View allAll Photos Tagged GameDesign

Foto: Johannes Dietschi © Hochschulkommunikation ZHdK. Freie Verwendung im Rahmen von Ankündigung und Berichterstattung zur Produktion

Teen taught game design class at ImaginOn. www.yoyogames.com . Rebecca's PPT: tinyurl.com/d4odyw

Jennifer Argüello, Technology Evangelist, visited The Young Women's Leadership School of Astoria to speak with Globaloria students about her experience growing up as a Latina pursuing a Computer Science degree in university and her career in the technology sector. She encouraged all girls to learn programming and enter the technology field, capping the visit by presenting prizes to the NY winners of the 2014 Globey Game Design Awards and Competitions, and giving the students a chance to try on her Google Glass.

Foto: Johannes Dietschi © Hochschulkommunikation ZHdK. Freie Verwendung im Rahmen von Ankündigung und Berichterstattung zur Produktion

A game where the inner city is insanely convoluted and frustrating ... perfectly mapping the character of inner-city Perth!

Markus Luke Herbig stellt gemeinsam mit Maximilian Auer das Spiel „Beat It“ vor.

Foto: Johannes Dietschi © Hochschulkommunikation ZHdK. Freie Verwendung im Rahmen von Ankündigung und Berichterstattung zur Produktion

Jennifer Argüello, Technology Evangelist, visited The Young Women's Leadership School of Astoria to speak with Globaloria students about her experience growing up as a Latina pursuing a Computer Science degree in university and her career in the technology sector. She encouraged all girls to learn programming and enter the technology field, capping the visit by presenting prizes to the NY winners of the 2014 Globey Game Design Awards and Competitions, and giving the students a chance to try on her Google Glass.

The Globaloria team travelled to San Jose, California to celebrate the 2014 Globeys Game Design Awards ceremony and award winning students with amazing prizes while conducting training to familiarize new teachers with the Globaloria program, how to implement it in their classrooms, and engage their students on their game design journeys.

Graduierungsfeier März 2013 an der MD.H.

APRIL 18 2018/18 APRILE 2018

Aula seminari

Università IULM (IULM 1)

Via Carlo Bo, 1

20143 Milan

 

gamedesign.university/andrea-babich

 

ANDREA BABICH

WHEN MARIO MEETS RABBIDS

 

How a little studio in Milano convinced Ubisoft and Nintendo that developing a turn based strategy mashup between the Super Mario characters and the Rabbids was a good idea. And how Mario+Rabbids: Kingdom Battle became a surprise hit with both the public and the critics. The definitive feel good game development story.

Andrea Babich is Lead Narrative Designer for Mario+Rabbids: Kingdom Battle at Ubisoft Italy. With Fabio Bortolotti, he hosts the leading Italian retrogaming Twitch channel. Moreover, he's a chiptune composer and an occasional ROM modder. Andrea received his B.A. in Communication Sciences at the University of Bologna with a Thesis on retrogaming. Before joining Ubisoft, he worked for almost a decade as a video game journalist. He is the author of the first academic book on Nintendo's most famous character, I mondi di Super Mario: Azioni, Interazioni & Esplorazioni (Ludologica, 2003) published in Italy. Babich lives and works in Milan.

"Mister Id" work in progress, view from above

Graduierungsfeier März 2013 an der MD.H.

“Game in the City” gameinthecity “dutch game awards” dutchgameawards dga2010 dga gitc gitc2010 acs “amersfoort creatieve stad” game, games, innovatie, serious games, congres, convention, “games & marketing” gamedevelopers gamedesign, gamesindustrie, gamesindustry, Amersfoort 033

Feral Vector, May 2015. Location: The Birchcliffe Centre, Hebden Bridge, Yorkshire.

Foto von Jan Kraus

 

An unserem Code&Play Stand konnte an drei Tagen ein buntes Workshop-Angebot wahrgenommen werden. Mit dabei waren:

 

senseBox, Junge Tüftler, NaWiTex-Schülerlabor, Technologiestiftung Berlin, Open Knowledge Foundation, Infosphere Aachen, Coder Dojos, Creative Gaming und das Game Science Center!

 

Foto: Johannes Dietschi © Hochschulkommunikation ZHdK. Freie Verwendung im Rahmen von Ankündigung und Berichterstattung zur Produktion

Character- und Gamedesign mit Scratch

Rogues Leaders: the story of lucasarts

Rogues Leaders: the story of lucasarts

Carved this gargoyle from Plastinia, took his picture from many angles, processed it in Memento, 3ds Max and Photoshop- and Viola! a new gargoyle is born in my virtual world

Foto: Johannes Dietschi © Hochschulkommunikation ZHdK. Freie Verwendung im Rahmen von Ankündigung und Berichterstattung zur Produktion

Easy to play and joyously fun, its the solitaire game for everyone!

 

Clear the cards from the golf course before the deck runs out in our simple solitaire game.

 

Golf Solitaire Features

 

-The cutest golf theme around with lovely animation.

 

- A classic addictive card game that is easy to learn.

 

- Enjoy the game within moments using the intuitive controls.

 

- Works on iPhone, iPad, and iPod Touch.

 

If you like you card games or puzzle games that are short and simple to pick up and play, then we think you'll love this!

 

Golf Solitaire Pro is free to download on the App Store today! (itunes.apple.com/gb/app/golf-solitaire-pro/id492926680?mt=8)

Character- und Gamedesign mit Scratch

The dashboard of the Honda Insight hybrid incorporates a simple plant-growing game into the driving experience to give people feedback about the fuel efficiency of their driving habits.

Ferrara, John. 2012. Playful Design. New York: Rosenfeld Media. www.rosenfeldmedia.com/books/game-design/

Graduierungsfeier März 2013 an der MD.H. Professor Dr. Papesch vom Medienmanagement und Dr. Isa Ogbomo, Prorektorin der MD.H München.

Character- und Gamedesign mit Scratch

Graduierungsfeier März 2013 an der MD.H.

Der Kampf am kalten Buffet war heiß.

Foto von Jan Kraus

 

An unserem Code&Play Stand konnte an drei Tagen ein buntes Workshop-Angebot wahrgenommen werden. Mit dabei waren:

 

senseBox, Junge Tüftler, NaWiTex-Schülerlabor, Technologiestiftung Berlin, Open Knowledge Foundation, Infosphere Aachen, Coder Dojos, Creative Gaming und das Game Science Center!

 

Projektphase Sommersemester 2012 an der MD.H München.

The finished board. I'm glad I used a damaged piece of board for the prototype, but I have to avoid damaging the kids' materials when they build their boards. They should be the ones to damage their materials, not me.

APRIL 18 2018/18 APRILE 2018

Aula seminari

Università IULM (IULM 1)

Via Carlo Bo, 1

20143 Milan

 

gamedesign.university/andrea-babich

 

ANDREA BABICH

WHEN MARIO MEETS RABBIDS

 

How a little studio in Milano convinced Ubisoft and Nintendo that developing a turn based strategy mashup between the Super Mario characters and the Rabbids was a good idea. And how Mario+Rabbids: Kingdom Battle became a surprise hit with both the public and the critics. The definitive feel good game development story.

Andrea Babich is Lead Narrative Designer for Mario+Rabbids: Kingdom Battle at Ubisoft Italy. With Fabio Bortolotti, he hosts the leading Italian retrogaming Twitch channel. Moreover, he's a chiptune composer and an occasional ROM modder. Andrea received his B.A. in Communication Sciences at the University of Bologna with a Thesis on retrogaming. Before joining Ubisoft, he worked for almost a decade as a video game journalist. He is the author of the first academic book on Nintendo's most famous character, I mondi di Super Mario: Azioni, Interazioni & Esplorazioni (Ludologica, 2003) published in Italy. Babich lives and works in Milan.

Shadow of the Colossus invites players to build an emotional connection to a virtual horse, who serves as a loyal friend in a lonely setting.

Ferrara, John. 2012. Playful Design. New York: Rosenfeld Media. www.rosenfeldmedia.com/books/game-design/

Good old Minesweeper gives computer novices practice with a basic set of mouse skills.

Ferrara, John. 2012. Playful Design. New York: Rosenfeld Media. www.rosenfeldmedia.com/books/game-design/

Graduierungsfeier März 2013 an der MD.H.

As part of a Final Major Project, the student is building a demo of a fantasy world setting inspired by Discworld Novels, as a community space for fans.

 

Just a week left to add the final details and sound

The chess set pieced out. If you look closely at the knight, you can see two unstable beads stacked on top of one another; this isn't the glued set, but the preliminary design; I had to add a dowel and a base board to the knights to keep them from rolling away or falling over.

Shots of the prototyping work for Maguro.

Photo: Thomas Walskaar www.walska.com

Location: WORM Rotterdam

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