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The Royal Fortress of Suceava is ranked as one of the most important historical sites in Romania. In 2016 we have successfully brought it to life by assembling the first ever permanent exhibition in its long history.
In Medieval Ages, the fortress played an important role both from a defensive and strategic point of view. Keeping this in mind, we created an exhibit concept that held on to the historical destination of the stronghold.
Following our idea, we put together an exposition that illustrates the military character of the location, certain medieval customs and also presents the citadel's history throughout the ages.
To better represent our concept and to bring a higher note of authenticity to the fortress, all the replicas that we created for this location were handmade. An impressive arsenal of arms and armors, siege weapons, cannons, garments, jewelry, ceramics, furniture, everything was done by hand with the help of several craftsmen and artists.
Furthermore, to make it more lively, we inhabited the fortress with ultra realistic mannequins that embody several important Moldavian characters from the Middle Ages, soldiers and artisans. The mannequins helped us to better display some of the replicas we've made: garments, armor and weapons. We were also able to put into play certain activities from those times: guard duty, crafting, dining and games.
History is ultimately a tale and by using the power of storytelling, visitors can better learn and understand the important events that took place here all through the years.
Therefore, besides a large number of informative panels, we also equipped the exhibit with many interactive systems and projections, that are intended to tell the stories of the fortress in a more attractive fashion. This new method of content delivery has a higher education value and a deeper immersive character than the classical methods of convening information.
Inside the light box are various shapes in different colours.
The RGB (red, green and blue) lightbox provides a playful insight into the relationships between colour, light and objects. As the light gradually changes from red to green to blue, you can see colour mixing in action. Inside the box there are only three different coloured sources of light - red, green and blue - which can be combined to generate all the colours in the visible spectrum of light.
[Design Museum]
Part of Breathing Colour by Hella Jongerius (June to Sept 2017)
Breathing Colour blurs the boundaries between art and design. Combining intriguing shapes with extensive research; this exhibition questions our preconceptions of colour and embraces its imperfection and experimentation.
The exhibition was divided into separate spaces that simulated daylight conditions at specific times of the day – morning, noon and evening. These three phases explored the impact of changing daylight on our perception of colour. Each installation included a series of three-dimensional objects as well as textiles, some of which are hand-woven while others are produced on industrial looms.
In the Design Museum.
The building, formerly the Commonwealth Institute, was built 1960-2, designed by Robert Matthew, Johnson-Marshall and Partners. Closing in 2002, it was acquired by the Design Museum in 2008, and converted by a design team led by John Pawson.
At top is the longstanding design for Ohio-based Resource Interactive, which believes its look was stolen by Argentine design shop UVCMS (at bottom).
The Interactive Drawing exhibition is the brainchild of Sandra Ross and Hayley McFarlane, who both work at the Gympie Regional Gallery.
Multimedia Studio's projects presented during the Night of Museums @ PJWSTK Warsaw. photo: Michał Dolny
c. 2003
This was part of another persons installation.
The installation was part of a group of installations for a conference on communication and technology. I was designated a room that I filled with wires and telephone cords. The cords were everywhere, hanging from the ceiling, all about the floor. The viewer (or participant) could not pass through the room with out touching/interacting with the piece. Touching and interacting with an art piece was still an uncommon concept since so many of us have imbedded in our heads that art is meant to be seen and not to be touched. The piece also had several telephone receivers hanging from the ceiling. If the participant would put one up to their ear the would have heard an audio track.
I wrote a program in Max MSP to cue specific audio sounds when certain wires were tripped. I haven't touched the program since, but would not be opposed to revisiting this concept. I find that as we are all becoming more wireless and the traditional phone is becoming obsolete many of us are becoming better and more connected.
EN: Wow! Interactive and dynamic displays! High school students from the Halifax area had the opportunity to connect with local Reservists to experience the many military occupations available on a part-time basis at the Willow Park Armoury, on 29 November 22.
If you're looking for a challenge and want to learn life-skills and serve as a citizen soldier, then ask your local recruiter for more info.
Photo by: Cpl Brad Upshall, 5th Canadian Division Public Affairs
©DND-MDN Canada Copyright
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FR: Wow! Des présentoirs interactifs et dynamiques! Le 29 novembre 2022, les étudiants du secondaire de la région d’Halifax ont eu l’occasion de discuter avec des réservistes locaux pour faire l’expérience des nombreux emplois militaires qu’il est possible d’occuper à temps partiel au Manège militaire de Willow Park.
Si vous êtes à la recherche d’un défi, que vous voulez apprendre des compétences de vie et que vous souhaitez servir à titre de soldat-citoyen, demandez au recruteur de votre localité de vous fournir davantage de renseignements.
Source : Cpl Brad Upshall, Affaires publiques de la 5e Division du Canada
©DND-MDN Canada (Avis de droit d’auteur)
ENGS 21 Introduction to Engineering students get a lesson on using the open-source Arduino platform (a single-board microcontroller) based on easy-to-use hardware and software for interactive projects.
Photo by Mayellen Matson
Heriot Watt University 2011 Graduate Exhibition and Fashion Show ( www.tex.hw.ac.uk www.fashion-galashiels.blogspot.com ) celebrating the university's heritage to inform creativity and innovation. The events were curated and directed by Mark Eley, one half of world renowned fashion duo Eley Kishimoto ( www.eleykishimoto.com ).
Heriot Watt University 2011 Graduate Exhibition and Fashion Show ( www.tex.hw.ac.uk www.fashion-galashiels.blogspot.com ) celebrating the university's heritage to inform creativity and innovation. The events were curated and directed by Mark Eley, one half of world renowned fashion duo Eley Kishimoto ( www.eleykishimoto.com ). Designs with added interactivity available at (http://www.shoogleit.com ) Graduates: Samantha McEwan, Charlotte Vieilledent, Linzi Austin, Pamela Aitken, Kirstin Elliott, Brigida Cortellessa, Ashliegh Smith, Elaine Barlow, Lana Brady, Rebecca Wilkinson, Aimee Donofrio,Helen O'Neill, Athif Dean, Leeanne Tang, Deborah Garner, Lindsay Somerville, Pauline MacGillivray, Emily Gough, Isla Scott, Eilidh Mackay, Anna Visocchi, Rachel Wilson and Melissanthi Spei.
ENGS 21 Introduction to Engineering students get a lesson on using the open-source Arduino platform (a single-board microcontroller) based on easy-to-use hardware and software for interactive projects.
Photo by Mayellen Matson
L-R : Mr T.K. Bhattacharya Commissioner(P & A), ESIC Headquarters, New Delhi; Mr Meenakshi Kumar, Chairman, CII Puducherry State Council; and Mr A S Meeran,Regional Director, ESIC, Puducherry Region at the Interactive Session on 19 January 2012 in Puducherry
Provided content for Lexapro.com for adolescent patients suffering from Major Depressive Disorder (MDD).
At top is the longstanding design for Ohio-based Resource Interactive, which believes its look was stolen by Argentine design shop UVCMS (at bottom).