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Character- und Gamedesign mit Scratch

Taken during the Playing with Rules workshop we ran with Hubbub at Mozilla Festival. Participants were asked to modify the rules of Parcheesi so that it would convey something about a social issue.

Camp Nerdly, Triangle, VA

 

Car Wars

As with any fixed interval schedule, the points offered by the opportunity to gobble up a piece of fruit in Pac-Man encourage players to start hanging out around the middle of the board when they think the next piece of fruit is about to appear.

Ferrara, John. 2012. Playful Design. New York: Rosenfeld Media. www.rosenfeldmedia.com/books/game-design/

Photo: Laura Dutelle

Projektphase Sommersemester 2012 an der MD.H München.

Family Game Design Workshop for Kids and Baby Boomers

Saturday, April 25, 2015

Solomon R. Guggenheim Museum

5th Ave at 89th Street

New York City

 

A workshop for families with Guggenheim educators and video game industry professionals investigating game design principles and architectural concepts. Created in collaboration with AARP, Mentor Up, E-Line Media, and the Joan Ganz Cooney Center for Educational Media and Research.

 

Photo: Filip Wolak

 

To learn more about our family programs visit www.guggenheim.org/families.

Computer science students participate in the Global Game Jam from Jan 20-22 at Stamford's Ferguson Library. Sacred Heart University School of Computing Professor Bob McCloud was the on-site development expert for the event. Photo by Mark F. Conrad 1/21/17

When I cleaned out my desk, I found an old drawing of Omni 1 that I saved from being thrown away many years ago, thinking that at some point, this would be hilarious. Some of this made it into the game, but mostly, Omni 1 didn't turn out like this. Most importantly, it got a lot bigger!

On July 20, 2018, the students of the 1st Edition of the Master of Arts in Game Design presented their final projects to their peers and faculty.

 

It was a showcase of creativity, ingenuity, and craft,

 

The finished projects will be presented to the general public at GAME SHOW on Friday October 12, 2016 at IULM University.

 

www.gamedesign.university

Family Game Design Workshop for Kids and Baby Boomers

Saturday, April 25, 2015

Solomon R. Guggenheim Museum

5th Ave at 89th Street

New York City

 

A workshop for families with Guggenheim educators and video game industry professionals investigating game design principles and architectural concepts. Created in collaboration with AARP, Mentor Up, E-Line Media, and the Joan Ganz Cooney Center for Educational Media and Research.

 

Photo: Filip Wolak

 

To learn more about our family programs visit www.guggenheim.org/families.

Projektphase Sommersemester 2012 an der MD.H München.

 

Manuela Salvermoser nutzte die Chance im 2. Semester ihres Bachelorstudiengangs Gamedesign bei der Projektphase der Master mitzuarbeiten.

Computer science students participate in the Global Game Jam from Jan 20-22 at Stamford's Ferguson Library. Sacred Heart University School of Computing Professor Bob McCloud was the on-site development expert for the event. Photo by Mark F. Conrad 1/21/17

Art History of Games 2010: "What is an Art History of Games?", Ian Bogost, Michael Nitsche, and John Sharp.

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April Board Game Jam @ USC

(4/16/2010)

L to R: game designers Mike Selinker, Wolfgang Baur and Jeff Grubb send their greetings to the Weekly Geek show.

Computer science students participate in the Global Game Jam from Jan 20-22 at Stamford's Ferguson Library. Sacred Heart University School of Computing Professor Bob McCloud was the on-site development expert for the event. Photo by Mark F. Conrad 1/21/17

gamesofa站內活動素材

Take Mafia Wars, remove all challenge, narrative, and meaning, and you’re left with Progress Wars.

Ferrara, John. 2012. Playful Design. New York: Rosenfeld Media. www.rosenfeldmedia.com/books/game-design/

Clay Modeling im ersten Semester, 2012.

Computer science students participate in the Global Game Jam from Jan 20-22 at Stamford's Ferguson Library. Sacred Heart University School of Computing Professor Bob McCloud was the on-site development expert for the event. Photo by Mark F. Conrad 1/21/17

Family Game Design Workshop for Kids and Baby Boomers

Saturday, April 25, 2015

Solomon R. Guggenheim Museum

5th Ave at 89th Street

New York City

 

A workshop for families with Guggenheim educators and video game industry professionals investigating game design principles and architectural concepts. Created in collaboration with AARP, Mentor Up, E-Line Media, and the Joan Ganz Cooney Center for Educational Media and Research.

 

Photo: Filip Wolak

 

To learn more about our family programs visit www.guggenheim.org/families.

The Globaloria team travelled to Comal, Texas to familiarize new teachers with the Globaloria program, how to implement it in their classrooms, and engage their students on their game design journeys.

This is the behavior pattern produced when you have to do something a specific number of times to realize a payoff.

Ferrara, John. 2012. Playful Design. New York: Rosenfeld Media. www.rosenfeldmedia.com/books/game-design/

Sacred Heart University's School of Computer Science & Engineering participated in the annual Fairfield County Global Game Jam at Stamford's Ferguson Library on January 25-27, 2019. Photo by Mark F. Conrad

  

working on my dissertation at rohs street cafe, cincinnati, ohio

Taken at Prototype Fridays #2 at Hubbub in Utrecht, the Netherlands.

Open Window Student Callie Frommann's magazine cover design

 

15 Desember 2015, Binus University - Jakarta Barat, telah sukses dan lancar berlangsungnya acara Workshop tentang "Develop A Game Using Unity" di Binus University dalam acara Hexion 2015 - “Ecofriendly Technology for Earth Regeneration” dari jam 13:00 - 17:00 WIB. Hexion merupakan acara rutin yang diadakan oleh HIMTI Binus University tiap tahunnya.

  

Himpunan Mahasiswa Teknik Informatika (HIMTI) Binus University adalah sebuah organisasi yang menaungi seluruh mahasiswa - mahasiswi School of Computer Science (SoCS) BINUS University. Dipenghujung tahun 2015, HIMTI Binus University mengundang GG Campus untuk mengisi acara Workshop dalam acara Himti Expo And Competition (Hexion).

  

Dengan kesempatan dan kepercayaan yang diberikan oleh Himti Binus University, maka semakin memberi jalan kepada GG Campus untuk membuka pikiran masyarakat Indonesia tentang betapa pentingnya pendidikan untuk bikin game. Dalam Workshop kemarin, Mr Argadipa Pratama Wibawa memberikan materi programming dasar dalam pembuatan sebuah game simpel menggunakan Game Engine Unity.

  

Disesi pertama, Mr Argadipa PW baru memberikan tahapan - tahapan membuat game 3D menggunakan Unity. Sehingga peserta Workshop belum nampak terlihat kesulitan dan rumitnya. Akan tetapi, untungnya disesi ke dua Mr Arga memberikan pengajaran singkat programming dasar membuat sebuah game 3D dengan cara yang menyenangkan. Maka peserta Workshop pun walau terlihat sulit dari raut wajah mereka, tapi tetap saja tidak mengurangi semangat.

  

Yayasan GG Kampus atau biasa disebut GG Campus (Good Game Campus), memiliki impian agar masyarakat Indonesia dapat menjadikan kebiasaan yang tadinya main game, menjadi membuat game. Sehingga orang tua yang masa kini di Indonesia sangat khawatir bahwa anak - anak kecanduan bermain game baik itu jenis mobile game, PC game, console game, dll, maka pertumbuhan anak - anak nantinya akan lebih kreatif dan dapat mewujudkan membuat game menjadi kebiasaan.

  

Apabila kamu memiliki pertanyaan, atau mungkin kamu ingin mengetahui program - program apa saja yang dimiliki oleh GG Campus, maka silahkan jangan ragu untuk menanyakannya dengan menghubungi:

  

Telephone: (021) 758 - 18973 / (021) 3683 1945.

  

Pin BBM: 533C18A2.

  

Alamat GG Campus: Jalan Gaharu 1 No 94 A, Cipete Selatan, Jakarta Selatan.

  

Email: contact@ggcampus.com / abiyusuf@ggcampus.com.

  

Official Website Of GG Campus: www.ggcampus.com.

  

Official Fanpage Of GG Campus: www.facebook.com/GoodGameCampus.

  

Official Twitter Of GG Campus: twitter.com/GoodGameCampus

  

Official Instagram Of GG Campus: instagram.com/GoodGameCampus.

  

A day long workshop I ran for the Curtin Leadership Centre to involve students as co-designers in the development of the new Leadership Challenge App. Yes, we had a blast!

  

Identity, character and interface design for a music Facebook game.

  

Client: Ballantine's

Ag.: Webcore

Year: 2011

  

Family Game Design Workshop for Kids and Baby Boomers

Saturday, April 25, 2015

Solomon R. Guggenheim Museum

5th Ave at 89th Street

New York City

 

A workshop for families with Guggenheim educators and video game industry professionals investigating game design principles and architectural concepts. Created in collaboration with AARP, Mentor Up, E-Line Media, and the Joan Ganz Cooney Center for Educational Media and Research.

 

Photo: Filip Wolak

 

To learn more about our family programs visit www.guggenheim.org/families.

Photo: Laura Dutelle

Taken at Prototype Fridays #2 at Hubbub in Utrecht, the Netherlands.

Character- und Gamedesign mit Scratch

Character- und Gamedesign mit Scratch

This exhibition provides a unique insight into the design process behind a selection of groundbreaking contemporary videogames. Design work, including concept art and prototypes, feature alongside large-scale immersive installations and interactives.

Character- und Gamedesign mit Scratch

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