View allAll Photos Tagged GameDesign
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Sean Campbell
Pacifica
"The Shadow Driver"
Cutting through the pitch-black night, the car speeds along the suburban road. The driver, wrapped in a studded leather jacket, wears a black cloth across his eyes like a blindfold, silently gazing ahead. The numbers "P 4439" glow blue-white on the dashboard, like a cipher for this night's mission.
The line of spikes along his shoulders, sharp as his past scars, deepens the shadows falling inside the car. A silver chain swaying at his neck occasionally catches the moonlight, casting cold reflections. That light silently speaks of the weight of the mission he carries.
Tonight, he has something that must be delivered. A dark cargo that would never be spoken of in the daylight world. Beneath the leather jacket, his heart beats with unwavering certainty.
On the suburban road where streetlights grow sparse, only the engine's growl breaks the night's silence. Just a little further to the destination. His mission must be completed before dawn breaks.
The tension floating in the car's interior and the shadows cast by the leather's texture - these are fragments of an untold story, of those who live in the city's underbelly, a tale known to no one.
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In the dead of night, a mysterious driver in a studded leather jacket and blindfold races through suburban streets. The dashboard glows with "P 4439" as he carries out a secret mission. Silver chain catches moonlight, marking him as a shadow dweller in the city's dark underbelly.
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We focused on the NPCs who support the world of Cyberpunk 2077 behind the scenes and cut out photographs of their daily lives in Night City.
Although we tend to focus on NPCs who are involved with the story line and the main character, the majority of NPCs present in the city also have their own individual faces and lives. Each of them is assigned a name and, to a limited extent, they all perform human activities. It is no exaggeration to say that the fascinating worldview of Cyberpunk 2077 is supported by them.
I wanted to express my respect for the many faces of these often-overlooked characters, and for the creators of CD Projekt Red, who put a lot of hard work into creating these often-overlooked NPCs, and even behind the scenes.
Black&white
Photomode photo retouching only
Unofficial fanmade photos of the game "Cyberpunk 2077". Not approved by CD PROJEKT RED.
On our way to the 2004 Greenwich Village Halloween Parade.
UPDATE 10/11/08: Ooooh... 4 years after taking, and 2 years after posting, this bumped into Explore! Pretty cool.
UPDATE 10/19/09: I just published instructions on how to make these costumes, here on my website.
3D Console Game Design And Development from GameYan Art Outsourcing Studio
Read MOre -- goo.gl/kh7ASt
#game #warrior #character #gamecharacter #gamedesign #GameDevelopmentStudio #GameAssetsCreation #gameproductionhouse
KILLER DONKEY KONG COMBO IS TEARING UP ‘SMASH’ TOURNAMENTS--
Read More - goo.gl/X4uFL5
#GameDesign #gamedevelopment #gameartoutsourcing #GameArtDesign #companies
Achei esta brincadeira e amei!!
Vá clicando nas bolinhas verdes claras
para tentar fechar um circulo e prender o gatinho,
se vc ñ consegui ele fugirá e vc perderá:
www.gamedesign.jp/flash/chatnoir/chatnoir.swf
É uma brincadeira divertida
tente e não esqueça de nos contar o resultado.....
mais ñ vale mentir em rsrsrsrsrs...
✰ This photo was featured on The Epic Global Showcase here: bit.ly/1VB5AY6 ------------- Satori-Technica Reboot #SciFi #illustration #conceptart #instaart #3D #digitalart #digital #poster #nofilter #surreal #trippy #totemical #graphics #weird #conceptdesign #gamedesign #environment #computers #robots #power #Trip #Keyshot #DAZ #UI #digitalpainting #illustration #photoshop #videogame #visdev #Android #FemBot by @totemical on Instagram.
Rovio Mobile's hit iPhone game Angry Birds made a special appearance at Game Design Expo 2011.
Learn about Game Design Expo at gamedesignexpo.com.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign
The first rough working model of the new board game... Fish Food.
15th April 1911.
It is the maiden voyage of the Empire Line’s Atlantic steamship “Lucky Star”. Unfortunately this imposing ocean liner has inadvertently strayed from her intended course and is now sinking… having bumped into some inconveniently positioned rocks.
Passengers have been instructed to head for the lifeboats and abandon ship, but due to a previous oversight at head office… there are no lifeboats aboard the Lucky Star.
However, help is on its way. A passing tugboat, “Wee Bertha”, has answered the distress call and is steaming towards the Lucky Star with the sole intention of rescuing as many passengers as she can carry.
Unluckily, Wee Bertha is a boat of diminutive size… and she cannot rescue every man woman and child aboard the stricken vessel. To make matters worse, she dare not sail too close to the Lucky Star for fear of hitting the rocks herself.
Sharks, sensing a hearty meal is in the offing, are surrounding the sinking liner… as panicking passengers hurl themselves into the dark, unforgiving waters.
Your job is to guide the passengers from the rapidly disappearing decks of the Lucky Star… through the shark infested waters… to the safety of Wee Bertha.
Fish Food is a board game for 3 to 6 unusually buoyant players.
© 2013 by David J Dalley. All rights reserved.
All ideas, concepts and designs shown above are the intellectual property of their creator.
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This 3D Character Model of Ape is developed for Cinematic Teaser of feature film called “Kung Fu Ape”. First of all we developed concept 2d Art drawings of Ape and based on that we have develop realistic, semi realistic and cartoonist Ape 3D Character.
GameYan Studio – art outsourcing studio for feature films and could work as production house to do entire 3d development for any animated movie, Our professional team of artists can develop variety of 3D art content for movie and video games along with low optimized characters for mobile and virtual reality interactive games.
Project: Kung Fu Ape
Client: Fred
Category: Movie Cinematic Trailer
Country: Boston, USA
Rade More : www.gameyan.com/game-art-outsourcing.html
🎅 Celebrate New Year with Christmas Event in Realmcraft Free Minecraft Clone 🎄🎄🎄
★★★★★ FREE 3D CRAFT SANDBOX ★★★★★
Craft & Build & Destroy & Survive
★★★ JOIN SURVIVAL EPIC EXPLORE & ADVENTURE! ★★★
🎮 REALMCRAFT Game Android Download link:
play.google.com/store/apps/details?id=com.tellurionmobile...
Realmcraft is a game almost identical to Minecraft. Many appreciate it for smoother graphics. In addition, unlike Minecraft, it can be played for free. The greatest advantage of this game is the ingeniously simple gameplay that allows you to create whatever you like.
*** GAME FEATURES ***
• 3D Sandbox free construction game;
• MULTIPLAYER: play and build online with your friends;
• Explore world in rpg fun building game;
• Enjoy huge cube world and pixel craft;
• Mine & crafting and building and destroying everything;
• Gather resources, makecraft to survive;
• Fight your enemies in survival & craft mode;
• Crafting and Building game with huge 3D world;
• Creation mode to set your imagination free.
Character Iliana Baker - bikini version
It's summer, it's hot
Character design from "Dig My Way" video game
Archiving my very 1st teenage steps with the Atari 800XL in the form of a folder full of code, sketches & references (all created between 1988-1991)... I started with writing pure hex code, then taught myself the 6502 flavour of Assembler (only learned Z80 before) but then got more & more into game design, icons & demo scene activities (as coder, gfx and chiptunes & co-organizer) and started building several tools & games (incl. The Brundles, a commercial Lemmings clone for the 8-bit Atari in '93)
Game Design Open House attendees had the chance to enjoy an Alumni Arcade featuring hit games that VFS Game Design grads helped to create – in this case, it’s Saints Row 2.
Learn about Game Design Expo at gamedesignexpo.com.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign
Archiving my very 1st teenage steps with the Atari 800XL in the form of a folder full of code, sketches & references (all created between 1988-1991)... I started with writing pure hex code, then taught myself the 6502 flavour of Assembler (only learned Z80 before) but then got more & more into game design, icons & demo scene activities (as coder, gfx and chiptunes & co-organizer) and started building several tools & games (incl. The Brundles, a commercial Lemmings clone for the 8-bit Atari in '93)
In February, 2011, VFS opened the doors of the brand new Game Design campus.
The Game Design program at VFS takes you from concept to alpha to beta to final in just one year. You work closely with video game industry mentors in an immersive environment that mirrors that of a professional studio as you design, produce, and present fully playable games. Storytelling, level design, game art, motion capture, scripting, cinematics, and the business of games are all just a part of what you will learn.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.
Character Hayley Hansen - housekeeper version
she is a bus driver and also a housekeeper in the game "Dig My Way"
#dmw #digmyway #gamedev #gamedeveloper #indiedev #indiegame #workinprogress #character #characterdesign #indiegamedev #videogame #chubby #housewife #woman #americanwoman #bbw #wife #characterart #digitalart #american #indiegaming #gamedesign #characterillustration #videogames #gamecharacter #gamecharacterdesign #gamecharacters #indiegaming #housekeeper #maid
Character Hayley Hansen - bus driver version
she is a bus driver and also a housekeeper in the game "Dig My Way"
#dmw #digmyway #gamedev #gamedeveloper #indiedev #indiegame #workinprogress #character #characterdesign #indiegamedev #videogame #chubby #housewife #woman #americanwoman #bbw #wife #characterart #digitalart #american #indiegaming #gamedesign #characterillustration #videogames #gamecharacter #gamecharacterdesign #gamecharacters #indiegaming #busdriver
Industry Night is the pinnacle of the year for Game Design students. A few weeks before graduation, teams present their final projects – playable games – to industry guests who ask tough questions about their design and development process.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.
Industry Night is the pinnacle of the year for Game Design students. A few weeks before graduation, teams present their final projects – playable games – to industry guests who ask tough questions about their design and development process.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.
Software and Game Design round 2 of the Imagine Cup 2012 and their great presentations! Watch the best of IC teams!
You are the STORY!
Welcome to Sydney, Welcome to Imagine Cup 2012.
Imagine Cup Properties:
Website: www.imaginecup.com/
Blog: www.imaginecup.com/blogs/default.aspx
Twitter: twitter.com/imaginecup
Facebook: www.facebook.com/microsoftimaginecup
Flickr: www.flickr.com/photos/imaginecup/
See more of the MSPSMT online!
Blog: www.icsocialmediateam.com
Facebook: www.facebook.com/imaginecupsocialmediateam
Twitter: www.twitter.com/mspsmt
YouTube: www.youtube.com/wwmsp
Flickr: www.flickr.com/photos/mspsmt
Uploaded By: MSPSMT Robert Staniucha
Vancouver City Mayor Gregor Robertson took part in a special ribbon cutting ceremony to officially open the new Game Design campus with James Griffin, President of VFS, Dave Warfield, Head of Game Design, and Marty Hasselbach, Managing Director of VFS.
During the course of the evening, Mayor Robertson and industry guests were treated to an exclusive tour of the new campus’ facilities.
The Game Design program at VFS takes you from concept to alpha to beta to final in just one year. You work closely with video game industry mentors in an immersive environment that mirrors that of a professional studio as you design, produce, and present fully playable games. Storytelling, level design, game art, motion capture, scripting, cinematics, and the business of games are all just a part of what you will learn.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.
The Game Design Open House was also an opportunity to reveal the details on our 2010 Women in Games Scholarship, as well as three more scholarships to the Game Design program at VFS. Find out how to apply at www.gamedesignexpo.com
Learn about Game Design Expo at gamedesignexpo.com.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign