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To celebrate Digital Learning Day at Tygarts Valley Middle and High School, Globaloria students invited friends to join them in class, learnt about computer science, game design and coding, and brainstormed ideas for the upcoming games to build.
VFS Game Design's Pitch & Play is a chance for graduating students to showcase their final projects to an industry audience on the lookout for hot young talent.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.
Paul Parsons, Senior Game Designer for 343 Industries and a VFS Game Design alum, presents on designing the Halo Waypoint portal.
Learn about Game Design Expo at gamedesignexpo.com.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign
Dave Warfield, Head of Game Design at VFS, talks with an aspiring game designer.
Learn about Game Design Expo at gamedesignexpo.com.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign
Attendees of the January 22, 2011 Industry Speaker Day eagerly try out Joy Ride and other titles on the Microsoft Kinect for Xbox 360.
Learn about Game Design Expo at gamedesignexpo.com.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.
United Front Games' Lead Producer Jeff O'Connell and Lead Designer Mike Skupa describe the action mechanics in True Crime: Hong Kong.
Learn about Game Design Expo at gamedesignexpo.com.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.
This exhibition provides a unique insight into the design process behind a selection of groundbreaking contemporary videogames. Design work, including concept art and prototypes, feature alongside large-scale immersive installations and interactives.
Jonathan Gallina, former Lead Game Designer at Propaganda Games, explains the common mistakes of movie-based games and lessons learned from the development of TRON: Evolution.
Learn about Game Design Expo at gamedesignexpo.com.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign
Jay Balmer, a Game Director at Big Park, explains how social gaming is exploding.
Learn about Game Design Expo at gamedesignexpo.com.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign
Industry Night is the pinnacle of the year for Game Design students. A few weeks before graduation, teams present their final projects – playable games – to industry guests who ask tough questions about their design and development process.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.
VFS Game Design's Pitch & Play is a chance for graduating students to showcase their final projects to an industry audience on the lookout for hot young talent.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.
Vancouver City Mayor Gregor Robertson took part in a special ribbon cutting ceremony to officially open the new Game Design campus with James Griffin, President of VFS, Dave Warfield, Head of Game Design, and Marty Hasselbach, Managing Director of VFS.
During the course of the evening, Mayor Robertson and industry guests were treated to an exclusive tour of the new campus’ facilities.
The Game Design program at VFS takes you from concept to alpha to beta to final in just one year. You work closely with video game industry mentors in an immersive environment that mirrors that of a professional studio as you design, produce, and present fully playable games. Storytelling, level design, game art, motion capture, scripting, cinematics, and the business of games are all just a part of what you will learn.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.
Character Miss Myers - basic version
Dean of discipline
#dmw #digmyway #gamedev #gamedeveloper #indiedev #indiegame #digitalart #character #characterdesign #gamedesign #characterart #indiegamedev #charactermaker #characterillustration #2d #videogamedesign #videogamedevelopment #indiegames #artist #woman #glasses #deanofdiscipline #shorthair #female #artist
Software and Game Design round 2 of the Imagine Cup 2012 and their great presentations! Watch the best of IC teams!
You are the STORY!
Welcome to Sydney, Welcome to Imagine Cup 2012.
Imagine Cup Properties:
Website: www.imaginecup.com/
Blog: www.imaginecup.com/blogs/default.aspx
Twitter: twitter.com/imaginecup
Facebook: www.facebook.com/microsoftimaginecup
Flickr: www.flickr.com/photos/imaginecup/
See more of the MSPSMT online!
Blog: www.icsocialmediateam.com
Facebook: www.facebook.com/imaginecupsocialmediateam
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YouTube: www.youtube.com/wwmsp
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Uploaded By: MSPSMT Robert Staniucha
For two days in March 2010, VFS presented an immersive 2-day educational experience, exclusively for the most creative and driven high school students in North America.
Find out more at vfs.com/standout
Alan Shen, Senior Design Program Manager in Microsoft's Entertainment Experiences Group, talks about the next generation of user interface design, such as the Microsoft Kinect.
Learn about Game Design Expo at gamedesignexpo.com.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign
For the fourth straight year, Game Design Expo 2010 takes over the Vancouver International Film Centre.
Learn about Game Design Expo at gamedesignexpo.com.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign
Tyler Sigman of Big Sandwich Games leads the Game Design Expo 2010 audience through a palate-cleansing – and interactive – ‘back to basics’ presentation, “Game Mechanic Throwdown: A Nitty Gritty Primer.”
Learn about Game Design Expo at gamedesignexpo.com.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign
44 game developers challenged their creativity over 2 days at VFS’s Game Design 2Jam, Vancouver’s newest and most exciting game jam where 2-person teams created 2-minute 2-player duelling games.
Find out more about VFS’s one-year Game Design program at vfs.com/gamedesign.
The Game Design Expo 2010 audience applauds Blue Castle Games’ Josh Bridge and Jason Leigh.
Learn about Game Design Expo at gamedesignexpo.com.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign
Vancouver City Mayor Gregor Robertson took part in a special ribbon cutting ceremony to officially open the new Game Design campus with James Griffin, President of VFS, Dave Warfield, Head of Game Design, and Marty Hasselbach, Managing Director of VFS.
During the course of the evening, Mayor Robertson and industry guests were treated to an exclusive tour of the new campus’ facilities.
The Game Design program at VFS takes you from concept to alpha to beta to final in just one year. You work closely with video game industry mentors in an immersive environment that mirrors that of a professional studio as you design, produce, and present fully playable games. Storytelling, level design, game art, motion capture, scripting, cinematics, and the business of games are all just a part of what you will learn.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.
Jonathan Gallina, former Lead Game Designer at Propaganda Games, explains the common mistakes of movie-based games and lessons learned from the development of TRON: Evolution.
Learn about Game Design Expo at gamedesignexpo.com.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign
Students from the Department of Media and Information received awards and scholarships recognizing their achievements in various programs. 4/6/2017. Photo Credit: Savannah Swix/ComArtSci-MSU.
Armando Troisi, Lead Cinematic Designer on BioWare’s hit Mass Effect 2, explores the decisions made in the game’s approach to interactive narrative, diverging even from other BioWare games like Dragon Age: Origins and Star Wars: Knights of the Old Republic.
Learn about Game Design Expo at gamedesignexpo.com.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign
Game Design Expo 2010’s Industry Speaker Day was sold out, attracting a near-even split between industry professionals and aspiring game designers.
Learn about Game Design Expo at gamedesignexpo.com.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign
Volunteers take a moment during a speaker presentation to relax in Omni Beanbags provided by Game Design Expo 2011 sponsor, Sumo Lounge.
Learn about Game Design Expo at gamedesignexpo.com.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign
Archiving my very 1st teenage steps with the Atari 800XL in the form of a folder full of code, sketches & references (all created between 1988-1991)... I started with writing pure hex code, then taught myself the 6502 flavour of Assembler (only learned Z80 before) but then got more & more into game design, icons & demo scene activities (as coder, gfx and chiptunes & co-organizer) and started building several tools & games (incl. The Brundles, a commercial Lemmings clone for the 8-bit Atari in '93)
Game Design students at work in the Game Arcade.
Find out more about VFS's one-year Game Design program at www.vfs.com/gamedesign
Alan Shen, Senior Design Program Manager in Microsoft's Entertainment Experiences Group, talks about the next generation of user interface design, such as the Microsoft Kinect.
Learn about Game Design Expo at gamedesignexpo.com.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign
Industry Night is the pinnacle of the year for Game Design students. A few weeks before graduation, teams present their final projects – playable games – to industry guests who ask tough questions about their design and development process.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.
Industry Night is the pinnacle of the year for Game Design students. A few weeks before graduation, teams present their final projects – playable games – to industry guests who ask tough questions about their design and development process.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.
Game Design Expo 2012’s sold-out Industry Speaker Day on January 21 attracted industry professionals and aspiring game designers.
Learn about Game Design Expo at gamedesignexpo.com.
Find out more about VFS’s one-year Game Design program at vfs.com/gamedesign.
Playful is a one-day event all about games and play – in all their manifestations, throughout the contemporary media landscape. It’s a conference for architects, artists, designers, developers, geeks, gurus, gamers, tinkerers, thinkerers, bloggers, joggers, and philosophers. We look at what PLAY means both creatively and culturally, and put speakers on the stage who offer different perspectives on where we are currently, where we’ve been, and where we’re going. We want people walking away talking about the nature of games…what they mean to different people inside, on the periphery, outside or miles away from the industry.
The audience at Game Design Expo 2011's sold-out Industry Speaker Day takes in a full day of engaging presentations.
Learn about Game Design Expo at gamedesignexpo.com.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign
Vancouver City Mayor Gregor Robertson took part in a special ribbon cutting ceremony to officially open the new Game Design campus with James Griffin, President of VFS, Dave Warfield, Head of Game Design, and Marty Hasselbach, Managing Director of VFS.
During the course of the evening, Mayor Robertson and industry guests were treated to an exclusive tour of the new campus’ facilities.
The Game Design program at VFS takes you from concept to alpha to beta to final in just one year. You work closely with video game industry mentors in an immersive environment that mirrors that of a professional studio as you design, produce, and present fully playable games. Storytelling, level design, game art, motion capture, scripting, cinematics, and the business of games are all just a part of what you will learn.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.
United Front Games' Lead Producer Jeff O'Connell gives a presentation on "Action Mechanics in an Open World Game.". The talk included a description of the action mechanics in True Crime: Hong Kong.
Learn about Game Design Expo at gamedesignexpo.com.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.
VFS Game Design's Pitch & Play is a chance for graduating students to showcase their final projects to an industry audience on the lookout for hot young talent.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.
For two days in March 2010, VFS presented an immersive 2-day educational experience, exclusively for the most creative and driven high school students in North America.
Find out more at vfs.com/standout
Vancouver City Mayor Gregor Robertson took part in a special ribbon cutting ceremony to officially open the new Game Design campus with James Griffin, President of VFS, Dave Warfield, Head of Game Design, and Marty Hasselbach, Managing Director of VFS.
During the course of the evening, Mayor Robertson and industry guests were treated to an exclusive tour of the new campus’ facilities.
The Game Design program at VFS takes you from concept to alpha to beta to final in just one year. You work closely with video game industry mentors in an immersive environment that mirrors that of a professional studio as you design, produce, and present fully playable games. Storytelling, level design, game art, motion capture, scripting, cinematics, and the business of games are all just a part of what you will learn.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.
Vancouver City Mayor Gregor Robertson took part in a special ribbon cutting ceremony to officially open the new Game Design campus with James Griffin, President of VFS, Dave Warfield, Head of Game Design, and Marty Hasselbach, Managing Director of VFS.
During the course of the evening, Mayor Robertson and industry guests were treated to an exclusive tour of the new campus’ facilities.
The Game Design program at VFS takes you from concept to alpha to beta to final in just one year. You work closely with video game industry mentors in an immersive environment that mirrors that of a professional studio as you design, produce, and present fully playable games. Storytelling, level design, game art, motion capture, scripting, cinematics, and the business of games are all just a part of what you will learn.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.