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Happy faces of my kids

🎭 Cosplayer : links pending

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United Front Games' Lead Producer Jeff O'Connell gives a presentation on "Action Mechanics in an Open World Game.". The talk included a description of the action mechanics in True Crime: Hong Kong.

 

Learn about Game Design Expo at gamedesignexpo.com.

 

Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.

🎭 Cosplayer : links pending

📷 Photographer : Facebook Page | Instagram

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Christopher Strachey was a teacher at the private Harrow school who spent time at the National Physical Laboratory learning to use computers. He knew Alan Turing from his time at King's College, Cambridge and came to Manchester to use the Ferranti Mark computer.

 

Computer games

 

Strachey undertook some remarkable challenges writing a program that could play a complete game of draughts (checkers) called ENTER that first ran on the Ferranti Mark in 1951. His program presented the game visually as it progressed on one of the machine's display tubes, making it the first example of a computer video game.

 

see Programming ENTER: Christopher Strachey‘s Draughts Program www.computerconservationsociety.org/resurrection/res60.htm#f

 

Computer music

 

The Ferranti Mark had a `hoot` function. that was used to sound a prompt when an action was required. Turing realised that this could be reprogrammed to make different notes and created a routine that played a note of a specified pitch.

 

Strachey wrote programs using Turing's the music code to play music. His first success was the National Anthem, to be played at the end of a game of draughts. The earliest existing recording of computer-generated music was recorded in 1951 by the BBC, in which the Ferranti Mark can be heard playing the National Anthem, Baa Baa Black Sheep and In the Mood.

 

See Restoring the first recording of computer music

blogs.bl.uk/sound-and-vision/2016/09/restoring-the-first-recording-of-computer-music.html

 

Love letters

 

Like Turing, Strachey was fascinated by the possibilities that computers offered. In particular, he thought about the application of computers within the arts and wrote a program for the Ferranti Mark computer that would generate love letters, one of the first examples of computational linguistics. While the resulting letters are unlikely to stir the emotions, it was a remarkable achievement to write a program on a machine with such limited power.

 

The challenges that the early computer pioneers attempted are an indication of the mood of the times that the newly invented computers were exciting, powerful machines of unknown and maybe limitless utility that would change the world.

 

==================

Honey Dear

  

My sympathetic affection beautifully attracts your affectionate enthusiasm. You are my loving adoration: my breathless adoration. My fellow feeling breathlessly hopes for your dear eagerness. My lovesick adoration cherishes your avid ardour.

 

Yours wistfully

M. U. C.

(Manchester University Computer)

 

==================

 

More information on Strachey at en.wikipedia.org/wiki/Christopher_Strachey

Tag 03 - 17.08.2012

 

Gamescom 2012 in Köln.

das größte Messe- und Event-Highlight für interaktive Spiele und Unterhaltung.

 

gamescom 2012 in Cologne.

The world's largest trade fair and event highlight for interactive games and entertainment

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www.flickr.com/photos/mchenryarts/

www.facebook.com/McHenryArts

🎭 Cosplayer : links pending

📷 Photographer : Facebook Page | Instagram

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A Game Design Expo 2010 volunteer takes a moment during a speaker presentation.

 

Learn about Game Design Expo at gamedesignexpo.com.

 

Find out more about VFS's one-year Game Design program at vfs.com/gamedesign

hmv Nintendo 3DS launch event - London, Tuesday 8th February, 2011

This is a screen of a replay from HotP's 'Instant Action' mode. Basically it's you against a succession of AI controlled opponents. As yet I haven't found any way to adjust the number or opponents, the type of opposing aircraft or the difficulty level of the enemy - so I find this mode a little boring to be frank.

 

Disclaimer: Don't ask me how this happened, but taking a screen shot in the 'Reply' mode improves the look of the game ten fold! It doesn't look as good as this during normal play! (IMHO)...If it did it would be an OK game, instead of a crap one!

 

www.milgeek.co.uk

Firsflook is the gaming and pop culture event of the Benelux where the latest games, gadgets and hardware shown for the first time to the Dutch and Belgian players and where all aspects of "nerd culture" are offering. Think of Cosplay, eSports, and (for the first time in 2016) Comic artists and a huge marketplace.

 

firstlookfestival.nl/

 

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www.facebook.com/McHenryArts ||

 

People who are the main subject of the photo can use this for your personal use, for example, the use on Facebook, etc. The only requirement is a link to my Facebook or Flickr Page. ||

 

Personen, welche das Hauptmotiv eines Bildes sind, dürfen dieses Bild für ihre Persönlichen Zwecke nutzen, z.B. Einbindung bei Facebook, etc. Einzige Bedingung ist eine Verlinktung auf meine Facebook- oder Flickr-Page. ||

  

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I'm having a glass of sherry before lunch and am playing "Bubble Cloud" on my iPad. This is a strangely compulsive game to which I was introduced by my daughter. Meanwhile, in the kitchen, the eggs for my salad are on the boil.

Assassin's Creed III: Liberation

 

18 Minuten nach der Öffnung Wartezeit 7 Stunden !

 

Tag 04 - 18.08.2012

 

Gamescom 2012 in Köln.

das größte Messe- und Event-Highlight für interaktive Spiele und Unterhaltung.

 

gamescom 2012 in Cologne.

The world's largest trade fair and event highlight for interactive games and entertainment

----------------------------------------------------------------------------------------

www.flickr.com/photos/mchenryarts/

www.facebook.com/McHenryArts

This cake was made for a Playstation/iphone/football lovin' teenage boy - does this describe anyone you know?

Veronica Belmont co-hosted a session on "DIY with a side of robots" along with Bre Pettis.

Firsflook is the gaming and pop culture event of the Benelux where the latest games, gadgets and hardware shown for the first time to the Dutch and Belgian players and where all aspects of "nerd culture" are offering. Think of Cosplay, eSports, and (for the first time in 2016) Comic artists and a huge marketplace.

 

firstlookfestival.nl/

 

-------------------------------------------------------------------------------- ||

www.flickr.com/photos/mchenryarts ||

www.facebook.com/McHenryArts ||

 

People who are the main subject of the photo can use this for your personal use, for example, the use on Facebook, etc. The only requirement is a link to my Facebook or Flickr Page. ||

 

Personen, welche das Hauptmotiv eines Bildes sind, dürfen dieses Bild für ihre Persönlichen Zwecke nutzen, z.B. Einbindung bei Facebook, etc. Einzige Bedingung ist eine Verlinktung auf meine Facebook- oder Flickr-Page. ||

  

Nutzungsvereinbarung / Terms of Use :

mchenryarts.wordpress.com/tou/

Firsflook is the gaming and pop culture event of the Benelux where the latest games, gadgets and hardware shown for the first time to the Dutch and Belgian players and where all aspects of "nerd culture" are offering. Think of Cosplay, eSports, and (for the first time in 2016) Comic artists and a huge marketplace.

 

firstlookfestival.nl/

 

--------------------------- ||

www.flickr.com/photos/mchenryarts ||

www.facebook.com/McHenryArts ||

 

People who are the main subject of the photo can use this for your personal use, for example, the use on Facebook, etc. The only requirement is a link to my Facebook or Flickr Page. ||

 

Personen, welche das Hauptmotiv eines Bildes sind, dürfen dieses Bild für ihre Persönlichen Zwecke nutzen, z.B. Einbindung bei Facebook, etc. Einzige Bedingung ist eine Verlinktung auf meine Facebook- oder Flickr-Page. ||

  

Nutzungsvereinbarung / Terms of Use :

mchenryarts.wordpress.com/tou/

Raphael van Lierop, Game Director at Relic Entertainment, leads a talk on directing creative teams in the game industry. He discusses creating the right environment to nurture creativity.

 

Learn about Game Design Expo at gamedesignexpo.com.

 

Find out more about VFS's one-year Game Design program at vfs.com/gamedesign

🎭 Cosplayer : links pending

📷 Photographer : Facebook Page | Instagram

🔗 Linkbacks appreciated :)

Picture is showing "Game Changer" at the Deep Space of the Ars Electronica Center.

 

Fotos: Magdalena Leitner

🎭 Cosplayer : links pending

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Josh Bridge of Blue Castle Games describes how he helped shape the physical metrics of the ‘Dead Rising 2’ world.

 

Learn about Game Design Expo at gamedesignexpo.com.

 

Find out more about VFS's one-year Game Design program at vfs.com/gamedesign

I don't know what's worse: the horribly skimpy outfit of the girls (although there were worse) at the cheap show at the razer stand or the fact that they seemed to attract so much audience. I like to imagine that all those people were probably just there for the giveaways...

gamescom 2011 in Cologne.

The world's largest trade fair and event highlight for interactive games and entertainment

Seth Marinello, Level Designer at EA/Visceral Games, presents on the level design and fun of horror in games, using examples from Dead Space 2.

 

Learn about Game Design Expo at gamedesignexpo.com.

 

Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.

🎭 Cosplayer : links pending

📷 Photographer : Facebook Page | Instagram

🔗 Linkbacks appreciated :)

Prior to 1976, Atari produced arcade games and home Pong games. To raise capital for the production of a new cartridge gaming system, Bushnell sold Atari to Warner Communications. He was named Chairman of the Board. After disagreements over the direction the company should take, Bushnell left Atari in 1978. There followed numerous re-structures, name changes and buy-outs, and Atari is now a subsidiary of the French holding company Atari SA, formerly known as Infogrames Entertainment. In 2010, it was announced that Bushnell would join the company's Board of Directors.

Game Design Summer Intensive.

 

Find out more about VFS Summer Intensive programs at vfs.com/summerintensives.

Game Design Summer Intensive.

 

Find out more about VFS Summer Intensive programs at vfs.com/summerintensives.

Not much to look at - but this was the very first computer game that had me pulling an all night gaming session!

 

I thought my poor old ZX Spectrum was going to burst into flames.

 

Desert Rats was a turn based war game in what I suppose you would call the board game tradition. The 'tiles' are army units which you must move about one square at a time.

 

This screen shot show a particularly exciting moment (LMAO) where the German mobile infantry regiment is being engaged by British anti-tank guns!

 

Looking back on it now I can hardly believe that this minimalist game consumed so much of my time...

 

Incidentally, I discovered an amazing online ZX Spectrum emulator on which you can actually play these old Spectrum games, go to: www.zxspectrum.net/

🎭 Cosplayer : links pending

📷 Photographer : Facebook Page | Instagram

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aspen, colorado

1982

 

screenshot

aspen computer society

 

part of an archival project, featuring the photographs of nick dewolf

 

© the Nick DeWolf Foundation

Image-use requests are welcome via flickrmail or nickdewolfphotoarchive [at] gmail [dot] com

‘Reviews on the Run’ co-host Scott Jones moderates Game Design Expo’s panel on “The Future of Gaming.”

 

Learn about Game Design Expo at gamedesignexpo.com.

 

Find out more about VFS's one-year Game Design program at vfs.com/gamedesign

GestureWorks Gameplay is a revolutionary new way of interacting with games. Gameplay software for Windows 8 lets gamers use, build, customize, and share Virtual Controllers for touch, which are overlaid on top of existing PC games. I - See more at: gameplay.gestureworks.com

United Front Games' Lead Producer Jeff O'Connell and Lead Designer Mike Skupa describe the action mechanics in True Crime: Hong Kong.

 

Learn about Game Design Expo at gamedesignexpo.com.

 

Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.

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