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Project: Multiplayer – 3D iOS Mobile Game Devleopment

Client: Roberto

Category: Game Development

Country: USA

 

View More On:- www.gameyan.com/game-development-company-design-studio.html

 

Battle game is a multiplayer 3D game like WWE it is very interesting fighting game with high graphics and animations and motion capture. Its Character Design Studio also design and developed by Game Art Design.

 

This 3D Character Model of Ape is developed for Cinematic Teaser of feature film called “Kung Fu Ape”. First of all we developed concept 2d Art drawings of Ape and based on that we have develop realistic, semi realistic and cartoonist Ape 3D Character.

 

GameYan Studio – art outsourcing studio for feature films and could work as production house to do entire 3d development for any animated movie, Our professional team of artists can develop variety of 3D art content for movie and video games along with low optimized characters for mobile and virtual reality interactive games.

 

Project: Kung Fu Ape

Client: Fred

Category: Movie Cinematic Trailer

Country: Brisbourne, Australia

 

Rade More : www.gameyan.com/game-art-outsourcing.html

 

3d, 3D animation studio, animation, characte, character, animation, modeling, development, film, game, game design, motion capture, movie, Pre, Production, Rendering, rigging and animation services, sculpting, sculpture, studio, texture, texturing, VFX services,

Contra Full Run With No Deaths VR Global Offensive Android And iOS Cardboard High Graphic Gameplay and 3D mobile virtual reality headsets for Demo Purpose. We Launch of VR Game titled "Contro VR Game" to app stores. It's the first to run and gun VR Game Development Services using virtual reality Technology and rays of 3D by 3D Production Animation Studio

 

This Contro VR Game will remind you of the Contra video game which we used to play at home during our school vacations. History/Evolution of Contra (NES) - Game Development Studio.

 

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GameYan 3D Animation Studio is a movie and game art outsourcing studio in India provides a 2d and 3D Character Modeling, texture, shading, rigging, and animation for all games for mobile, PS, Xbox, Desktop, video, PSVR, Facebook, and feature movie film animation, cartoon series, TV commercial by 3D Game Art Studio.

 

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youtu.be/DYb8OytZCMA

  

The new board game in play.

 

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15th April 1911.

It is the maiden voyage of the Empire Line’s Atlantic steamship “Lucky Star”. Unfortunately this imposing ocean liner has inadvertently strayed from her intended course and is now sinking… having bumped into some inconveniently positioned rocks.

Passengers have been instructed to head for the lifeboats and abandon ship, but due to a previous oversight at head office… there are no lifeboats aboard the Lucky Star.

However, help is on its way. A passing tugboat, “Wee Bertha”, has answered the distress call and is steaming towards the Lucky Star with the sole intention of rescuing as many passengers as she can carry.

Unluckily, Wee Bertha is a boat of diminutive size… and she cannot rescue every man woman and child aboard the stricken vessel. To make matters worse, she dare not sail too close to the Lucky Star for fear of hitting the rocks herself.

Sharks, sensing a hearty meal is in the offing, are surrounding the sinking liner… as panicking passengers hurl themselves into the dark, unforgiving waters.

 

Your job is to guide the passengers from the rapidly disappearing decks of the Lucky Star… through the shark infested waters… to the safety of Wee Bertha.

  

Fish Food is a board game for 3 to 6 unusually buoyant players.

  

© 2013 by David J Dalley. All rights reserved.

All ideas, concepts and designs shown above are the intellectual property of their creator.

 

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CLICK HERE TO SEE THE PROTOTYPE

 

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My Photos on Flickriver

 

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Video Description:

 

This is 3D Cinematic trailer / Teaser video is developed for a Game which is coming soon.

Entire character development, animation, sounds and VFX done by GameYan Studio.

 

Company Introduction:

GameYan is movie and game art outsourcing studio in India provide 2d and 3d model, texture, shading, rig and animation for all games for mobile, PS, Xbox, Desktop, video, PSVR, Facebook and feature movie film animation, cartoon series, TV commercial.

 

Go to out art outsourcing website: www.gameyan.com/

This is a White Castle design I came up with. It has two windows, and is one of 3 different designs. This is an older design--but upgraded to a more current look. The other two will be current designs, which also look great! And yes, I love fresh steaming hot White Castles.. drool.... :-)

 

This project started in 2008, and is very close to being complete. This city will be used for modding in games, as well as the comic I am designing. All Models are high Resolution meshes. These Buildings are real-world creations, some models of real-world shops/stores are new architectural designs by myself.

 

Visit www.tgeweb.com for soon to be released new renderings. (That website will be getting a 100% makeover BTW. But you can email me from there.) -- (I will post more here as well, but my website will have more in depth coverage on this project. I'm designing the webpages for the 3D city now).

 

All Models are made by Dan Huling aka 'Ziroc'. Copyright 2017

 

Рисунок для гейм-дизайна

Some illustrations for the ios puzzle game 'Cubis Creatures' of FreshGames, LLC (www.freshgames.com)

Character arts for the ios puzzle game 'Cubis Creatures' of FreshGames, LLC (www.freshgames.com)

Vancouver City Mayor Gregor Robertson took part in a special ribbon cutting ceremony to officially open the new Game Design campus with James Griffin, President of VFS, Dave Warfield, Head of Game Design, and Marty Hasselbach, Managing Director of VFS.

 

During the course of the evening, Mayor Robertson and industry guests were treated to an exclusive tour of the new campus’ facilities.

 

The Game Design program at VFS takes you from concept to alpha to beta to final in just one year. You work closely with video game industry mentors in an immersive environment that mirrors that of a professional studio as you design, produce, and present fully playable games. Storytelling, level design, game art, motion capture, scripting, cinematics, and the business of games are all just a part of what you will learn.

 

Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.

 

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Sean Campbell

Pacifica

 

"The Shadow Driver"

 

Cutting through the pitch-black night, the car speeds along the suburban road. The driver, wrapped in a studded leather jacket, wears a black cloth across his eyes like a blindfold, silently gazing ahead. The numbers "P 4439" glow blue-white on the dashboard, like a cipher for this night's mission.

 

The line of spikes along his shoulders, sharp as his past scars, deepens the shadows falling inside the car. A silver chain swaying at his neck occasionally catches the moonlight, casting cold reflections. That light silently speaks of the weight of the mission he carries.

 

Tonight, he has something that must be delivered. A dark cargo that would never be spoken of in the daylight world. Beneath the leather jacket, his heart beats with unwavering certainty.

 

On the suburban road where streetlights grow sparse, only the engine's growl breaks the night's silence. Just a little further to the destination. His mission must be completed before dawn breaks.

 

The tension floating in the car's interior and the shadows cast by the leather's texture - these are fragments of an untold story, of those who live in the city's underbelly, a tale known to no one.

 

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In the dead of night, a mysterious driver in a studded leather jacket and blindfold races through suburban streets. The dashboard glows with "P 4439" as he carries out a secret mission. Silver chain catches moonlight, marking him as a shadow dweller in the city's dark underbelly.

 

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We focused on the NPCs who support the world of Cyberpunk 2077 behind the scenes and cut out photographs of their daily lives in Night City.

 

Although we tend to focus on NPCs who are involved with the story line and the main character, the majority of NPCs present in the city also have their own individual faces and lives. Each of them is assigned a name and, to a limited extent, they all perform human activities. It is no exaggeration to say that the fascinating worldview of Cyberpunk 2077 is supported by them.

 

I wanted to express my respect for the many faces of these often-overlooked characters, and for the creators of CD Projekt Red, who put a lot of hard work into creating these often-overlooked NPCs, and even behind the scenes.

 

Black&white

Photomode photo retouching only

 

Unofficial fanmade photos of the game "Cyberpunk 2077". Not approved by CD PROJEKT RED.

3D Console Game Design And Development from GameYan Art Outsourcing Studio

Read MOre -- goo.gl/kh7ASt

 

#game #warrior #character #gamecharacter #gamedesign #GameDevelopmentStudio #GameAssetsCreation #gameproductionhouse

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