View allAll Photos Tagged GameDesign
VFS Game Design instructor Justin Meagher leads a class on Game Theory at the Game Design Open House.
Learn about Game Design Expo at gamedesignexpo.com.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign
A Software Engineer at Sony Computer Entertainment, Anton Mikhailov demonstrates the PlayStation Move and the user interface design made possible with a "6 Degrees of Freedom" tracker.
Learn about Game Design Expo at gamedesignexpo.com.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.
Every year, Vancouver Film School hosts a number of workshops modeled after the school's many programs - from Acting to Digital Design.
Find out more about VFS Summer Intensives programs at vfs.com/summerintensives.
Every year, Vancouver Film School hosts a number of workshops modeled after the school's many programs - from Acting to Digital Design.
Find out more about VFS Summer Intensives programs at vfs.com/summerintensives.
Anton Mikhailov of Sony Computer Entertainment discusses the technology behind the user interface design of PlayStation Move.
Learn about Game Design Expo at gamedesignexpo.com.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.
Game Design Expo 2011’s sold-out Industry Speaker Day on January 22 attracted industry professionals and aspiring game designers.
Learn about Game Design Expo at gamedesignexpo.com.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign
Every year, Vancouver Film School hosts a number of workshops modeled after the school's many programs - from Acting to Digital Design.
Find out more about VFS Summer Intensives programs at vfs.com/summerintensives.
Every year, Vancouver Film School hosts a number of workshops modeled after the school's many programs - from Acting to Digital Design.
Find out more about VFS Summer Intensives programs at vfs.com/summerintensives.
Early arrivers take their seats in the Vancity Theatre in anticipation of the first talk by United Front Games Designer William Ho, called From Anonymity to Superstardom: Making User-Generated Content Fast and Fun.
Learn about Game Design Expo at gamedesignexpo.com.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign
Every year, Vancouver Film School hosts a number of workshops modeled after the school's many programs - from Acting to Digital Design.
Find out more about VFS Summer Intensives programs at vfs.com/summerintensives.
Every year, Vancouver Film School hosts a number of workshops modeled after the school's many programs - from Acting to Digital Design.
Find out more about VFS Summer Intensives programs at vfs.com/summerintensives.
In February, 2011, VFS opened the doors of the brand new Game Design campus.
The Game Design program at VFS takes you from concept to alpha to beta to final in just one year. You work closely with video game industry mentors in an immersive environment that mirrors that of a professional studio as you design, produce, and present fully playable games. Storytelling, level design, game art, motion capture, scripting, cinematics, and the business of games are all just a part of what you will learn.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.
Benjamin Colling, Head of Admissions at Vancouver Film School, welcomes Game Design Expo 2010 attendees to the free Open House at VFS’s Game Design program.
Learn about Game Design Expo at gamedesignexpo.com.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign
Game Design Expo 2012’s sold-out Industry Speaker Day on January 21 attracted industry professionals and aspiring game designers.
Learn about Game Design Expo at gamedesignexpo.com.
Find out more about VFS’s one-year Game Design program at vfs.com/gamedesign.
The Angry Birds demo kiosk provides Game Design Expo 2011 Industry Speaker Day attendees a constant source of entertainment throughout the day.
Learn about Game Design Expo at gamedesignexpo.com.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.
Dave Warfield, Head of the one-year Game Design program at VFS, introduces the day’s events at the Open House.
Learn about Game Design Expo at gamedesignexpo.com.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign
44 game developers challenged their creativity over 2 days at VFS’s Game Design 2Jam, Vancouver’s newest and most exciting game jam where 2-person teams created 2-minute 2-player duelling games.
Find out more about VFS’s one-year Game Design program at vfs.com/gamedesign.
Game Design Expo, hosted by Vancouver Film School's one-year Game Design program, takes over the Vancouver International Film Centre for the fifth straight year on January 22 and 23, 2011.
Learn about Game Design Expo at gamedesignexpo.com.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.
Every year, Vancouver Film School hosts a number of workshops modeled after the school's many programs - from Acting to Digital Design.
Find out more about VFS Summer Intensives programs at vfs.com/summerintensives.
Every year, Vancouver Film School hosts a number of workshops modeled after the school's many programs - from Acting to Digital Design.
Find out more about VFS Summer Intensives programs at vfs.com/summerintensives.
VFS Game Design's Pitch & Play is a chance for graduating students to showcase their final projects to an industry audience on the lookout for hot young talent.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.
In February, 2011, VFS opened the doors of the brand new Game Design campus.
The Game Design program at VFS takes you from concept to alpha to beta to final in just one year. You work closely with video game industry mentors in an immersive environment that mirrors that of a professional studio as you design, produce, and present fully playable games. Storytelling, level design, game art, motion capture, scripting, cinematics, and the business of games are all just a part of what you will learn.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.
Do you know that time when you just want to do something in Second Life to get out of the normal? Well, that's why I created the Basketball - Interactive Game - [Chris Two Designs], so WE can play Catch together in a circle with our friends. Using your HUD, you can send the TO SHARE Basketball to start playing!!
Video Tutorial: www.youtube.com/watch?v=bSK7vCXtcmk
Check the item at the N21 Event: maps.secondlife.com/secondlife/N21/111/116/2495
After attaching the "Basketball - (Patreon/Fatpack) - [Chris Two Designs] " and the "Basketball - HUD - (Patreon/Fatpack) - [Chris Two Designs]", you are all set to start using your product.
Functions:
Anim Position: Choose from 1~3 poses (Hold/FingerFlip/Bounce) or choose Auto to cycle through the animations.
Anim Delay: Choose the delay between each animation (during that time, you will be playing the "current animation" and change to the next if using "Anim Position" on Auto).
Menu: Select your SFX Volume (+ / Mute / -) or Resize your Ball.
Basketball Base Colour: Choose from 17 different models (if Patreon) or 15 (if Fatpack), or leave it on Auto to see the Ball magically change through all pre-set Ball models.
Basketball Lines Colour: Choose from 17 different models (if Patreon) or 15 (if Fatpack), or leave it on Auto to see the Ball magically change through all pre-set Ball models.
Colour Auto-Changer: Choose the delay between each Colour Change interaction.
You can find out more about this product on our Website: www.christwodesigns.com/
Would you like to get your hands on the EXCLUSIVE PATREON VERSION? Every month we launch:
Weekly Sneak-peeks
Exclusive Member Skins,
Product Pools to vote on future products or future colours,
We also recognize our Patreon members in-store and on our Youtube Video Tutorials,
Join today and start supporting us, so we can keep creating amazing stuff for our Second Life Comunity www.patreon.com/ChrisTwoDesigns
Visit our Full-Sim Shop:
maps.secondlife.com/secondlife/Chris%20Two%20Designs/49/1...
Check our Social Media:
Flickr: www.flickr.com/christwodesigns
Facebook: facebook.com/christwodesigns
Instagram:https://instagram.com/christwodesigns
Too lazy to travel? Check our SL Marketplace:
Vancouver City Mayor Gregor Robertson took part in a special ribbon cutting ceremony to officially open the new Game Design campus with James Griffin, President of VFS, Dave Warfield, Head of Game Design, and Marty Hasselbach, Managing Director of VFS.
During the course of the evening, Mayor Robertson and industry guests were treated to an exclusive tour of the new campus’ facilities.
The Game Design program at VFS takes you from concept to alpha to beta to final in just one year. You work closely with video game industry mentors in an immersive environment that mirrors that of a professional studio as you design, produce, and present fully playable games. Storytelling, level design, game art, motion capture, scripting, cinematics, and the business of games are all just a part of what you will learn.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.
Every year, Vancouver Film School hosts a number of workshops modeled after the school's many programs - from Acting to Digital Design.
Find out more about VFS Summer Intensives programs at vfs.com/summerintensives.
Vancouver City Mayor Gregor Robertson took part in a special ribbon cutting ceremony to officially open the new Game Design campus with James Griffin, President of VFS, Dave Warfield, Head of Game Design, and Marty Hasselbach, Managing Director of VFS.
During the course of the evening, Mayor Robertson and industry guests were treated to an exclusive tour of the new campus’ facilities.
The Game Design program at VFS takes you from concept to alpha to beta to final in just one year. You work closely with video game industry mentors in an immersive environment that mirrors that of a professional studio as you design, produce, and present fully playable games. Storytelling, level design, game art, motion capture, scripting, cinematics, and the business of games are all just a part of what you will learn.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.
Ich muß von Qoole auf Radiant umlernen, wenn ich auf der Quake3 Engine noch was werden will. Was? Ein Avatar. :)
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Photo:Transterra Open Air - 1994 - Auf diesem Hügel, bei diesem Ausblick, entstand vermutlich die Idee für das mehrmonatige Kunstprojekt "Headquarter presents Peace Base Camp" :) 1994/95
Every year, Vancouver Film School hosts a number of workshops modeled after the school's many programs - from Acting to Digital Design.
Find out more about VFS Summer Intensives programs at vfs.com/summerintensives.
Every year, Vancouver Film School hosts a number of workshops modeled after the school's many programs - from Acting to Digital Design.
Find out more about VFS Summer Intensives programs at vfs.com/summerintensives.
Software and Game Design round 2 of the Imagine Cup 2012 and their great presentations! Watch the best of IC teams!
You are the STORY!
Welcome to Sydney, Welcome to Imagine Cup 2012.
Imagine Cup Properties:
Website: www.imaginecup.com/
Blog: www.imaginecup.com/blogs/default.aspx
Twitter: twitter.com/imaginecup
Facebook: www.facebook.com/microsoftimaginecup
Flickr: www.flickr.com/photos/imaginecup/
See more of the MSPSMT online!
Blog: www.icsocialmediateam.com
Facebook: www.facebook.com/imaginecupsocialmediateam
Twitter: www.twitter.com/mspsmt
YouTube: www.youtube.com/wwmsp
Flickr: www.flickr.com/photos/mspsmt
Uploaded By: MSPSMT Robert Staniucha
🃏 RABBIZARD – Custom Pokémon Card (Full Art Foil)
Photo taken during the Pool Patrol exhibition in Toulouse by LISA SALVADOR www.linkedin.com/in/lisa-salvador/ or @capturemoiça
🎨 Concept, design & production by EL JOKER
️ Limited print: 30 copies (15 Foil + 15 Standard)
📅 Created between May 29 and June 9, 2025
💬 Card Text :
Name: RABBIZARD
HP: 220 – 🔥 Fire Type – Single Strike
Ability – Inferno Rush
Once during your turn, you may attach a 🔥 Energy card from your discard pile to this Pokémon. If you do, put 2 damage counters on it.
Attack – Magma Spiral Kick (🔥🔥🔥): 150
Discard 1 Energy attached to this Pokémon. This attack also does 20 damage to each of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
Weakness: ×2 Psychic
Resistance: None
Retreat Cost: 🔘🔘🔘
📖 Pokédex Entry:
Legends tell of Rabbizard using underground lava tunnels to ambush prey and vanish before it can be seen. Its kicks leave the ground scorched for days.
🎨 Illustrator: EL JOKER
Card Number: 42/1337 ★★
✨ Foil Finish:
Unique Crystal Pattern holographic effect – mesmerizing reflective look while keeping the card perfectly readable.
Also available in classic Rainbow foil for a clean, neat shine.
🔧 Software & Tools Used:
ChatGPT (concept, lore, balancing) → chat.openai.com
DALL·E (base AI illustration) → openai.com/dall-e
Photopea (editing & layout) → www.photopea.com
PicsArt – AI Expand → picsart.com/create/editor?app=com.picsart.edit.aiexpand
IMG Candy – 500 DPI Converter → imgcandy.com/fr/dpi-converter.html
PhotoRoom – Background Removal → www.photoroom.com/fr/outils/detourer-une-image
Dewatermark.AI – Watermark Removal → dewatermark.ai/fr/upload
GIMP → www.gimp.org
LibreOffice Draw → www.libreoffice.org
PokecardMaker → pokecardmaker.net/creator
MTG Print (printing) → mtg-print.com
MTG Card Builder (template) → mtgcardbuilder.com/creator/
PDF2CMYK (RGB → CMYK conversion) → www.pdf2cmyk.com
CompressJPEG (JPEG size reduction) → compressjpeg.com/fr/
📁 Base Scarlet & Violet Full Art template by:
🎨 aschefield101 → aschefield101.deviantart.com/
- Legal Information
This is a Fake / Fun / Fan Pokémon Card Pack created by and © 2025 aschefield101.
© 2025 Pokémon. © 1995-2025 Nintendo/Creatures Inc./GAME FREAK Inc. Pokémon and Pokémon character names are trademarks of Nintendo.
-------------------------------------------
- Terms Of Use
All card blanks within this pack can be used for any purpose within the limits of the respective countries law(s).
Copyright information/icons must be kept in tact and not removed/edited in anyway; this includes the creators name.
-------------------------------------------
- Links
Jordan Whitlock and Calder Archinuk discuss their experiences in the one-year Game Design program at VFS.
Learn about Game Design Expo at gamedesignexpo.com.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign
In February, 2011, VFS opened the doors of the brand new Game Design campus.
The Game Design program at VFS takes you from concept to alpha to beta to final in just one year. You work closely with video game industry mentors in an immersive environment that mirrors that of a professional studio as you design, produce, and present fully playable games. Storytelling, level design, game art, motion capture, scripting, cinematics, and the business of games are all just a part of what you will learn.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.
Vancouver City Mayor Gregor Robertson took part in a special ribbon cutting ceremony to officially open the new Game Design campus with James Griffin, President of VFS, Dave Warfield, Head of Game Design, and Marty Hasselbach, Managing Director of VFS.
During the course of the evening, Mayor Robertson and industry guests were treated to an exclusive tour of the new campus’ facilities.
The Game Design program at VFS takes you from concept to alpha to beta to final in just one year. You work closely with video game industry mentors in an immersive environment that mirrors that of a professional studio as you design, produce, and present fully playable games. Storytelling, level design, game art, motion capture, scripting, cinematics, and the business of games are all just a part of what you will learn.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.
Every year, Vancouver Film School hosts a number of workshops modeled after the school's many programs - from Acting to Digital Design.
Find out more about VFS Summer Intensives programs at vfs.com/summerintensives.
Every year, Vancouver Film School hosts a number of workshops modeled after the school's many programs - from Acting to Digital Design.
Find out more about VFS Summer Intensives programs at vfs.com/summerintensives.
Find out more about VFS's annual Game Design Expo at www.gamedesignexpo.com/
To learn more about VFS’s one-year Game Design program, visit www.vfs.com/gamedesign
Every year, Vancouver Film School hosts a number of workshops modeled after the school's many programs - from Acting to Digital Design.
Find out more about VFS Summer Intensives programs at vfs.com/summerintensives.
Vancouver City Mayor Gregor Robertson took part in a special ribbon cutting ceremony to officially open the new Game Design campus with James Griffin, President of VFS, Dave Warfield, Head of Game Design, and Marty Hasselbach, Managing Director of VFS.
During the course of the evening, Mayor Robertson and industry guests were treated to an exclusive tour of the new campus’ facilities.
The Game Design program at VFS takes you from concept to alpha to beta to final in just one year. You work closely with video game industry mentors in an immersive environment that mirrors that of a professional studio as you design, produce, and present fully playable games. Storytelling, level design, game art, motion capture, scripting, cinematics, and the business of games are all just a part of what you will learn.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.
Vancouver City Mayor Gregor Robertson took part in a special ribbon cutting ceremony to officially open the new Game Design campus with James Griffin, President of VFS, Dave Warfield, Head of Game Design, and Marty Hasselbach, Managing Director of VFS.
During the course of the evening, Mayor Robertson and industry guests were treated to an exclusive tour of the new campus’ facilities.
The Game Design program at VFS takes you from concept to alpha to beta to final in just one year. You work closely with video game industry mentors in an immersive environment that mirrors that of a professional studio as you design, produce, and present fully playable games. Storytelling, level design, game art, motion capture, scripting, cinematics, and the business of games are all just a part of what you will learn.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.
Jonathan Gallina, former Lead Game Designer at Propaganda Games, explains the common mistakes of movie-based games and lessons learned from the development of TRON: Evolution.
Learn about Game Design Expo at gamedesignexpo.com.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign