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Photo: Laura Dutelle

The Globaloria team travelled to Huntsville, Alabama to familiarize new teachers with the Globaloria program, how to implement it in their classrooms, and engage their students on their game design journeys.

The Globaloria team travelled to Houston, TX to familiarize new teachers with the Globaloria program, how to implement it in their classrooms, and engage their students on their game design journeys.

Family Game Design Workshop for Kids and Baby Boomers

Saturday, April 25, 2015

Solomon R. Guggenheim Museum

5th Ave at 89th Street

New York City

 

A workshop for families with Guggenheim educators and video game industry professionals investigating game design principles and architectural concepts. Created in collaboration with AARP, Mentor Up, E-Line Media, and the Joan Ganz Cooney Center for Educational Media and Research.

 

Photo: Filip Wolak

 

To learn more about our family programs visit www.guggenheim.org/families.

When the time interval is fixed, you gradually develop a feel for when you need to try, so you step up your efforts around the time you think they’re going to pay off, and then you chill out for a bit.

Ferrara, John. 2012. Playful Design. New York: Rosenfeld Media. www.rosenfeldmedia.com/books/game-design/

  

Identity, character and interface design for a music Facebook game.

  

Client: Ballantine's

Ag.: Webcore

Year: 2011

  

Announcement of the second round Game Design of the Imagine Cup 2012 in Sydney, Australia.

Taken during the opening of the playful Tweetakt exhibition, which I was lucky enough to curate: whatsthehubbub.nl/blog/2011/03/come-over-and-play-at-twee...

Taken at Prototype Fridays #2 at Hubbub in Utrecht, the Netherlands.

A day long workshop I ran for the Curtin Leadership Centre to involve students as co-designers in the development of the new Leadership Challenge App. Yes, we had a blast!

Graduierungsfeier März 2013 an der MD.H.

Sacred Heart University's School of Computer Science & Engineering participated in the annual Fairfield County Global Game Jam at Stamford's Ferguson Library on January 25-27, 2019. Photo by Mark F. Conrad

  

Students from the Department of Media and Information received awards and scholarships recognizing their achievements in various programs. 4/6/2017. Photo Credit: Savannah Swix/ComArtSci-MSU.

If the reward shows up only every now and then, with no regularity, you tend to relax because it’s just not worth checking all the time.

Ferrara, John. 2012. Playful Design. New York: Rosenfeld Media. www.rosenfeldmedia.com/books/game-design/

MARCH 13 2019/13 MARZO 2019

18:00 - 19:00

Room 135/Aula 135 (terzo piano)

Università IULM (IULM 1)

Via Carlo Bo, 1

20143 Milan

gamedesign.university/jenna-ng

 

MACHINIMA AND THE ALLURE OF EPHEMERALITY: GAMEPLAY, LIVE STREAMS & DIGITAL CULTURE

LANGUAGE: ENGLISH

 

In this talk, Jenna Ng will address the explosion of interest in the live streaming of gameplay as witnessed in the popularity of Twitch, whose latest number of daily active users has reached 15 million, as well as other major platforms such as YouTube Gaming, Mixer, and Facebook Live. Specifically, the talk will link the current phenomenon of video game live streams with machinima and its origins in game demos and captured videogame play, arguing not only for live streams to be the next logical evolution for machinima, but also for a critical theorisation of screen media that pursues a realist trajectory, one which potentially works its way from neorealist cinema to drone culture.

 

Jenna Ng first trained as a finance lawyer in Singapore and London before switching to film studies, in which she obtained a PhD from University College London (UCL), and currently teaches film and interactive media at the University of York, UK. She is the editor of Understanding Machinima: Essays on Filmmaking in Virtual Worlds (Bloomsbury, 2013) and her current book project, Undoing the Screen: Space, Spectacle, Surface (Palgrave), explores the effacing of screen boundaries in relation to contemporary display technologies and the resulting erasure between images, objects, surfaces and spaces.

Sacred Heart University's School of Computer Science & Engineering participated in the annual Fairfield County Global Game Jam at Stamford's Ferguson Library on January 25-27, 2019. Photo by Mark F. Conrad

  

Clay Modeling im ersten Semester, 2012.

Taken at Prototype Fridays #2 at Hubbub in Utrecht, the Netherlands.

Scott Lipton, Network Director of Globaloria South/Central, and Valerie Malcomb, Classroom Support Specialist, visited Globaloria classrooms in Huntsville, Alabama, and had a great time engaging with the educators and students on their journeys to learning computer science, game design and developing digital literacy skills. Photo taken at Bumpus Middle School, Hoover City Schools.

Foto von Jan Kraus

 

An unserem Code&Play Stand konnte an drei Tagen ein buntes Workshop-Angebot wahrgenommen werden. Mit dabei waren:

 

senseBox, Junge Tüftler, NaWiTex-Schülerlabor, Technologiestiftung Berlin, Open Knowledge Foundation, Infosphere Aachen, Coder Dojos, Creative Gaming und das Game Science Center!

 

Feb. 19, 2013 - State Farm's Amelia Folkes presented two grants:

 

East Austin College Prep was awarded a $25,000 grant for the Teen Driver Safety Service Learning Project. This year they will work on projects in Globaloria Game Design Program.

 

Southwest Key was awarded a $15,000 grant to support adult Financial Literacy training through East Austin Children's Promise.

 

Projektphase Sommersemester 2012 an der MD.H München.

 

Maximilian Brüssow war Koordinator des Teams.

The designers of Left 4 Dead wanted to create a dynamic that encouraged players to stay together.

Ferrara, John. 2012. Playful Design. New York: Rosenfeld Media. www.rosenfeldmedia.com/books/game-design/

Sacred Heart University's School of Computer Science & Engineering participated in the annual Fairfield County Global Game Jam at Stamford's Ferguson Library on January 25-27, 2019. Photo by Mark F. Conrad

  

The Globaloria team travelled to Houston, TX to familiarize new teachers with the Globaloria program, how to implement it in their classrooms, and engage their students on their game design journeys.

GAME SHOW

Friday October 12 2018

6.00 - 7.00 pm

Aula Seminari (sixth floor)

IULM University

Via Carlo Bo 1

20143, Milano

Free entry

 

IULM University is proud to present the projects developed by the graduating students of the M.A. in Game Design, a new generation of game designers.

 

MILAN, ITALY - Friday October 12, 2018, from 6 pm, IULM University will host the first edition of GAME SHOW, an event open to the public showcasing the projects developed by the students of the Master of Arts in Game Design throughout the 2017-2018 academic year. During the ceremony, students will be handed their diplomas. GAME SHOW will be broadcast live on the YouTube channel of the IULM University, in English.

 

Ranging from advanced video games to interactive experiences situated at the intersection of design, storytelling and simulation, the works display a high level of ingenuity, creativity, and diversity. The line-up features:

Can’t You See It? di Laura Carrera

HackTheCube di Gemma Fantacci

Half-True di Eduardo Tassi

Heritage di Alessandro Colantonio e Francesco Montibello

Horses di Andrea Lucco Borlera

Paradise Valley di Stefano Pedrocchi

Sketched Out di Giacomo Pettinato

Unwhole di Petar Mavroviev

 

Directed by Prof. Gianni Canova and coordinated by Dr. Dott. Matteo Bittanti, the Master of Arts in Game Design debuted in November 2017. The Second edition will start on November 13 2018. Applications will be considered until October 19, 2018.

 

A unique program in Europe, the Master of Arts in Game Design is a groundbreaking one-year, full-time, English-only, studio-based Master of Arts (M.A.) program located in the center of Milan, Italy's most vibrant city. Designed for students interested in creating innovative games and interactive experiences, this Program will lead graduates to advanced work in game design and new media production. The Faculty features some of the most talented designers, scholars, and authors working today who are highly committed to their research, practice, and teaching.

 

gamedesign.university

Photo: Laura Dutelle

Taken during the Playing with Rules workshop we ran with Hubbub at Mozilla Festival. Participants were asked to modify the rules of Parcheesi so that it would convey something about a social issue.

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