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In February, 2011, VFS opened the doors of the brand new Game Design campus.
The Game Design program at VFS takes you from concept to alpha to beta to final in just one year. You work closely with video game industry mentors in an immersive environment that mirrors that of a professional studio as you design, produce, and present fully playable games. Storytelling, level design, game art, motion capture, scripting, cinematics, and the business of games are all just a part of what you will learn.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.
Software and Game Design round 2 of the Imagine Cup 2012 and their great presentations! Watch the best of IC teams!
You are the STORY!
Welcome to Sydney, Welcome to Imagine Cup 2012.
Imagine Cup Properties:
Website: www.imaginecup.com/
Blog: www.imaginecup.com/blogs/default.aspx
Twitter: twitter.com/imaginecup
Facebook: www.facebook.com/microsoftimaginecup
Flickr: www.flickr.com/photos/imaginecup/
See more of the MSPSMT online!
Blog: www.icsocialmediateam.com
Facebook: www.facebook.com/imaginecupsocialmediateam
Twitter: www.twitter.com/mspsmt
YouTube: www.youtube.com/wwmsp
Flickr: www.flickr.com/photos/mspsmt
Uploaded By: MSPSMT Robert Staniucha
Standing room only in the Lanh Doan’s Level Design class at the Game Design Open House.
Learn about Game Design Expo at gamedesignexpo.com.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign
In February, 2011, VFS opened the doors of the brand new Game Design campus.
The Game Design program at VFS takes you from concept to alpha to beta to final in just one year. You work closely with video game industry mentors in an immersive environment that mirrors that of a professional studio as you design, produce, and present fully playable games. Storytelling, level design, game art, motion capture, scripting, cinematics, and the business of games are all just a part of what you will learn.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.
Game Design Expo 2012’s sold-out Industry Speaker Day on January 21 attracted industry professionals and aspiring game designers.
Learn about Game Design Expo at gamedesignexpo.com.
Find out more about VFS’s one-year Game Design program at vfs.com/gamedesign.
The Game Design Open House is a chance for attendees to ask any questions they might have about the program and the school as a whole. Here, Director of Admissions Benjamin Colling discusses Game Design with an attendee.
Learn about Game Design Expo at gamedesignexpo.com.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign
Every year, Vancouver Film School hosts a number of workshops modeled after the school's many programs - from Acting to Digital Design.
Find out more about VFS Summer Intensives programs at vfs.com/summerintensives.
Game Design grad Matt McTavish accepts VFS’s Award for Outstanding Educational Contribution on behalf of his employer, Next Level Games.
Learn about Game Design Expo at gamedesignexpo.com.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign
In conjunction with Game Design Expo 2010, VFS release a new report on the state of the game industry. (Download your free copy at www.gamedesignexpo.com)
Learn about Game Design Expo at gamedesignexpo.com.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign
VFS instructor Jacob Tran discusses Flash Gaming at Game Design Expo 2010.
Learn about Game Design Expo at gamedesignexpo.com.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign
A bunch of game designers brought their prototypes to the Hubbub studio for testing and critique. It turned out to be both fun and useful. We might do it again.
Attendees gather in the VFS Café to hear more about VFS and the Game Design program, before enjoying a schedule of sample classes and hands-on time with games – lots and lots of games.
Learn about Game Design Expo at gamedesignexpo.com.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign
Recent VFS Game Design grads Calder Archinuk and Jordan Whitlock present their student game Eat ’Em Up! to Game Design Expo 2010 attendees.
Learn about Game Design Expo at gamedesignexpo.com.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign
Every year, Vancouver Film School hosts a number of workshops modeled after the school's many programs - from Acting to Digital Design.
Find out more about VFS Summer Intensives programs at vfs.com/summerintensives.
Every year, Vancouver Film School hosts a number of workshops modeled after the school's many programs - from Acting to Digital Design.
Find out more about VFS Summer Intensives programs at vfs.com/summerintensives.
Do you know that time when you just want to do something in Second Life to get out of the normal? Well, that's why I created the Basketball - Interactive Game - [Chris Two Designs], so WE can play Catch together in a circle with our friends. Using your HUD, you can send the TO SHARE Basketball to start playing!!
Video Tutorial: www.youtube.com/watch?v=bSK7vCXtcmk
Check the item at the N21 Event: maps.secondlife.com/secondlife/N21/111/116/2495
After attaching the "Basketball - (Patreon/Fatpack) - [Chris Two Designs] " and the "Basketball - HUD - (Patreon/Fatpack) - [Chris Two Designs]", you are all set to start using your product.
Functions:
Anim Position: Choose from 1~3 poses (Hold/FingerFlip/Bounce) or choose Auto to cycle through the animations.
Anim Delay: Choose the delay between each animation (during that time, you will be playing the "current animation" and change to the next if using "Anim Position" on Auto).
Menu: Select your SFX Volume (+ / Mute / -) or Resize your Ball.
Basketball Base Colour: Choose from 17 different models (if Patreon) or 15 (if Fatpack), or leave it on Auto to see the Ball magically change through all pre-set Ball models.
Basketball Lines Colour: Choose from 17 different models (if Patreon) or 15 (if Fatpack), or leave it on Auto to see the Ball magically change through all pre-set Ball models.
Colour Auto-Changer: Choose the delay between each Colour Change interaction.
You can find out more about this product on our Website: www.christwodesigns.com/
Would you like to get your hands on the EXCLUSIVE PATREON VERSION? Every month we launch:
Weekly Sneak-peeks
Exclusive Member Skins,
Product Pools to vote on future products or future colours,
We also recognize our Patreon members in-store and on our Youtube Video Tutorials,
Join today and start supporting us, so we can keep creating amazing stuff for our Second Life Comunity www.patreon.com/ChrisTwoDesigns
Visit our Full-Sim Shop:
maps.secondlife.com/secondlife/Chris%20Two%20Designs/49/1...
Check our Social Media:
Flickr: www.flickr.com/christwodesigns
Facebook: facebook.com/christwodesigns
Instagram:https://instagram.com/christwodesigns
Too lazy to travel? Check our SL Marketplace:
Every year, Vancouver Film School hosts a number of workshops modeled after the school's many programs - from Acting to Digital Design.
Find out more about VFS Summer Intensives programs at vfs.com/summerintensives.
Head of Game Design Dave Warfield introduces Jaakko Iisalo and Matthew Wilson of Rovio Mobile, the creators of the hit mobile game, Angry Birds.
Learn about Game Design Expo at gamedesignexpo.com.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.
Back in the day (wednesday I believe : ) when I used to design video games at atari, we used white boards to design the future - some things never change.
Rovio Mobile's Senior Game Designer Jaakko Iisalo and Marketing Manager Matthew Wilson chat about their presentation on "How to Design a Hit Game for the iPhone" during an interview with Dave Warfield, Head of Game Design at VFS.
Learn about Game Design Expo at gamedesignexpo.com.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign</a.
Find out more about VFS's annual Game Design Expo at www.gamedesignexpo.com/
To learn more about VFS’s one-year Game Design program, visit www.vfs.com/gamedesign
Dave Warfield, Head of Game Design at VFS, chats with Anton Mikhailov about the user interface design of the PlayStation Move.
Learn about Game Design Expo at gamedesignexpo.com.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign
Game Design Expo 2011’s Industry Speaker Day attendees visit the sponsor kiosks set up in the lobby of the Vancouver International Film Centre.
Learn about Game Design Expo at gamedesignexpo.com.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign
Every year, Vancouver Film School hosts a number of workshops modeled after the school's many programs - from Acting to Digital Design.
Find out more about VFS Summer Intensives programs at vfs.com/summerintensives.
Every year, Vancouver Film School hosts a number of workshops modeled after the school's many programs - from Acting to Digital Design.
Find out more about VFS Summer Intensives programs at vfs.com/summerintensives.
Electric Playground’s Victor Lucas and ‘Reviews on the Run’ co-host Scott Jones chat with Game Design Expo attendees.
Learn about Game Design Expo at gamedesignexpo.com.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign
Every year, Vancouver Film School hosts a number of workshops modeled after the school's many programs - from Acting to Digital Design.
Find out more about VFS Summer Intensives programs at vfs.com/summerintensives.
VFS Admissions Advisor Gija Williams meets with a Game Design Expo 2010 attendee.
Learn about Game Design Expo at gamedesignexpo.com.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign
😱How often do you see the dinosaur pooping on a bear? Boom and this is right now!💥
#gamedev #newgame #mobilegamesdevelopment #gamedesign #LOLTIME
Every year, Vancouver Film School hosts a number of workshops modeled after the school's many programs - from Acting to Digital Design.
Find out more about VFS Summer Intensives programs at vfs.com/summerintensives.
A new group of registrants arrives on a Sunday afternoon for the Game Design Expo 2010 Open House at VFS.
Learn about Game Design Expo at gamedesignexpo.com.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign
In February, 2011, VFS opened the doors of the brand new Game Design campus.
The Game Design program at VFS takes you from concept to alpha to beta to final in just one year. You work closely with video game industry mentors in an immersive environment that mirrors that of a professional studio as you design, produce, and present fully playable games. Storytelling, level design, game art, motion capture, scripting, cinematics, and the business of games are all just a part of what you will learn.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.
Every year, Vancouver Film School hosts a number of workshops modeled after the school's many programs - from Acting to Digital Design.
Find out more about VFS Summer Intensives programs at vfs.com/summerintensives.
Animation & Visual Effects Summer Intensive.
Find out more about VFS Summer Intensive programs at vfs.com/summerintensives.
William Ho, Game Designer at United Front Games, walks Game Design Expo 2010 attendees through ModNation Racers’ features. “Make a game for someone you love,” he says, looking back on his own childhood playing games with his sister.
Learn about Game Design Expo at gamedesignexpo.com.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign
Game Design Expo 2011’s sold-out Industry Speaker Day on January 22, 2011, attracted industry professionals and aspiring game designers.
Learn about Game Design Expo at gamedesignexpo.com.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.
Every year, Vancouver Film School hosts a number of workshops modeled after the school's many programs - from Acting to Digital Design.
Find out more about VFS Summer Intensives programs at vfs.com/summerintensives.
Every year, Vancouver Film School hosts a number of workshops modeled after the school's many programs - from Acting to Digital Design.
Find out more about VFS Summer Intensives programs at vfs.com/summerintensives.
Vancouver City Mayor Gregor Robertson took part in a special ribbon cutting ceremony to officially open the new Game Design campus with James Griffin, President of VFS, Dave Warfield, Head of Game Design, and Marty Hasselbach, Managing Director of VFS.
During the course of the evening, Mayor Robertson and industry guests were treated to an exclusive tour of the new campus’ facilities.
The Game Design program at VFS takes you from concept to alpha to beta to final in just one year. You work closely with video game industry mentors in an immersive environment that mirrors that of a professional studio as you design, produce, and present fully playable games. Storytelling, level design, game art, motion capture, scripting, cinematics, and the business of games are all just a part of what you will learn.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.