой, LowRisk.ru: www.youtube.com/channel/UCHMjbvItcYaU0czo5N1WtmA

Ohzen

 

Photo by Charles Trey Houston

"Action Potential" art exhibition took place at the Ohio State University Department of Art galleries April 22 - 23, 2013

This piece of art is an interesting subject for communication research ;-)

Custom Interactive Kids Environment at the Warner Bros. Flagship Store in Manhattan.

Inside the light box are various shapes in different colours.

The RGB (red, green and blue) lightbox provides a playful insight into the relationships between colour, light and objects. As the light gradually changes from red to green to blue, you can see colour mixing in action. Inside the box there are only three different coloured sources of light - red, green and blue - which can be combined to generate all the colours in the visible spectrum of light.

[Design Museum]

 

Part of Breathing Colour by Hella Jongerius (June to Sept 2017)

 

Breathing Colour blurs the boundaries between art and design. Combining intriguing shapes with extensive research; this exhibition questions our preconceptions of colour and embraces its imperfection and experimentation.

The exhibition was divided into separate spaces that simulated daylight conditions at specific times of the day – morning, noon and evening. These three phases explored the impact of changing daylight on our perception of colour. Each installation included a series of three-dimensional objects as well as textiles, some of which are hand-woven while others are produced on industrial looms.

 

In the Design Museum.

 

The building, formerly the Commonwealth Institute, was built 1960-2, designed by Robert Matthew, Johnson-Marshall and Partners. Closing in 2002, it was acquired by the Design Museum in 2008, and converted by a design team led by John Pawson.

I went to SXSW Interactive this year for the 11th year in a row. I made photos for a bunch of rad peeps and companies including HootSuite, IEEE, Crowd Companies, PayPal & TechSet.

 

If you want to use any of these photos pls contact KK @ 778. 898. 3076 or kk@kriskrug.com.

 

An incubator of cutting-edge technologies and digital creativity, the 2015 event features five days of compelling presentations and panels from the brightest minds in emerging technology, scores of exciting networking events hosted by industry leaders and an unbeatable lineup of special programs showcasing the best new websites, video games and startup ideas the community has to offer. From hands-on training to big-picture analysis of the future, SXSW Interactive has become the place to preview the technology of tomorrow today. Join us in March 2015 for the sessions, the networking, the special events, the 18th Annual SXSW Interactive Awards, SXSW Accelerator, the SXSW Gaming Expo, the SXSW Trade Show, SXSW Create, The Job Market, cross-industry conversations with attendees from SXSW Film and SXSW Music, and, most of all, the unforgettable inspirational experiences that only SXSW can deliver.

Festival of interactive art, Warsaw, Poland

I asked Deepai for an image about interacting from Kevin Kelly's book the Inevitable and it gave me this!

 

In The Inevitable, Kevin Kelly discusses “Interacting” as one of the twelve technological forces shaping the future. This chapter explores how human-computer interaction is evolving beyond traditional screens and keyboards into more immersive, intuitive, and natural forms of engagement.

 

Key Ideas from "Interacting"

From Screens to Sensory Experiences

 

The way we interact with technology is shifting from flat screens to more immersive experiences like voice commands, augmented reality (AR), and virtual reality (VR).

Instead of typing or clicking, future interactions will involve gestures, speech, facial expressions, and even brain signals.

Augmented & Virtual Reality (AR/VR) Will Transform How We Work & Play

 

Kelly predicts that AR will overlay digital information onto the real world, while VR will offer fully immersive environments.

This will revolutionise entertainment, education, training, and social interactions.

AI as an Extension of Human Thought

 

AI assistants will anticipate our needs and respond to natural language, making interactions more fluid.

Instead of searching for answers, AI will proactively deliver relevant insights based on context and behaviour.

Touch, Voice, and Beyond

 

Devices like Amazon Alexa, Google Assistant, and Apple’s Siri are just the beginning.

Kelly envisions interfaces that respond to touch, voice, and even direct neural inputs, making interactions feel more intuitive.

 

Why It Matters

As technology becomes more invisible and intuitive, our interactions with it will feel less like commands and more like conversations. Instead of adapting to machines, machines will adapt to us.

At INTERACTIVE Pavilion we showcased a variety of the newest IT/technology related products from hardware and software to digital arts and sciences. People enjoyed experiencing and seeing the cutting-edge technology coming straight from Japan.

 

Photo by Kumi Yamauchi

In our fast and digital times of computers, networking and interactive mobile devices, there is only little room left, for different paces, concentration on quiet things. By utilizing old handcraft techniques such as Macrame – a knotted net using red ribbon wire –, this installation not only aims to preserve the knowledge of traditional artwork, but also the creation processes with time for talk and information exchange. By taking this individual work out of the context of private homes and placing it into public space, this project becomes a beautiful and poetical call for preserving old handwork techniques – also as an inspiring and creative resource for new structures and designs. We definitely enjoyed it !!!

I'm not sure who put this one here but I liked it!

L&C's third interactive mural was unveiled Tuesday, May 16, 2023. It is entitled, "Grow Through What You Go Through" and the artist is Graphic Design Student Megan Doyle (expected grad, Fall 2023).

Part of the Nuclear Energy mini-exhibition.

 

(Game now fixed)

this is a touch panel that interact with your hand movement!

Multimedia Studio's projects presented during the Night of Museums @ PJWSTK Warsaw. photos: Olga Wroniewicz

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