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Built for NUS Engineering Students, this captivating Educational game, Robosop, makes Physics fun and interactive! Futuristic robots introduce the fundamental concept of statics and equilibrium while you fight enemies to protect the rare energy core. Who said learning has to be boring? Robosop was skilfully created by MAGES’ Students in conjunction with MAGES Studio and NUS.
Visit: mages.edu.sg/
A day long workshop I ran for the Curtin Leadership Centre to involve students as co-designers in the development of the new Leadership Challenge App. Yes, we had a blast!
Imagine Cup 2012 participants are preparing for presentations of the first round of the Game and Software Design competition and Phone.
You are the STORY!
Find our MSP Social Media Team Member in orange,
Welcome to Sydney, Welcome to Imagine Cup 2012!
Imagine Cup Properties:
Website: www.imaginecup.com/
Twitter: twitter.com/imaginecup
Facebook: www.facebook.com/microsoftimaginecup
Flickr: www.flickr.com/photos/imaginecup/
See more of the MSPSMT online!
Facebook: www.facebook.com/imaginecupsocialmediateam
Twitter: www.twitter.com/mspsmt
YouTube: www.youtube.com/wwmsp
Flickr: www.flickr.com/photos/mspsmt
MAY 31 2018/31 MAGGIO 2018
Aula seminari 6:00 - 7:00 pm (18:00 - 19:00)
Università IULM (IULM 1)
Via Carlo Bo, 1
20143 Milan
AN EVENT PRESENTED BY THE MASTER OF ARTS IN GAME DESIGN AT IULM UNIVERSITY
FOCI + LOCI
TOPOS
Topos is a long-term WIP and a game art performance combining a two-channel video projection of artist-built game spaces. The piece examines the cultural shift from the mechanized, topographic 20th century to the topological experience of the digital era through virtual, kinetic portraits. Subjects will include modernist artists concerned with time and movement such as F.T. Marinetti, Claude Cahun, Scott Joplin and others. Navigating custom game spaces in real time, the performers will explore the grand shift from the physical to the virtual.
foci + loci evolved through a fascination with the malleability of virtual space paired with an interest in electroacoustic improvisation leading the duo (Chris Burke and Tamara Yadao) to design spaces that could be “played” as instruments. foci + loci received a NYSCA grant for 2013 to develop their full scale game art performance installation ‘Bal(l)ade’. Tamara received an American Composers' Forum grant in 2015 commissioning the music for foci + loci's "Another Kind of Spiral" which premiered at Cluster Festival in Winnipeg with a performance at Centre Georges Pompidou following soon after. Other performances and exhibits include GAME VIDEO/ART. A SURVEY an official exhibition of the 21st Triennale of Milan, Vector Festival in Toronto, Babycastles, The Stone, and Joe's Pub in NYC.
L to R: game designers Mike Selinker, Wolfgang Baur and Jeff Grubb send their greetings to the Weekly Geek show.
Sacred Heart University's School of Computer Science & Engineering participated in the annual Fairfield County Global Game Jam at Stamford's Ferguson Library on January 25-27, 2019. Photo by Mark F. Conrad
Ferrara, John. 2012. Playful Design. New York: Rosenfeld Media. www.rosenfeldmedia.com/books/game-design/
A day long workshop I ran for the Curtin Leadership Centre to involve students as co-designers in the development of the new Leadership Challenge App. Yes, we had a blast!
Globaloria students Brittany Arbogast (Tygarts Valley High School, WV) and Jennifer Carceres (The Young Women's Leadership School of Astoria (TYWLSA), NY) are recipients of the ESA LOFT Video Game Innovation Fellowship for their games created in Globaloria classes. They were given the opportunity to present their games to policy makers, STEM innovators, game designers and media in Washington, D.C. and were awarded innovation grants to continue developing their games. 2013 Recipients from Globaloria, Daniela Leguisamo and Geraldine Agredo (TYWLSA, NY), joined the celebration and events in D.C. as well.
Visit: Video Game Design Courses | Searching for good design schools that offer you thorough video game design courses is quiet a difficult task. While searching for such schools, one must ensure that the institute is a reputed one with international standards. Till day, India has one and only internationally acclaimed video game design school, DSK Supinfocom. Located in Pune, the city prominently known as the 'Oxford of the East', DSK Supinfocom offers education in animation, video game and industrial design
Im diesjährigen Weihnachtsworkshop in Wels wurden, gemeinsam mit Schülern des MRG Fadingerstraße Linz, die Grundlagen der Open-Source 3D Modelliersoftware Blender behandelt und fliegende Inseln für das Spiel 'Fragment Planet' modelliert, sowie texturiert.
'Fragment Planet' ist ein Echtzeitstrategiespiel von Simon Stix, in dem die Erde auf der Suche nach einer neuen Energiequelle vernichtet wurde. Die Überlebenden der Katastrophe bewegen sich mithilfe von Fluggeräten zwischen Fragmenten der alten Welt und bauen auf ihnen trostlose Städte und Militärbasen. Der Stil des Spiels ist eine Mischung aus Steam- und Cyberpunk und es verbindet die Elemente klassischer Strategiespiele, mit frei beweglichen, fliegenden Inseln, wodurch ein einzigartig dynamisches Gameplay entsteht.
Workshop-Leitung: Gerolf Nikolay, MSc
Mit freundlicher Unterstützung von GMF-Productions www.gmf.com.mx
Family Game Design Workshop for Kids and Baby Boomers
Saturday, April 25, 2015
5th Ave at 89th Street
New York City
A workshop for families with Guggenheim educators and video game industry professionals investigating game design principles and architectural concepts. Created in collaboration with AARP, Mentor Up, E-Line Media, and the Joan Ganz Cooney Center for Educational Media and Research.
Photo: Filip Wolak
To learn more about our family programs visit www.guggenheim.org/families.
Take Mafia Wars, remove all challenge, narrative, and meaning, and you’re left with Progress Wars.
Ferrara, John. 2012. Playful Design. New York: Rosenfeld Media. www.rosenfeldmedia.com/books/game-design/
Students from the Department of Media and Information received awards and scholarships recognizing their achievements in various programs. 4/6/2017. Photo Credit: Savannah Swix/ComArtSci-MSU.
Globaloria students Brittany Arbogast (Tygarts Valley High School, WV) and Jennifer Carceres (The Young Women's Leadership School of Astoria (TYWLSA), NY) are recipients of the ESA LOFT Video Game Innovation Fellowship for their games created in Globaloria classes. They were given the opportunity to present their games to policy makers, STEM innovators, game designers and media in Washington, D.C. and were awarded innovation grants to continue developing their games. 2013 Recipients from Globaloria, Daniela Leguisamo and Geraldine Agredo (TYWLSA, NY), joined the celebration and events in D.C. as well.
Sacred Heart University's School of Computer Science & Engineering participated in the annual Fairfield County Global Game Jam at Stamford's Ferguson Library on January 25-27, 2019. Photo by Mark F. Conrad
Imagine Cup 2012 participants are preparing for presentations of the first round of the Game and Software Design competition and Phone.
You are the STORY!
Find our MSP Social Media Team Member in orange,
Welcome to Sydney, Welcome to Imagine Cup 2012!
Imagine Cup Properties:
Website: www.imaginecup.com/
Twitter: twitter.com/imaginecup
Facebook: www.facebook.com/microsoftimaginecup
Flickr: www.flickr.com/photos/imaginecup/
See more of the MSPSMT online!
Facebook: www.facebook.com/imaginecupsocialmediateam
Twitter: www.twitter.com/mspsmt
YouTube: www.youtube.com/wwmsp
Flickr: www.flickr.com/photos/mspsmt
The Globaloria team travelled to Houston, TX to familiarize new teachers with the Globaloria program, how to implement it in their classrooms, and engage their students on their game design journeys.
Visit the website: www.vermintide.com
Follow us on Twitter: www.twitter.com/vermintidegame
Like us on Facebook: www.facebook.com/vermintide
Family Game Design Workshop for Kids and Baby Boomers
Saturday, April 25, 2015
5th Ave at 89th Street
New York City
A workshop for families with Guggenheim educators and video game industry professionals investigating game design principles and architectural concepts. Created in collaboration with AARP, Mentor Up, E-Line Media, and the Joan Ganz Cooney Center for Educational Media and Research.
Photo: Filip Wolak
To learn more about our family programs visit www.guggenheim.org/families.
Sacred Heart University's School of Computer Science & Engineering participated in the annual Fairfield County Global Game Jam at Stamford's Ferguson Library on January 25-27, 2019. Photo by Mark F. Conrad