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Vancouver City Mayor Gregor Robertson took part in a special ribbon cutting ceremony to officially open the new Game Design campus with James Griffin, President of VFS, Dave Warfield, Head of Game Design, and Marty Hasselbach, Managing Director of VFS.
During the course of the evening, Mayor Robertson and industry guests were treated to an exclusive tour of the new campus’ facilities.
The Game Design program at VFS takes you from concept to alpha to beta to final in just one year. You work closely with video game industry mentors in an immersive environment that mirrors that of a professional studio as you design, produce, and present fully playable games. Storytelling, level design, game art, motion capture, scripting, cinematics, and the business of games are all just a part of what you will learn.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.
Game Design Expo 2012’s sold-out Industry Speaker Day on January 21 attracted industry professionals and aspiring game designers.
Learn about Game Design Expo at gamedesignexpo.com.
Find out more about VFS’s one-year Game Design program at vfs.com/gamedesign.
Playful is a one-day event all about games and play – in all their manifestations, throughout the contemporary media landscape. It’s a conference for architects, artists, designers, developers, geeks, gurus, gamers, tinkerers, thinkerers, bloggers, joggers, and philosophers. We look at what PLAY means both creatively and culturally, and put speakers on the stage who offer different perspectives on where we are currently, where we’ve been, and where we’re going. We want people walking away talking about the nature of games…what they mean to different people inside, on the periphery, outside or miles away from the industry.
The audience at Game Design Expo 2011's sold-out Industry Speaker Day takes in a full day of engaging presentations.
Learn about Game Design Expo at gamedesignexpo.com.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign
Vancouver City Mayor Gregor Robertson took part in a special ribbon cutting ceremony to officially open the new Game Design campus with James Griffin, President of VFS, Dave Warfield, Head of Game Design, and Marty Hasselbach, Managing Director of VFS.
During the course of the evening, Mayor Robertson and industry guests were treated to an exclusive tour of the new campus’ facilities.
The Game Design program at VFS takes you from concept to alpha to beta to final in just one year. You work closely with video game industry mentors in an immersive environment that mirrors that of a professional studio as you design, produce, and present fully playable games. Storytelling, level design, game art, motion capture, scripting, cinematics, and the business of games are all just a part of what you will learn.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.
United Front Games' Lead Producer Jeff O'Connell gives a presentation on "Action Mechanics in an Open World Game.". The talk included a description of the action mechanics in True Crime: Hong Kong.
Learn about Game Design Expo at gamedesignexpo.com.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.
Playful is a one-day event all about games and play – in all their manifestations, throughout the contemporary media landscape. It’s a conference for architects, artists, designers, developers, geeks, gurus, gamers, tinkerers, thinkerers, bloggers, joggers, and philosophers. We look at what PLAY means both creatively and culturally, and put speakers on the stage who offer different perspectives on where we are currently, where we’ve been, and where we’re going. We want people walking away talking about the nature of games…what they mean to different people inside, on the periphery, outside or miles away from the industry.
A Game Design Expo 2010 volunteer takes a moment during a speaker presentation.
Learn about Game Design Expo at gamedesignexpo.com.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign
Industry Night is the pinnacle of the year for Game Design students. A few weeks before graduation, teams present their final projects – playable games – to industry guests who ask tough questions about their design and development process.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.
VFS Game Design's Pitch & Play is a chance for graduating students to showcase their final projects to an industry audience on the lookout for hot young talent.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.
For two days in March 2010, VFS presented an immersive 2-day educational experience, exclusively for the most creative and driven high school students in North America.
Find out more at vfs.com/standout
Vancouver City Mayor Gregor Robertson took part in a special ribbon cutting ceremony to officially open the new Game Design campus with James Griffin, President of VFS, Dave Warfield, Head of Game Design, and Marty Hasselbach, Managing Director of VFS.
During the course of the evening, Mayor Robertson and industry guests were treated to an exclusive tour of the new campus’ facilities.
The Game Design program at VFS takes you from concept to alpha to beta to final in just one year. You work closely with video game industry mentors in an immersive environment that mirrors that of a professional studio as you design, produce, and present fully playable games. Storytelling, level design, game art, motion capture, scripting, cinematics, and the business of games are all just a part of what you will learn.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.
James Portnow, CEO of Rainmaker Studios – and one of the minds behind the successful web series Extra Credits, visited the VFS Game Design campus to meet with and inspire students. James discussed the aesthetics of game design, focusing on the importance of player experience, and the responsibility of game designers in creating that experience.
You can read more about James' visit on the VFS Blog.
Find out more about VFS’s one-year Game Design program at vfs.com/gamedesign.
In February, 2011, VFS opened the doors of the brand new Game Design campus.
The Game Design program at VFS takes you from concept to alpha to beta to final in just one year. You work closely with video game industry mentors in an immersive environment that mirrors that of a professional studio as you design, produce, and present fully playable games. Storytelling, level design, game art, motion capture, scripting, cinematics, and the business of games are all just a part of what you will learn.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.
Jake Birkett ,Director at Grey Alien Games, Rick Davidson, CEO of Inspirado Games, Brenda Bailey Gershkovitch, CEO of Silicon Sisters Interactive, Chevy Ray Johnston, Indie Game Developer, and Brian Provinciano, CEO of Vblank Entertainment, discuss the challenges, victories, and changing landscape in independent games during Industry Speaker Day.
Learn about Game Design Expo at gamedesignexpo.com.
Find out more about VFS’s one-year Game Design program at vfs.com/gamedesign.
Vancouver City Mayor Gregor Robertson took part in a special ribbon cutting ceremony to officially open the new Game Design campus with James Griffin, President of VFS, Dave Warfield, Head of Game Design, and Marty Hasselbach, Managing Director of VFS.
During the course of the evening, Mayor Robertson and industry guests were treated to an exclusive tour of the new campus’ facilities.
The Game Design program at VFS takes you from concept to alpha to beta to final in just one year. You work closely with video game industry mentors in an immersive environment that mirrors that of a professional studio as you design, produce, and present fully playable games. Storytelling, level design, game art, motion capture, scripting, cinematics, and the business of games are all just a part of what you will learn.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.
Industry Night is the pinnacle of the year for Game Design students. A few weeks before graduation, teams present their final projects – playable games – to industry guests who ask tough questions about their design and development process.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.
Josh Bridge of Blue Castle Games describes how he helped shape the physical metrics of the ‘Dead Rising 2’ world.
Learn about Game Design Expo at gamedesignexpo.com.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign
VFS Game Design's Pitch & Play is a chance for graduating students to showcase their final projects to an industry audience on the lookout for hot young talent.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.
Vancouver City Mayor Gregor Robertson took part in a special ribbon cutting ceremony to officially open the new Game Design campus with James Griffin, President of VFS, Dave Warfield, Head of Game Design, and Marty Hasselbach, Managing Director of VFS.
During the course of the evening, Mayor Robertson and industry guests were treated to an exclusive tour of the new campus’ facilities.
The Game Design program at VFS takes you from concept to alpha to beta to final in just one year. You work closely with video game industry mentors in an immersive environment that mirrors that of a professional studio as you design, produce, and present fully playable games. Storytelling, level design, game art, motion capture, scripting, cinematics, and the business of games are all just a part of what you will learn.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.
Find out more about VFS's annual Game Design Expo at www.gamedesignexpo.com/
To learn more about VFS’s one-year Game Design program, visit www.vfs.com/gamedesign
Seth Marinello, Level Designer at EA/Visceral Games, presents on the level design and fun of horror in games, using examples from Dead Space 2.
Learn about Game Design Expo at gamedesignexpo.com.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.
Vancouver City Mayor Gregor Robertson took part in a special ribbon cutting ceremony to officially open the new Game Design campus with James Griffin, President of VFS, Dave Warfield, Head of Game Design, and Marty Hasselbach, Managing Director of VFS.
During the course of the evening, Mayor Robertson and industry guests were treated to an exclusive tour of the new campus’ facilities.
The Game Design program at VFS takes you from concept to alpha to beta to final in just one year. You work closely with video game industry mentors in an immersive environment that mirrors that of a professional studio as you design, produce, and present fully playable games. Storytelling, level design, game art, motion capture, scripting, cinematics, and the business of games are all just a part of what you will learn.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.
Game Design Summer Intensive.
Find out more about VFS Summer Intensive programs at vfs.com/summerintensives.
Game Design Summer Intensive.
Find out more about VFS Summer Intensive programs at vfs.com/summerintensives.
‘Reviews on the Run’ co-host Scott Jones moderates Game Design Expo’s panel on “The Future of Gaming.”
Learn about Game Design Expo at gamedesignexpo.com.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign
Game Design instructor Bren Lynne leads a workshop at the Game Design Expo Open House.
Learn about Game Design Expo at gamedesignexpo.com.
Find out more about VFS’s one-year Game Design program at vfs.com/gamedesign.
Vancouver City Mayor Gregor Robertson took part in a special ribbon cutting ceremony to officially open the new Game Design campus with James Griffin, President of VFS, Dave Warfield, Head of Game Design, and Marty Hasselbach, Managing Director of VFS.
During the course of the evening, Mayor Robertson and industry guests were treated to an exclusive tour of the new campus’ facilities.
The Game Design program at VFS takes you from concept to alpha to beta to final in just one year. You work closely with video game industry mentors in an immersive environment that mirrors that of a professional studio as you design, produce, and present fully playable games. Storytelling, level design, game art, motion capture, scripting, cinematics, and the business of games are all just a part of what you will learn.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.
Game Design Expo 2012’s sold-out Industry Speaker Day on January 21 attracted industry professionals and aspiring game designers.
Learn about Game Design Expo at gamedesignexpo.com.
Find out more about VFS’s one-year Game Design program at vfs.com/gamedesign.
United Front Games' Lead Producer Jeff O'Connell and Lead Designer Mike Skupa describe the action mechanics in True Crime: Hong Kong.
Learn about Game Design Expo at gamedesignexpo.com.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.
Industry Night is the pinnacle of the year for Game Design students. A few weeks before graduation, teams present their final projects – playable games – to industry guests who ask tough questions about their design and development process.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.
Game Design Senior Instructor Andrew Laing poses for a photo with one of the many dedicated Game Design Expo volunteers.
Learn about Game Design Expo at gamedesignexpo.com.
Find out more about VFS’s one-year Game Design program at vfs.com/gamedesign.
“User-generated content is here to stay,” United Front Games’ William Ho tells Dave Warfield, Head of the one-year Game Design program at VFS.
Learn about Game Design Expo at gamedesignexpo.com.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign
Industry Night is the pinnacle of the year for Game Design students. A few weeks before graduation, teams present their final projects – playable games – to industry guests who ask tough questions about their design and development process.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.
Vancouver City Mayor Gregor Robertson took part in a special ribbon cutting ceremony to officially open the new Game Design campus with James Griffin, President of VFS, Dave Warfield, Head of Game Design, and Marty Hasselbach, Managing Director of VFS.
During the course of the evening, Mayor Robertson and industry guests were treated to an exclusive tour of the new campus’ facilities.
The Game Design program at VFS takes you from concept to alpha to beta to final in just one year. You work closely with video game industry mentors in an immersive environment that mirrors that of a professional studio as you design, produce, and present fully playable games. Storytelling, level design, game art, motion capture, scripting, cinematics, and the business of games are all just a part of what you will learn.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.
Head of Game Design Dave Warfield chats with Tyler Sigman before his presentation on Game Mechanics.
Learn about Game Design Expo at gamedesignexpo.com.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign
Cory Stockton, Lead Content Designer at Blizzard Entertainment, provides an in-depth look at how the World of Warcraft team uses macro design to shorten their design schedule, keep the big picture in mind, and pitch ideas to other members of the team.
Learn about Game Design Expo at gamedesignexpo.com.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign
Game Design Senior Instructor Andrew Laing rewards an Open house attendee with a prize.
Learn about Game Design Expo at gamedesignexpo.com.
Find out more about VFS’s one-year Game Design program at vfs.com/gamedesign.
Vancouver City Mayor Gregor Robertson took part in a special ribbon cutting ceremony to officially open the new Game Design campus with James Griffin, President of VFS, Dave Warfield, Head of Game Design, and Marty Hasselbach, Managing Director of VFS.
During the course of the evening, Mayor Robertson and industry guests were treated to an exclusive tour of the new campus’ facilities.
The Game Design program at VFS takes you from concept to alpha to beta to final in just one year. You work closely with video game industry mentors in an immersive environment that mirrors that of a professional studio as you design, produce, and present fully playable games. Storytelling, level design, game art, motion capture, scripting, cinematics, and the business of games are all just a part of what you will learn.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.
Industry Night is the pinnacle of the year for Game Design students. A few weeks before graduation, teams present their final projects – playable games – to industry guests who ask tough questions about their design and development process.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.
Among the topics Blue Castle Games’ Jason Leigh and Josh Bridge discuss at Game Design Expo 2010 is the challenge for a small Vancouver studio in creating a sequel to Capcom’s successful Dead Rising.
Learn about Game Design Expo at gamedesignexpo.com.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign
Vancouver City Mayor Gregor Robertson took part in a special ribbon cutting ceremony to officially open the new Game Design campus with James Griffin, President of VFS, Dave Warfield, Head of Game Design, and Marty Hasselbach, Managing Director of VFS.
During the course of the evening, Mayor Robertson and industry guests were treated to an exclusive tour of the new campus’ facilities.
The Game Design program at VFS takes you from concept to alpha to beta to final in just one year. You work closely with video game industry mentors in an immersive environment that mirrors that of a professional studio as you design, produce, and present fully playable games. Storytelling, level design, game art, motion capture, scripting, cinematics, and the business of games are all just a part of what you will learn.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.
Industry Night is the pinnacle of the year for Game Design students. A few weeks before graduation, teams present their final projects – playable games – to industry guests who ask tough questions about their design and development process.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.
Game Design Expo 2012’s sold-out Industry Speaker Day on January 21 attracted industry professionals and aspiring game designers.
Learn about Game Design Expo at gamedesignexpo.com.
Find out more about VFS’s one-year Game Design program at vfs.com/gamedesign.
Head of VFS Game Design – and Industry Speaker Day emcee – Dave Warfield makes a few end-of-day special announcements at Game Design Expo 2011.
Learn about Game Design Expo at gamedesignexpo.com.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign
Industry Night is the pinnacle of the year for Game Design students. A few weeks before graduation, teams present their final projects – playable games – to industry guests who ask tough questions about their design and development process.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.