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GestureWorks 3 offers advanced authoring for object-based multi-user exhibits and showcases.
Learn more about GestureWorks 3 and download a free trial.
illutron & GeekPhysical teamed up to bring an intense 3 day workshop to Aalborg University students. Day 1 was with Vanessa and introduced students to rapid prototyping, learning from the industry, design in the real world, design methods and introduction to Arduino. Day 2 and 3 were get-dirty days with Dzl and illutron member Christian Liljedahl as they tore into scrap electronics, toys and other 'junk' to help students identify components and their properties, and create intriguing projects that were displayed for family, friends, and the public in an exhibition the next day.
Closeup of several new pages. The bokeh effect on the login page didn't make it into the current version but is still worth playing with later on.
GestureWorks 3 allows developers to robust professional tools for high-impact applications.
Learn more about GestureWorks 3 and download a free trial.
We don't do many sitemaps, but this was a quick visualization of the teaser site.
This is part of a set of early ideas we explored in Notable. Many of the ideas have stood the test of time.
ZURB is a close-knit team of interaction designers and strategists that help companies design better (www.zurb.com).
illutron & GeekPhysical teamed up to bring an intense 3 day workshop to Aalborg University students. Day 1 was with Vanessa and introduced students to rapid prototyping, learning from the industry, design in the real world, design methods and introduction to Arduino. Day 2 and 3 were get-dirty days with Dzl and illutron member Christian Liljedahl as they tore into scrap electronics, toys and other 'junk' to help students identify components and their properties, and create intriguing projects that were displayed for family, friends, and the public in an exhibition the next day.
illutron & GeekPhysical teamed up to bring an intense 3 day workshop to Aalborg University students. Day 1 was with Vanessa and introduced students to rapid prototyping, learning from the industry, design in the real world, design methods and introduction to Arduino. Day 2 and 3 were get-dirty days with Dzl and illutron member Christian Liljedahl as they tore into scrap electronics, toys and other 'junk' to help students identify components and their properties, and create intriguing projects that were displayed for family, friends, and the public in an exhibition the next day.
illutron & GeekPhysical teamed up to bring an intense 3 day workshop to Aalborg University students. Day 1 was with Vanessa and introduced students to rapid prototyping, learning from the industry, design in the real world, design methods and introduction to Arduino. Day 2 and 3 were get-dirty days with Dzl and illutron member Christian Liljedahl as they tore into scrap electronics, toys and other 'junk' to help students identify components and their properties, and create intriguing projects that were displayed for family, friends, and the public in an exhibition the next day.
A screen design from the EM Spectrum exhibit. The dimensions are 2304 x 800 pixels, a 16 x 5 aspect ratio. The exhibit allows up to eight people to simultaneously interact.
This exhibit runs a 100" multitouch, multiuser exhibit table developed by Ideum with the Adventure Science Center in Nashville, Tennessee. The table has two computers and projects and a contiguous surface that allows several people to interact simultaneously with the same program.
Last’s week thesis committee review sparked a multitude of ideas and directions for how I might take my current investigation of technological individualism further.
This week I’ve been rapidly ideating and sketching out some concepts and brief projects in response—in order to incorporate making into the decision-moving process itself.
illutron & GeekPhysical teamed up to bring an intense 3 day workshop to Aalborg University students. Day 1 was with Vanessa and introduced students to rapid prototyping, learning from the industry, design in the real world, design methods and introduction to Arduino. Day 2 and 3 were get-dirty days with Dzl and illutron member Christian Liljedahl as they tore into scrap electronics, toys and other 'junk' to help students identify components and their properties, and create intriguing projects that were displayed for family, friends, and the public in an exhibition the next day.
We outlined the tests and what they were good for before jumping into the design.
Verify is the fastest way to collect and analyze user feedback on screens or mockups. We talk more about Verify and our other products on the ZURBapps blog.
ZURB is a close-knit team of interaction designers and strategists that help companies design better (www.zurb.com).
Photos of student projects from the collaboration between DECO3500/7350 Social & Mobile Computing, and JOUR3222 Journalism Design
Pumpkins and Ice Cream! We had a great time carving pumpkins and eating ice cream with the entire ZURB family. Each year our festivities grow- we had eight kids this year!
ZURB is a close-knit team of interaction designers and strategists that help companies design better (www.zurb.com).
Taken during the opening of the playful Tweetakt exhibition, which I was lucky enough to curate: whatsthehubbub.nl/blog/2011/03/come-over-and-play-at-twee...
POINT. ARCHITECTS
Concept, art direction, design, structure production control
TODO
Visual design, information design, real time data collection and data visualization softwares
Leva Engineering
Technical consultancy, light-bars design and production
Topstand
Production
Photos by Sirio Vanelli
illutron & GeekPhysical teamed up to bring an intense 3 day workshop to Aalborg University students. Day 1 was with Vanessa and introduced students to rapid prototyping, learning from the industry, design in the real world, design methods and introduction to Arduino. Day 2 and 3 were get-dirty days with Dzl and illutron member Christian Liljedahl as they tore into scrap electronics, toys and other 'junk' to help students identify components and their properties, and create intriguing projects that were displayed for family, friends, and the public in an exhibition the next day.
Anthony is our ZURB summer intern.
ZURB is a close-knit team of interaction designers and strategists that help companies design better (www.zurb.com).
Concept, design & software development
TODO
Mechatronic design & production
Leva Engeneering
Structure design, carpentry, installation
Delfini Group
Agency
Blackboard Berlin
photos by Sirio Vanelli
Small Pokémon, big impact: the game Hey You, Pikachu! helped shape my career.
Platz, Cheryl, 2020. Design Beyond Devices: Creating Multimodal, Cross-Device Experiences. New York: Rosenfeld Media. rosenfeldmedia.com/books/design-beyond-devices/
illutron & GeekPhysical teamed up to bring an intense 3 day workshop to Aalborg University students. Day 1 was with Vanessa and introduced students to rapid prototyping, learning from the industry, design in the real world, design methods and introduction to Arduino. Day 2 and 3 were get-dirty days with Dzl and illutron member Christian Liljedahl as they tore into scrap electronics, toys and other 'junk' to help students identify components and their properties, and create intriguing projects that were displayed for family, friends, and the public in an exhibition the next day.
Using the OAuth model to manage our own personal data.
For my Skillswap Bristol presentation. Heavily influenced by Fireeagle's work here.
One of the simple concepts in the plans was what the tests allowed you to promote or collect.
Verify is the fastest way to collect and analyze user feedback on screens or mockups. We talk more about Verify and our other products on the ZURBapps blog.
ZURB is a close-knit team of interaction designers and strategists that help companies design better (www.zurb.com).
Eyetracking material allows you to see what users have looked at, but not necessarily what they have seen.
This week, we will answer the following question: “How does the brain choose to guide the eye from one place to the other?”
Yes, you read it correctly. Because it is the brain that guides the eye so it can find the information the brain needs to solve a task.
More info on www.simplifyinginterfaces.com
illutron & GeekPhysical teamed up to bring an intense 3 day workshop to Aalborg University students. Day 1 was with Vanessa and introduced students to rapid prototyping, learning from the industry, design in the real world, design methods and introduction to Arduino. Day 2 and 3 were get-dirty days with Dzl and illutron member Christian Liljedahl as they tore into scrap electronics, toys and other 'junk' to help students identify components and their properties, and create intriguing projects that were displayed for family, friends, and the public in an exhibition the next day.
illutron & GeekPhysical teamed up to bring an intense 3 day workshop to Aalborg University students. Day 1 was with Vanessa and introduced students to rapid prototyping, learning from the industry, design in the real world, design methods and introduction to Arduino. Day 2 and 3 were get-dirty days with Dzl and illutron member Christian Liljedahl as they tore into scrap electronics, toys and other 'junk' to help students identify components and their properties, and create intriguing projects that were displayed for family, friends, and the public in an exhibition the next day.
The author (in full 90's velour) uses a microphone peripheral to experience her first voice-controlled video game experience, Hey You, Pikachu!, in her brother Kyle's bedroom.
Platz, Cheryl, 2020. Design Beyond Devices: Creating Multimodal, Cross-Device Experiences. New York: Rosenfeld Media. rosenfeldmedia.com/books/design-beyond-devices/
This was the first visualization of displaying demographics on the report page.
Verify is the fastest way to collect and analyze user feedback on screens or mockups. We talk more about Verify and our other products on the ZURBapps blog.
ZURB is a close-knit team of interaction designers and strategists that help companies design better (www.zurb.com).
Eyetracking material allows you to see what users have looked at, but not necessarily what they have seen.
This week, we will answer the following question: “How does the brain choose to guide the eye from one place to the other?”
Yes, you read it correctly. Because it is the brain that guides the eye so it can find the information the brain needs to solve a task.
More info on www.simplifyinginterfaces.com
We recently cleaned out our storage area to make more room.
ZURB is a close-knit team of interaction designers and strategists that help companies design better (www.zurb.com).
Uploaded by Parade.
The back pocket holds a small Cahier journal because sometimes ruled paper is the best for taking a bunch of notes.
See my blog post. Note how the least expensive (lowest octane) fuel is on the right. The most expensive one has its own pump on the far left, coloured bright red.
I learned years ago that if you're in a hurry and not paying attention, it's easy to pick the more expensive blends by accident, because in our society we're used to reading left to right, and usually low to high in that direction as well. This sort of trickery is one reason I don't usually fuel up at Chevron.
Not sent from an iPhone.