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BLIND & VR: UN POSTMORTEM

 

Un piccolo studio italiano avvia nel 2014 lo sviluppo di Blind, un’avventura narrativa in realtà virtuale che vedrà la luce nel 2018: dopo quattro anni di sviluppo e otto mesi dall’introduzione sul mercato, il fondatore e game designer Matteo Lana fa il punto della situazione, ripercorrendo le tappe fondamentali del progetto. In questa presentazione, Lana illustra il percorso travagliato tra tecnologie emergenti, imprevisti, successi e “quasi fallimenti", competitor inaspettati e un team di sviluppo a dir poco fluido, per arrivare a rispondere alla domanda che ogni game designer si pone praticamente tutti i giorni: Ne è valsa la pena?

The Globaloria team travelled to San Jose, California to celebrate the 2014 Globeys Game Design Awards ceremony and award winning students with amazing prizes while conducting training to familiarize new teachers with the Globaloria program, how to implement it in their classrooms, and engage their students on their game design journeys.

The Globaloria team travelled to Huntsville, Alabama to familiarize new teachers with the Globaloria program, how to implement it in their classrooms, and engage their students on their game design journeys.

Would-be playable character.

Quick concept of hair and costume.

Graduierungsfeier März 2013 an der MD.H.

The Globaloria team travelled to San Jose, California to celebrate the 2014 Globeys Game Design Awards ceremony and award winning students with amazing prizes while conducting training to familiarize new teachers with the Globaloria program, how to implement it in their classrooms, and engage their students on their game design journeys.

Gamedesigner und Leveldesigner Stefan Fazio.

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Graduierungsfeier März 2013 an der MD.H.

Graduierungsfeier März 2013 an der MD.H.

The Globaloria team travelled to San Jose, California to celebrate the 2014 Globeys Game Design Awards ceremony and award winning students with amazing prizes while conducting training to familiarize new teachers with the Globaloria program, how to implement it in their classrooms, and engage their students on their game design journeys.

The Globaloria team travelled to San Jose, California to celebrate the 2014 Globeys Game Design Awards ceremony and award winning students with amazing prizes while conducting training to familiarize new teachers with the Globaloria program, how to implement it in their classrooms, and engage their students on their game design journeys.

The Globaloria team travelled to San Jose, California to celebrate the 2014 Globeys Game Design Awards ceremony and award winning students with amazing prizes while conducting training to familiarize new teachers with the Globaloria program, how to implement it in their classrooms, and engage their students on their game design journeys.

Game for MJIB, 2012

Feral Vector, May 2015. Location: The Birchcliffe Centre, Hebden Bridge, Yorkshire.

The Globaloria team travelled to Huntsville, Alabama to familiarize new teachers with the Globaloria program, how to implement it in their classrooms, and engage their students on their game design journeys.

Level Design For Unity3d Game with Autodesk Maya

Level Design For Unity3d Game with Autodesk Maya

iD tech summer camp- classroom

An example of the gorgeous level detail maps for SAK'D.

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