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illutron & GeekPhysical teamed up to bring an intense 3 day workshop to Aalborg University students. Day 1 was with Vanessa and introduced students to rapid prototyping, learning from the industry, design in the real world, design methods and introduction to Arduino. Day 2 and 3 were get-dirty days with Dzl and illutron member Christian Liljedahl as they tore into scrap electronics, toys and other 'junk' to help students identify components and their properties, and create intriguing projects that were displayed for family, friends, and the public in an exhibition the next day.
Eyetracking material allows you to see what users have looked at, but not necessarily what they have seen.
This week, we will answer the following question: “How does the brain choose to guide the eye from one place to the other?”
Yes, you read it correctly. Because it is the brain that guides the eye so it can find the information the brain needs to solve a task.
More info on www.simplifyinginterfaces.com
Die von Dominic Schindler Creations gestalteten Gildemeister
Maschinen vereinen Design und Ergonomie.
illutron & GeekPhysical teamed up to bring an intense 3 day workshop to Aalborg University students. Day 1 was with Vanessa and introduced students to rapid prototyping, learning from the industry, design in the real world, design methods and introduction to Arduino. Day 2 and 3 were get-dirty days with Dzl and illutron member Christian Liljedahl as they tore into scrap electronics, toys and other 'junk' to help students identify components and their properties, and create intriguing projects that were displayed for family, friends, and the public in an exhibition the next day.
illutron & GeekPhysical teamed up to bring an intense 3 day workshop to Aalborg University students. Day 1 was with Vanessa and introduced students to rapid prototyping, learning from the industry, design in the real world, design methods and introduction to Arduino. Day 2 and 3 were get-dirty days with Dzl and illutron member Christian Liljedahl as they tore into scrap electronics, toys and other 'junk' to help students identify components and their properties, and create intriguing projects that were displayed for family, friends, and the public in an exhibition the next day.
A multitouch, multiuser Flickr and Yahoo! Maps mashup. Visitors can select images from the map, resize and reposition them and retrieve titles and descriptions. They can interact with the map using a floating navigational "orb." The table has 50" surface. The photograph is from an installation at the Don Harrington Discovery Center in Amarillo, Texas.
You can learn about this multitouch mapping application and the multitouch table on the Ideum website.
Photos of student projects from the collaboration between DECO3500/7350 Social & Mobile Computing, and JOUR3222 Journalism Design
illutron & GeekPhysical teamed up to bring an intense 3 day workshop to Aalborg University students. Day 1 was with Vanessa and introduced students to rapid prototyping, learning from the industry, design in the real world, design methods and introduction to Arduino. Day 2 and 3 were get-dirty days with Dzl and illutron member Christian Liljedahl as they tore into scrap electronics, toys and other 'junk' to help students identify components and their properties, and create intriguing projects that were displayed for family, friends, and the public in an exhibition the next day.
illutron & GeekPhysical teamed up to bring an intense 3 day workshop to Aalborg University students. Day 1 was with Vanessa and introduced students to rapid prototyping, learning from the industry, design in the real world, design methods and introduction to Arduino. Day 2 and 3 were get-dirty days with Dzl and illutron member Christian Liljedahl as they tore into scrap electronics, toys and other 'junk' to help students identify components and their properties, and create intriguing projects that were displayed for family, friends, and the public in an exhibition the next day.
The author (in full 90's velour) uses a microphone peripheral to experience her first voice-controlled video game experience, Hey You, Pikachu!, in her brother Kyle's bedroom.
Platz, Cheryl, 2020. Design Beyond Devices: Creating Multimodal, Cross-Device Experiences. New York: Rosenfeld Media. rosenfeldmedia.com/books/design-beyond-devices/
A screen design from the EM Spectrum exhibit. The dimensions are 2304 x 800 pixels, a 16 x 5 aspect ratio. The exhibit allows up to eight people to simultaneously interact.
This exhibit runs a 100" multitouch, multiuser exhibit table developed by Ideum with the Adventure Science Center in Nashville, Tennessee. The table has two computers and projects and a contiguous surface that allows several people to interact simultaneously with the same program.
Jonathan quickly gets Matt over to review an idea.
ZURB is a close-knit team of interaction designers and strategists that help companies design better (www.zurb.com).
Uploaded by Parade.
Last’s week thesis committee review sparked a multitude of ideas and directions for how I might take my current investigation of technological individualism further.
This week I’ve been rapidly ideating and sketching out some concepts and brief projects in response—in order to incorporate making into the decision-moving process itself.
ZURB is a close-knit team of product designers that help companies design better websites, services and online products.(www.zurb.com).
Ajax and the Lightbox effect gone bad. Rent.com forces me to "create a password" to "keep my activities private" - when all I'm doing is trying to browse. Plus, they remind me that I haven't claimed my $100 reward. I have no way to continue until I fill in that password. The funny thing is, on the initial landing page for this property, I explicitly told them that I didn't want any $100 reward. Come on eBay, you can do better than this.
We outlined the tests and what they were good for before jumping into the design.
Verify is the fastest way to collect and analyze user feedback on screens or mockups. We talk more about Verify and our other products on the ZURBapps blog.
ZURB is a close-knit team of interaction designers and strategists that help companies design better (www.zurb.com).
Pumpkins and Ice Cream! We had a great time carving pumpkins and eating ice cream with the entire ZURB family. Each year our festivities grow- we had eight kids this year!
ZURB is a close-knit team of interaction designers and strategists that help companies design better (www.zurb.com).
POINT. ARCHITECTS
Concept, art direction, design, structure production control
TODO
Visual design, information design, real time data collection and data visualization softwares
Leva Engineering
Technical consultancy, light-bars design and production
Topstand
Production
Photos by Sirio Vanelli
This was the first visualization of displaying demographics on the report page.
Verify is the fastest way to collect and analyze user feedback on screens or mockups. We talk more about Verify and our other products on the ZURBapps blog.
ZURB is a close-knit team of interaction designers and strategists that help companies design better (www.zurb.com).
Concept, design & software development
TODO
Mechatronic design & production
Leva Engeneering
Structure design, carpentry, installation
Delfini Group
Agency
Blackboard Berlin
photos by Sirio Vanelli
Anthony is our ZURB summer intern.
ZURB is a close-knit team of interaction designers and strategists that help companies design better (www.zurb.com).
Using the OAuth model to manage our own personal data.
For my Skillswap Bristol presentation. Heavily influenced by Fireeagle's work here.
Working with Hard Rock International’s crack technology, property-development and memorabilia teams, and our friends and software development partner Vertigo, Duncan/Channon designed three interfaces for the new flagship cafe on the Las Vegas Strip. These include two custom apps for Microsoft Surface – the multi-touch, multi-user, interactive tabletop – as well as a touch-based interface for the restaurant’s 38 booths (shown here), where guests can manipulate memorabilia, peruse merchandise and vote on what video plays next in the cafe.
One of the simple concepts in the plans was what the tests allowed you to promote or collect.
Verify is the fastest way to collect and analyze user feedback on screens or mockups. We talk more about Verify and our other products on the ZURBapps blog.
ZURB is a close-knit team of interaction designers and strategists that help companies design better (www.zurb.com).