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Hypercards designed by Douglas Edric Stanley as part of the Work+Play project at the Atelier Hypermédia. These cards are a 0.2 iteration of a series of playing cards designed by Antonin Forneau and Douglas Edric Stanley for Eniarof.
MAY 31 2018/31 MAGGIO 2018
Aula seminari 6:00 - 7:00 pm (18:00 - 19:00)
Università IULM (IULM 1)
Via Carlo Bo, 1
20143 Milan
AN EVENT PRESENTED BY THE MASTER OF ARTS IN GAME DESIGN AT IULM UNIVERSITY
FOCI + LOCI
TOPOS
Topos is a long-term WIP and a game art performance combining a two-channel video projection of artist-built game spaces. The piece examines the cultural shift from the mechanized, topographic 20th century to the topological experience of the digital era through virtual, kinetic portraits. Subjects will include modernist artists concerned with time and movement such as F.T. Marinetti, Claude Cahun, Scott Joplin and others. Navigating custom game spaces in real time, the performers will explore the grand shift from the physical to the virtual.
foci + loci evolved through a fascination with the malleability of virtual space paired with an interest in electroacoustic improvisation leading the duo (Chris Burke and Tamara Yadao) to design spaces that could be “played” as instruments. foci + loci received a NYSCA grant for 2013 to develop their full scale game art performance installation ‘Bal(l)ade’. Tamara received an American Composers' Forum grant in 2015 commissioning the music for foci + loci's "Another Kind of Spiral" which premiered at Cluster Festival in Winnipeg with a performance at Centre Georges Pompidou following soon after. Other performances and exhibits include GAME VIDEO/ART. A SURVEY an official exhibition of the 21st Triennale of Milan, Vector Festival in Toronto, Babycastles, The Stone, and Joe's Pub in NYC.
Seriously, can I have this?
Ferrara, John. 2012. Playful Design. New York: Rosenfeld Media. www.rosenfeldmedia.com/books/game-design/
Like a magic window into the past, Dow Day lets players unlock film footage taken in 1967 that was shot from the exact location where they’re standing.
Ferrara, John. 2012. Playful Design. New York: Rosenfeld Media. www.rosenfeldmedia.com/books/game-design/
Sacred Heart University's School of Computer Science & Engineering participated in the annual Fairfield County Global Game Jam at Stamford's Ferguson Library on January 25-27, 2019. Photo by Mark F. Conrad
MARCH 13 2019/13 MARZO 2019
18:00 - 19:00
Room 135/Aula 135 (terzo piano)
Università IULM (IULM 1)
Via Carlo Bo, 1
20143 Milan
gamedesign.university/jenna-ng
MACHINIMA AND THE ALLURE OF EPHEMERALITY: GAMEPLAY, LIVE STREAMS & DIGITAL CULTURE
LANGUAGE: ENGLISH
In this talk, Jenna Ng will address the explosion of interest in the live streaming of gameplay as witnessed in the popularity of Twitch, whose latest number of daily active users has reached 15 million, as well as other major platforms such as YouTube Gaming, Mixer, and Facebook Live. Specifically, the talk will link the current phenomenon of video game live streams with machinima and its origins in game demos and captured videogame play, arguing not only for live streams to be the next logical evolution for machinima, but also for a critical theorisation of screen media that pursues a realist trajectory, one which potentially works its way from neorealist cinema to drone culture.
Jenna Ng first trained as a finance lawyer in Singapore and London before switching to film studies, in which she obtained a PhD from University College London (UCL), and currently teaches film and interactive media at the University of York, UK. She is the editor of Understanding Machinima: Essays on Filmmaking in Virtual Worlds (Bloomsbury, 2013) and her current book project, Undoing the Screen: Space, Spectacle, Surface (Palgrave), explores the effacing of screen boundaries in relation to contemporary display technologies and the resulting erasure between images, objects, surfaces and spaces.
Game in the City en de Dutch Game Awards zijn initiatieven van Amersfoort Creatieve Stad in samenwerking met partners als Dutch Games Association, NLGD, Dutch Game Garden, Immovator en Control Magazine.
Fotografie: Frans van Hal
Sacred Heart University's School of Computer Science & Engineering participated in the annual Fairfield County Global Game Jam at Stamford's Ferguson Library on January 25-27, 2019. Photo by Mark F. Conrad
Mais um estudo da Kiwii desta vez usando um arco e flecha.
Mais um dos meus desenhos feitos na madrugada de insonia e q ficou mais legal q o esperado.. depoisfoi so colorir com Copic e dar um limpada no fotoxopis!
:D
Item drops use reinforcement schedules to increase the likelihood that players will revisit specific places frequently.
Ferrara, John. 2012. Playful Design. New York: Rosenfeld Media. www.rosenfeldmedia.com/books/game-design/
Taken during the Playing with Rules workshop we ran with Hubbub at Mozilla Festival. Participants were asked to modify the rules of Parcheesi so that it would convey something about a social issue.
15 Desember 2015, Binus University - Jakarta Barat, telah sukses dan lancar berlangsungnya acara Workshop tentang "Develop A Game Using Unity" di Binus University dalam acara Hexion 2015 - “Ecofriendly Technology for Earth Regeneration” dari jam 13:00 - 17:00 WIB. Hexion merupakan acara rutin yang diadakan oleh HIMTI Binus University tiap tahunnya.
Himpunan Mahasiswa Teknik Informatika (HIMTI) Binus University adalah sebuah organisasi yang menaungi seluruh mahasiswa - mahasiswi School of Computer Science (SoCS) BINUS University. Dipenghujung tahun 2015, HIMTI Binus University mengundang GG Campus untuk mengisi acara Workshop dalam acara Himti Expo And Competition (Hexion).
Dengan kesempatan dan kepercayaan yang diberikan oleh Himti Binus University, maka semakin memberi jalan kepada GG Campus untuk membuka pikiran masyarakat Indonesia tentang betapa pentingnya pendidikan untuk bikin game. Dalam Workshop kemarin, Mr Argadipa Pratama Wibawa memberikan materi programming dasar dalam pembuatan sebuah game simpel menggunakan Game Engine Unity.
Disesi pertama, Mr Argadipa PW baru memberikan tahapan - tahapan membuat game 3D menggunakan Unity. Sehingga peserta Workshop belum nampak terlihat kesulitan dan rumitnya. Akan tetapi, untungnya disesi ke dua Mr Arga memberikan pengajaran singkat programming dasar membuat sebuah game 3D dengan cara yang menyenangkan. Maka peserta Workshop pun walau terlihat sulit dari raut wajah mereka, tapi tetap saja tidak mengurangi semangat.
Yayasan GG Kampus atau biasa disebut GG Campus (Good Game Campus), memiliki impian agar masyarakat Indonesia dapat menjadikan kebiasaan yang tadinya main game, menjadi membuat game. Sehingga orang tua yang masa kini di Indonesia sangat khawatir bahwa anak - anak kecanduan bermain game baik itu jenis mobile game, PC game, console game, dll, maka pertumbuhan anak - anak nantinya akan lebih kreatif dan dapat mewujudkan membuat game menjadi kebiasaan.
Apabila kamu memiliki pertanyaan, atau mungkin kamu ingin mengetahui program - program apa saja yang dimiliki oleh GG Campus, maka silahkan jangan ragu untuk menanyakannya dengan menghubungi:
Telephone: (021) 758 - 18973 / (021) 3683 1945.
Pin BBM: 533C18A2.
Alamat GG Campus: Jalan Gaharu 1 No 94 A, Cipete Selatan, Jakarta Selatan.
Email: contact@ggcampus.com / abiyusuf@ggcampus.com.
Official Website Of GG Campus: www.ggcampus.com.
Official Fanpage Of GG Campus: www.facebook.com/GoodGameCampus.
Official Twitter Of GG Campus: twitter.com/GoodGameCampus
Official Instagram Of GG Campus: instagram.com/GoodGameCampus.
Feb. 19, 2013 - State Farm's Amelia Folkes presented two grants:
East Austin College Prep was awarded a $25,000 grant for the Teen Driver Safety Service Learning Project. This year they will work on projects in Globaloria Game Design Program.
Southwest Key was awarded a $15,000 grant to support adult Financial Literacy training through East Austin Children's Promise.
Playtesting a game I designed with Borna, Jenny and Myra for Frank Lantz's Game Design class at ITP.
Project: FastTrack VR Game for Cardboard
Category: Game Development
Country: India
For More visit:- www.gameyan.com/game-art-outsourcing.html
This is a VR car driving virtual reality game for Google Cardboard and other 3D mobile virtual reality headsets for Demo Purpose By 3d mobile game development studio.
How to set things:
Play the Virtual Reality Car demo on your smartphone
Put the Smart phone in Google cardboard glasses housing
Align your phone in centre
Check for blurriness... rotate lens for proper focus
Wear your Google glasses and enjoy VR car drive