View allAll Photos Tagged GameDesign

Jennifer Argüello, Technology Evangelist, visited The Young Women's Leadership School of Astoria to speak with Globaloria students about her experience growing up as a Latina pursuing a Computer Science degree in university and her career in the technology sector. She encouraged all girls to learn programming and enter the technology field, capping the visit by presenting prizes to the NY winners of the 2014 Globey Game Design Awards and Competitions, and giving the students a chance to try on her Google Glass.

Character- und Gamedesign mit Scratch

Jeremy Gibson & Steve Danic Blender Workshop

On July 20, 2018, the students of the 1st Edition of the Master of Arts in Game Design presented their final projects to their peers and faculty.

 

It was a showcase of creativity, ingenuity, and craft,

 

STEFANO PEDROCCHI presented PARADISE VALLEY: A PROLOGUE

gamedesign.university/paradise-valley

 

The finished projects will be presented to the general public at GAME SHOW on Friday October 12, 2016 at IULM University.

 

www.gamedesign.university

A SCAD student shows attendees how to play Brenda Brathwaite's game, "Train" during the Art History of Games reception at Kai Lin Art in Atlanta.

Foto von Jan Kraus

 

An unserem Code&Play Stand konnte an drei Tagen ein buntes Workshop-Angebot wahrgenommen werden. Mit dabei waren:

 

senseBox, Junge Tüftler, NaWiTex-Schülerlabor, Technologiestiftung Berlin, Open Knowledge Foundation, Infosphere Aachen, Coder Dojos, Creative Gaming und das Game Science Center!

 

Character- und Gamedesign mit Scratch

Character- und Gamedesign mit Scratch

Character Mr. Hubbard - basic version

Mathematics teacher

 

#dmw #digmyway #gamedev #gamedeveloper #indiedev #indiegame #digitalart #character #characterdesign #gamedesign #characterart #indiegamedev #charactermaker #characterillustration #2d #videogamedesign #videogamedevelopment #indiegames #artist #man #glasses #shorthair #male #teacher

As part of a Final Major Project, the student is building a demo of a fantasy world setting inspired by Discworld Novels, as a community space for fans.

 

Just a week left to add the final details and sound

A student plays Tale of Tales' game "Vanitas" during the Art History of Games reception at Kai Lin Art in Atlanta.

Graduierungsfeier März 2013 an der MD.H.

Feral Vector, May 2015. Location: The Birchcliffe Centre, Hebden Bridge, Yorkshire.

Foto: Johannes Dietschi © Hochschulkommunikation ZHdK. Freie Verwendung im Rahmen von Ankündigung und Berichterstattung zur Produktion

APRIL 18 2018/18 APRILE 2018

Aula seminari

Università IULM (IULM 1)

Via Carlo Bo, 1

20143 Milan

 

gamedesign.university/andrea-babich

 

ANDREA BABICH

WHEN MARIO MEETS RABBIDS

 

How a little studio in Milano convinced Ubisoft and Nintendo that developing a turn based strategy mashup between the Super Mario characters and the Rabbids was a good idea. And how Mario+Rabbids: Kingdom Battle became a surprise hit with both the public and the critics. The definitive feel good game development story.

Andrea Babich is Lead Narrative Designer for Mario+Rabbids: Kingdom Battle at Ubisoft Italy. With Fabio Bortolotti, he hosts the leading Italian retrogaming Twitch channel. Moreover, he's a chiptune composer and an occasional ROM modder. Andrea received his B.A. in Communication Sciences at the University of Bologna with a Thesis on retrogaming. Before joining Ubisoft, he worked for almost a decade as a video game journalist. He is the author of the first academic book on Nintendo's most famous character, I mondi di Super Mario: Azioni, Interazioni & Esplorazioni (Ludologica, 2003) published in Italy. Babich lives and works in Milan.

Character- und Gamedesign mit Scratch

Wits Digital Arts - Final Game Design projects. November 2012

Foto von Jan Kraus

 

An unserem Code&Play Stand konnte an drei Tagen ein buntes Workshop-Angebot wahrgenommen werden. Mit dabei waren:

 

senseBox, Junge Tüftler, NaWiTex-Schülerlabor, Technologiestiftung Berlin, Open Knowledge Foundation, Infosphere Aachen, Coder Dojos, Creative Gaming und das Game Science Center!

 

It’s hard to describe this image without using any of the words listed in the upper right corner, unless you know that it’s the flag of Vietnam.

Ferrara, John. 2012. Playful Design. New York: Rosenfeld Media. www.rosenfeldmedia.com/books/game-design/

Mass Brainstorming in Game Design.

Character- und Gamedesign mit Scratch

Maandag waren we in het stedelijk. Thierry, Clarisse en Beau deden mee aan een workshop game design, gegeven door twee docent/kunstenaars verbonden aan de Rietveld academie. Geinig!

 

This is a video clip. You can watch it on Vimeo:

www.vimeo.com/clip:65177

Announcement of the second round Game Design of the Imagine Cup 2012 in Sydney, Australia.

Foto von Jan Kraus

 

An unserem Code&Play Stand konnte an drei Tagen ein buntes Workshop-Angebot wahrgenommen werden. Mit dabei waren:

 

senseBox, Junge Tüftler, NaWiTex-Schülerlabor, Technologiestiftung Berlin, Open Knowledge Foundation, Infosphere Aachen, Coder Dojos, Creative Gaming und das Game Science Center!

 

Camp Nerdly, Triangle, VA

Feral Vector, May 2015. Location: The Birchcliffe Centre, Hebden Bridge, Yorkshire.

Foto: Johannes Dietschi © Hochschulkommunikation ZHdK. Freie Verwendung im Rahmen von Ankündigung und Berichterstattung zur Produktion

On July 20, 2018, the students of the 1st Edition of the Master of Arts in Game Design presented their final projects to their peers and faculty.

 

It was a showcase of creativity, ingenuity, and craft,

 

EDOARDO TASSI presented HALF-TRUE:

gamedesign.university/halftrue

 

The finished projects will be presented to the general public at GAME SHOW on Friday October 12, 2016 at IULM University.

 

www.gamedesign.university

Foto: Johannes Dietschi © Hochschulkommunikation ZHdK. Freie Verwendung im Rahmen von Ankündigung und Berichterstattung zur Produktion

Speaker: Meagan VanBurkleo, Game Informer Online

 

Topic: Accessibility in the Video-Game World: Designing Games For A Diverse Audience

 

Location: GameWorks, Minneapolis

 

Usability Professionals' Association - Minnesota (UPA-MN)

Je ne pas comprende! Silly Quebecians..

APRIL 18 2018/18 APRILE 2018

Aula seminari

Università IULM (IULM 1)

Via Carlo Bo, 1

20143 Milan

 

gamedesign.university/andrea-babich

 

ANDREA BABICH

WHEN MARIO MEETS RABBIDS

 

How a little studio in Milano convinced Ubisoft and Nintendo that developing a turn based strategy mashup between the Super Mario characters and the Rabbids was a good idea. And how Mario+Rabbids: Kingdom Battle became a surprise hit with both the public and the critics. The definitive feel good game development story.

Andrea Babich is Lead Narrative Designer for Mario+Rabbids: Kingdom Battle at Ubisoft Italy. With Fabio Bortolotti, he hosts the leading Italian retrogaming Twitch channel. Moreover, he's a chiptune composer and an occasional ROM modder. Andrea received his B.A. in Communication Sciences at the University of Bologna with a Thesis on retrogaming. Before joining Ubisoft, he worked for almost a decade as a video game journalist. He is the author of the first academic book on Nintendo's most famous character, I mondi di Super Mario: Azioni, Interazioni & Esplorazioni (Ludologica, 2003) published in Italy. Babich lives and works in Milan.

Character- und Gamedesign mit Scratch

Badges in Foursquare have cryptic names and can be challenging to collect.

Ferrara, John. 2012. Playful Design. New York: Rosenfeld Media. www.rosenfeldmedia.com/books/game-design/

Foto: Johannes Dietschi © Hochschulkommunikation ZHdK. Freie Verwendung im Rahmen von Ankündigung und Berichterstattung zur Produktion

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