View allAll Photos Tagged ComputerGames

William Ho, Game Designer at United Front Games, takes the audience through the creation of ModNation Racers and the guiding “Create Play Share” philosophy behind it. The game’s level designers, he says, relied on the exact same creation tools as gamers will be able to use.

 

Learn about Game Design Expo at gamedesignexpo.com.

 

Find out more about VFS's one-year Game Design program at vfs.com/gamedesign

Firsflook is the gaming and pop culture event of the Benelux where the latest games, gadgets and hardware shown for the first time to the Dutch and Belgian players and where all aspects of "nerd culture" are offering. Think of Cosplay, eSports, and (for the first time in 2016) Comic artists and a huge marketplace.

 

firstlookfestival.nl/

 

---------------------------- ||

www.flickr.com/photos/mchenryarts ||

www.facebook.com/McHenryArts ||

 

People who are the main subject of the photo can use this for your personal use, for example, the use on Facebook, etc. The only requirement is a link to my Facebook or Flickr Page. ||

 

Personen, welche das Hauptmotiv eines Bildes sind, dürfen dieses Bild für ihre Persönlichen Zwecke nutzen, z.B. Einbindung bei Facebook, etc. Einzige Bedingung ist eine Verlinktung auf meine Facebook- oder Flickr-Page. ||

  

Nutzungsvereinbarung / Terms of Use :

mchenryarts.wordpress.com/tou/

🎭 Cosplayer : links pending

📷 Photographer : Facebook Page | Instagram

🔗 Linkbacks appreciated :)

....Come on, just a little further...

 

Fallout 3: Home-made weapon recipes - The Bottlecap mine

 

Milgeek - Twisted recipes - The bottlecap mine

Alan Shen, Senior Design Program Manager in Microsoft's Entertainment Experiences Group, talks about the next generation of user interface design, such as the Microsoft Kinect.

 

Learn about Game Design Expo at gamedesignexpo.com.

 

Find out more about VFS's one-year Game Design program at vfs.com/gamedesign

 

Pokemon Go hype. Vondelpark Amsterdam.

Here's number two!

 

This is possibly a bit too obscure for most people. Videogames are going to play a big part in these fan-arts, they're as much to blame for my complacency as they are to blame for my creativity and inspiration. I've played them since I can remember and Alex Kidd was one of my first memories of that - best part was it came free, built into the Sega Master System - how convenient is that?

 

I always thought this Alex guy was a bit of a dick. Part of the game involved playing Rock, Paper, Scissors against guys that literally had hands for heads. Obviously, this was all they lived for - I mean they had hands for heads, what else could they accomplish in life other than winning Rock, Paper, Scissors? Opening massive cans of beans for arm-less giants maybe?

 

Alex, some little dude with freakish powers of appendage embiggenment and killer burns would come along on his hyper-cool motorbike and beat them at their own game, thus KILLING THEM. What a creep!

 

As I said last week, I want to experiment often, so this week I decided to try a traditional comic feel. I'm planning on making my own comics at some point and I'm happy with this as proof I could maybe do it.

computergaming

Vedett is trying to make itself 'hip' again by attending the festivals. Lovely game, even better on-the-spot-personalized key chains. :)

 

Film Kodak Portra 160 Professional

Camera Nikon FE2

Lens 24mm manual focus

Weather conditions Terrible

Pictures taken from the gLAN in September 2008

GameStage@AEC is a series at the Ars Electronica Center Linz dedicated to multifarious aspects of computer gaming. It’s produced in cooperation with Gamecraft, a Linz gamer community, Radiated Pixel and the Upper Austria University of Applied Science’s Hagenberg Campus.

 

Picture is showing "Game Changer" at the Deep Space of the Ars Electronica Center.

 

Credit: Martin Hieslmair

Tag 03 - 17.08.2012

 

Gamescom 2012 in Köln.

das größte Messe- und Event-Highlight für interaktive Spiele und Unterhaltung.

 

gamescom 2012 in Cologne.

The world's largest trade fair and event highlight for interactive games and entertainment

----------------------------------------------------------------------------------------

www.flickr.com/photos/mchenryarts/

www.facebook.com/McHenryArts

gamescom 2011 in Cologne.

The world's largest trade fair and event highlight for interactive games and entertainment

Firsflook is the gaming and pop culture event of the Benelux where the latest games, gadgets and hardware shown for the first time to the Dutch and Belgian players and where all aspects of "nerd culture" are offering. Think of Cosplay, eSports, and (for the first time in 2016) Comic artists and a huge marketplace.

 

firstlookfestival.nl/

 

-------------------------------------------------------------------------------- ||

www.flickr.com/photos/mchenryarts ||

www.facebook.com/McHenryArts ||

 

People who are the main subject of the photo can use this for your personal use, for example, the use on Facebook, etc. The only requirement is a link to my Facebook or Flickr Page. ||

 

Personen, welche das Hauptmotiv eines Bildes sind, dürfen dieses Bild für ihre Persönlichen Zwecke nutzen, z.B. Einbindung bei Facebook, etc. Einzige Bedingung ist eine Verlinktung auf meine Facebook- oder Flickr-Page. ||

  

Nutzungsvereinbarung / Terms of Use :

mchenryarts.wordpress.com/tou/

Christopher Strachey was a teacher at the private Harrow school who spent time at the National Physical Laboratory learning to use computers. He knew Alan Turing from his time at King's College, Cambridge and came to Manchester to use the Ferranti Mark computer.

 

Computer games

 

Strachey undertook some remarkable challenges writing a program that could play a complete game of draughts (checkers) called ENTER that first ran on the Ferranti Mark in 1951. His program presented the game visually as it progressed on one of the machine's display tubes, making it the first example of a computer video game.

 

see Programming ENTER: Christopher Strachey‘s Draughts Program www.computerconservationsociety.org/resurrection/res60.htm#f

 

Computer music

 

The Ferranti Mark had a `hoot` function. that was used to sound a prompt when an action was required. Turing realised that this could be reprogrammed to make different notes and created a routine that played a note of a specified pitch.

 

Strachey wrote programs using Turing's the music code to play music. His first success was the National Anthem, to be played at the end of a game of draughts. The earliest existing recording of computer-generated music was recorded in 1951 by the BBC, in which the Ferranti Mark can be heard playing the National Anthem, Baa Baa Black Sheep and In the Mood.

 

See Restoring the first recording of computer music

blogs.bl.uk/sound-and-vision/2016/09/restoring-the-first-recording-of-computer-music.html

 

Love letters

 

Like Turing, Strachey was fascinated by the possibilities that computers offered. In particular, he thought about the application of computers within the arts and wrote a program for the Ferranti Mark computer that would generate love letters, one of the first examples of computational linguistics. While the resulting letters are unlikely to stir the emotions, it was a remarkable achievement to write a program on a machine with such limited power.

 

The challenges that the early computer pioneers attempted are an indication of the mood of the times that the newly invented computers were exciting, powerful machines of unknown and maybe limitless utility that would change the world.

 

==================

Honey Dear

  

My sympathetic affection beautifully attracts your affectionate enthusiasm. You are my loving adoration: my breathless adoration. My fellow feeling breathlessly hopes for your dear eagerness. My lovesick adoration cherishes your avid ardour.

 

Yours wistfully

M. U. C.

(Manchester University Computer)

 

==================

 

More information on Strachey at en.wikipedia.org/wiki/Christopher_Strachey

🎭 Cosplayer : links pending

📷 Photographer : Facebook Page | Instagram

🔗 Linkbacks appreciated :)

Veronica Belmont co-hosted a session on "DIY with a side of robots" along with Bre Pettis.

🎭 Cosplayer : links pending

📷 Photographer : Facebook Page | Instagram

🔗 Linkbacks appreciated :)

🎭 Cosplayer : links pending

📷 Photographer : Facebook Page | Instagram

🔗 Linkbacks appreciated :)

Me acaba de llegar calentita la copia como colaborador en Space Time Play.

"Espacio, tiempo, juego - Juegos de ordenador, arquitectura y urbanismo: el siguiente nivel", es un volumen que busca indagar entre las conexiones de la cultura del juego digital con su entorno fuera de la pantalla. Arranca con una selección que refleja la historia del juego digital, continúa con aquellos juegos que buscan imitar el urbanismo, para terminar con un par de amplias secciones que ilustran proyectos que enlazan el entorno digital con el físico y una serie reflexiva entre el carácter utópico-distópico reflejado en estas prácticas.

 

De nuevo he colaborado con una versión del análisis del juego SimCity, su empleo e incapacidad educativa y generadora de un urbanismo cívico que realicé hace tiempo (en este tema se trata efectivamente de demasiado tiempo.) Afortunadamente el libro viene salpicado de colaboraciones de calibre que ofrecen una perspectiva mucho más interesante sobre el tema, y la calidad general de las múltiples secciones es interesante y el ritmo del volumen bastante dinámico. Como punto de inflexión y para una perspectiva general de este tema creo que el volumen es un esfuerzo bastante interesante que hacía falta.

 

Por otra parte aunque el tomo responde y expande algunas de las preguntas que me planteaba y deseaba explorar en aquel texto de SimCity, quizás no profundice como me gustaría en varias de las áreas que toca. Pero ese no es el objetivo que logró hacer que el proyecto saliera a la luz. Y sin embargo me pregunto si cuando se habla de un entorno tan dinámico, si los temas, las colaboraciones, las nuevas iniciativas e innovaciones son tan rápidas, no se trata de un volumen obsoleto por definición. Recomendable como historia, como introducción al tema, pero la historia para el que se sienta realmente interesado se está haciendo fuera de sus páginas.

 

Me preguntaba una amiga si vería algún dinero por esta publicación... Todo mi pago formal ha sido la copia de contribuidor de la foto. Pero es igualmente importante poder distribuir y comunicar mientras recuerdo las intrínsecas limitaciones de estos modelos editoriales. Por ejemplo, el texto lo entregué en noviembre del 2006 y de existir un debate lo habremos de construir en otros foros. Lo dicho, Espacio Tiempo Juego es recomendable como un libro de historia... Un capítulo en la historia de la cultura digital. Historia que hemos de entender y hacer mientras nos movemos para alejarnos de ella.

 

The early versions of Star Raiders used both the keyboard and the joystick. The later version made for the Atari 2600 in 1982 came with this touch pad controller which was intended to be used instead of the keyboard.

Game Design Summer Intensive.

 

Find out more about VFS Summer Intensive programs at vfs.com/summerintensives.

BioWare Lead Cinematic Designer Armando Troisi discusses the key elements of his talk, including the basic notion of choise. “It’s what makes our medium unique,” he says.

  

Learn about Game Design Expo at gamedesignexpo.com.

 

Find out more about VFS's one-year Game Design program at vfs.com/gamedesign

Well, not really ganja, but they were selling lots of ganja/rasta-stuff.

Firsflook is the gaming and pop culture event of the Benelux where the latest games, gadgets and hardware shown for the first time to the Dutch and Belgian players and where all aspects of "nerd culture" are offering. Think of Cosplay, eSports, and (for the first time in 2016) Comic artists and a huge marketplace.

 

firstlookfestival.nl/

 

-------------------------------------------------------------------------------- ||

www.flickr.com/photos/mchenryarts ||

www.facebook.com/McHenryArts ||

 

People who are the main subject of the photo can use this for your personal use, for example, the use on Facebook, etc. The only requirement is a link to my Facebook or Flickr Page. ||

 

Personen, welche das Hauptmotiv eines Bildes sind, dürfen dieses Bild für ihre Persönlichen Zwecke nutzen, z.B. Einbindung bei Facebook, etc. Einzige Bedingung ist eine Verlinktung auf meine Facebook- oder Flickr-Page. ||

  

Nutzungsvereinbarung / Terms of Use :

mchenryarts.wordpress.com/tou/

Happy faces of my kids

🎭 Cosplayer : links pending

📷 Photographer : Facebook Page | Instagram

🔗 Linkbacks appreciated :)

Firsflook is the gaming and pop culture event of the Benelux where the latest games, gadgets and hardware shown for the first time to the Dutch and Belgian players and where all aspects of "nerd culture" are offering. Think of Cosplay, eSports, and (for the first time in 2016) Comic artists and a huge marketplace.

 

firstlookfestival.nl/

 

-------------------------------------------------------------------------------- ||

www.flickr.com/photos/mchenryarts ||

www.facebook.com/McHenryArts ||

 

People who are the main subject of the photo can use this for your personal use, for example, the use on Facebook, etc. The only requirement is a link to my Facebook or Flickr Page. ||

 

Personen, welche das Hauptmotiv eines Bildes sind, dürfen dieses Bild für ihre Persönlichen Zwecke nutzen, z.B. Einbindung bei Facebook, etc. Einzige Bedingung ist eine Verlinktung auf meine Facebook- oder Flickr-Page. ||

  

Nutzungsvereinbarung / Terms of Use :

mchenryarts.wordpress.com/tou/

🎭 Cosplayer : links pending

📷 Photographer : Facebook Page | Instagram

🔗 Linkbacks appreciated :)

VFS Inquiries Assistants were on hand to answer any questions about the one-year Game Design program.

 

Learn about Game Design Expo at gamedesignexpo.com.

 

Find out more about VFS's one-year Game Design program at vfs.com/gamedesign

A Game Design Expo 2010 volunteer takes a moment during a speaker presentation.

 

Learn about Game Design Expo at gamedesignexpo.com.

 

Find out more about VFS's one-year Game Design program at vfs.com/gamedesign

hmv Nintendo 3DS launch event - London, Tuesday 8th February, 2011

GestureWorks Gameplay is a revolutionary new way of interacting with games. Gameplay software for Windows 8 lets gamers use, build, customize, and share Virtual Controllers for touch, which are overlaid on top of existing PC games. I - See more at: gameplay.gestureworks.com

This is a screen of a replay from HotP's 'Instant Action' mode. Basically it's you against a succession of AI controlled opponents. As yet I haven't found any way to adjust the number or opponents, the type of opposing aircraft or the difficulty level of the enemy - so I find this mode a little boring to be frank.

 

Disclaimer: Don't ask me how this happened, but taking a screen shot in the 'Reply' mode improves the look of the game ten fold! It doesn't look as good as this during normal play! (IMHO)...If it did it would be an OK game, instead of a crap one!

 

www.milgeek.co.uk

Firsflook is the gaming and pop culture event of the Benelux where the latest games, gadgets and hardware shown for the first time to the Dutch and Belgian players and where all aspects of "nerd culture" are offering. Think of Cosplay, eSports, and (for the first time in 2016) Comic artists and a huge marketplace.

 

firstlookfestival.nl/

 

--------------------------- ||

www.flickr.com/photos/mchenryarts ||

www.facebook.com/McHenryArts ||

 

People who are the main subject of the photo can use this for your personal use, for example, the use on Facebook, etc. The only requirement is a link to my Facebook or Flickr Page. ||

 

Personen, welche das Hauptmotiv eines Bildes sind, dürfen dieses Bild für ihre Persönlichen Zwecke nutzen, z.B. Einbindung bei Facebook, etc. Einzige Bedingung ist eine Verlinktung auf meine Facebook- oder Flickr-Page. ||

  

Nutzungsvereinbarung / Terms of Use :

mchenryarts.wordpress.com/tou/

March 2011. My step-mother is a teacher. She borrowed this badger from the library to show her children, so it was in the house for one night. My father took it out the box and insisted I do something with it. I lay down next to it and an idea occurred. A quick trip to the attic and our old Playstation was recovered for this very simple and loving image.

1 2 ••• 23 24 26 28 29 ••• 79 80