View allAll Photos Tagged GameDesign

Game Design Class Project, programmed in Squeak. (See CC license details on my profile page: www.flickr.com/people/pxfx/)

Feb. 19, 2013 - State Farm's Amelia Folkes presented two grants:

 

East Austin College Prep was awarded a $25,000 grant for the Teen Driver Safety Service Learning Project. This year they will work on projects in Globaloria Game Design Program.

 

Southwest Key was awarded a $15,000 grant to support adult Financial Literacy training through East Austin Children's Promise.

 

Playtesting a game I designed with Borna, Jenny and Myra for Frank Lantz's Game Design class at ITP.

A simple model for cell creatures allowing different body parts to be snapped on. Each part had its own attributes and abilities, and the prototype helped balance them against one another.

Ferrara, John. 2012. Playful Design. New York: Rosenfeld Media. www.rosenfeldmedia.com/books/game-design/

From the Montreal Games Incubator. It's been a great experience so far - resources, mentors and good a good group of people to work with.

 

www.fractgame.com

Describes the concept behind the game, featuring the ‘Chrysalis BowdenSteer’ vehicle.

Imagine Cup 2012 participants are preparing for presentations of the first round of the Game and Software Design competition and Phone.

 

You are the STORY!

Find our MSP Social Media Team Member in orange,

Welcome to Sydney, Welcome to Imagine Cup 2012!

 

Imagine Cup Properties:

Website: www.imaginecup.com/

Twitter: twitter.com/imaginecup

Facebook: www.facebook.com/microsoftimaginecup

Flickr: www.flickr.com/photos/imaginecup/

 

See more of the MSPSMT online!

Facebook: www.facebook.com/imaginecupsocialmediateam

Twitter: www.twitter.com/mspsmt

YouTube: www.youtube.com/wwmsp

Flickr: www.flickr.com/photos/mspsmt

 

Announcement of the second round Game Design of the Imagine Cup 2012 in Sydney, Australia.

MAY 31 2018/31 MAGGIO 2018

Aula seminari 6:00 - 7:00 pm (18:00 - 19:00)

Università IULM (IULM 1)

Via Carlo Bo, 1

20143 Milan

 

AN EVENT PRESENTED BY THE MASTER OF ARTS IN GAME DESIGN AT IULM UNIVERSITY

 

FOCI + LOCI

TOPOS

Topos is a long-term WIP and a game art performance combining a two-channel video projection of artist-built game spaces. The piece examines the cultural shift from the mechanized, topographic 20th century to the topological experience of the digital era through virtual, kinetic portraits. Subjects will include modernist artists concerned with time and movement such as F.T. Marinetti, Claude Cahun, Scott Joplin and others. Navigating custom game spaces in real time, the performers will explore the grand shift from the physical to the virtual.

foci + loci evolved through a fascination with the malleability of virtual space paired with an interest in electroacoustic improvisation leading the duo (Chris Burke and Tamara Yadao) to design spaces that could be “played” as instruments. foci + loci received a NYSCA grant for 2013 to develop their full scale game art performance installation ‘Bal(l)ade’. Tamara received an American Composers' Forum grant in 2015 commissioning the music for foci + loci's "Another Kind of Spiral" which premiered at Cluster Festival in Winnipeg with a performance at Centre Georges Pompidou following soon after. Other performances and exhibits include GAME VIDEO/ART. A SURVEY an official exhibition of the 21st Triennale of Milan, Vector Festival in Toronto, Babycastles, The Stone, and Joe's Pub in NYC.

  

On November 27 2019, game designer Pietro Polsinelli led a workshop on merging storytelling principles and game design tools for the students of the Master of Arts in Game Design at IULM University. The workshop took place at Cascina Moncucco during GAME CONTEXTS, one of the Program’s core courses. It was also open to all alumni of the M.A. Program.

 

When defining the narrative of a game, even at the concept level, it is useful to write down short characters bios, articulate the game's background universe, outline the possible endings and so on. Writing a sample dialogue or textual introduction can reveal several hidden or undefined features required and how they should interact with the game mechanics. Polsinelli will illustrate the development of the recent Football Drama, and how that process was expanded for his next project, Roller Drama concept design, pointing out some specific concepts needed when making narratives and mechanics interact. Students will work together with Pietro to add narrative background research and mechanics to their projects.

 

Pietro Polsinelli is a game designer and developer, mostly working on applied (a.k.a. educational) games. He co-authored a book on applied games in Italian and is currently writing a book on applied games (in English) titled Explaining With Games.

 

gamedesign.university

Imagine Cup 2012 participants are preparing for presentations of the first round of the Game and Software Design competition and Phone.

 

You are the STORY!

Find our MSP Social Media Team Member in orange,

Welcome to Sydney, Welcome to Imagine Cup 2012!

 

Imagine Cup Properties:

Website: www.imaginecup.com/

Twitter: twitter.com/imaginecup

Facebook: www.facebook.com/microsoftimaginecup

Flickr: www.flickr.com/photos/imaginecup/

 

See more of the MSPSMT online!

Facebook: www.facebook.com/imaginecupsocialmediateam

Twitter: www.twitter.com/mspsmt

YouTube: www.youtube.com/wwmsp

Flickr: www.flickr.com/photos/mspsmt

 

L to R: game designers Mike Selinker, Wolfgang Baur and Jeff Grubb send their greetings to the Weekly Geek show.

The flooded-lighthouse puzzle from Myst. The player needs to get a locked chest to float to the position where a key can reach it.

Ferrara, John. 2012. Playful Design. New York: Rosenfeld Media. www.rosenfeldmedia.com/books/game-design/

Computer science students participate in the Global Game Jam from Jan 20-22 at Stamford's Ferguson Library. Sacred Heart University School of Computing Professor Bob McCloud was the on-site development expert for the event. Photo by Mark F. Conrad 1/21/17

One die creates 6 possible outcomes, each of which has an equal chance of occurring. Two dice create 11 possible outcomes, some of which are more likely to occur than others.

Ferrara, John. 2012. Playful Design. New York: Rosenfeld Media. www.rosenfeldmedia.com/books/game-design/

Taken at Prototype Fridays #2 at Hubbub in Utrecht, the Netherlands.

Ferrara, John. 2012. Playful Design. New York: Rosenfeld Media. www.rosenfeldmedia.com/books/game-design/

Find out more about VFS's one-year Game Design program at www.vfs.com/gamedesign

Visit: Video Game Design Courses | Searching for good design schools that offer you thorough video game design courses is quiet a difficult task. While searching for such schools, one must ensure that the institute is a reputed one with international standards. Till day, India has one and only internationally acclaimed video game design school, DSK Supinfocom. Located in Pune, the city prominently known as the 'Oxford of the East', DSK Supinfocom offers education in animation, video game and industrial design

Rory talking to Adrian Cook (Wildfire Studios) and Duncan Curtis (The 3 Blokes)

Im diesjährigen Weihnachtsworkshop in Wels wurden, gemeinsam mit Schülern des MRG Fadingerstraße Linz, die Grundlagen der Open-Source 3D Modelliersoftware Blender behandelt und fliegende Inseln für das Spiel 'Fragment Planet' modelliert, sowie texturiert.

 

'Fragment Planet' ist ein Echtzeitstrategiespiel von Simon Stix, in dem die Erde auf der Suche nach einer neuen Energiequelle vernichtet wurde. Die Überlebenden der Katastrophe bewegen sich mithilfe von Fluggeräten zwischen Fragmenten der alten Welt und bauen auf ihnen trostlose Städte und Militärbasen. Der Stil des Spiels ist eine Mischung aus Steam- und Cyberpunk und es verbindet die Elemente klassischer Strategiespiele, mit frei beweglichen, fliegenden Inseln, wodurch ein einzigartig dynamisches Gameplay entsteht.

 

Workshop-Leitung: Gerolf Nikolay, MSc

 

Mit freundlicher Unterstützung von GMF-Productions www.gmf.com.mx

Announcement of the second round Game Design of the Imagine Cup 2012 in Sydney, Australia.

An ideal experience should offer a steadily increasing level of challenge over the course of the game, or else it risks becoming either too frustrating or too boring.

Ferrara, John. 2012. Playful Design. New York: Rosenfeld Media. www.rosenfeldmedia.com/books/game-design/

Photo: Laura Dutelle

Family Game Design Workshop for Kids and Baby Boomers

Saturday, April 25, 2015

Solomon R. Guggenheim Museum

5th Ave at 89th Street

New York City

 

A workshop for families with Guggenheim educators and video game industry professionals investigating game design principles and architectural concepts. Created in collaboration with AARP, Mentor Up, E-Line Media, and the Joan Ganz Cooney Center for Educational Media and Research.

 

Photo: Filip Wolak

 

To learn more about our family programs visit www.guggenheim.org/families.

Design and art direction for online chair game.

 

Client: Johnson & Johnson

Ag.: Webcore

Year: 2010

  

A day long workshop I ran for the Curtin Leadership Centre to involve students as co-designers in the development of the new Leadership Challenge App. Yes, we had a blast!

Taken at Prototype Fridays #2 at Hubbub in Utrecht, the Netherlands.

Imagine Cup 2012 participants are preparing for presentations of the first round of the Game and Software Design competition and Phone.

 

You are the STORY!

Find our MSP Social Media Team Member in orange,

Welcome to Sydney, Welcome to Imagine Cup 2012!

 

Imagine Cup Properties:

Website: www.imaginecup.com/

Twitter: twitter.com/imaginecup

Facebook: www.facebook.com/microsoftimaginecup

Flickr: www.flickr.com/photos/imaginecup/

 

See more of the MSPSMT online!

Facebook: www.facebook.com/imaginecupsocialmediateam

Twitter: www.twitter.com/mspsmt

YouTube: www.youtube.com/wwmsp

Flickr: www.flickr.com/photos/mspsmt

 

Imagine Cup 2012 participants are preparing for presentations of the first round of the Game and Software Design competition and Phone.

 

You are the STORY!

Find our MSP Social Media Team Member in orange,

Welcome to Sydney, Welcome to Imagine Cup 2012!

 

Imagine Cup Properties:

Website: www.imaginecup.com/

Twitter: twitter.com/imaginecup

Facebook: www.facebook.com/microsoftimaginecup

Flickr: www.flickr.com/photos/imaginecup/

 

See more of the MSPSMT online!

Facebook: www.facebook.com/imaginecupsocialmediateam

Twitter: www.twitter.com/mspsmt

YouTube: www.youtube.com/wwmsp

Flickr: www.flickr.com/photos/mspsmt

 

The Globaloria team travelled to Houston, TX to familiarize new teachers with the Globaloria program, how to implement it in their classrooms, and engage their students on their game design journeys.

Clay Modeling im ersten Semester, 2012.

MAY 31 2018/31 MAGGIO 2018

Aula seminari 6:00 - 7:00 pm (18:00 - 19:00)

Università IULM (IULM 1)

Via Carlo Bo, 1

20143 Milan

 

AN EVENT PRESENTED BY THE MASTER OF ARTS IN GAME DESIGN AT IULM UNIVERSITY

 

FOCI + LOCI

TOPOS

Topos is a long-term WIP and a game art performance combining a two-channel video projection of artist-built game spaces. The piece examines the cultural shift from the mechanized, topographic 20th century to the topological experience of the digital era through virtual, kinetic portraits. Subjects will include modernist artists concerned with time and movement such as F.T. Marinetti, Claude Cahun, Scott Joplin and others. Navigating custom game spaces in real time, the performers will explore the grand shift from the physical to the virtual.

foci + loci evolved through a fascination with the malleability of virtual space paired with an interest in electroacoustic improvisation leading the duo (Chris Burke and Tamara Yadao) to design spaces that could be “played” as instruments. foci + loci received a NYSCA grant for 2013 to develop their full scale game art performance installation ‘Bal(l)ade’. Tamara received an American Composers' Forum grant in 2015 commissioning the music for foci + loci's "Another Kind of Spiral" which premiered at Cluster Festival in Winnipeg with a performance at Centre Georges Pompidou following soon after. Other performances and exhibits include GAME VIDEO/ART. A SURVEY an official exhibition of the 21st Triennale of Milan, Vector Festival in Toronto, Babycastles, The Stone, and Joe's Pub in NYC.

  

Family Game Design Workshop for Kids and Baby Boomers

Saturday, April 25, 2015

Solomon R. Guggenheim Museum

5th Ave at 89th Street

New York City

 

A workshop for families with Guggenheim educators and video game industry professionals investigating game design principles and architectural concepts. Created in collaboration with AARP, Mentor Up, E-Line Media, and the Joan Ganz Cooney Center for Educational Media and Research.

 

Photo: Filip Wolak

 

To learn more about our family programs visit www.guggenheim.org/families.

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