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VFS Game Design grad and Game Designer at Eidos Montreal, Bruce Kelly, discussing the lessons learned while making Deus Ex: Human Revolution.

 

Learn about Game Design Expo at gamedesignexpo.com.

 

Find out more about VFS’s one-year Game Design program at vfs.com/gamedesign.

Head of Game Design Dave Warfield chats with Tyler Sigman before his presentation on Game Mechanics.

 

Learn about Game Design Expo at gamedesignexpo.com.

 

Find out more about VFS's one-year Game Design program at vfs.com/gamedesign

Cory Stockton, Lead Content Designer at Blizzard Entertainment, provides an in-depth look at how the World of Warcraft team uses macro design to shorten their design schedule, keep the big picture in mind, and pitch ideas to other members of the team.

 

Learn about Game Design Expo at gamedesignexpo.com.

 

Find out more about VFS's one-year Game Design program at vfs.com/gamedesign

Formiche (Ants). The board.

 

Game Design Senior Instructor Andrew Laing rewards an Open house attendee with a prize.

 

Learn about Game Design Expo at gamedesignexpo.com.

 

Find out more about VFS’s one-year Game Design program at vfs.com/gamedesign.

Vancouver City Mayor Gregor Robertson took part in a special ribbon cutting ceremony to officially open the new Game Design campus with James Griffin, President of VFS, Dave Warfield, Head of Game Design, and Marty Hasselbach, Managing Director of VFS.

 

During the course of the evening, Mayor Robertson and industry guests were treated to an exclusive tour of the new campus’ facilities.

 

The Game Design program at VFS takes you from concept to alpha to beta to final in just one year. You work closely with video game industry mentors in an immersive environment that mirrors that of a professional studio as you design, produce, and present fully playable games. Storytelling, level design, game art, motion capture, scripting, cinematics, and the business of games are all just a part of what you will learn.

 

Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.

 

Industry Night is the pinnacle of the year for Game Design students. A few weeks before graduation, teams present their final projects – playable games – to industry guests who ask tough questions about their design and development process.

 

Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.

Among the topics Blue Castle Games’ Jason Leigh and Josh Bridge discuss at Game Design Expo 2010 is the challenge for a small Vancouver studio in creating a sequel to Capcom’s successful Dead Rising.

 

Learn about Game Design Expo at gamedesignexpo.com.

 

Find out more about VFS's one-year Game Design program at vfs.com/gamedesign

Vancouver City Mayor Gregor Robertson took part in a special ribbon cutting ceremony to officially open the new Game Design campus with James Griffin, President of VFS, Dave Warfield, Head of Game Design, and Marty Hasselbach, Managing Director of VFS.

 

During the course of the evening, Mayor Robertson and industry guests were treated to an exclusive tour of the new campus’ facilities.

 

The Game Design program at VFS takes you from concept to alpha to beta to final in just one year. You work closely with video game industry mentors in an immersive environment that mirrors that of a professional studio as you design, produce, and present fully playable games. Storytelling, level design, game art, motion capture, scripting, cinematics, and the business of games are all just a part of what you will learn.

 

Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.

 

Industry Night is the pinnacle of the year for Game Design students. A few weeks before graduation, teams present their final projects – playable games – to industry guests who ask tough questions about their design and development process.

 

Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.

Industry Night is the pinnacle of the year for Game Design students. A few weeks before graduation, teams present their final projects – playable games – to industry guests who ask tough questions about their design and development process.

 

Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.

Game Design Expo 2012’s sold-out Industry Speaker Day on January 21 attracted industry professionals and aspiring game designers.

 

Learn about Game Design Expo at gamedesignexpo.com.

 

Find out more about VFS’s one-year Game Design program at vfs.com/gamedesign.

Head of VFS Game Design – and Industry Speaker Day emcee – Dave Warfield makes a few end-of-day special announcements at Game Design Expo 2011.

 

Learn about Game Design Expo at gamedesignexpo.com.

 

Find out more about VFS's one-year Game Design program at vfs.com/gamedesign

Industry Night is the pinnacle of the year for Game Design students. A few weeks before graduation, teams present their final projects – playable games – to industry guests who ask tough questions about their design and development process.

 

Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.

To celebrate Digital Learning Day at Tygarts Valley Middle and High School, Globaloria students invited friends to join them in class, learnt about computer science, game design and coding, and brainstormed ideas for the upcoming games to build.

Character Angela Powell - smiling version

Student in "Dig My Way" free video game

Matthew Wilson, Marketing Manager for Rovio Mobile, is interviewed by CBC television at Game Design Expo 2011.

 

Learn about Game Design Expo at gamedesignexpo.com.

 

Find out more about VFS's one-year Game Design program at vfs.com/gamedesign

Tyler Sigman of Big Sandwich Games begins his Game Design Expo 2010 presentation with a game theory exercise and some audience participation.

 

Learn about Game Design Expo at gamedesignexpo.com.

 

Find out more about VFS's one-year Game Design program at vfs.com/gamedesign

Vancouver City Mayor Gregor Robertson took part in a special ribbon cutting ceremony to officially open the new Game Design campus with James Griffin, President of VFS, Dave Warfield, Head of Game Design, and Marty Hasselbach, Managing Director of VFS.

 

During the course of the evening, Mayor Robertson and industry guests were treated to an exclusive tour of the new campus’ facilities.

 

The Game Design program at VFS takes you from concept to alpha to beta to final in just one year. You work closely with video game industry mentors in an immersive environment that mirrors that of a professional studio as you design, produce, and present fully playable games. Storytelling, level design, game art, motion capture, scripting, cinematics, and the business of games are all just a part of what you will learn.

 

Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.

 

Playful is a one-day event all about games and play – in all their manifestations, throughout the contemporary media landscape. It’s a conference for architects, artists, designers, developers, geeks, gurus, gamers, tinkerers, thinkerers, bloggers, joggers, and philosophers. We look at what PLAY means both creatively and culturally, and put speakers on the stage who offer different perspectives on where we are currently, where we’ve been, and where we’re going. We want people walking away talking about the nature of games…what they mean to different people inside, on the periphery, outside or miles away from the industry.

 

The atrium at Game Design Expo 2010 features an eclectic mix of exhibitors and vendors.

 

Learn about Game Design Expo at gamedesignexpo.com.

 

Find out more about VFS's one-year Game Design program at vfs.com/gamedesign

Virtual Accelerating Reality

Head of a Designer Concept

Character Isabela Westwood - smiling version

Housewife from "Dig My Way"

Playful is a one-day event all about games and play – in all their manifestations, throughout the contemporary media landscape. It’s a conference for architects, artists, designers, developers, geeks, gurus, gamers, tinkerers, thinkerers, bloggers, joggers, and philosophers. We look at what PLAY means both creatively and culturally, and put speakers on the stage who offer different perspectives on where we are currently, where we’ve been, and where we’re going. We want people walking away talking about the nature of games…what they mean to different people inside, on the periphery, outside or miles away from the industry.

 

This model was created with the purpose to make a few mods for Simcity to download. The whole idea never real got as far as this point but since I love both the game and making architectural models I think I'll get back to them as soon as I can.

VFS Admissions Assistants were on hand to answer any questions about the one-year Game Design program.

 

Learn about Game Design Expo at gamedesignexpo.com.

 

Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.

Knox College students in the Interactive Design course create their own games using randomly assigned objects. The course draws on faculty from computer science, graphic design and theatre. Photo by Peter Bailley.

The student Game Arcade.

 

Find out more about VFS's one-year Game Design program at vfs.com/gamedesign

“When you think about it,” says Big Sandwich Games’ Tyler Sigman, “a board game instruction manual is a GDD [game design doc].”

 

Learn about Game Design Expo at gamedesignexpo.com.

 

Find out more about VFS's one-year Game Design program at vfs.com/gamedesign

Playful is a one-day event all about games and play – in all their manifestations, throughout the contemporary media landscape. It’s a conference for architects, artists, designers, developers, geeks, gurus, gamers, tinkerers, thinkerers, bloggers, joggers, and philosophers. We look at what PLAY means both creatively and culturally, and put speakers on the stage who offer different perspectives on where we are currently, where we’ve been, and where we’re going. We want people walking away talking about the nature of games…what they mean to different people inside, on the periphery, outside or miles away from the industry.

 

Industry Night is the pinnacle of the year for Game Design students. A few weeks before graduation, teams present their final projects – playable games – to industry guests who ask tough questions about their design and development process.

 

Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.

The Gold Casino, 2000—2007

Knox College students in the Interactive Design course create their own games using randomly assigned objects. The course draws on faculty from computer science, graphic design and theatre. Photo by Peter Bailley.

Mitchell Lagran shares an insightful presentation on holistic game design, in which he encourages aspiring game designers to look at the big picture.

 

Learn about Game Design Expo at gamedesignexpo.com.

 

Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.

 

Matt MacLean, Obsidian Entertainment’s Lead Systems Designer, stresses that “failure is not inherently bad” for gamers.

 

Learn about Game Design Expo at gamedesignexpo.com.

 

Find out more about VFS's one-year Game Design program at vfs.com/gamedesign

Industry Night is the pinnacle of the year for Game Design students. A few weeks before graduation, teams present their final projects – playable games – to industry guests who ask tough questions about their design and development process.

 

Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.

Game Design Expo 2012’s sold-out Industry Speaker Day on January 21 attracted industry professionals and aspiring game designers.

 

Learn about Game Design Expo at gamedesignexpo.com.

 

Find out more about VFS’s one-year Game Design program at vfs.com/gamedesign.

Virtual Accelerating Reality

Playful is a one-day event all about games and play – in all their manifestations, throughout the contemporary media landscape. It’s a conference for architects, artists, designers, developers, geeks, gurus, gamers, tinkerers, thinkerers, bloggers, joggers, and philosophers. We look at what PLAY means both creatively and culturally, and put speakers on the stage who offer different perspectives on where we are currently, where we’ve been, and where we’re going. We want people walking away talking about the nature of games…what they mean to different people inside, on the periphery, outside or miles away from the industry.

 

‘Reviews on the Run’ co-host Scott Jones throws a question to Big Park’s Jay Balmer.

 

Learn about Game Design Expo at gamedesignexpo.com.

 

Find out more about VFS's one-year Game Design program at vfs.com/gamedesign

 

Industry Night is the pinnacle of the year for Game Design students. A few weeks before graduation, teams present their final projects – playable games – to industry guests who ask tough questions about their design and development process.

 

Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.

Senior Game Developer at Slant Six Games, Ian Christy, walking through the details involved in the game design process.

 

Learn about Game Design Expo at gamedesignexpo.com.

 

Find out more about VFS’s one-year Game Design program at vfs.com/gamedesign.

Game Design Expo 2012’s sold-out Industry Speaker Day on January 21 attracted industry professionals and aspiring game designers.

 

Learn about Game Design Expo at gamedesignexpo.com.

 

Find out more about VFS’s one-year Game Design program at vfs.com/gamedesign.

Attendees at the Game Design Open House check out sample classes such as Flash Gaming, Game Theory, Storytelling, and Level Design.

 

Learn about Game Design Expo at gamedesignexpo.com.

 

Find out more about VFS’s one-year Game Design program at vfs.com/gamedesign.

Attendees of the sold-out Industry Speaker Day on January 22, 2011, eagerly try out the PlayStation Move.

 

Learn about Game Design Expo at gamedesignexpo.com.

 

Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.

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