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Introducing the new "MyPhone 12 & 13 Cases - Freedom" and "MyPhone 12 & 13 Cases - The Crooked Straight" from Chris Two Designs! Add a touch of originality to your phone with these hand-drawn art pieces, now available in the virtual world of Second Life. (maps.secondlife.com/secondlife/Chris%20Two%20Designs/49/1...) Show off your unique style and make a statement with these one-of-a-kind phone cases.

Check More at: christwodesigns.com/

Foto: Viktor Braga

 

Introducing the new "MyPhone 12 & 13 Cases - Freedom" and "MyPhone 12 & 13 Cases - The Crooked Straight" from Chris Two Designs! Add a touch of originality to your phone with these hand-drawn art pieces, now available in the virtual world of Second Life. (maps.secondlife.com/secondlife/Chris%20Two%20Designs/49/1...) Show off your unique style and make a statement with these one-of-a-kind phone cases.

Check More at: christwodesigns.com/

Do you know that time when you just want to do something in Second Life to get out of the normal? Well, that's why I created the Basketball - Interactive Game - [Chris Two Designs], so WE can play Catch together in a circle with our friends. Using your HUD, you can send the TO SHARE Basketball to start playing!!

 

Video Tutorial: www.youtube.com/watch?v=bSK7vCXtcmk

 

Check the item at the N21 Event: maps.secondlife.com/secondlife/N21/111/116/2495

 

After attaching the "Basketball - (Patreon/Fatpack) - [Chris Two Designs] " and the "Basketball - HUD - (Patreon/Fatpack) - [Chris Two Designs]", you are all set to start using your product.

 

Functions:

Anim Position: Choose from 1~3 poses (Hold/FingerFlip/Bounce) or choose Auto to cycle through the animations.

Anim Delay: Choose the delay between each animation (during that time, you will be playing the "current animation" and change to the next if using "Anim Position" on Auto).

Menu: Select your SFX Volume (+ / Mute / -) or Resize your Ball.

Basketball Base Colour: Choose from 17 different models (if Patreon) or 15 (if Fatpack), or leave it on Auto to see the Ball magically change through all pre-set Ball models.

Basketball Lines Colour: Choose from 17 different models (if Patreon) or 15 (if Fatpack), or leave it on Auto to see the Ball magically change through all pre-set Ball models.

Colour Auto-Changer: Choose the delay between each Colour Change interaction.

 

You can find out more about this product on our Website: www.christwodesigns.com/

 

Would you like to get your hands on the EXCLUSIVE PATREON VERSION? Every month we launch:

Weekly Sneak-peeks

Exclusive Member Skins,

Product Pools to vote on future products or future colours,

We also recognize our Patreon members in-store and on our Youtube Video Tutorials,

Join today and start supporting us, so we can keep creating amazing stuff for our Second Life Comunity www.patreon.com/ChrisTwoDesigns

 

Visit our Full-Sim Shop:

maps.secondlife.com/secondlife/Chris%20Two%20Designs/49/1...

 

Check our Social Media:

Flickr: www.flickr.com/christwodesigns

Facebook: facebook.com/christwodesigns

Instagram:https://instagram.com/christwodesigns

 

Too lazy to travel? Check our SL Marketplace:

marketplace.secondlife.com/stores/127914

Sacred Heart University's School of Computer Science & Engineering participated in the annual Fairfield County Global Game Jam at Stamford's Ferguson Library on January 25-27, 2019. Photo by Mark F. Conrad

  

Identity design (Logo / Business Cards) for concept design studio Volta.

 

www.hellomuller.com/work/2008/volta.html

Character Elizabeth Johnson - basic version

Housewife, she is the neighbor of the main character of the video game

Game Design Expo 2011’s sold-out Industry Speaker Day on January 22 attracted industry professionals and aspiring game designers.

 

Learn about Game Design Expo at gamedesignexpo.com.

 

Find out more about VFS's one-year Game Design program at vfs.com/gamedesign

Computer science students participate in the Global Game Jam from Jan 20-22 at Stamford's Ferguson Library. Sacred Heart University School of Computing Professor Bob McCloud was the on-site development expert for the event. Photo by Mark F. Conrad 1/21/17

Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.

Game Design Open House attendees had the chance to sit in on sample classes taught by VFS instructors. Here, Paul Jensen discusses the art of storytelling for games.

 

Learn about Game Design Expo at gamedesignexpo.com.

 

Find out more about VFS's one-year Game Design program at vfs.com/gamedesign

Industry Night is the pinnacle of the year for Game Design students. A few weeks before graduation, teams present their final projects – playable games – to industry guests who ask tough questions about their design and development process.

 

Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.

Software and Game Design round 2 of the Imagine Cup 2012 and their great presentations! Watch the best of IC teams!

 

You are the STORY!

 

Welcome to Sydney, Welcome to Imagine Cup 2012.

 

Imagine Cup Properties:

Website: www.imaginecup.com/

Blog: www.imaginecup.com/blogs/default.aspx

Twitter: twitter.com/imaginecup

Facebook: www.facebook.com/microsoftimaginecup

Flickr: www.flickr.com/photos/imaginecup/

 

See more of the MSPSMT online!

Blog: www.icsocialmediateam.com

Facebook: www.facebook.com/imaginecupsocialmediateam

Twitter: www.twitter.com/mspsmt

YouTube: www.youtube.com/wwmsp

Flickr: www.flickr.com/photos/mspsmt

 

Uploaded By: MSPSMT Robert Staniucha

Game Design Open House attendees in the Level Design class, led by instructor Lanh Doan.

 

Learn about Game Design Expo at gamedesignexpo.com.

 

Find out more about VFS's one-year Game Design program at vfs.com/gamedesign

Every year, Vancouver Film School hosts a number of workshops modeled after the school's many programs - from Acting to Digital Design.

 

Find out more about VFS Summer Intensives programs at vfs.com/summerintensives.

In February, 2011, VFS opened the doors of the brand new Game Design campus.

 

The Game Design program at VFS takes you from concept to alpha to beta to final in just one year. You work closely with video game industry mentors in an immersive environment that mirrors that of a professional studio as you design, produce, and present fully playable games. Storytelling, level design, game art, motion capture, scripting, cinematics, and the business of games are all just a part of what you will learn.

 

Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.

 

Software and Game Design round 2 of the Imagine Cup 2012 and their great presentations! Watch the best of IC teams!

 

You are the STORY!

 

Welcome to Sydney, Welcome to Imagine Cup 2012.

 

Imagine Cup Properties:

Website: www.imaginecup.com/

Blog: www.imaginecup.com/blogs/default.aspx

Twitter: twitter.com/imaginecup

Facebook: www.facebook.com/microsoftimaginecup

Flickr: www.flickr.com/photos/imaginecup/

 

See more of the MSPSMT online!

Blog: www.icsocialmediateam.com

Facebook: www.facebook.com/imaginecupsocialmediateam

Twitter: www.twitter.com/mspsmt

YouTube: www.youtube.com/wwmsp

Flickr: www.flickr.com/photos/mspsmt

 

Uploaded By: MSPSMT Robert Staniucha

Standing room only in the Lanh Doan’s Level Design class at the Game Design Open House.

 

Learn about Game Design Expo at gamedesignexpo.com.

 

Find out more about VFS's one-year Game Design program at vfs.com/gamedesign

Every year, Vancouver Film School hosts a number of workshops modeled after the school's many programs - from Acting to Digital Design.

 

Find out more about VFS Summer Intensives programs at vfs.com/summerintensives.

In February, 2011, VFS opened the doors of the brand new Game Design campus.

 

The Game Design program at VFS takes you from concept to alpha to beta to final in just one year. You work closely with video game industry mentors in an immersive environment that mirrors that of a professional studio as you design, produce, and present fully playable games. Storytelling, level design, game art, motion capture, scripting, cinematics, and the business of games are all just a part of what you will learn.

 

Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.

 

Game Design Expo 2012’s sold-out Industry Speaker Day on January 21 attracted industry professionals and aspiring game designers.

 

Learn about Game Design Expo at gamedesignexpo.com.

 

Find out more about VFS’s one-year Game Design program at vfs.com/gamedesign.

The Game Design Open House is a chance for attendees to ask any questions they might have about the program and the school as a whole. Here, Director of Admissions Benjamin Colling discusses Game Design with an attendee.

 

Learn about Game Design Expo at gamedesignexpo.com.

 

Find out more about VFS's one-year Game Design program at vfs.com/gamedesign

Every year, Vancouver Film School hosts a number of workshops modeled after the school's many programs - from Acting to Digital Design.

 

Find out more about VFS Summer Intensives programs at vfs.com/summerintensives.

Game Design grad Matt McTavish accepts VFS’s Award for Outstanding Educational Contribution on behalf of his employer, Next Level Games.

 

Learn about Game Design Expo at gamedesignexpo.com.

 

Find out more about VFS's one-year Game Design program at vfs.com/gamedesign

In conjunction with Game Design Expo 2010, VFS release a new report on the state of the game industry. (Download your free copy at www.gamedesignexpo.com)

 

Learn about Game Design Expo at gamedesignexpo.com.

 

Find out more about VFS's one-year Game Design program at vfs.com/gamedesign

Character Elizabeth Johnson - white version

Housewife in "Dig My Way" indie game

VFS instructor Jacob Tran discusses Flash Gaming at Game Design Expo 2010.

 

Learn about Game Design Expo at gamedesignexpo.com.

 

Find out more about VFS's one-year Game Design program at vfs.com/gamedesign

A bunch of game designers brought their prototypes to the Hubbub studio for testing and critique. It turned out to be both fun and useful. We might do it again.

Recent VFS Game Design grads Calder Archinuk and Jordan Whitlock present their student game Eat ’Em Up! to Game Design Expo 2010 attendees.

 

Learn about Game Design Expo at gamedesignexpo.com.

 

Find out more about VFS's one-year Game Design program at vfs.com/gamedesign

Every year, Vancouver Film School hosts a number of workshops modeled after the school's many programs - from Acting to Digital Design.

 

Find out more about VFS Summer Intensives programs at vfs.com/summerintensives.

Every year, Vancouver Film School hosts a number of workshops modeled after the school's many programs - from Acting to Digital Design.

 

Find out more about VFS Summer Intensives programs at vfs.com/summerintensives.

Find out more about VFS's one-year Game Design program at www.vfs.com/gamedesign

Head of Game Design Dave Warfield introduces Jaakko Iisalo and Matthew Wilson of Rovio Mobile, the creators of the hit mobile game, Angry Birds.

 

Learn about Game Design Expo at gamedesignexpo.com.

 

Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.

Back in the day (wednesday I believe : ) when I used to design video games at atari, we used white boards to design the future - some things never change.

Rovio Mobile's Senior Game Designer Jaakko Iisalo and Marketing Manager Matthew Wilson chat about their presentation on "How to Design a Hit Game for the iPhone" during an interview with Dave Warfield, Head of Game Design at VFS.

 

Learn about Game Design Expo at gamedesignexpo.com.

 

Find out more about VFS's one-year Game Design program at vfs.com/gamedesign</a.

Photo: Laura Dutelle

Find out more about VFS's annual Game Design Expo at www.gamedesignexpo.com/

 

To learn more about VFS’s one-year Game Design program, visit www.vfs.com/gamedesign

 

Dave Warfield, Head of Game Design at VFS, chats with Anton Mikhailov about the user interface design of the PlayStation Move.

 

Learn about Game Design Expo at gamedesignexpo.com.

 

Find out more about VFS's one-year Game Design program at vfs.com/gamedesign

Game Design Expo 2011’s Industry Speaker Day attendees visit the sponsor kiosks set up in the lobby of the Vancouver International Film Centre.

 

Learn about Game Design Expo at gamedesignexpo.com.

 

Find out more about VFS's one-year Game Design program at vfs.com/gamedesign

Jaakko Iisalo, Senior Game Designer for Rovio Mobile, shares the design process that went into the creation of "Angry Birds" with guests of Game Design Expo 2011.

 

Learn about Game Design Expo at gamedesignexpo.com.

 

Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.

Foto: Johannes Dietschi © Hochschulkommunikation ZHdK. Freie Verwendung im Rahmen von Ankündigung und Berichterstattung zur Produktion

Every year, Vancouver Film School hosts a number of workshops modeled after the school's many programs - from Acting to Digital Design.

 

Find out more about VFS Summer Intensives programs at vfs.com/summerintensives.

Every year, Vancouver Film School hosts a number of workshops modeled after the school's many programs - from Acting to Digital Design.

 

Find out more about VFS Summer Intensives programs at vfs.com/summerintensives.

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