View allAll Photos Tagged GameDesign
Every year, Vancouver Film School hosts a number of workshops modeled after the school's many programs - from Acting to Digital Design.
Find out more about VFS Summer Intensives programs at vfs.com/summerintensives.
Game Design Summer Intensive.
Find out more about VFS Summer Intensive programs at vfs.com/summerintensives.
Scott Jones of ‘Reviews on the Run’ interviews Head of Game Design Dave Warfield.
Learn about Game Design Expo at gamedesignexpo.com.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign
A Software Engineer at Sony Computer Entertainment, Anton Mikhailov demonstrates the PlayStation Move and the user interface design made possible with a "6 Degrees of Freedom" tracker.
Learn about Game Design Expo at gamedesignexpo.com.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.
Vancouver City Mayor Gregor Robertson took part in a special ribbon cutting ceremony to officially open the new Game Design campus with James Griffin, President of VFS, Dave Warfield, Head of Game Design, and Marty Hasselbach, Managing Director of VFS.
During the course of the evening, Mayor Robertson and industry guests were treated to an exclusive tour of the new campus’ facilities.
The Game Design program at VFS takes you from concept to alpha to beta to final in just one year. You work closely with video game industry mentors in an immersive environment that mirrors that of a professional studio as you design, produce, and present fully playable games. Storytelling, level design, game art, motion capture, scripting, cinematics, and the business of games are all just a part of what you will learn.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.
Jonathan Gallina, former Lead Game Designer at Propaganda Games, explains the common mistakes of movie-based games and lessons learned from the development of TRON: Evolution.
Learn about Game Design Expo at gamedesignexpo.com.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign
To celebrate Digital Learning Day at Tygarts Valley Middle and High School, Globaloria students invited friends to join them in class, learnt about computer science, game design and coding, and brainstormed ideas for the upcoming games to build.
VFS Game Design's Pitch & Play is a chance for graduating students to showcase their final projects to an industry audience on the lookout for hot young talent.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.
Paul Parsons, Senior Game Designer for 343 Industries and a VFS Game Design alum, presents on designing the Halo Waypoint portal.
Learn about Game Design Expo at gamedesignexpo.com.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign
Dave Warfield, Head of Game Design at VFS, talks with an aspiring game designer.
Learn about Game Design Expo at gamedesignexpo.com.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign
United Front Games' Lead Producer Jeff O'Connell and Lead Designer Mike Skupa describe the action mechanics in True Crime: Hong Kong.
Learn about Game Design Expo at gamedesignexpo.com.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.
This exhibition provides a unique insight into the design process behind a selection of groundbreaking contemporary videogames. Design work, including concept art and prototypes, feature alongside large-scale immersive installations and interactives.
Jonathan Gallina, former Lead Game Designer at Propaganda Games, explains the common mistakes of movie-based games and lessons learned from the development of TRON: Evolution.
Learn about Game Design Expo at gamedesignexpo.com.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign
Jay Balmer, a Game Director at Big Park, explains how social gaming is exploding.
Learn about Game Design Expo at gamedesignexpo.com.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign
Industry Night is the pinnacle of the year for Game Design students. A few weeks before graduation, teams present their final projects – playable games – to industry guests who ask tough questions about their design and development process.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.
VFS Game Design's Pitch & Play is a chance for graduating students to showcase their final projects to an industry audience on the lookout for hot young talent.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.
Vancouver City Mayor Gregor Robertson took part in a special ribbon cutting ceremony to officially open the new Game Design campus with James Griffin, President of VFS, Dave Warfield, Head of Game Design, and Marty Hasselbach, Managing Director of VFS.
During the course of the evening, Mayor Robertson and industry guests were treated to an exclusive tour of the new campus’ facilities.
The Game Design program at VFS takes you from concept to alpha to beta to final in just one year. You work closely with video game industry mentors in an immersive environment that mirrors that of a professional studio as you design, produce, and present fully playable games. Storytelling, level design, game art, motion capture, scripting, cinematics, and the business of games are all just a part of what you will learn.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.
Character Miss Myers - basic version
Dean of discipline
#dmw #digmyway #gamedev #gamedeveloper #indiedev #indiegame #digitalart #character #characterdesign #gamedesign #characterart #indiegamedev #charactermaker #characterillustration #2d #videogamedesign #videogamedevelopment #indiegames #artist #woman #glasses #deanofdiscipline #shorthair #female #artist
Software and Game Design round 2 of the Imagine Cup 2012 and their great presentations! Watch the best of IC teams!
You are the STORY!
Welcome to Sydney, Welcome to Imagine Cup 2012.
Imagine Cup Properties:
Website: www.imaginecup.com/
Blog: www.imaginecup.com/blogs/default.aspx
Twitter: twitter.com/imaginecup
Facebook: www.facebook.com/microsoftimaginecup
Flickr: www.flickr.com/photos/imaginecup/
See more of the MSPSMT online!
Blog: www.icsocialmediateam.com
Facebook: www.facebook.com/imaginecupsocialmediateam
Twitter: www.twitter.com/mspsmt
YouTube: www.youtube.com/wwmsp
Flickr: www.flickr.com/photos/mspsmt
Uploaded By: MSPSMT Robert Staniucha
For two days in March 2010, VFS presented an immersive 2-day educational experience, exclusively for the most creative and driven high school students in North America.
Find out more at vfs.com/standout
Alan Shen, Senior Design Program Manager in Microsoft's Entertainment Experiences Group, talks about the next generation of user interface design, such as the Microsoft Kinect.
Learn about Game Design Expo at gamedesignexpo.com.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign
Jonathan Gallina, former Lead Game Designer at Propaganda Games, explains the common mistakes of movie-based games and lessons learned from the development of TRON: Evolution.
Learn about Game Design Expo at gamedesignexpo.com.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign
Do you know that time when you just want to do something in Second Life to get out of the normal? Well, that's why I created the Basketball - Interactive Game - [Chris Two Designs], so WE can play Catch together in a circle with our friends. Using your HUD, you can send the TO SHARE Basketball to start playing!!
Video Tutorial: www.youtube.com/watch?v=bSK7vCXtcmk
Check the item at the N21 Event: maps.secondlife.com/secondlife/N21/111/116/2495
After attaching the "Basketball - (Patreon/Fatpack) - [Chris Two Designs] " and the "Basketball - HUD - (Patreon/Fatpack) - [Chris Two Designs]", you are all set to start using your product.
Functions:
Anim Position: Choose from 1~3 poses (Hold/FingerFlip/Bounce) or choose Auto to cycle through the animations.
Anim Delay: Choose the delay between each animation (during that time, you will be playing the "current animation" and change to the next if using "Anim Position" on Auto).
Menu: Select your SFX Volume (+ / Mute / -) or Resize your Ball.
Basketball Base Colour: Choose from 17 different models (if Patreon) or 15 (if Fatpack), or leave it on Auto to see the Ball magically change through all pre-set Ball models.
Basketball Lines Colour: Choose from 17 different models (if Patreon) or 15 (if Fatpack), or leave it on Auto to see the Ball magically change through all pre-set Ball models.
Colour Auto-Changer: Choose the delay between each Colour Change interaction.
You can find out more about this product on our Website: www.christwodesigns.com/
Would you like to get your hands on the EXCLUSIVE PATREON VERSION? Every month we launch:
Weekly Sneak-peeks
Exclusive Member Skins,
Product Pools to vote on future products or future colours,
We also recognize our Patreon members in-store and on our Youtube Video Tutorials,
Join today and start supporting us, so we can keep creating amazing stuff for our Second Life Comunity www.patreon.com/ChrisTwoDesigns
Visit our Full-Sim Shop:
maps.secondlife.com/secondlife/Chris%20Two%20Designs/49/1...
Check our Social Media:
Flickr: www.flickr.com/christwodesigns
Facebook: facebook.com/christwodesigns
Instagram:https://instagram.com/christwodesigns
Too lazy to travel? Check our SL Marketplace:
Volunteers take a moment during a speaker presentation to relax in Omni Beanbags provided by Game Design Expo 2011 sponsor, Sumo Lounge.
Learn about Game Design Expo at gamedesignexpo.com.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign
Tyler Sigman of Big Sandwich Games leads the Game Design Expo 2010 audience through a palate-cleansing – and interactive – ‘back to basics’ presentation, “Game Mechanic Throwdown: A Nitty Gritty Primer.”
Learn about Game Design Expo at gamedesignexpo.com.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign
44 game developers challenged their creativity over 2 days at VFS’s Game Design 2Jam, Vancouver’s newest and most exciting game jam where 2-person teams created 2-minute 2-player duelling games.
Find out more about VFS’s one-year Game Design program at vfs.com/gamedesign.
United Front Games' Lead Producer Jeff O'Connell and Lead Designer Mike Skupa describe the action mechanics in True Crime: Hong Kong.
Learn about Game Design Expo at gamedesignexpo.com.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.
Game Design students at work in the Game Arcade.
Find out more about VFS's one-year Game Design program at www.vfs.com/gamedesign
The Game Design Expo 2010 audience applauds Blue Castle Games’ Josh Bridge and Jason Leigh.
Learn about Game Design Expo at gamedesignexpo.com.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign
Students from the Department of Media and Information received awards and scholarships recognizing their achievements in various programs. 4/6/2017. Photo Credit: Savannah Swix/ComArtSci-MSU.
Vancouver City Mayor Gregor Robertson took part in a special ribbon cutting ceremony to officially open the new Game Design campus with James Griffin, President of VFS, Dave Warfield, Head of Game Design, and Marty Hasselbach, Managing Director of VFS.
During the course of the evening, Mayor Robertson and industry guests were treated to an exclusive tour of the new campus’ facilities.
The Game Design program at VFS takes you from concept to alpha to beta to final in just one year. You work closely with video game industry mentors in an immersive environment that mirrors that of a professional studio as you design, produce, and present fully playable games. Storytelling, level design, game art, motion capture, scripting, cinematics, and the business of games are all just a part of what you will learn.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.
Industry Night is the pinnacle of the year for Game Design students. A few weeks before graduation, teams present their final projects – playable games – to industry guests who ask tough questions about their design and development process.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.
Armando Troisi, Lead Cinematic Designer on BioWare’s hit Mass Effect 2, explores the decisions made in the game’s approach to interactive narrative, diverging even from other BioWare games like Dragon Age: Origins and Star Wars: Knights of the Old Republic.
Learn about Game Design Expo at gamedesignexpo.com.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign
🃏 RABBIZARD – Custom Pokémon Card (Full Art Foil)
Photo taken during the Pool Patrol exhibition in Toulouse by LISA SALVADOR www.linkedin.com/in/lisa-salvador/ or @capturemoiça
🎨 Concept, design & production by EL JOKER
️ Limited print: 30 copies (15 Foil + 15 Standard)
📅 Created between May 29 and June 9, 2025
💬 Card Text :
Name: RABBIZARD
HP: 220 – 🔥 Fire Type – Single Strike
Ability – Inferno Rush
Once during your turn, you may attach a 🔥 Energy card from your discard pile to this Pokémon. If you do, put 2 damage counters on it.
Attack – Magma Spiral Kick (🔥🔥🔥): 150
Discard 1 Energy attached to this Pokémon. This attack also does 20 damage to each of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
Weakness: ×2 Psychic
Resistance: None
Retreat Cost: 🔘🔘🔘
📖 Pokédex Entry:
Legends tell of Rabbizard using underground lava tunnels to ambush prey and vanish before it can be seen. Its kicks leave the ground scorched for days.
🎨 Illustrator: EL JOKER
Card Number: 42/1337 ★★
✨ Foil Finish:
Unique Crystal Pattern holographic effect – mesmerizing reflective look while keeping the card perfectly readable.
Also available in classic Rainbow foil for a clean, neat shine.
🔧 Software & Tools Used:
ChatGPT (concept, lore, balancing) → chat.openai.com
DALL·E (base AI illustration) → openai.com/dall-e
Photopea (editing & layout) → www.photopea.com
PicsArt – AI Expand → picsart.com/create/editor?app=com.picsart.edit.aiexpand
IMG Candy – 500 DPI Converter → imgcandy.com/fr/dpi-converter.html
PhotoRoom – Background Removal → www.photoroom.com/fr/outils/detourer-une-image
Dewatermark.AI – Watermark Removal → dewatermark.ai/fr/upload
GIMP → www.gimp.org
LibreOffice Draw → www.libreoffice.org
PokecardMaker → pokecardmaker.net/creator
MTG Print (printing) → mtg-print.com
MTG Card Builder (template) → mtgcardbuilder.com/creator/
PDF2CMYK (RGB → CMYK conversion) → www.pdf2cmyk.com
CompressJPEG (JPEG size reduction) → compressjpeg.com/fr/
📁 Base Scarlet & Violet Full Art template by:
🎨 aschefield101 → aschefield101.deviantart.com/
- Legal Information
This is a Fake / Fun / Fan Pokémon Card Pack created by and © 2025 aschefield101.
© 2025 Pokémon. © 1995-2025 Nintendo/Creatures Inc./GAME FREAK Inc. Pokémon and Pokémon character names are trademarks of Nintendo.
-------------------------------------------
- Terms Of Use
All card blanks within this pack can be used for any purpose within the limits of the respective countries law(s).
Copyright information/icons must be kept in tact and not removed/edited in anyway; this includes the creators name.
-------------------------------------------
- Links
Game Design Expo 2010’s Industry Speaker Day was sold out, attracting a near-even split between industry professionals and aspiring game designers.
Learn about Game Design Expo at gamedesignexpo.com.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign
Archiving my very 1st teenage steps with the Atari 800XL in the form of a folder full of code, sketches & references (all created between 1988-1991)... I started with writing pure hex code, then taught myself the 6502 flavour of Assembler (only learned Z80 before) but then got more & more into game design, icons & demo scene activities (as coder, gfx and chiptunes & co-organizer) and started building several tools & games (incl. The Brundles, a commercial Lemmings clone for the 8-bit Atari in '93)
Alan Shen, Senior Design Program Manager in Microsoft's Entertainment Experiences Group, talks about the next generation of user interface design, such as the Microsoft Kinect.
Learn about Game Design Expo at gamedesignexpo.com.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign
Industry Night is the pinnacle of the year for Game Design students. A few weeks before graduation, teams present their final projects – playable games – to industry guests who ask tough questions about their design and development process.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.
Industry Night is the pinnacle of the year for Game Design students. A few weeks before graduation, teams present their final projects – playable games – to industry guests who ask tough questions about their design and development process.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.
Vancouver City Mayor Gregor Robertson took part in a special ribbon cutting ceremony to officially open the new Game Design campus with James Griffin, President of VFS, Dave Warfield, Head of Game Design, and Marty Hasselbach, Managing Director of VFS.
During the course of the evening, Mayor Robertson and industry guests were treated to an exclusive tour of the new campus’ facilities.
The Game Design program at VFS takes you from concept to alpha to beta to final in just one year. You work closely with video game industry mentors in an immersive environment that mirrors that of a professional studio as you design, produce, and present fully playable games. Storytelling, level design, game art, motion capture, scripting, cinematics, and the business of games are all just a part of what you will learn.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.