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Foto: Johannes Dietschi © Hochschulkommunikation ZHdK. Freie Verwendung im Rahmen von Ankündigung und Berichterstattung zur Produktion
Foto: Johannes Dietschi © Hochschulkommunikation ZHdK. Freie Verwendung im Rahmen von Ankündigung und Berichterstattung zur Produktion
MAY 16 2018/16 MAGGIO 2018
Aula seminari
Università IULM (IULM 1)
Via Carlo Bo, 1
20143 Milan
gamedesign.university/marina-rossi
MARINA ROSSI
THE IMPACT OF CURATION
The practice of organising an event transcends the pragmatic aspect of coordinating a team: you are building a new space, and every decision you make should mirror your values. This talk will cover the five-year experience in curating Game Happens, an international festival which proudly presents itself with a manifest and a code of conduct; we need to take full responsibility about the meaning of the artefacts we produce and highlight as creators and curators. In a world fascinated with clicks, likes, and views, we need to focus on the impact of our work.
Marina Rossi is a curator, designer, content creator and producer. She is co-founder and event director at Game Happens, a nonprofit cultural association based in Genoa, Italy focusing on the cultural, social, and artistic impact of games. She is also co-founder at Contralto game collective. With a Master Degree in ITC, she has been part of the game industry since 2009.
Foto: Johannes Dietschi © Hochschulkommunikation ZHdK. Freie Verwendung im Rahmen von Ankündigung und Berichterstattung zur Produktion
Creatures in Monochrome - combining beast & being. Illustrated from scratch, a great tutorial for beginners to learn how to combine the features of various reference images.
Visit: mages.edu.sg/
Foto: Johannes Dietschi © Hochschulkommunikation ZHdK. Freie Verwendung im Rahmen von Ankündigung und Berichterstattung zur Produktion
As their skills develop, players move on to gradually more complex puzzles.
Ferrara, John. 2012. Playful Design. New York: Rosenfeld Media. www.rosenfeldmedia.com/books/game-design/
Foto: Johannes Dietschi © Hochschulkommunikation ZHdK. Freie Verwendung im Rahmen von Ankündigung und Berichterstattung zur Produktion
One week into my build in Unity 3D. No shadows or fog yet, and custom trees are still on the way. Stay tuned...
Wits students play test the Wits Marketing games just developed by 3rd Game Design students studying in Wits Digital Arts. The players were asked to rate the 3 different games. 20 March 2015, Johannesburg,South Africa.
Im diesjährigen Weihnachtsworkshop in Wels wurden, gemeinsam mit Schülern des MRG Fadingerstraße Linz, die Grundlagen der Open-Source 3D Modelliersoftware Blender behandelt und fliegende Inseln für das Spiel 'Fragment Planet' modelliert, sowie texturiert.
'Fragment Planet' ist ein Echtzeitstrategiespiel von Simon Stix, in dem die Erde auf der Suche nach einer neuen Energiequelle vernichtet wurde. Die Überlebenden der Katastrophe bewegen sich mithilfe von Fluggeräten zwischen Fragmenten der alten Welt und bauen auf ihnen trostlose Städte und Militärbasen. Der Stil des Spiels ist eine Mischung aus Steam- und Cyberpunk und es verbindet die Elemente klassischer Strategiespiele, mit frei beweglichen, fliegenden Inseln, wodurch ein einzigartig dynamisches Gameplay entsteht.
Workshop-Leitung: Gerolf Nikolay, MSc
Mit freundlicher Unterstützung von GMF-Productions www.gmf.com.mx
Teaching myself how to create tiles for game backgrounds.
This odd thing is the plan I made to get all the pieces I need.
Foto: Johannes Dietschi © Hochschulkommunikation ZHdK. Freie Verwendung im Rahmen von Ankündigung und Berichterstattung zur Produktion
Foto: Johannes Dietschi © Hochschulkommunikation ZHdK. Freie Verwendung im Rahmen von Ankündigung und Berichterstattung zur Produktion
Jennifer Argüello, Technology Evangelist, visited The Young Women's Leadership School of Astoria to speak with Globaloria students about her experience growing up as a Latina pursuing a Computer Science degree in university and her career in the technology sector. She encouraged all girls to learn programming and enter the technology field, capping the visit by presenting prizes to the NY winners of the 2014 Globey Game Design Awards and Competitions, and giving the students a chance to try on her Google Glass.
It turns out that the sorting of like parts into containers for easy location and discovery is critically important for the work of making a chess board — and I suspect anything else, as well. If you can't find and distinguish parts from one another rapidly, you can't do anything with them.
Appease the Aztec gods in this epic feeling card game that is an original twist on the solitaire games you know and enjoy.
Pyramid Solitaire - Aztec is an exciting variant of our popular game Pyramid Solitaire - Ancient Egypt which has been enjoyed by hundreds of thousands of players. You'll find this card game is both easy to play and a visual feast for your eyes. Simply match pairs of cards that add up to 13 and when you remove them all you will build the Aztec pyramids! Try to beat your own high scores or play with friends online using Game Center.
FEATURES
- Addictive gameplay
- Epic theme set in the Aztec era.
- Easy to learn, play within seconds!
- Global score boards which make it easy to share the fun.
- Atmospheric sound effects.
As this is a universal application, this solitaire game adapts to look and play nicely on either your iPhone or iPad.
This is game for anyone who enjoys card games and puzzles game.
Pyramid Solitaire - Aztec is free to download on the App Store today!
(itunes.apple.com/gb/app/pyramid-solitaire-aztec/id6404875...)