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Foto von Jan Kraus
An unserem Code&Play Stand konnte an drei Tagen ein buntes Workshop-Angebot wahrgenommen werden. Mit dabei waren:
senseBox, Junge Tüftler, NaWiTex-Schülerlabor, Technologiestiftung Berlin, Open Knowledge Foundation, Infosphere Aachen, Coder Dojos, Creative Gaming und das Game Science Center!
Foto: Johannes Dietschi © Hochschulkommunikation ZHdK. Freie Verwendung im Rahmen von Ankündigung und Berichterstattung zur Produktion
Character Mr. Hubbard - basic version
Mathematics teacher
#dmw #digmyway #gamedev #gamedeveloper #indiedev #indiegame #digitalart #character #characterdesign #gamedesign #characterart #indiegamedev #charactermaker #characterillustration #2d #videogamedesign #videogamedevelopment #indiegames #artist #man #glasses #shorthair #male #teacher
Foto von Jan Kraus
An unserem Code&Play Stand konnte an drei Tagen ein buntes Workshop-Angebot wahrgenommen werden. Mit dabei waren:
senseBox, Junge Tüftler, NaWiTex-Schülerlabor, Technologiestiftung Berlin, Open Knowledge Foundation, Infosphere Aachen, Coder Dojos, Creative Gaming und das Game Science Center!
Maandag waren we in het stedelijk. Thierry, Clarisse en Beau deden mee aan een workshop game design, gegeven door twee docent/kunstenaars verbonden aan de Rietveld academie. Geinig!
This is a video clip. You can watch it on Vimeo:
Students play Tale of Tales' game "Vanitas" during the Art History of Games reception at Kai Lin Art in Atlanta.
Foto von Jan Kraus
An unserem Code&Play Stand konnte an drei Tagen ein buntes Workshop-Angebot wahrgenommen werden. Mit dabei waren:
senseBox, Junge Tüftler, NaWiTex-Schülerlabor, Technologiestiftung Berlin, Open Knowledge Foundation, Infosphere Aachen, Coder Dojos, Creative Gaming und das Game Science Center!
Foto von Jan Kraus
An unserem Code&Play Stand konnte an drei Tagen ein buntes Workshop-Angebot wahrgenommen werden. Mit dabei waren:
senseBox, Junge Tüftler, NaWiTex-Schülerlabor, Technologiestiftung Berlin, Open Knowledge Foundation, Infosphere Aachen, Coder Dojos, Creative Gaming und das Game Science Center!
For Soren's book project he is making a game.
For Soren's book project he is making a game. Here is the board. He is still working on the box, and the directions, but we played it this morning and it works pretty well. This could be developed into a pretty good game with some iterations.
For Soren's book project he is making a game. Here is the board. He is still working on the box, and the directions, but we played it this morning and it works pretty well. This could be developed into a pretty good game with some iterations.
For Soren's book project he is making a game. Here is the board. He is still working on the box, and the directions, but we played it this morning and it works pretty well. This could be developed into a pretty good game with some iterations.
Foto: Johannes Dietschi © Hochschulkommunikation ZHdK. Freie Verwendung im Rahmen von Ankündigung und Berichterstattung zur Produktion
Im diesjährigen Weihnachtsworkshop in Wels wurden, gemeinsam mit Schülern des MRG Fadingerstraße Linz, die Grundlagen der Open-Source 3D Modelliersoftware Blender behandelt und fliegende Inseln für das Spiel 'Fragment Planet' modelliert, sowie texturiert.
'Fragment Planet' ist ein Echtzeitstrategiespiel von Simon Stix, in dem die Erde auf der Suche nach einer neuen Energiequelle vernichtet wurde. Die Überlebenden der Katastrophe bewegen sich mithilfe von Fluggeräten zwischen Fragmenten der alten Welt und bauen auf ihnen trostlose Städte und Militärbasen. Der Stil des Spiels ist eine Mischung aus Steam- und Cyberpunk und es verbindet die Elemente klassischer Strategiespiele, mit frei beweglichen, fliegenden Inseln, wodurch ein einzigartig dynamisches Gameplay entsteht.
Workshop-Leitung: Gerolf Nikolay, MSc
Mit freundlicher Unterstützung von GMF-Productions www.gmf.com.mx
Foto: Johannes Dietschi © Hochschulkommunikation ZHdK. Freie Verwendung im Rahmen von Ankündigung und Berichterstattung zur Produktion
Foto: Johannes Dietschi © Hochschulkommunikation ZHdK. Freie Verwendung im Rahmen von Ankündigung und Berichterstattung zur Produktion
Foto: Johannes Dietschi © Hochschulkommunikation ZHdK. Freie Verwendung im Rahmen von Ankündigung und Berichterstattung zur Produktion
In Plants vs. Zombies, players need to decide which are the best items to use at a given moment because only so many can be placed at one time.
Ferrara, John. 2012. Playful Design. New York: Rosenfeld Media. www.rosenfeldmedia.com/books/game-design/
Speaker: Meagan VanBurkleo, Game Informer Online
Topic: Accessibility in the Video-Game World: Designing Games For A Diverse Audience
Location: GameWorks, Minneapolis
Usability Professionals' Association - Minnesota (UPA-MN)
Foto: Johannes Dietschi © Hochschulkommunikation ZHdK. Freie Verwendung im Rahmen von Ankündigung und Berichterstattung zur Produktion
Jennifer Argüello, Technology Evangelist, visited The Young Women's Leadership School of Astoria to speak with Globaloria students about her experience growing up as a Latina pursuing a Computer Science degree in university and her career in the technology sector. She encouraged all girls to learn programming and enter the technology field, capping the visit by presenting prizes to the NY winners of the 2014 Globey Game Design Awards and Competitions, and giving the students a chance to try on her Google Glass.
Foto: Johannes Dietschi © Hochschulkommunikation ZHdK. Freie Verwendung im Rahmen von Ankündigung und Berichterstattung zur Produktion
A game where the inner city is insanely convoluted and frustrating ... perfectly mapping the character of inner-city Perth!
Jennifer Argüello, Technology Evangelist, visited The Young Women's Leadership School of Astoria to speak with Globaloria students about her experience growing up as a Latina pursuing a Computer Science degree in university and her career in the technology sector. She encouraged all girls to learn programming and enter the technology field, capping the visit by presenting prizes to the NY winners of the 2014 Globey Game Design Awards and Competitions, and giving the students a chance to try on her Google Glass.
The Globaloria team travelled to San Jose, California to celebrate the 2014 Globeys Game Design Awards ceremony and award winning students with amazing prizes while conducting training to familiarize new teachers with the Globaloria program, how to implement it in their classrooms, and engage their students on their game design journeys.
APRIL 18 2018/18 APRILE 2018
Aula seminari
Università IULM (IULM 1)
Via Carlo Bo, 1
20143 Milan
gamedesign.university/andrea-babich
ANDREA BABICH
WHEN MARIO MEETS RABBIDS
How a little studio in Milano convinced Ubisoft and Nintendo that developing a turn based strategy mashup between the Super Mario characters and the Rabbids was a good idea. And how Mario+Rabbids: Kingdom Battle became a surprise hit with both the public and the critics. The definitive feel good game development story.
Andrea Babich is Lead Narrative Designer for Mario+Rabbids: Kingdom Battle at Ubisoft Italy. With Fabio Bortolotti, he hosts the leading Italian retrogaming Twitch channel. Moreover, he's a chiptune composer and an occasional ROM modder. Andrea received his B.A. in Communication Sciences at the University of Bologna with a Thesis on retrogaming. Before joining Ubisoft, he worked for almost a decade as a video game journalist. He is the author of the first academic book on Nintendo's most famous character, I mondi di Super Mario: Azioni, Interazioni & Esplorazioni (Ludologica, 2003) published in Italy. Babich lives and works in Milan.